Alpha:Bloodmage

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|tier=3 (Expert)
|tier=3 (Expert)
|unlocked=Defeat Normal dungeon using Sorcerer
|unlocked=Defeat Normal dungeon using Sorcerer
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|rewards=[[BLUDTUPOWA|BLUDTUPOWA]] available to all classes
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|rewards=[[Alpha:BLUDTUPOWA|BLUDTUPOWA]] available to all classes
|skills=  
|skills=  
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'''Insane''' - start with the [[BLUDTUPOWA|BLUDTUPOWA]] glyph<br>
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'''Insane''' - start with the [[Alpha:BLUDTUPOWA|BLUDTUPOWA]] glyph<br />
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'''Power-hungry''' - mana potions 100% effective, reduce health by 6 per level<br>
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'''Power-hungry''' - mana potions 100% effective, reduce health by 6 per level<br />
'''Sanguine''' - restore 15% max health from blood pools
'''Sanguine''' - restore 15% max health from blood pools
|}}
|}}
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The '''bloodmage''' is one of the [[classes]] in Desktop Dungeons. It is unlocked by clearing the normal dungeon as a [[sorcerer]]. Bloodmages dabble in strange and dangerous magic, drawing power from the blood of themselves and their foes.
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The '''bloodmage''' is one of the [[Alpha:Classes|classes]] in Desktop Dungeons. It is unlocked by clearing the normal dungeon as a [[Alpha:Sorcerer|Sorcerer]]. Bloodmages dabble in strange and dangerous magic, drawing power from the blood of themselves and their foes.
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===Skills===
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== Skills ==
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*Insane - start with the [[BLUDTUPOWA|BLUDTUPOWA]] glyph
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*Insane - start with the [[Alpha:BLUDTUPOWA|BLUDTUPOWA]] glyph
*Power-hungry - mana potions 100% effective, reduce health by 6 per level
*Power-hungry - mana potions 100% effective, reduce health by 6 per level
*Sanguine - restore 15% max health from blood pools
*Sanguine - restore 15% max health from blood pools
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===General Strategy===
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== General Strategy ==
The Bloodmage's free glyph isn't as useful as the glyphs from the other classes. It works well with classes that have good magic aptitude but little need for health restoration, like the Sorcerer, but thanks to the Power-Hungry feature, bloodmages don't really need it as much. The way to go with the Bloodmage is to get as many mana potions as possible and leave the blood pools from killed monsters untouched as long as possible.  
The Bloodmage's free glyph isn't as useful as the glyphs from the other classes. It works well with classes that have good magic aptitude but little need for health restoration, like the Sorcerer, but thanks to the Power-Hungry feature, bloodmages don't really need it as much. The way to go with the Bloodmage is to get as many mana potions as possible and leave the blood pools from killed monsters untouched as long as possible.  
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The bosses can be taken on using fireballs, [[HALPMEH]], [[CYDSTEPP]] and/or poison (whatever works best) and with the help of bloodpool regeneration. You'll be able to cast a lot due to the mana potions' 100% regeneration, but the health loss from using a potion makes it more difficult to use several in a row, as you'll need to save up blood pools and/or health potions.  Note that you won't be allowed to drink a mana potion if you do not have sufficient health.
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The bosses can be taken on using fireballs, [[Alpha:HALPMEH|HALPMEH]], [[Alpha:CYDSTEPP|CYDSTEPP]] and/or poison (whatever works best) and with the help of bloodpool regeneration. You'll be able to cast a lot due to the mana potions' 100% regeneration, but the health loss from using a potion makes it more difficult to use several in a row, as you'll need to save up blood pools and/or health potions.  Note that you won't be allowed to drink a mana potion if you do not have sufficient health.
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===[[Races|Race]] & Deity Choices===
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== Race & Deity Choices ==
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Gnome or Elf are your ways to go here. As a Gnome you'll have a lot of Mana Potions and therefore a lot of mana. As an Elf you'll have more Mana overall but less Potions for regeneration. The Elf, due to having more overall mana, definitely has the advantage when trying to take on monsters without using potions. On the other hand, the Gnome will miss individual potions less, and can take on monsters that are even higher level than the Elf can without setting himself back too far against the boss. Against the boss, a Gnome who has many potions saved up will have more mana overall (by 25, at 5 glyphs converted), however, the Elf will have to pay less health to use up all his mana, and will be able to more effectively melee the boss in conjunction with any magical assault. Note that if the dungeon spawns with shops or Deities that allow for expanding maximum mana (such [[Mystera Annur]]), it favors the Gnome, while spawns and midfight leveling strategies that allow for more mana refills benefit the Elf more.
