AQE:Items
Aqua Edition adds a huge amount of new items to the game, so many that the shop items do not even occupy the standard shop pools. They must be opted into with the Second Chain mutator, which will enable and add them to the pools, or with the Second Monopoly mutator, which allows ONLY AQE items to spawn in shops.
Contents
Items available in shops
Basic items
Icon | Name | Description | Unlock Method | Cost | CP |
---|---|---|---|---|---|
Amulet of Health | Gain 25 max and current health on pickup, but lose 1 point of health regeneration. | Complete the Clashing Fictions quest. | 13 | 35 | |
Amulet of Mana | +5 max and current mana, but glyphs cost +1 more mana than usual to cast. | Complete the Clashing Fictions quest. | 15 | 35 | |
Clogged Heart | +3 max HP on levelup and +1 health regen,but lose 10% bonus damage when the item leaves your inventory. | Complete the Clashing Fictions quest. | 16 | 55 | |
Seventh Sword | +2 base damage. Additional +5 base damage if you've slain a lvl7 enemy this level. | Complete the Clashing Fictions quest. | 17 | 37 | |
Jealous Kite | +15% physical and magaical resists, but caps lowered by 50% | Complete the Clashing Fictions quest. | 15 | 35 | |
Archstamp | Small item. All glyphs, both in your inventory and on the ground, become different, alternate Arch versions. | Complete the Clashing Fictions quest. | 1 | 1 | |
Large Bottle | Health and Mana potions restore 20% more of their respective bars. | Complete the Clashing Fictions quest. | 10 | 5 | |
Kindling Wand | BURNDAYRAZ damage, and inflicted burning stacks, goes up by a flat 2. | Complete the Clashing Fictions quest. | 8 | 25 |
Quest Items
Unlocked from various AQE quests
Icon | Name | Description | Unlock Method | Cost | CP |
---|---|---|---|---|---|
Honeypot | -40% potion effectiveness. Health and mana potions instead offer flat bonuses until levelup, and grant 1 Honey Potion. First used per level is double strength. Honey potions restore 20% health and mana (working even with this item) and overheal/overcharge. | Complete Research Facility Curious | 18 | 35 | |
Uranium Sample | 10% Radiation on the player, but grants 5% Radioactive Strike to irradiate foes. | Complete Foreign Planet Curious | 10 | 65 | |
Long Long Spade | 10 uses. Digs up minor items. Possible digs include gold piles, health/mana potions, popcorn enemies, boosters, and small items like spoons and goat horns. Loses 3cp per use, ending at 5cp while inert and useless. | Complete Deep Deep Pit Curious | 17 | 35 | |
Chemical Bludgeon | Once per level, consuming a potion grats +25% knockback damage until levelup. | Complete Arbitrary Realm Curious. | 15 | 45 | |
Bar Eater | Restore 1 mana and 1 health per level when melee striking a same-or-higher level enemy. | Complete Quiet Thicket Curious. | 20 | 45 | |
Sage Plate | Increases max mana by 1 for every 2 levels, starting with the first. | Complete Mariana Stronghold Curious. | 20 | 40 | |
Metalic Heart | Stores spent mana as charges. When used, convert 8 charges into 1 layer of stoneskin/steel soul. | Complete Mothership Curious. | 20 | 50 | |
Devout Offering | Consume and pay the appropriate piety cost to purchase a chosen god's ultimate boon. | Complete Celestial Estruary Curious. | 20 | 50 | |
Aquatic Soul | On kill, gain 10 unstackable max mana until your next glyph cast. | Complete Seventh Sea Curious | 22 | 50 | |
What Is This? | On pickup, becomes a random shop item. | Complete Boundary Curious | 10 | 20 | |
The Gutter | Small item. Reduce enemy max HP by half your damage on strike. | Complete Ruined Dungeon Curious | 9 | 30 | |
Vile Flesh | Eat to gain 5% Sanguine and 2 stacks of Lifesteal. When leaving the inventory (either by eating it, or converting it), get afflicted with 99 stacks of curse and 99 stacks of Temptation. | Defeat Sealed Beast | 13 | 444 | |
Dual Sword | Once per level, quaff a potion to gain 1 permanent base damage, and 2 temporary base damage until levelup. | Complete Staging Area Curious | 25 | 50 | |
Jar of Souls | Gain 1 charge when killing a non-undead, exp-valuable monster. Click to spend a charge and lower the cost of your next glyph cast by 2. Max 6 charges stored. | Complete Gravemill Village Curious | 25 | 20 | |
Crystal Shard | +40% damage and First Strike, but breaks and becomes permanently useless the next time you take damage. Convertable for full value when broke. | Complete Crystal Tunnel Curious | 8 | 45 | |
Magic Paintbrush | Gains 1 CP when killing an EXP valuable monster. Click to drain CP and reroll dungeon elements, monsters (-2CP), shops (-4CP), glyphs (-8CP), altars. (-16CP) | Complete Central Spire Curious | 14 | 16 | |
Flarespear | Burning Strike, attacks inflict burning equal to your level, but also afflict you with 2 stacks of Flaming per level per strike. | Complete World Core Curious | 20 | 45 | |
