Difference between revisions of "Alpha:Classes"
From DDwiki
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(Adding images to class summary) |
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{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class | {| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class | ||
|- style="background-color: #EEEEEE" | |- style="background-color: #EEEEEE" | ||
− | !Class | + | ! colspan="2" | Class |
!Special Features | !Special Features | ||
!Suggested Races | !Suggested Races | ||
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|- | |- | ||
| [[Fighter]] | | [[Fighter]] | ||
+ | | align="center" | [[File:HeroBase.png|25px|link=Fighter]] | ||
| Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free | | Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free | ||
| Human, Dwarf | | Human, Dwarf | ||
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|- | |- | ||
| [[Thief]] | | [[Thief]] | ||
+ | | align="center" | [[File:HeroThief.png|25px|link=Theif]] | ||
| First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one | | First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one | ||
| Halfling, Gnome | | Halfling, Gnome | ||
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|- | |- | ||
|[[Priest]] | |[[Priest]] | ||
+ | | align="center" | [[File:HeroPriest.png|25px|link=Priest]] | ||
| Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead | | Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead | ||
| Dwarf, Halfling | | Dwarf, Halfling | ||
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|- | |- | ||
| [[Wizard]] | | [[Wizard]] | ||
+ | | align="center" | [[File:HeroWizard.png|25px|link=Wizard]] | ||
| Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots} | | Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots} | ||
| Elf, Gnome | | Elf, Gnome | ||
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|- | |- | ||
| [[Berserker]] | | [[Berserker]] | ||
+ | | align="center" | [[File:HeroBerserker.png|25px|link=Berserker]] | ||
| +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs | | +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs | ||
| Human | | Human | ||
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|- | |- | ||
| [[Rogue]] | | [[Rogue]] | ||
+ | | align="center" | [[File:HeroRogue.png|25px|link=Rogue]] | ||
| First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up | | First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up | ||
| Dwarf, Human | | Dwarf, Human | ||
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|- | |- | ||
| [[Monk]] | | [[Monk]] | ||
+ | | align="center" | [[File:HeroMonk.png|25px|link=Monk]] | ||
| Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled | | Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled | ||
| Human | | Human | ||
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|- | |- | ||
| [[Sorcerer]] | | [[Sorcerer]] | ||
+ | | align="center" | [[File:HeroSorcerer.png|25px|link=Sorcerer]] | ||
| Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit | | Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit | ||
| Human, Elf, or Gnome | | Human, Elf, or Gnome | ||
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|- | |- | ||
| [[Warlord]] | | [[Warlord]] | ||
+ | | align="center" | [[File:HeroWarlord.png|25px|link=Warlord]] | ||
| Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit | | Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit | ||
| Human, Gnome | | Human, Gnome | ||
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|- | |- | ||
| [[Assassin]] | | [[Assassin]] | ||
+ | | align="center" | [[File:HeroAssassin.png|25px|link=Assassin]] | ||
| Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters | | Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters | ||
| Human, Dwarf, Orc | | Human, Dwarf, Orc | ||
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|- | |- | ||
| [[Paladin]] | | [[Paladin]] | ||
+ | | align="center" | [[File:HeroPaladin.png|25px|link=Paladin]] | ||
| Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken | | Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken | ||
| ?? | | ?? | ||
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|- | |- | ||
| [[Blood Mage]] | | [[Blood Mage]] | ||
+ | | align="center" | [[File:HeroBloodmage.png|25px|link=Blood Mage]] | ||
| Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools | | Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools | ||
| Elf, Gnome | | Elf, Gnome | ||
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|- | |- | ||
| [[Transmuter]] | | [[Transmuter]] | ||
+ | | align="center" | [[File:HeroTransmuter.png|25px|link=Transmuter]] | ||
| Begins with ENDISWAL (break wall) glyph, gains 2 HP per lvl for wall destruction, ENDISWAL costs 1 MP, no HP regen | | Begins with ENDISWAL (break wall) glyph, gains 2 HP per lvl for wall destruction, ENDISWAL costs 1 MP, no HP regen | ||
| Elf, Gnome | | Elf, Gnome | ||
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|- | |- | ||
| [[Crusader]] | | [[Crusader]] | ||
+ | | align="center" | [[File:HeroCrusader.png|25px|link=Crusader]] | ||
| Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you | | Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you | ||
| Human | | Human | ||
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|- | |- | ||
| [[Tinker]] | | [[Tinker]] | ||
