Difference between revisions of "Alpha:Glyphs"
From DDwiki
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|5 | |5 | ||
|Inflicts the poison status on a monster, preventing it from regenerating health as you explore. Will wear off when you attack a monster that isn't poisoned. Undead are immune. | |Inflicts the poison status on a monster, preventing it from regenerating health as you explore. Will wear off when you attack a monster that isn't poisoned. Undead are immune. | ||
+ | * Unlocked by completing a normal game as an [[Assassin]] | ||
|- | |- | ||
|[[File:Bludtupowa.png|center]] | |[[File:Bludtupowa.png|center]] | ||
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|0 | |0 | ||
|Lose 2 points of health per player level. Gain 1 point (total, NOT per level) of mana. | |Lose 2 points of health per player level. Gain 1 point (total, NOT per level) of mana. | ||
+ | * Unlocked by completing a normal game as a [[Bloodmage]] | ||
|- | |- | ||
|[[File:Burndayraz.png|center]] | |[[File:Burndayraz.png|center]] | ||
|BURNDAYRAZ (Fireball) | |BURNDAYRAZ (Fireball) | ||
|6 | |6 | ||
− | |Hits a monster with a fireball, causing 4 | + | |Hits a monster with a fireball, causing 4 points of damage per player level. |
|- | |- | ||
|[[File:Bysseps.png|center]] | |[[File:Bysseps.png|center]] | ||
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|10 | |10 | ||
|The player will be protected from the next fatal attack and will be reduced to 1 point of health instead of dying. | |The player will be protected from the next fatal attack and will be reduced to 1 point of health instead of dying. | ||
+ | * Unlocked by completing a normal game as a [[Warlord]] | ||
|- | |- | ||
|[[File:Endiswal.png|center]] | |[[File:Endiswal.png|center]] | ||
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|3 | |3 | ||
|Restores 3 points of health per player level and cures poison status. | |Restores 3 points of health per player level and cures poison status. | ||
+ | * Unlocked by completing a normal game as a [[Paladin]] | ||
|- | |- | ||
|[[File:Imawal.png|center]] | |[[File:Imawal.png|center]] |
Revision as of 01:07, 16 March 2010
Image | Glyph | Cost (Mana) | Effect |
---|---|---|---|
APHEELSIK (Poison) | 5 | Inflicts the poison status on a monster, preventing it from regenerating health as you explore. Will wear off when you attack a monster that isn't poisoned. Undead are immune.
| |
BLUDTUPOWA (Blood Magic) | 0 | Lose 2 points of health per player level. Gain 1 point (total, NOT per level) of mana.
| |
BURNDAYRAZ (Fireball) | 6 | Hits a monster with a fireball, causing 4 points of damage per player level. | |
BYSSEPS (Power Strike) | 2 | Player gets +30% damage bonus for next physical attack only. | |
CYDSTEPP (Protection from Death) | 10 | The player will be protected from the next fatal attack and will be reduced to 1 point of health instead of dying.
| |
ENDISWAL (Passwall) | 8 | Destroys a section of wall. | |
GETINDARE (First Strike) | 3 | Player gets first strike status for next physical attack only. | |
HALPMEH (Heal) | 3 | Restores 3 points of health per player level and cures poison status.
| |
IMAWAL (Flesh to Stone) | 5 | Transforms a monster into a section of wall. Does not count as a kill for purposes of gaining experience, triggering rewards/punishments from gods, etc. | |
LEMMISI (Clairvoyance) | 3 | Fully reveals 3 random unexplored tiles. If your mana reserves don't go down after casting, it is NOT a bug. Think about it. | |
PISORF (Teleport Monster) | 10 | Teleports a monster to a random empty tile. | |
WEYTWUT (Teleport Self) | 6 | Teleports the player to a random empty tile. | |
WONAFYT (Summon Monster) | 6 | Teleports a random monster of the player's level to a random empty tile next to the player. Fails if no such monster or tile exists. |