Difference between revisions of "Alpha:Crusader"

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The '''crusader''' [[File:HeroCrusader.png]] is one of the [[classes]] in Desktop Dungeons. It is unlocked by clearing the [[Factory]] with a [[wizard]]. Crusaders are zealous and fearless warriors that draw strength from killing and fight on even into death.
 
The '''crusader''' [[File:HeroCrusader.png]] is one of the [[classes]] in Desktop Dungeons. It is unlocked by clearing the [[Factory]] with a [[wizard]]. Crusaders are zealous and fearless warriors that draw strength from killing and fight on even into death.
  
>===Skills===
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===Skills===
 
*Momentum - Every chained killing blow adds +10% bonus damage (up to 100%)
 
*Momentum - Every chained killing blow adds +10% bonus damage (up to 100%)
 
*Fearless - Immune to poison and mana burn
 
*Fearless - Immune to poison and mana burn
 
*Martyr - Get one final attack when slain (base damage x3)
 
*Martyr - Get one final attack when slain (base damage x3)
 
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===General Strategy===
 
===General Strategy===

Revision as of 16:41, 18 November 2010

Needs Content: a nifty wiki-style sidebar if you feel like it.

The crusader HeroCrusader.png is one of the classes in Desktop Dungeons. It is unlocked by clearing the Factory with a wizard. Crusaders are zealous and fearless warriors that draw strength from killing and fight on even into death.

Skills

  • Momentum - Every chained killing blow adds +10% bonus damage (up to 100%)
  • Fearless - Immune to poison and mana burn
  • Martyr - Get one final attack when slain (base damage x3)

General Strategy

Momentum is likely the most interesting ability on the Crusader. By building up a damage bonus, it's often possible to take on a higher level monster than would be possible without it. Its bonus stacks additively with Attack Powerups and with the Human's attack up on glyph conversion. The bonus is lost upon attacking monster or using BURNDAYRAZ on monster, without killing it, and goes up by +10% every time a monster is slain. As the bonus does not affect BURNDAYRAZ, it is generally best to start a fight with a physical attack if any bonus is active.

Martyr is a good ability to have against the Boss of the dungeon, or the second boss in the case of challenge dungeons, since if the damage wins the dungeon for you, you still win the dungeon. It is useless at any time besides that though, as attempting tricks such as having Death Protection from CYDSTEPP will not allow the attack from Martyr, although you may be able to use more potions earlier in the dungeon, planning for a slightly easier boss. Be aware that it deals damage based on your base damage though, not your damage as modified by Attack Powerups and Human glyph conversions.

Race and Deity Choices

Human is a good choice, as it is a little easier for them to chain kills together. Other choices of race such as Dwarf can be effective, but do not have as much synergy with the Crusader's abilities. As with the Fighter, an Elf may be considered for the Crypt, with the Crusader having the advantage that he can add a little damage against Wraiths with his physical attack, without being mana burned.

The Crusader gets the most benefit from Gods capable of increasing his base damage, such as Taurog, Jehora Jeheyu, or Dracul, although all have their drawbacks which should be considered based on the glyphs available in the dungeon. Anyone can benefit from The Pactmaker's abilities, and the Crusader is no exception, as getting bonus experience can lead to having more enemies left over to use with Momentum. The Glowing Guardian is always good for the healing, but, due to wanting to use Momentum, it may be difficult to stay with him. Tikki-Tooki can be easier to generate piety for while using Momentum, although only his higher boons are particularly useful.