Difference between revisions of "Alpha:Glyphs"

From DDwiki
Jump to: navigation, search
(CYDSTEPP really does protect against petrification, no matter if the Gorgon has enough attack to 'kill' you normally or not.)
(GETINDARE)
 
(38 intermediate revisions by 19 users not shown)
Line 1: Line 1:
{| border="1" cellspacing="0"
+
'''Glyphs''' are spells located throughout a dungeon that must first be picked up before they can be used. The explorer can only carry 3 glyphs by default unless their [[Alpha:Classes|class]] has a bonus (for instance the [[Alpha:Wizard|Wizard]] has 4 glyph slots). Glyphs can be converted into Attack Power, Health, Potions, etc by dropping them into the appropriate Conversion button [[File:Conversion.PNG]], the result of the conversion is based on their [[Alpha:Races|race]].
!Image
+
 
!Glyph
+
 
!Cost (Mana)
+
__TOC__
!Effect
+
 
 +
=== Summary ===
 +
 
 +
A glyph's name hints at the spell effect it performs. Some glyphs cost more mana than others to cast and not all are available from the start.
 +
 
 +
 
 +
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"
 +
|- style="background-color: #EEEEEE"
 +
!width=7% | Image
 +
!width=23% | Glyph
 +
!width=3% | Cost (Mana)
 +
!width=67% | Effect
 
|-
 
|-
|[[File:Apheelsik.png|center]]
+
|[[File:Alpha_Apheelsik.png|center]]
|APHEELSIK (Poison)  
+
|
|5
+
===== [[Alpha:APHEELSIK|APHEELSIK]] =====
|Inflicts the poison status on a monster, preventing it from regenerating health as you explore.  Will wear off when you attack a monster that isn't poisoned. Undead are immune.
+
(Poison - "I feel sick")  
 +
|align="center" |5
 +
|Inflicts the poison status on a monster, preventing it from regenerating health as you explore.  Will wear off when you attack anything. Undead are immune.
 +
* Unlocked by completing a normal game as an [[Alpha:Assassin|Assassin]]
 
|-
 
|-
|[[File:Bludtupowa.png|center]]
+
|[[File:Alpha_Bludtupowa.png|center]]
|BLUDTUPOWA (Blood Magic)
+
|
|0
+
===== [[Alpha:BLUDTUPOWA|BLUDTUPOWA]] =====
|Lose 2 points of health per player level.  Gain 1 point (total, NOT per level) of mana.
+
(Blood Magic - "Blood to power")
 +
|align="center" |0
 +
|Enable to revoke health regeneration and boost mana regeneration by 1tile.
 +
* Unlocked by completing a normal game as a [[Alpha:Bloodmage|Bloodmage]]
 
|-
 
|-
|[[File:Burndayraz.png|center]]
+
|[[File:Alpha_Burndayraz.png|center]]
|BURNDAYRAZ (Fireball)
+
|
|6
+
 
|Hits a monster with a fireball, causing 4 point of damage per player level.
+
===== [[Alpha:BURNDAYRAZ|BURNDAYRAZ]] =====
 +
(Fireball - "Burn their ass")
 +
|align="center" |6
 +
|Hits a monster with a fireball, causing 4 points of damage per player level.  
 
|-
 
|-
|[[File:Bysseps.png|center]]
+
|[[File:Alpha_Bysseps.png|center]]
|BYSSEPS (Power Strike)
+
|
|2
+
===== [[Alpha:BYSSEPS|BYSSEPS]] =====
 +
(Power Strike - "Biceps")
 +
|align="center" |2
 
|Player gets +30% damage bonus for next physical attack only.
 
|Player gets +30% damage bonus for next physical attack only.
 
|-
 
|-
|[[File:Cydstepp.png|center]]
+
|[[File:Alpha_Cydstepp.png|center]]
|CYDSTEPP (Protection from Death)
+
|
|10
+
 
 +
===== [[Alpha:CYDSTEPP|CYDSTEPP]] =====
 +
(Protection from Death - "Sidestep")
 +
|align="center" |10
 
|The player will be protected from the next fatal attack and will be reduced to 1 point of health instead of dying.
 
