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APHEELSIK (Poison) - 4 Mana

Inflicts the poison status on a monster, preventing it from regenerating health as you explore. Will wear off when you attack a monster that isn't poisened. Undead are immune.

BLUDTUPOWA (Blood Magic) - 0 Mana

Lose 2 points of health per player level. Gain 1 point (total, NOT per level) of mana.

BURNDAYRAZ (Fireball) - 6 Mana

Hits a monster with a fireball, causing 4 point of damage per player level.

BYSSEPS (Power Strike) - 1 Mana

Player gets +30% damage bonus for next physical attack only.

CYDSTEPP (Protection from Death) - 10 Mana

The player will be protected from the next fatal attack and will be reduced to 1 point of health instead of dying.

ENDISWAL (Passwall) - 7 Mana

Destroys a section of wall.

GETINDARE (First Strike) - 2 Mana

Player gets first strike status for next physical attack only.

HALPMEH (Heal) - 2 Mana

Restores 3 points of health per player level and cures poison status.

IMAWAL (Flesh to Stone) - 4 Mana

Transforms a monster into a section of wall. Does not count as a kill for purposes of gaining experience, triggering rewards/punishments from gods, etc.

LEMMISI (Clairvoyance) - 3 Mana

Fully reveals 3 random unexplored tiles. If your mana reserves don't go down after casting, it is NOT a bug. Think about it.

PISORF (Teleport Monster) - 9 Mana

Teleports a monster to a random empty tile.

WEYTWUT (Teleport Self) - 5 Mana

Teleports the player to a random empty tile.

WONAFYT (Summon Monster) - 5 Mana

Teleports a random monster of the player's level to a random empty tile next to the player. Fails if no such monster of tile exists.