Alpha:Glyphs

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(Somebody was playing as a wizard when they were checking these mana costs)
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Teleports a random monster of the player's level to a random empty tile next to the player.  Fails if no such monster of tile exists.
Teleports a random monster of the player's level to a random empty tile next to the player.  Fails if no such monster of tile exists.
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LEMMISI (Reveal Tiles) - 3 Mana
 
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Reveals 3 random unexplored tiles. Note that doing so will restore the 3 mana required for the cast
 

Revision as of 22:40, 11 March 2010

APHEELSIK (Poison) - 5 Mana

Inflicts the poison status on a monster, preventing it from regenerating health as you explore. Will wear off when you attack a monster that isn't poisened. Undead are immune.


BLUDTUPOWA (Blood Magic) - 0 Mana

Lose 2 points of health per player level. Gain 1 point (total, NOT per level) of mana.


BURNDAYRAZ (Fireball) - 6 Mana

Hits a monster with a fireball, causing 4 point of damage per player level.


BYSSEPS (Power Strike) - 2 Mana

Player gets +30% damage bonus for next physical attack only.


CYDSTEPP (Protection from Death) - 10 Mana

The player will be protected from the next fatal attack and will be reduced to 1 point of health instead of dying.


ENDISWAL (Passwall) - 8 Mana

Destroys a section of wall.


GETINDARE (First Strike) - 3 Mana

Player gets first strike status for next physical attack only.


HALPMEH (Heal) - 3 Mana

Restores 3 points of health per player level and cures poison status.


IMAWAL (Flesh to Stone) - 5 Mana

Transforms a monster into a section of wall. Does not count as a kill for purposes of gaining experience, triggering rewards/punishments from gods, etc.


LEMMISI (Clairvoyance) - 3 Mana

Fully reveals 3 random unexplored tiles. If your mana reserves don't go down after casting, it is NOT a bug. Think about it.


PISORF (Teleport Monster) - 10 Mana

Teleports a monster to a random empty tile.


WEYTWUT (Teleport Self) - 6 Mana

Teleports the player to a random empty tile.


WONAFYT (Summon Monster) - 6 Mana

Teleports a random monster of the player's level to a random empty tile next to the player. Fails if no such monster of tile exists.

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