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Gnome or Elf are your ways to go here. As a Gnome you'll have a lot of Mana Potions and therefore a lot of mana. As an Elf you'll have more Mana overall but less Potions for regeneration. The Elf, due to having more overall mana, definitely has the advantage when trying to take on monsters without using potions. On the other hand, the Gnome will miss individual potions less, and can take on monsters that are even higher level than the Elf can without setting himself back too far against the boss. Against the boss, a Gnome who has many potions saved up will have more mana overall (by 25, at 5 glyphs converted), however, the Elf will have to pay less health to use up all his mana, and will be able to more effectively melee the boss in conjunction with any magical assault. Note that if the dungeon spawns with shops or Deities that allow for expanding maximum mana (such [[Alpha:Mystera Annur|Mystera Annur]]), it favors the Gnome, while spawns and midfight leveling strategies that allow for more mana refills benefit the Elf more.
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Mystera Annur should be your preferred Deity, and makes [[BLUDTUPOWA|BLUDTUPOWA]] look significantly more useful, as you don't need to regenerate health as much if you aren't attacking enemies directly. If that one's not available you can still go with The Pactmaker. [[BLUDTUPOWA|BLUDTUPOWA]], if you can also pick up [[BURNDAYRAZ]] and [[APHEELSIK]], also makes [[Tikki-Tooki]] slightly more feasible since you can have an assurance of risk-free damage.
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[[Alpha:Mystera Annur|Mystera Annur]] should be your preferred Deity, and makes [[Alpha:BLUDTUPOWA|BLUDTUPOWA]] look significantly more useful, as you don't need to regenerate health as much if you aren't attacking enemies directly. If that one's not available you can still go with [[Alpha:The Pactmaker|The Pactmaker]]. [[Alpha:BLUDTUPOWA|BLUDTUPOWA]], if you can also pick up [[Alpha:BURNDAYRAZ|BURNDAYRAZ]] and [[Alpha:APHEELSIK|APHEELSIK]], also makes [[Alpha:Tikki Tooki|Tikki Tooki]] slightly more feasible since you can have an assurance of risk-free damage.
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===Challenge Modes===
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== Challenge Modes ==
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====Snake Pit====
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=== Snake Pit ===
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Level up by killing [[Gorgon|Gorgons]] and go only for [[Serpent]]s and [[Naga]]s if you can kill them without getting weakened or poisoned (except you'll get a level up or use [[HALPMEH]]). Try to not use any Mana Potions until you're able to take on the bosses.
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Level up by killing [[Alpha:Gorgon|Gorgons]] and go for [[Alpha:Serpent|Serpents]] and [[Alpha:Naga|Nagas]] only if you can kill them without getting weakened or poisoned (except you'll get a level up or use [[Alpha:HALPMEH|HALPMEH]]). Try to not use any Mana Potions until you're able to take on the bosses.
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If you're around level 7 start attacking [[Medusa]]. Immunity to Death Gaze is helpful but not necessary. Just make sure to keep your Health up with bloodpools, potions and level up. Make sure to keep enough potions for the Jormungandr, who can be outlasted afterwards.
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If you're around level 7 start attacking [[Alpha:Gorgon#Boss info|Medusa]]. Immunity to Death Gaze is helpful but not necessary. Just make sure to keep your Health up with bloodpools, potions and level up. Make sure to keep enough potions for the [[Alpha:Serpent#Boss info|Jormungandr]], who can be outlasted afterwards.
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====Crypt====
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=== Crypt ===
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Crypt is tricky, as usual. Level up on [[Vampire]]s and [[Zombie]]s, if you can buy Soul Orb. Best combination is [[HALPMEH]], [[BURNDAYRAZ]] and your bonus glyph, since you can quickly regain mana and heal yourself, instead of spending tiles for natural healing. In this dungeon mana-rewarding deity is crucial, since Frank has a lot of hit points. Pactmaker is better, because he will let you attack with your weapon, while Mystera will make you rely on fireball solely. Sometimes it is better to heal and attack again, than to burn enemy. Begin with Tormented One, when you are about to hit level 7, burn him, level up, burn again and spend one potion to finish him. This will kick you almost to level 8. Explore to gather all resources. Kick Frank, burn him and level up. Begin to spend potions, but do not forget, that if your health is too low, you will be unable to drink mana potions. Blood pools and [[HALPMEH]] can solve this. If you have around 6-7 potions you will outlast Frank.
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Crypt is tricky, as usual. Level up on [[Alpha:Vampire|Vampires]] and [[Alpha:Zombie|Zombies]], if you can buy Soul Orb. Best combination is [[Alpha:HALPMEH|HALPMEH]], [[Alpha:BURNDAYRAZ|BURNDAYRAZ]] and your bonus glyph, since you can quickly regain mana and heal yourself, instead of spending tiles for natural healing. In this dungeon mana-rewarding deity is crucial, since [[Alpha:Zombie#Boss info|Frank]] has a lot of hit points. [[Alpha:The Pactmaker|The Pactmaker]] is better, because he will let you attack with your weapon, while Mystera will make you rely on fireball solely. Sometimes it is better to heal and attack again, than to burn enemy. Begin with [[Alpha:Wraith#Boss info|Tormented One]], when you are about to hit level 7, burn him, level up, burn again and spend one potion to finish him. This will kick you almost to level 8. Explore to gather all resources. Kick Frank, burn him and level up. Begin to spend potions, but do not forget, that if your health is too low, you will be unable to drink mana potions. Blood pools and [[Alpha:HALPMEH|HALPMEH]] can solve this. If you have around 6-7 potions you will outlast Frank.
{{DDNav}}
{{DDNav}}
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[[Category:Alpha Classes]]
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[[Category:Alpha Tier 3 Classes]]

