Difference between revisions of "Alpha:Classes"

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Here are some brief descriptions of the character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!
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Here are some brief descriptions of the 19 character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!
  
===Basic Classes===
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{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class
 
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|- style="background-color: #EEEEEE"
*[[Fighter]] - Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free
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! colspan="2" | Class
*[[Thief]] - First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one
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!Special Features
*[[Priest]] - Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead
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!Suggested Races
*[[Wizard]] - Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots
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!Unlock
 
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|-
===Advanced Classes===
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| colspan="4" | <center>'''Basic (Tier 1) Classes'''</center>
 
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|-
*[[Berserker]] - +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs
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| [[Alpha:Fighter|Fighter]]
*[[Rogue]] - First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up
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| align="center" | [[File:HeroBase.png|25px|link=Fighter]]
*[[Monk]] - Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled
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| Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free
*[[Sorcerer]] - Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit
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| Human, Dwarf
 
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| Available at start.
===Expert Classes===
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|-
 
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| [[Alpha:Thief|Thief]]
*[[Warlord]] - Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit
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| align="center" | [[File:HeroThief.png|25px|link=Thief]]
*[[Assassin]] - Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters
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| First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one
*[[Paladin]] - Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken
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| Halfling, Gnome
*[[Blood Mage]] - Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools
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| Available at start.
 
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|-
===Special Classes===
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|[[Alpha:Priest|Priest]]
*[[Transmuter]] - Begins with ENDISWAL (break wall) glyph, gains 2 HP for wall destruction, ENDISWAL costs 1 MP, no HP regen
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| align="center" | [[File:HeroPriest.png|25px|link=Priest]]
*[[Crusader]] - Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you
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| Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead
*[[Tinker]] - Map created with 6 extra shops, 20% item discount, gold for monster kills
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| Dwarf, Halfling
 
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| Available at start.
 
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|-
In addition, 3 [[special races]] (Gorgon, Half Dragon, Vampire) exist as unlockables, and count as both your race and class selection.
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| [[Alpha:Wizard|Wizard]]
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| align="center" | [[File:HeroWizard.png|25px|link=Wizard]]
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| Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots}
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| Elf, Gnome
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| Available at start.
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|-
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| colspan="4" | <center>'''Advanced (Tier 2) Classes'''</center>
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|-
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| [[Alpha:Berserker|Berserker]]  
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| align="center" | [[File:HeroBerserker.png|25px|link=Berserker]]
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| +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs
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| Human
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| Defeat Normal dungeon using Fighter.
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|-
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| [[Alpha:Rogue|Rogue]]
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| align="center" | [[File:HeroRogue.png|25px|link=Rogue]]
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| First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up
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| Dwarf, Human
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| Defeat Normal dungeon using Thief.
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|-
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| [[Alpha:Monk|Monk]]
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| align="center" | [[File:HeroMonk.png|25px|link=Monk]]
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| Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled
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| Human
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| Defeat Normal dungeon using Priest.
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|-
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| [[Alpha:Sorcerer|Sorcerer]]
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| align="center" | [[File:HeroSorcerer.png|25px|link=Sorcerer]]
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| Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit  
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| Human, Elf, or Gnome
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| Defeat Normal dungeon using Wizard.
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|-
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| colspan="4" | <center>'''Expert (Tier 3) Classes'''</center>
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|-
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| [[Alpha:Warlord|Warlord]]
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| align="center" | [[File:HeroWarlord.png|25px|link=Warlord]]
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| Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit
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| Human, Gnome
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| Defeat Normal dungeon using Berserker.
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|-
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| [[Alpha:Assassin|Assassin]]
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| align="center" | [[File:HeroAssassin.png|25px|link=Assassin]]
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| Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters
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| Human, Dwarf, Orc
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| Defeat Normal dungeon using Rogue.
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|-
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| [[Alpha:Paladin|Paladin]]
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| align="center" | [[File:HeroPaladin.png|25px|link=Paladin]]
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| Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken
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| ??
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| Defeat Normal dungeon using Monk.
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|-
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| [[Alpha:Bloodmage|Bloodmage]]
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| align="center" | [[File:HeroBloodmage.png|25px|link=Bloodmage]]
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| Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools
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| Elf, Gnome
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| Defeat Normal dungeon using Sorcerer.
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|-
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| colspan="4" | <center>'''Special Classes'''</center>
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|-
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| [[Alpha:Transmuter|Transmuter]]
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| align="center" | [[File:HeroTransmuter.png|25px|link=Transmuter]]
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| Begins with ENDISWAL (break wall) glyph, gains 2 HP per lvl for wall destruction, ENDISWAL costs 1 MP, no HP regen.
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| Elf, Gnome
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| Beat [[Alpha:Snake Pit|Snake Pit]] with any character
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|-
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| [[Alpha:Crusader|Crusader]]
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| align="center" | [[File:HeroCrusader.png|25px|link=Crusader]]
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| Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you
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| Human
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| Beat [[Alpha:Factory|Factory]] with a Wizard
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|-
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| [[Alpha:Tinker|Tinker]]
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| align="center" | [[File:HeroTinker.png|25px|link=Tinker]]
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| Map created with 6 extra shops, 20% item discount, gold for monster kills
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| Human, Goblin (if attempting to gain gold between levels)
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| Beat [[Alpha:Factory|Factory]] with any character
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|-
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| [[Alpha:Gorgon(race)|Gorgon]]
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| align="center" | [[File:HeroGorgon.png|25px|link=Gorgon(race)]]
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| Starts with ENDISWAL glyph, -50% damage at start, 50% physical resist, Poison attack, Death Gaze immunity, +2 mana per kill, petrifies defeated enemies, 10% death gaze, converts glyphs to +5% death gaze
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| Special race
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| Beat [[Alpha:Snake Pit|Snake Pit]] with a Monk
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|-
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| [[Alpha:Half-dragon|Half Dragon]]
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| align="center" | [[File:HeroDragon.png|25px|link=Half-dragon]]
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| 200% health at start, magical attack, increased sight radius, BURNDAYRAZ prohibited, 20% knockback damage, converts glyphs to +20% knockback damage
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| Special race
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| Beat [[Alpha:Library|Library]] with a Warlord
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|-
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| [[Alpha:Vampire(race)|Vampire]]
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| align="center" | [[File:HeroVampire.png|25px|link=Vampire(race)]]
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| 7 damage per level, -1 HP per tile explored, First Strike, poison immunity, mana burn immunity, sense monster locations, spells use health instead of mana, restore 10% health from blood pools, 5% life steal, converts glyphs to +5% life steal
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| Special race
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| Beat [[Alpha:Crypt|Crypt]] with an Assassin
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|-
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| [[Alpha:Changeling|Changeling]]
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| align="center" | [[File:HeroBase.png|25px|link=Changeling]]
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| Changes into any monster hit with a physical attack, converts glyphs to a random stat improvement, polymorphs one nearby enemy every time a glyph is converted
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| Special race
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| Beat [[Alpha:Boss Hive|Boss Hive]] with any four character classes
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|-|}