|The player will be protected from the next fatal attack and will be reduced to 1 point of health instead of dying.
 +
* Unlocked by completing a normal game as a [[Alpha:Warlord|Warlord]]
 
|-
 
|-
|[[File:Endiswal.png|center]]
+
|[[File:Alpha_Endiswal.png|center]]
|ENDISWAL (Passwall)
+
|
|8
+
===== [[Alpha:ENDISWAL|ENDISWAL]] =====
 +
(Passwall - "End this wall")
 +
|align="center" |8
 
|Destroys a section of wall.
 
|Destroys a section of wall.
 
|-
 
|-
|[[File:Getindare.png|center]]
+
|[[File:Alpha_Getindare.png|center]]
|GETINDARE (First Strike)
+
|
|3
+
 
 +
===== [[Alpha:GETINDARE|GETINDARE]] =====
 +
(First Strike - "Get in there")
 +
|align="center" |3
 
|Player gets first strike status for next physical attack only.
 
|Player gets first strike status for next physical attack only.
 
|-
 
|-
|[[File:Halpmeh.png|center]]
+
|[[File:Alpha_Halpmeh.png|center]]
|HALPMEH (Heal)
+
|
|3
+
 
 +
===== [[Alpha:HALPMEH|HALPMEH]] =====
 +
(Heal - "Help me")
 +
|align="center" |3
 
|Restores 3 points of health per player level and cures poison status.
 
|Restores 3 points of health per player level and cures poison status.
 +
* Unlocked by completing a normal game as a [[Alpha:Paladin|Paladin]]
 
|-
 
|-
|[[File:Imawal.png|center]]
+
|[[File:Alpha_Imawal.png|center]]
|IMAWAL (Flesh to Stone)
+
|
|5
+
 
 +
===== [[Alpha:IMAWAL|IMAWAL]] =====
 +
(Flesh to Stone - "I'm a wall")
 +
|align="center" |5
 
|Transforms a monster into a section of wall.  Does not count as a kill for purposes of gaining experience, triggering rewards/punishments from gods, etc.
 
|Transforms a monster into a section of wall.  Does not count as a kill for purposes of gaining experience, triggering rewards/punishments from gods, etc.
 
|-
 
|-
|[[File:Lemmisi.png|center]]
+
|[[File:Alpha_Lemmisi.png|center]]
|LEMMISI (Clairvoyance)
+
|
|3
+
===== [[Alpha:LEMMISI|LEMMISI]] =====
|Fully reveals 3 random unexplored tiles.  If your mana reserves don't go down after casting, it is NOT a bug. Think about it.
+
(Clairvoyance - "Let me see")
 +
|align="center" |3
 +
|Fully reveals 3 random unexplored tiles.  As a result, you'll usually regain as much or more mana than you spent casting it. Still uses mana even if there are no unrevealed tiles.
 
|-
 
|-
|[[File:Pisorf.png|center]]
+
|[[File:Alpha_Pisorf.png|center]]
|PISORF (Teleport Monster)
+
|
|10
+
 
 +
===== [[Alpha:PISORF|PISORF]] =====
 +
(Teleport Monster - "Piss off")
 +
|align="center" |10
 
|Teleports a monster to a random empty tile.
 
|Teleports a monster to a random empty tile.
 
|-
 
|-
|[[File:Weytwut.png|center]]
+
|[[File:Alpha_Weytwut.png|center]]
|WEYTWUT (Teleport Self)
+
|
|6
+
 
 +
===== [[Alpha:WEYTWUT|WEYTWUT]] =====
 +
(Teleport Self - "Wait what?")
 +
|align="center" |6
 
|Teleports the player to a random empty tile.
 
|Teleports the player to a random empty tile.
 
|-
 
|-
|[[File:Wonafyt.png|center]]
+
|[[File:Alpha_Wonafyt.png|center]]
|WONAFYT (Summon Monster)
+
|
|6
+
 
 +
===== [[Alpha:WONAFYT|WONAFYT]] =====
 +
(Summon Monster - "Wanna fight")
 +
|align="center" |6
 
|Teleports a random monster of the player's level to a random empty tile next to the player.  Fails if no such monster or tile exists.
 
|Teleports a random monster of the player's level to a random empty tile next to the player.  Fails if no such monster or tile exists.
 
|}
 
|}
 +
 +
{{DDNav}}

Latest revision as of 00:20, 29 January 2015

Glyphs are spells located throughout a dungeon that must first be picked up before they can be used. The explorer can only carry 3 glyphs by default unless their class has a bonus (for instance the Wizard has 4 glyph slots). Glyphs can be converted into Attack Power, Health, Potions, etc by dropping them into the appropriate Conversion button Conversion.PNG, the result of the conversion is based on their race.