Moon Monolith | When full on mana, click to gain 5 mana in overcharge. Recharges when hitting 0 mana. | Complete Unidentified Crater Curious | 21 | 35 | |
Wicked Warblades | On EXP-valuable kill, next strike applies Wicked Sick to monsters, leveling it up. | Complete Clashing Fictions Curious | 11 | 40 | |
Starving Stray | -20% potion effectiveness. Gain 10% potion effectiveness for every bloodpool in a 2 tile radius from you, and consume the bloodpools on quaff. Every blood pool consumed like this permanently increases the conditional potion effectiveness bonus by 3%. | Complete Bloody Bog Curious | 16 | 0 | |
Century Root | Small item. Consume to spawn Marrowful Sands plants on all visible bloodpools. The bloodpools then become energy pools that restore 10% mana when stepped on. | Complete Marrowful Sands Curious | 9 | 20 | |
Polytheist Collar | Gain +25 piety when converting out of a god. | Complete Animistic Depths Curious | 25 | 50 | |
Royal Plate | +17 Damage Reduction. All DR counts double vs lower level foes. | Complete Lost City Curious | 16 | 40 | |
Monster Bone | +2 base damage. After EXP-valuable kill, next strike slows target. | Complete the Aqua Monster Classes puzzle pack | 14 | 10 | |
Wrestler's Mask | Gain 2 stacks of Resistant and a Death Protection on pickup. When the death protection shatters, gain 10% physical resist. | Complete the Aqua Classes puzzle pack | 18 | 35 | |
Effectless Elixer | Small item. Comes with 4 charges. On drink, gain Trait Burn, which wipes ALL of the next monster you strike's traits. Does not work on bosses. | Complete the Aqua Traits puzzle pack | 14 | 10 |
Elite Items
Icon | Name | Description | Unlock Method | Cost | CP |
---|---|---|---|---|---|
Blue Blade | On pickup, all current and future bloodpools turn into blue energy pools. Stepping in these energy pools restore 15% mana, and grant +4 stacking base damage until next attack. | Complete the Arbitrary Realm quest. | 45 | 100 | |
Spiked Boots | +15% physical resistance, +1 sight radius. The first time you reveal an enemy, deal 5 free, irresistable damage per level to it. | Complete the Arbitrary Realm quest. | 35 | 50 | |
Keg O' Strength | Click to open it and gain 9 strength potions | Complete the Arbitrary Realm quest. | 15 | 50 | |
Blacksmith Scroll | Small item. The first time you reach a conversion threshold on a level, gain a random small blacksmith item | Complete the Arbitrary Realm quest. | 13 | 40 | |
Variety Keg | Click to open and gain 1 each of health, mana, fortitude, burn salve, schadenfreude, and strength potion. | Complete the Arbitrary Realm quest. | 25 | 70 | |
Ancient Seal | Small item. Click to smash and summon a lvl10 monster called Ancient Evil. It is EXP valuable, and drops 25 gold. Remains inert in the inventory for conversion afterwards. | Complete the Arbitrary Realm quest. | 45 | 66 | |
Lullaby Lute | Click to strum and inflict Tired on all visible enemies. Tired monsters will not retaliate your next attack, but it and all other Tired monsters on the current dungeon level will become Alert, granting immunity to the status being applied again. | Complete the Arbitrary Realm quest. | 11 | 11 | |
Steel Gauntlets | Slow strike. +50% knockback damage. When you strike an enemy (and it survives), it gets slowed. | Complete the Arbitrary Realm quest. | 35 | 50 |
Subdungeon items
Every region has a host of new subdungeons, many of which contain new goodies to use, locker, and prep. Keep in mind these will never be found in vanilla or EE dungeons, only in the AQE dungeons in each region.
Icon | Name | Description | Cost | CP | Region |
---|---|---|---|---|---|
Placeholder | ??? | ? | ?? | Somewhere |
Preps
These items can be prepped from the kingdom screen, but cannot naturally be found in a dungeon run.
Icon | Item | Description | Cost | CP | Method of Obtaining |
---|---|---|---|---|---|
Rainbow Seal | Small item. Acts as any of the other 4 seals, all in one. Only useable after a boss has been slain. | 55 | 5 | Alchemist. Complete the Archmage Exam quest | |
Chipped Blade | +5 base damage. Lowers by 1 every time you level up, to a minimum of 0. | 25 | 15 | Blacksmith. Complete the Masterpiece quest | |
Warding Charm | Small item. (Supposed to be, anyway.) Offers +5 physical and magical resist. | 15 | 20 | Blacksmith. Complete the Big Time Bout quest |
Vicious Boss Rewards
Items that drop from bosses in the vicious dungeons instead of a standard trophy.
Icon | Item | Description | Cost | CP | Method of Obtaining |
---|---|---|---|---|---|
placeholder | cool stuff! | 50 | 100 | Guuh? |
Misc Dungeon Items
Stuff that only appears as part of a dungeon gimmick and generally can't be lockered.
Icon | Item | Description | Cost | CP | Found in |
---|---|---|---|---|---|
Placeholder | stuff | ? | ? | places |