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Character Classes

Here are some brief descriptions of the character classes. Follow the links to their individual pages for more in depth tips and suggested strategies!

Basic Classes:

Fighter - Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free
Thief - First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one
Priest - Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead
Wizard - Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots
Advanced Classes:

Berserker - +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs
Rogue - First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up
Monk - Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled
Sorcerer - Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit

Expert Classes:

Warlord - Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit
Assassin - Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters
Paladin - Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken
Blood Mage - Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools