Revision as of 21:39, 16 March 2010 by 188.8.131.52 (Magic-resistant enemies are not immune to APHEELSIK: they merely have a chance of resisting the glyph, and Poison isn't the only glyph they resist.)
|APHEELSIK (Poison)||5||Inflicts the poison status on a monster, preventing it from regenerating health as you explore. Will wear off when you attack a monster that isn't poisoned. Undead are immune.
|BLUDTUPOWA (Blood Magic)||0||Lose 2 points of health per player level. Gain 1 point (total, NOT per level) of mana.
|BURNDAYRAZ (Fireball)||6||Hits a monster with a fireball, causing 4 points of damage per player level.|
|BYSSEPS (Power Strike)||2||Player gets +30% damage bonus for next physical attack only.|
|CYDSTEPP (Protection from Death)||10||The player will be protected from the next fatal attack and will be reduced to 1 point of health instead of dying.
|ENDISWAL (Passwall)||8||Destroys a section of wall.|
|GETINDARE (First Strike)||3||Player gets first strike status for next physical attack only.|
|HALPMEH (Heal)||3||Restores 3 points of health per player level and cures poison status.
|IMAWAL (Flesh to Stone)||5||Transforms a monster into a section of wall. Does not count as a kill for purposes of gaining experience, triggering rewards/punishments from gods, etc.|
|LEMMISI (Clairvoyance)||3||Fully reveals 3 random unexplored tiles. If your mana reserves don't go down after casting, it is NOT a bug. Think about it.|
|PISORF (Teleport Monster)||10||Teleports a monster to a random empty tile.|
|WEYTWUT (Teleport Self)||6||Teleports the player to a random empty tile.|
|WONAFYT (Summon Monster)||6||Teleports a random monster of the player's level to a random empty tile next to the player. Fails if no such monster or tile exists.|