Difference between revisions of "Alpha:Classes"

From DDwiki
Jump to: navigation, search
m (moved Classes to Alpha:Classes)
Line 10: Line 10:
 
| colspan="4" | <center><b>Basic (Tier 1) Classes</b></center>
 
| colspan="4" | <center><b>Basic (Tier 1) Classes</b></center>
 
|-
 
|-
| [[Fighter]]
+
| [[Alpha:Fighter|Fighter]]
 
| align="center" | [[File:HeroBase.png|25px|link=Fighter]]
 
| align="center" | [[File:HeroBase.png|25px|link=Fighter]]
 
| Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free
 
| Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free
Line 16: Line 16:
 
| Available at start.
 
| Available at start.
 
|-
 
|-
| [[Thief]]
+
| [[Alpha:Thief|Thief]]
 
| align="center" | [[File:HeroThief.png|25px|link=Thief]]
 
| align="center" | [[File:HeroThief.png|25px|link=Thief]]
 
| First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one
 
| First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one
Line 22: Line 22:
 
| Available at start.
 
| Available at start.
 
|-
 
|-
|[[Priest]]
+
|[[Alpha:Priest|Priest]]
 
| align="center" | [[File:HeroPriest.png|25px|link=Priest]]
 
| align="center" | [[File:HeroPriest.png|25px|link=Priest]]
 
| Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead
 
| Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead
Line 28: Line 28:
 
| Available at start.
 
| Available at start.
 
|-
 
|-
| [[Wizard]]
+
| [[Alpha:Wizard|Wizard]]
 
| align="center" | [[File:HeroWizard.png|25px|link=Wizard]]
 
| align="center" | [[File:HeroWizard.png|25px|link=Wizard]]
 
| Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots}
 
| Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots}
Line 36: Line 36:
 
| colspan="4" | <center><b>Advanced (Tier 2) Classes</b></center>
 
| colspan="4" | <center><b>Advanced (Tier 2) Classes</b></center>
 
|-
 
|-
| [[Berserker]]  
+
| [[Alpha:Berserker|Berserker]]  
 
| align="center" | [[File:HeroBerserker.png|25px|link=Berserker]]
 
| align="center" | [[File:HeroBerserker.png|25px|link=Berserker]]
 
| +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs
 
| +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs
Line 42: Line 42:
 
| Defeat Normal dungeon using Fighter.
 
| Defeat Normal dungeon using Fighter.
 
|-
 
|-
| [[Rogue]]
+
| [[Alpha:Rogue|Rogue]]
 
| align="center" | [[File:HeroRogue.png|25px|link=Rogue]]
 
| align="center" | [[File:HeroRogue.png|25px|link=Rogue]]
 
| First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up
 
| First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up
Line 48: Line 48:
 
| Defeat Normal dungeon using Thief.
 
| Defeat Normal dungeon using Thief.
 
|-
 
|-
| [[Monk]]
+
| [[Alpha:Monk|Monk]]
 
| align="center" | [[File:HeroMonk.png|25px|link=Monk]]
 
| align="center" | [[File:HeroMonk.png|25px|link=Monk]]
 
| Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled
 
| Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled
Line 54: Line 54:
 
| Defeat Normal dungeon using Priest.
 
| Defeat Normal dungeon using Priest.
 
|-
 
|-
| [[Sorcerer]]
+
| [[Alpha:Sorcerer|Sorcerer]]
 
| align="center" | [[File:HeroSorcerer.png|25px|link=Sorcerer]]
 
| align="center" | [[File:HeroSorcerer.png|25px|link=Sorcerer]]
 
| Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit  
 
| Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit  
Line 62: Line 62:
 
| colspan="4" | <center><b>Expert (Tier 3) Classes</b></center>
 
| colspan="4" | <center><b>Expert (Tier 3) Classes</b></center>
 
|-
 
|-
| [[Warlord]]
+
| [[Alpha:Warlord|Warlord]]
 
| align="center" | [[File:HeroWarlord.png|25px|link=Warlord]]
 
| align="center" | [[File:HeroWarlord.png|25px|link=Warlord]]
 
| Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit
 
| Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit
Line 68: Line 68:
 
| Defeat Normal dungeon using Berserker.
 
| Defeat Normal dungeon using Berserker.
 
|-
 
|-
| [[Assassin]]
+
| [[Alpha:Assassin|Assassin]]
 
| align="center" | [[File:HeroAssassin.png|25px|link=Assassin]]
 
| align="center" | [[File:HeroAssassin.png|25px|link=Assassin]]
 
| Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters
 
| Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters
Line 74: Line 74:
 
| Defeat Normal dungeon using Rogue.
 
| Defeat Normal dungeon using Rogue.
 