Latest revision as of 09:09, 22 April 2012

Here are some brief descriptions of the 19 character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!

Class Special Features Suggested Races Unlock
Basic (Tier 1) Classes
Fighter HeroBase.png Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free Human, Dwarf Available at start.
Thief HeroThief.png First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one Halfling, Gnome Available at start.
Priest HeroPriest.png Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead Dwarf, Halfling Available at start.
Wizard HeroWizard.png Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots} Elf, Gnome Available at start.
Advanced (Tier 2) Classes
Berserker HeroBerserker.png +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs Human Defeat Normal dungeon using Fighter.
Rogue HeroRogue.png First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up Dwarf, Human Defeat Normal dungeon using Thief.
Monk HeroMonk.png Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled Human Defeat Normal dungeon using Priest.
Sorcerer HeroSorcerer.png Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit Human, Elf, or Gnome Defeat Normal dungeon using Wizard.
Expert (Tier 3) Classes
Warlord HeroWarlord.png Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit Human, Gnome Defeat Normal dungeon using Berserker.
Assassin HeroAssassin.png Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters Human, Dwarf, Orc Defeat Normal dungeon using Rogue.
Paladin HeroPaladin.png Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken  ?? Defeat Normal dungeon using Monk.
Bloodmage HeroBloodmage.png Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools Elf, Gnome Defeat Normal dungeon using Sorcerer.
Special Classes
Transmuter HeroTransmuter.png Begins with ENDISWAL (break wall) glyph, gains 2 HP per lvl for wall destruction, ENDISWAL costs 1 MP, no HP regen. Elf, Gnome Beat Snake Pit with any character
Crusader HeroCrusader.png Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you Human Beat Factory with a Wizard
Tinker HeroTinker.png Map created with 6 extra shops, 20% item discount, gold for monster kills Human, Goblin (if attempting to gain gold between levels) Beat Factory with any character
Gorgon HeroGorgon.png Starts with ENDISWAL glyph, -50% damage at start, 50% physical resist, Poison attack, Death Gaze immunity, +2 mana per kill, petrifies defeated enemies, 10% death gaze, converts glyphs to +5% death gaze Special race Beat Snake Pit with a Monk
Half Dragon HeroDragon.png 200% health at start, magical attack, increased sight radius, BURNDAYRAZ prohibited, 20% knockback damage, converts glyphs to +20% knockback damage Special race Beat Library with a Warlord
Vampire HeroVampire.png 7 damage per level, -1 HP per tile explored, First Strike, poison immunity, mana burn immunity, sense monster locations, spells use health instead of mana, restore 10% health from blood pools, 5% life steal, converts glyphs to +5% life steal Special race Beat Crypt with an Assassin
Changeling HeroBase.png Changes into any monster hit with a physical attack, converts glyphs to a random stat improvement, polymorphs one nearby enemy every time a glyph is converted Special race Beat Boss Hive with any four character classes