+ | | align="center" | [[File:HeroTinker.png|25px|link=Tinker]] | ||
| Map created with 6 extra shops, 20% item discount, gold for monster kills | | Map created with 6 extra shops, 20% item discount, gold for monster kills | ||
| Human, Goblin (if attempting to gain gold between levels) | | Human, Goblin (if attempting to gain gold between levels) | ||
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|- | |- | ||
| [[Gorgon(race)|Gorgon]] | | [[Gorgon(race)|Gorgon]] | ||
+ | | align="center" | [[File:HeroGorgon.png|25px|link=Gorgon(race)]] | ||
| Starts with ENDISWAL glyph, -50% damage at start, 50% physical resist, Poison attack, Death Gaze immunity, +2 mana per kill, petrifies defeated enemies, 10% death gaze, converts glyphs to +5% death gaze | | Starts with ENDISWAL glyph, -50% damage at start, 50% physical resist, Poison attack, Death Gaze immunity, +2 mana per kill, petrifies defeated enemies, 10% death gaze, converts glyphs to +5% death gaze | ||
| Special race | | Special race | ||
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|- | |- | ||
| [[Half-dragon|Half Dragon]] | | [[Half-dragon|Half Dragon]] | ||
+ | | align="center" | [[File:HeroDragon.png|25px|link=Half-dragon]] | ||
| 200% health at start, magical attack, increased sight radius, BURNDAYRAZ prohibited, 20% knockback damage, converts glyphs to +20% knockback damage | | 200% health at start, magical attack, increased sight radius, BURNDAYRAZ prohibited, 20% knockback damage, converts glyphs to +20% knockback damage | ||
| Special race | | Special race | ||
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|- | |- | ||
| [[Vampire(race)|Vampire]] | | [[Vampire(race)|Vampire]] | ||
+ | | align="center" | [[File:HeroVampire.png|25px|link=Vampire(race)]] | ||
| 30 max health at start, 3 health potions at start, 7 damage per level, -1 HP per tile explored, First Strike, poison immunity, mana burn immunity, sense monster locations, spells use health instead of mana, restore 10% health from blood pools, 25% life steal, converts glyphs to +5% life steal | | 30 max health at start, 3 health potions at start, 7 damage per level, -1 HP per tile explored, First Strike, poison immunity, mana burn immunity, sense monster locations, spells use health instead of mana, restore 10% health from blood pools, 25% life steal, converts glyphs to +5% life steal | ||
| Special race | | Special race | ||
| Beat [[Crypt]] with an Assassin | | Beat [[Crypt]] with an Assassin | ||
|} | |} |
Revision as of 17:23, 22 November 2010
Here are some brief descriptions of the 18 character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!
Class | Special Features | Suggested Races | Unlock | |
---|---|---|---|---|
| ||||
Fighter | Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free | Human, Dwarf | Available at start. | |
Thief | First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one | Halfling, Gnome | Available at start. | |
Priest | Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead | Dwarf, Halfling | Available at start. | |
Wizard | Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots} | Elf, Gnome | Available at start. | |
| ||||
Berserker | +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs | Human | Defeat Normal dungeon using Fighter. | |
Rogue | First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up | Dwarf, Human | Defeat Normal dungeon using Thief. | |
Monk | Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled | Human | Defeat Normal dungeon using Priest. | |
Sorcerer | Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit | Human, Elf, or Gnome | Defeat Normal dungeon using Wizard. | |
| ||||
Warlord | Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit | Human, Gnome | Defeat Normal dungeon using Berserker. | |
Assassin | Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters | Human, Dwarf, Orc | Defeat Normal dungeon using Rogue. | |
Paladin | Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken | ?? | Defeat Normal dungeon using Monk. | |
Blood Mage | Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools | Elf, Gnome | Defeat Normal dungeon using Sorcerer. | |
| ||||
Transmuter | Begins with ENDISWAL (break wall) glyph, gains 2 HP per lvl for wall destruction, ENDISWAL costs 1 MP, no HP regen | Elf, Gnome | Beat Snake Pit with any character | |
Crusader | Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you | Human | Beat Factory with a Wizard | |
Tinker | Map created with 6 extra shops, 20% item discount, gold for monster kills | Human, Goblin (if attempting to gain gold between levels) | Beat Factory with any character | |
Gorgon | Starts with ENDISWAL glyph, -50% damage at start, 50% physical resist, Poison attack, Death Gaze immunity, +2 mana per kill, petrifies defeated enemies, 10% death gaze, converts glyphs to +5% death gaze | Special race | Beat Snake Pit with a Monk | |
Half Dragon | 200% health at start, magical attack, increased sight radius, BURNDAYRAZ prohibited, 20% knockback damage, converts glyphs to +20% knockback damage | Special race | Beat Library with a Warlord | |
Vampire | 30 max health at start, 3 health potions at start, 7 damage per level, -1 HP per tile explored, First Strike, poison immunity, mana burn immunity, sense monster locations, spells use health instead of mana, restore 10% health from blood pools, 25% life steal, converts glyphs to +5% life steal | Special race | Beat Crypt with an Assassin |