|-
 
|-
| [[Paladin]]
+
| [[Alpha:Paladin|Paladin]]
 
| align="center" | [[File:HeroPaladin.png|25px|link=Paladin]]
 
| align="center" | [[File:HeroPaladin.png|25px|link=Paladin]]
 
| Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken
 
| Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken
Line 80: Line 80:
 
| Defeat Normal dungeon using Monk.
 
| Defeat Normal dungeon using Monk.
 
|-
 
|-
| [[Bloodmage]]
+
| [[Alpha:Bloodmage|Bloodmage]]
 
| align="center" | [[File:HeroBloodmage.png|25px|link=Bloodmage]]
 
| align="center" | [[File:HeroBloodmage.png|25px|link=Bloodmage]]
 
| Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools
 
| Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools
Line 88: Line 88:
 
| colspan="4" | <center><b>Special Classes</b></center>
 
| colspan="4" | <center><b>Special Classes</b></center>
 
|-
 
|-
| [[Transmuter]]
+
| [[Alpha:Transmuter|Transmuter]]
 
| align="center" | [[File:HeroTransmuter.png|25px|link=Transmuter]]
 
| align="center" | [[File:HeroTransmuter.png|25px|link=Transmuter]]
 
| Begins with ENDISWAL (break wall) glyph, gains 2 HP per lvl for wall destruction, ENDISWAL costs 1 MP, no HP regen.
 
| Begins with ENDISWAL (break wall) glyph, gains 2 HP per lvl for wall destruction, ENDISWAL costs 1 MP, no HP regen.
 
*Beta - Starts with ENDISWAL (costs 2 MP), Destroying walls restores 4 MP. -5 starting MP, No natural MP regeneration.
 
*Beta - Starts with ENDISWAL (costs 2 MP), Destroying walls restores 4 MP. -5 starting MP, No natural MP regeneration.
 
| Elf, Gnome
 
| Elf, Gnome
| Beat [[Snake Pit]] with any character
+
| Beat [[Alpha:Snake Pit|Snake Pit]] with any character
 
|-
 
|-
| [[Crusader]]
+
| [[Alpha:Crusader|Crusader]]
 
| align="center" | [[File:HeroCrusader.png|25px|link=Crusader]]
 
| align="center" | [[File:HeroCrusader.png|25px|link=Crusader]]
 
| Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you
 
| Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you
 
| Human
 
| Human
| Beat [[Factory]] with a Wizard
+
| Beat [[Alpha:Factory|Factory]] with a Wizard
 
|-
 
|-
| [[Tinker]]
+
| [[Alpha:Tinker|Tinker]]
 
| align="center" | [[File:HeroTinker.png|25px|link=Tinker]]
 
| align="center" | [[File:HeroTinker.png|25px|link=Tinker]]
 
| Map created with 6 extra shops, 20% item discount, gold for monster kills
 
| Map created with 6 extra shops, 20% item discount, gold for monster kills
 
| Human, Goblin (if attempting to gain gold between levels)
 
| Human, Goblin (if attempting to gain gold between levels)
| Beat [[Factory]] with any character
+
| Beat [[Alpha:Factory|Factory]] with any character
 
|-
 
|-
| [[Gorgon(race)|Gorgon]]
+
| [[Alpha:Gorgon(race)|Gorgon]]
 
| align="center" | [[File:HeroGorgon.png|25px|link=Gorgon(race)]]
 
| align="center" | [[File:HeroGorgon.png|25px|link=Gorgon(race)]]
 
| Starts with ENDISWAL glyph, -50% damage at start, 50% physical resist, Poison attack, Death Gaze immunity, +2 mana per kill, petrifies defeated enemies, 10% death gaze, converts glyphs to +5% death gaze
 
| Starts with ENDISWAL glyph, -50% damage at start, 50% physical resist, Poison attack, Death Gaze immunity, +2 mana per kill, petrifies defeated enemies, 10% death gaze, converts glyphs to +5% death gaze
 
| Special race
 
| Special race
| Beat [[Snake Pit]] with a Monk
+
| Beat [[Alpha:Snake Pit|Snake Pit]] with a Monk
 
|-
 
|-
| [[Half-dragon|Half Dragon]]
+
| [[Alpha:Half-dragon|Half Dragon]]
 
| align="center" | [[File:HeroDragon.png|25px|link=Half-dragon]]
 
| align="center" | [[File:HeroDragon.png|25px|link=Half-dragon]]
 
| 200% health at start, magical attack, increased sight radius, BURNDAYRAZ prohibited, 20% knockback damage, converts glyphs to +20% knockback damage
 
| 200% health at start, magical attack, increased sight radius, BURNDAYRAZ prohibited, 20% knockback damage, converts glyphs to +20% knockback damage
 
| Special race
 
| Special race
| Beat [[Library]] with a Warlord
+
| Beat [[Alpha:Library|Library]] with a Warlord
 
