APHEELSIK

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{{{tpl|GlyphInfobox}}}
{{{tpl|GlyphInfobox}}}
|Name=APHEELSIK
|Name=APHEELSIK
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|ManaCost=7
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|ManaCost=5
|Effects=
|Effects=
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* Afflicts the target with {{t|Poisoned}}
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* Poison your target for 10 health per level
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* Doesn't work against undead.
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|Hotkey=A
}}</onlyinclude>
}}</onlyinclude>
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'''APHEELSIK''' is an advanced glyph that prevents monsters from regenerating their health.  It is the signature glyph of the [[Full:Assassin|Assassin]] class.  Undead monsters are immune to its effect.  Attacking ''any'' monster will cause poison to fade, and the target will resume health regeneration at this point.
 
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'''APHEELSIK''' is the poison glyph. On cast, it poisons an enemy, preventing it from regenerating 10 health per playerlevel. when uncovering tiles.
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Poison automatically expires after the player has explored the displayed amount of tiles; note that monster regeneration scales with their level, so poison generally lasts shorter on high level monsters.   
== Unlocking the glyph ==
== Unlocking the glyph ==
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APHEELSIK is unlocked by upgrading the Thieves Den and unlocking the Assassin.
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'''APHEELSIK''' is unlocked along with the Assassin.
== Strategy ==
== Strategy ==
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APHEELSIK is commonly used to slowly whittle away stronger monsters by allowing the adventurer to regenerate their health while the target is poisoned.  This allows you to tackle foes that would ordinarily be much too strong to fight, earning bonus experience for doing so. Because of its high mana cost, most of your mana will be diverted towards maintaining your poison, so this approach works best with a physical attack.  In order to use this approach, you must first be able to survive at least one attack from the monster in question, which will require you to either pick a monster with low damage, or improve your characters hit points or damage resistance.
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APHEELSIK is commonly used to slowly whittle away stronger monsters by allowing the adventurer to regenerate their health and mana while the target is poisoned.  This allows you to tackle foes that would normaly be too tough to fight, by simply outhealing their attacks while dealing continiously damage to them. Naturally, this only works if the player is able to regenerate enough Health and Mana to keep on fighting.
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This glyph is a godsend for dedicated regenfighters, since it allows them to conserve more Blackspace and regenfight more efficiently.
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It is possible to use APHEELSIK with spellcasting and avoid using physical attacks against the target altogether.  However, this is incredibly inefficient without the BLUDTUPOWA glyph and an expanded mana pool.  If you can raise your maximum mana to 19 then you can cast two fireballs for every one poison attack, whereas otherwise you must recast poison after every fireball.  Most of the time, a mana pool as high as 19 is only possible for elf characters, though worshippers of Jehora Jeheyu or Mystera Annur should also be able to do this.  
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Apheelsik generally works well with regenfighting; especially with items like Whurrgarbl, the Venom Dagger, or anything that grants you resistances.
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Assassins have the unique ability to corrode their target with APHEELSIK.  Every point of corrosion increases the damage the target takes by 1 point, and can be stacked indefinitely.  This allows assassins to re-cast APHEELSIK repeatedly to render their target weaker and more vulnerable.  All types of damage benefit from corrosion, and this will work with physical attacks, BURNDAYRAZ, and PISORF. If you have a knockback attack (such as the bear mace) this will actually double-dip, and deal the corrosion damage both on your physical attack and your knockback attack. Unlike burning, corrosion has no cap and never disappears from the target.
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Due to needing mana, it can be difficult to combine this glyph effectively with offensive spellcasting. However, one particular awesome combo is '''APHEELSIK''', BLUDTOPOWA and {{s|BURNDAYRAZ}}  . First, the player has to poison a monster, than he throws fireballs and uses BLUDTOPOWA. After Health and Mana are depeleted, the player simply explores until the poison breaks and repeats the process.  
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Even without B2P, casting Burndayraz can be a good idea since Burning reduces regeneration by 1, prolonging the duration for a  bit.
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The APHEELSIK glyph is one of a select few that becomes useless at a certain point.  Once the dungeon is explored, there is no more regeneration to be had either for the player or monsters, making this glyph completely pointless.  This makes the glyph a great candidate for conversion if you need to free up inventory space towards the end of the dungeon; it's going to be completely useless before long anyways.  On the other hand, it can be a good idea to leave sub-dungeons completely unexplored when using APHEELSIK, saving some extra exploration space for when it counts the most.
 