Summary

A glyph's name hints at the spell effect it performs. Some glyphs cost more mana than others to cast and not all are available from the start.


Image Glyph Cost (Mana) Effect
Alpha Apheelsik.png
APHEELSIK

(Poison - "I feel sick")

5 Inflicts the poison status on a monster, preventing it from regenerating health as you explore. Will wear off when you attack anything. Undead are immune.
  • Unlocked by completing a normal game as an Assassin
Alpha Bludtupowa.png
BLUDTUPOWA

(Blood Magic - "Blood to power")

0 Enable to revoke health regeneration and boost mana regeneration by 1tile.
  • Unlocked by completing a normal game as a Bloodmage
Alpha Burndayraz.png
BURNDAYRAZ

(Fireball - "Burn their ass")

6 Hits a monster with a fireball, causing 4 points of damage per player level.
Alpha Bysseps.png
BYSSEPS

(Power Strike - "Biceps")

2 Player gets +30% damage bonus for next physical attack only.
Alpha Cydstepp.png
CYDSTEPP

(Protection from Death - "Sidestep")

10 The player will be protected from the next fatal attack and will be reduced to 1 point of health instead of dying.
  • Unlocked by completing a normal game as a Warlord
Alpha Endiswal.png
ENDISWAL

(Passwall - "End this wall")

8 Destroys a section of wall.
Alpha Getindare.png
GETINDARE

(First Strike - "Get in there")

3 Player gets first strike status for next physical attack only.
Alpha Halpmeh.png
HALPMEH

(Heal - "Help me")

3 Restores 3 points of health per player level and cures poison status.
  • Unlocked by completing a normal game as a Paladin
Alpha Imawal.png
IMAWAL

(Flesh to Stone - "I'm a wall")

5 Transforms a monster into a section of wall. Does not count as a kill for purposes of gaining experience, triggering rewards/punishments from gods, etc.
Alpha Lemmisi.png
LEMMISI

(Clairvoyance - "Let me see")

3 Fully reveals 3 random unexplored tiles. As a result, you'll usually regain as much or more mana than you spent casting it. Still uses mana even if there are no unrevealed tiles.
Alpha Pisorf.png
PISORF

(Teleport Monster - "Piss off")

10 Teleports a monster to a random empty tile.
Alpha Weytwut.png
WEYTWUT

(Teleport Self - "Wait what?")

6 Teleports the player to a random empty tile.
Alpha Wonafyt.png
WONAFYT

(Summon Monster - "Wanna fight")

6 Teleports a random monster of the player's level to a random empty tile next to the player. Fails if no such monster or tile exists.
Desktop Dungeons Alpha
General Concepts: New Players Guide · Strategy · Advanced Strategy · Races · Glyphs · Mana · Leveling · Items · Scoring
Classes: Tier 1: Fighter · Thief · Priest · Wizard Tier 2: Berserker · Rogue · Monk · Sorcerer Tier 3: Warlord · Assassin · Paladin · Bloodmage Special: Transmuter · Crusader · Tinker · Gorgon · Half-dragon · Vampire · Changeling
Gods: Binlor Ironshield · Dracul · The Earthmother · Glowing Guardian · Jehora Jeheyu · Mystera Annur · The Pactmaker · Taurog · Tikki Tooki
Monsters: Animated Armour · Bandit · Dragonspawn · Goat · Goblin · Golem · Goo blob · Gorgon · Imp · Meat man · Naga · Serpent · Vampire · Warlock · Wraith · Zombie
Dungeons: Normal · Snake Pit · Library · Crypt · Factory · Ranked · Gauntlet · Lothlorien (Campaign) · The Boss Hive
Glyphs: APHEELSIK · BLUDTUPOWA · BURNDAYRAZ · BYSSEPS · CYDSTEPP · ENDISWAL · GETINDARE · HALPMEH · IMAWAL · LEMMISI · PISORF · WEYTWUT · WONAFYT