|-
 
|-
| [[Vampire(race)|Vampire]]
+
| [[Alpha:Vampire(race)|Vampire]]
 
| align="center" | [[File:HeroVampire.png|25px|link=Vampire(race)]]
 
| align="center" | [[File:HeroVampire.png|25px|link=Vampire(race)]]
 
| 7 damage per level, -1 HP per tile explored, First Strike, poison immunity, mana burn immunity, sense monster locations, spells use health instead of mana, restore 10% health from blood pools, 5% life steal, converts glyphs to +5% life steal
 
| 7 damage per level, -1 HP per tile explored, First Strike, poison immunity, mana burn immunity, sense monster locations, spells use health instead of mana, restore 10% health from blood pools, 5% life steal, converts glyphs to +5% life steal
 
| Special race
 
| Special race
| Beat [[Crypt]] with an Assassin
+
| Beat [[Alpha:Crypt|Crypt]] with an Assassin
 
|-
 
|-
| [[Changeling]]
+
| [[Alpha:Changeling|Changeling]]
 
| align="center" | [[File:HeroBase.png|25px|link=Changeling]]
 
| align="center" | [[File:HeroBase.png|25px|link=Changeling]]
 
| Changes into any monster hit with a physical attack, converts glyphs to a random stat improvement, polymorphs one nearby enemy every time a glyph is converted
 
| Changes into any monster hit with a physical attack, converts glyphs to a random stat improvement, polymorphs one nearby enemy every time a glyph is converted
 
| Special race
 
| Special race
| Beat [[Boss Hive]] with any four character classes
+
| Beat [[Alpha:Boss Hive|Boss Hive]] with any four character classes
 
|-|}
 
|-|}

Revision as of 22:37, 1 December 2011

Here are some brief descriptions of the 19 character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!

Class Special Features Suggested Races Unlock
Basic (Tier 1) Classes
Fighter HeroBase.png Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free Human, Dwarf Available at start.
Thief HeroThief.png First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one Halfling, Gnome Available at start.
Priest HeroPriest.png Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead Dwarf, Halfling Available at start.
Wizard HeroWizard.png Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots} Elf, Gnome Available at start.
Advanced (Tier 2) Classes
Berserker HeroBerserker.png +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs Human Defeat Normal dungeon using Fighter.
Rogue HeroRogue.png First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up Dwarf, Human Defeat Normal dungeon using Thief.
Monk HeroMonk.png Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled Human Defeat Normal dungeon using Priest.
Sorcerer HeroSorcerer.png Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit Human, Elf, or Gnome Defeat Normal dungeon using Wizard.
Expert (Tier 3) Classes
Warlord HeroWarlord.png Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit Human, Gnome Defeat Normal dungeon using Berserker.
Assassin HeroAssassin.png Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters Human, Dwarf, Orc Defeat Normal dungeon using Rogue.
Paladin HeroPaladin.png Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken  ?? Defeat Normal dungeon using Monk.
Bloodmage HeroBloodmage.png Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools Elf, Gnome Defeat Normal dungeon using Sorcerer.
Special Classes
Transmuter HeroTransmuter.png Begins with ENDISWAL (break wall) glyph, gains 2 HP per lvl for wall destruction, ENDISWAL costs 1 MP, no HP regen.
  • Beta - Starts with ENDISWAL (costs 2 MP), Destroying walls restores 4 MP. -5 starting MP, No natural MP regeneration.
Elf, Gnome Beat Snake Pit with any character
Crusader HeroCrusader.png Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you Human Beat Factory with a Wizard
Tinker HeroTinker.png Map created with 6 extra shops, 20% item discount, gold for monster kills Human, Goblin (if attempting to gain gold between levels) Beat Factory with any character
Gorgon HeroGorgon.png Starts with ENDISWAL glyph, -50% damage at start, 50% physical resist, Poison attack, Death Gaze immunity, +2 mana per kill, petrifies defeated enemies, 10% death gaze, converts glyphs to +5% death gaze Special race Beat Snake Pit with a Monk
Half Dragon HeroDragon.png 200% health at start, magical attack, increased sight radius, BURNDAYRAZ prohibited, 20% knockback damage, converts glyphs to +20% knockback damage Special race Beat Library with a Warlord
Vampire HeroVampire.png 7 damage per level, -1 HP per tile explored, First Strike, poison immunity, mana burn immunity, sense monster locations, spells use health instead of mana, restore 10% health from blood pools, 5% life steal, converts glyphs to +5% life steal Special race Beat Crypt with an Assassin
Changeling HeroBase.png Changes into any monster hit with a physical attack, converts glyphs to a random stat improvement, polymorphs one nearby enemy every time a glyph is converted Special race Beat Boss Hive with any four character classes