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The '''APHEELSIK''' glyph is one of a select few that becomes useless at a certain point.  Once the dungeon is explored, there is no more regeneration to be had either for the player or monsters, making this glyph completely pointless.  This makes the glyph a great candidate for conversion if you need to free up inventory space towards the end of the dungeon; it's going to be completely useless before long anyways.  On the other hand, it can be a good idea to leave sub-dungeons completely unexplored when using APHEELSIK, saving some extra exploration space for when it counts the most. Assasins who rely on physical attacks might want to keep it for a final cast on the boss to exploit their bonus damage.
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== Hints ==
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== Hints & Trivia ==
* Poison is largely worthless against monsters with debuffs, such as weakening, corrosion, mana burn, and poison.  However, if you have the HALPMEH glyph you can cure poison.
* Poison is largely worthless against monsters with debuffs, such as weakening, corrosion, mana burn, and poison.  However, if you have the HALPMEH glyph you can cure poison.
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* APHEELSIK is the only glyph that costs exactly 7 MP to cast, meaning it gains more relative benefit from Mystera Annur's ''mystic balance'' boon than any other glyph
 
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* Poison is only half as effective against Monsters with Fast Regen.
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* Magic resistance reduces the effectivenes of the glyph. For example, a monster with 50% magic resistance will only be poisoned for half the tiles.
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* The {{g|Glowing_Guardian}} punishes you if you use this glyph, but grants you piety for converting it.
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* Player-related poison used to have an unlimited duration, but broke on attack. This led to lv 1 chracters fireballing down bosses.
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Revision as of 22:22, 16 March 2013

This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see Alpha:APHEELSIK
APHEELSIK.png
APHEELSIK
 Mana Points 5 Missing info
Effects
  • Poison your target for 10 health per level
  • Doesn't work against undead.
Hotkey A


APHEELSIK is the poison glyph. On cast, it poisons an enemy, preventing it from regenerating 10 health per playerlevel. when uncovering tiles. Poison automatically expires after the player has explored the displayed amount of tiles; note that monster regeneration scales with their level, so poison generally lasts shorter on high level monsters.

Unlocking the glyph

APHEELSIK is unlocked along with the Assassin.

Strategy

APHEELSIK is commonly used to slowly whittle away stronger monsters by allowing the adventurer to regenerate their health and mana while the target is poisoned. This allows you to tackle foes that would normaly be too tough to fight, by simply outhealing their attacks while dealing continiously damage to them. Naturally, this only works if the player is able to regenerate enough Health and Mana to keep on fighting.

This glyph is a godsend for dedicated regenfighters, since it allows them to conserve more Blackspace and regenfight more efficiently.

Apheelsik generally works well with regenfighting; especially with items like Whurrgarbl, the Venom Dagger, or anything that grants you resistances.

Due to needing mana, it can be difficult to combine this glyph effectively with offensive spellcasting. However, one particular awesome combo is APHEELSIK, BLUDTOPOWA and BURNDAYRAZ.png BURNDAYRAZ . First, the player has to poison a monster, than he throws fireballs and uses BLUDTOPOWA. After Health and Mana are depeleted, the player simply explores until the poison breaks and repeats the process. Even without B2P, casting Burndayraz can be a good idea since Burning reduces regeneration by 1, prolonging the duration for a bit.


The APHEELSIK glyph is one of a select few that becomes useless at a certain point. Once the dungeon is explored, there is no more regeneration to be had either for the player or monsters, making this glyph completely pointless. This makes the glyph a great candidate for conversion if you need to free up inventory space towards the end of the dungeon; it's going to be completely useless before long anyways. On the other hand, it can be a good idea to leave sub-dungeons completely unexplored when using APHEELSIK, saving some extra exploration space for when it counts the most. Assasins who rely on physical attacks might want to keep it for a final cast on the boss to exploit their bonus damage.


Hints & Trivia

  • Poison is largely worthless against monsters with debuffs, such as weakening, corrosion, mana burn, and poison. However, if you have the HALPMEH glyph you can cure poison.
  • Poison is only half as effective against Monsters with Fast Regen.
  • Magic resistance reduces the effectivenes of the glyph. For example, a monster with 50% magic resistance will only be poisoned for half the tiles.
  • The Glowing Guardian Icon.png Glowing_Guardian punishes you if you use this glyph, but grants you piety for converting it.
  • Player-related poison used to have an unlimited duration, but broke on attack. This led to lv 1 chracters fireballing down bosses.
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