Difference between revisions of "Alpha:Bloodmage"
Revision as of 19:35, 1 December 2011
The Bloodmage's free glyph isn't as useful as the glyphs from the other classes. It works well with classes that have good magic aptitude but little need for health restoration, like the Sorcerer, but thanks to the Power-Hungry feature, bloodmages don't really need it as much. The way to go with the Bloodmage is to get as many mana potions as possible and leave the blood pools from killed monsters untouched as long as possible. The bosses can be taken on using fireballs, HALPMEH, CYDSTEPP and/or poison (whatever works best) and with the help of bloodpool regeneration. You'll be able to cast a lot due to the mana potions' 100% regeneration, but the health loss from using a potion makes it more difficult to use several in a row, as you'll need to save up blood pools and/or health potions. Note that you won't be allowed to drink a mana potion if you do not have sufficient health.
Race & Deity Choices
Mystera Annur should be your preferred Deity, and makes BLUDTUPOWA look significantly more useful, as you don't need to regenerate health as much if you aren't attacking enemies directly. If that one's not available you can still go with The Pactmaker. BLUDTUPOWA, if you can also pick up BURNDAYRAZ and APHEELSIK, also makes Tikki Tooki slightly more feasible since you can have an assurance of risk-free damage.
Level up by killing Gorgons and go for Serpents and Nagas only if you can kill them without getting weakened or poisoned (except you'll get a level up or use HALPMEH). Try to not use any Mana Potions until you're able to take on the bosses.
Crypt is tricky, as usual. Level up on Vampires and Zombies, if you can buy Soul Orb. Best combination is HALPMEH, BURNDAYRAZ and your bonus glyph, since you can quickly regain mana and heal yourself, instead of spending tiles for natural healing. In this dungeon mana-rewarding deity is crucial, since Frank has a lot of hit points. The Pactmaker is better, because he will let you attack with your weapon, while Mystera will make you rely on fireball solely. Sometimes it is better to heal and attack again, than to burn enemy. Begin with Tormented One, when you are about to hit level 7, burn him, level up, burn again and spend one potion to finish him. This will kick you almost to level 8. Explore to gather all resources. Kick Frank, burn him and level up. Begin to spend potions, but do not forget, that if your health is too low, you will be unable to drink mana potions. Blood pools and HALPMEH can solve this. If you have around 6-7 potions you will outlast Frank.