APHEELSIK (Poison) - 4 Mana
Inflicts the poison status on a monster, preventing it from regenerating health as you explore. Will wear off when you attack a monster that isn't poisened. Undead are immune.
BLUDTUPOWA (Blood Magic) - 0 Mana
Lose 2 points of health per player level. Gain 1 point (total, NOT per level) of mana.
BURNDAYRAZ (Fireball) - 6 Mana
Hits a monster with a fireball, causing 4 point of damage per player level.
BYSSEPS (Power Strike) - 1 Mana
Player gets +30% damage bonus for next physical attack only.
CYDSTEPP (Protection from Death) - 10 Mana
The player will be protected from the next fatal attack and will be reduced to 1 point of health instead of dying.
ENDISWAL (Passwall) - 7 Mana
Destroys a section of wall.
GETINDARE (First Strike) - 2 Mana
Player gets first strike status for next physical attack only.
HALPMEH (Heal) - 2 Mana
Restores 3 points of health per player level and cures poison status.
IMAWAL (Flesh to Stone) - 4 Mana
Transforms a monster into a section of wall. Does not count as a kill for purposes of gaining experience, triggering rewards/punishments from gods, etc.
LEMMISI (Clairvoyance) - 3 Mana
Fully reveals 3 random unexplored tiles. If your mana reserves don't go down after casting, it is NOT a bug. Think about it.
PISORF (Teleport Monster) - 9 Mana
Teleports a monster to a random empty tile.
WEYTWUT (Teleport Self) - 5 Mana
Teleports the player to a random empty tile.
WONAFYT (Summon Monster) - 5 Mana
Teleports a random monster of the player's level to a random empty tile next to the player. Fails if no such monster of tile exists.