Difference between revisions of "Alpha:Classes"
Revision as of 19:47, 1 December 2011
Here are some brief descriptions of the 19 character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!
|Class||Special Features||Suggested Races||Unlock|
|Fighter||Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free||Human, Dwarf||Available at start.|
|Thief||First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one||Halfling, Gnome||Available at start.|
|Priest||Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead||Dwarf, Halfling||Available at start.|
|Wizard||Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots}||Elf, Gnome||Available at start.|
|Berserker||+30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs||Human||Defeat Normal dungeon using Fighter.|
|Rogue||First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up||Dwarf, Human||Defeat Normal dungeon using Thief.|
|Monk||Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled||Human||Defeat Normal dungeon using Priest.|
|Sorcerer||Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit||Human, Elf, or Gnome||Defeat Normal dungeon using Wizard.|
|Warlord||Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit||Human, Gnome||Defeat Normal dungeon using Berserker.|
|Assassin||Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters||Human, Dwarf, Orc||Defeat Normal dungeon using Rogue.|
|Paladin||Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken||??||Defeat Normal dungeon using Monk.|
|Bloodmage||Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools||Elf, Gnome||Defeat Normal dungeon using Sorcerer.|
|Transmuter|| Begins with ENDISWAL (break wall) glyph, gains 2 HP per lvl for wall destruction, ENDISWAL costs 1 MP, no HP regen.
||Elf, Gnome||Beat Snake Pit with any character|
|Crusader||Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you||Human||Beat Factory with a Wizard|
|Tinker||Map created with 6 extra shops, 20% item discount, gold for monster kills||Human, Goblin (if attempting to gain gold between levels)||Beat Factory with any character|
|Gorgon||Starts with ENDISWAL glyph, -50% damage at start, 50% physical resist, Poison attack, Death Gaze immunity, +2 mana per kill, petrifies defeated enemies, 10% death gaze, converts glyphs to +5% death gaze||Special race||Beat Snake Pit with a Monk|
|Half Dragon||200% health at start, magical attack, increased sight radius, BURNDAYRAZ prohibited, 20% knockback damage, converts glyphs to +20% knockback damage||Special race||Beat Library with a Warlord|
|Vampire||7 damage per level, -1 HP per tile explored, First Strike, poison immunity, mana burn immunity, sense monster locations, spells use health instead of mana, restore 10% health from blood pools, 5% life steal, converts glyphs to +5% life steal||Special race||Beat Crypt with an Assassin|
|Changeling||Changes into any monster hit with a physical attack, converts glyphs to a random stat improvement, polymorphs one nearby enemy every time a glyph is converted||Special race||Beat Boss Hive with any four character classes|