Latest revision as of 04:39, 26 June 2012

Bloodmage
HeroBloodmageLarge.png
Suggested Races Elf, Gnome
Tier 3 (Expert)
Unlocked By Defeat Normal dungeon using Sorcerer
Rewards for completion BLUDTUPOWA available to all classes
Skills Insane - start with the BLUDTUPOWA glyph

Power-hungry - mana potions 100% effective, reduce health by 6 per level
Sanguine - restore 15% max health from blood pools



The bloodmage is one of the classes in Desktop Dungeons. It is unlocked by clearing the normal dungeon as a Sorcerer. Bloodmages dabble in strange and dangerous magic, drawing power from the blood of themselves and their foes.

Contents

Skills

  • Insane - start with the BLUDTUPOWA glyph
  • Power-hungry - mana potions 100% effective, reduce health by 6 per level
  • Sanguine - restore 15% max health from blood pools

General Strategy

The Bloodmage's free glyph isn't as useful as the glyphs from the other classes. It works well with classes that have good magic aptitude but little need for health restoration, like the Sorcerer, but thanks to the Power-Hungry feature, bloodmages don't really need it as much. The way to go with the Bloodmage is to get as many mana potions as possible and leave the blood pools from killed monsters untouched as long as possible. The bosses can be taken on using fireballs, HALPMEH, CYDSTEPP and/or poison (whatever works best) and with the help of bloodpool regeneration. You'll be able to cast a lot due to the mana potions' 100% regeneration, but the health loss from using a potion makes it more difficult to use several in a row, as you'll need to save up blood pools and/or health potions. Note that you won't be allowed to drink a mana potion if you do not have sufficient health.

