Alpha:Classes

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m (Now there are 19 classes.)
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| [[Transmuter]]
| [[Transmuter]]
| align="center" | [[File:HeroTransmuter.png|25px|link=Transmuter]]
| align="center" | [[File:HeroTransmuter.png|25px|link=Transmuter]]
-
| Begins with ENDISWAL (break wall) glyph, gains 2 HP per lvl for wall destruction, ENDISWAL costs 1 MP, no HP regen
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| Begins with ENDISWAL (break wall) glyph, gains 2 HP per lvl for wall destruction, ENDISWAL costs 1 MP, no HP regen.
 +
*Beta - Starts with ENDISWAL (costs 2 MP), Destroying walls restores 4 MP. -5 starting MP, No natural MP regeneration.
| Elf, Gnome
| Elf, Gnome
| Beat [[Snake Pit]] with any character
| Beat [[Snake Pit]] with any character

Revision as of 23:46, 20 October 2011

Here are some brief descriptions of the 19 character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!

Class Special Features Suggested Races Unlock
Basic (Tier 1) Classes
Fighter HeroBase.png Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free Human, Dwarf Available at start.
Thief HeroThief.png First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one Halfling, Gnome Available at start.
Priest HeroPriest.png Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead Dwarf, Halfling Available at start.
Wizard HeroWizard.png Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots} Elf, Gnome Available at start.
Advanced (Tier 2) Classes
Berserker HeroBerserker.png +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs Human Defeat Normal dungeon using Fighter.
Rogue HeroRogue.png First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up Dwarf, Human Defeat Normal dungeon using Thief.
Monk HeroMonk.png Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled Human Defeat Normal dungeon using Priest.
Sorcerer HeroSorcerer.png Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit Human, Elf, or Gnome Defeat Normal dungeon using Wizard.
Expert (Tier 3) Classes
Warlord HeroWarlord.png Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit Human, Gnome Defeat Normal dungeon using Berserker.
Assassin HeroAssassin.png Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters Human, Dwarf, Orc Defeat Normal dungeon using Rogue.
Paladin HeroPaladin.png Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken  ?? Defeat Normal dungeon using Monk.
Bloodmage HeroBloodmage.png Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools Elf, Gnome Defeat Normal dungeon using Sorcerer.
Special Classes
Transmuter HeroTransmuter.png Begins with ENDISWAL (break wall) glyph, gains 2 HP per lvl for wall destruction, ENDISWAL costs 1 MP, no HP regen.
  • Beta - Starts with ENDISWAL (costs 2 MP), Destroying walls restores 4 MP. -5 starting MP, No natural MP regeneration.
Elf, Gnome Beat Snake Pit with any character
Crusader HeroCrusader.png Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you Human Beat Factory with a Wizard
Tinker HeroTinker.png Map created with 6 extra shops, 20% item discount, gold for monster kills Human, Goblin (if attempting to gain gold between levels) Beat Factory with any character
Gorgon HeroGorgon.png Starts with ENDISWAL glyph, -50% damage at start, 50% physical resist, Poison attack, Death Gaze immunity, +2 mana per kill, petrifies defeated enemies, 10% death gaze, converts glyphs to +5% death gaze Special race Beat Snake Pit with a Monk
Half Dragon HeroDragon.png 200% health at start, magical attack, increased sight radius, BURNDAYRAZ prohibited, 20% knockback damage, converts glyphs to +20% knockback damage Special race Beat Library with a Warlord
Vampire HeroVampire.png 7 damage per level, -1 HP per tile explored, First Strike, poison immunity, mana burn immunity, sense monster locations, spells use health instead of mana, restore 10% health from blood pools, 5% life steal, converts glyphs to +5% life steal Special race Beat Crypt with an Assassin
Changeling HeroBase.png Changes into any monster hit with a physical attack, converts glyphs to a random stat improvement, polymorphs one nearby enemy every time a glyph is converted Special race Beat Boss Hive with any four character classes
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