Race & Deity Choices

Gnome or Elf are your ways to go here. As a Gnome you'll have a lot of Mana Potions and therefore a lot of mana. As an Elf you'll have more Mana overall but less Potions for regeneration. The Elf, due to having more overall mana, definitely has the advantage when trying to take on monsters without using potions. On the other hand, the Gnome will miss individual potions less, and can take on monsters that are even higher level than the Elf can without setting himself back too far against the boss. Against the boss, a Gnome who has many potions saved up will have more mana overall (by 25, at 5 glyphs converted), however, the Elf will have to pay less health to use up all his mana, and will be able to more effectively melee the boss in conjunction with any magical assault. Note that if the dungeon spawns with shops or Deities that allow for expanding maximum mana (such Mystera Annur), it favors the Gnome, while spawns and midfight leveling strategies that allow for more mana refills benefit the Elf more.

Mystera Annur should be your preferred Deity, and makes BLUDTUPOWA look significantly more useful, as you don't need to regenerate health as much if you aren't attacking enemies directly. If that one's not available you can still go with The Pactmaker. BLUDTUPOWA, if you can also pick up BURNDAYRAZ and APHEELSIK, also makes Tikki Tooki slightly more feasible since you can have an assurance of risk-free damage.

Challenge Modes

Snake Pit

Level up by killing Gorgons and go for Serpents and Nagas only if you can kill them without getting weakened or poisoned (except you'll get a level up or use HALPMEH). Try to not use any Mana Potions until you're able to take on the bosses.

If you're around level 7 start attacking Medusa. Immunity to Death Gaze is helpful but not necessary. Just make sure to keep your Health up with bloodpools, potions and level up. Make sure to keep enough potions for the Jormungandr, who can be outlasted afterwards.

Crypt

Crypt is tricky, as usual. Level up on Vampires and Zombies, if you can buy Soul Orb. Best combination is HALPMEH, BURNDAYRAZ and your bonus glyph, since you can quickly regain mana and heal yourself, instead of spending tiles for natural healing. In this dungeon mana-rewarding deity is crucial, since Frank has a lot of hit points. The Pactmaker is better, because he will let you attack with your weapon, while Mystera will make you rely on fireball solely. Sometimes it is better to heal and attack again, than to burn enemy. Begin with Tormented One, when you are about to hit level 7, burn him, level up, burn again and spend one potion to finish him. This will kick you almost to level 8. Explore to gather all resources. Kick Frank, burn him and level up. Begin to spend potions, but do not forget, that if your health is too low, you will be unable to drink mana potions. Blood pools and HALPMEH can solve this. If you have around 6-7 potions you will outlast Frank.


Desktop Dungeons Alpha
General Concepts: New Players Guide · Strategy · Advanced Strategy · Races · Glyphs · Mana · Leveling · Items · Scoring
Classes: Tier 1: Fighter · Thief · Priest · Wizard Tier 2: Berserker · Rogue · Monk · Sorcerer Tier 3: Warlord · Assassin · Paladin · Bloodmage Special: Transmuter · Crusader · Tinker · Gorgon · Half-dragon · Vampire · Changeling
Gods: Binlor Ironshield · Dracul · The Earthmother · Glowing Guardian · Jehora Jeheyu · Mystera Annur · The Pactmaker · Taurog · Tikki Tooki
Monsters: Animated Armour · Bandit · Dragonspawn · Goat · Goblin · Golem · Goo blob · Gorgon · Imp · Meat man · Naga · Serpent · Vampire · Warlock · Wraith · Zombie
Dungeons: Normal · Snake Pit · Library · Crypt · Factory · Ranked · Gauntlet · Lothlorien (Campaign) · The Boss Hive
Glyphs: APHEELSIK · BLUDTUPOWA · BURNDAYRAZ · BYSSEPS · CYDSTEPP · ENDISWAL · GETINDARE · HALPMEH · IMAWAL · LEMMISI · PISORF · WEYTWUT · WONAFYT
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