Difference between revisions of "Alpha:Items"

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===Items===
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Items can be purchased from stores ([[File:Shop.png]]) that are placed randomly in the [[dungeon]]. To start with, only Item Ranks 1 to 5 will appear in shops. For each of the 12 basic classes that completes Normal Mode, the Item Rank limit will increase by 2. For every class that completes the Library Challenge, the Item Rank limit will increase by 1.
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{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"
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|- style="background-color: #EEEEEE"
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!Rank
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!Name
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!Cost<br />(gold)*
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!Effect
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|-
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|1
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|Pendant of health
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|25
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|Adds 10 to maximum health
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|-
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|2
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|Pendant of mana
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|20
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|Adds 2 to maximum mana
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|-
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|3
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|Fine sword
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|25
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|Increases base damage by 5
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|-
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|4
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|Health potion
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|12
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|Restores 40% of your health, or 100% for Priests; cures poison
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|-
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|5
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|Mana potion
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|12
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|Restores 40% of your mana, or 100% for Bloodmages; cures mana burn
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|-
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|6
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|Bloody sigil
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|15
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|Adds 10 to maximum health, reduces damage bonus by 20%
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|-
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|7
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|Viper ward
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|25
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|Grants immunity to poison
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|-
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|8
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|Soul orb
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|30
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|Grants immunity to mana burn
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|-
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|9
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|Troll heart
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|10
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|Adds 1 extra health every time you gain a level
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|-
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|10
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|Tower shield
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|35
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|Grants +10% physical resistance
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|-
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|11
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|Mage helm
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|32
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|Grants +10% magical resistance
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|-
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|12
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|Scouting orb
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|21
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|Increases your sight radius. (Tiles 2 away from you are semivisible)
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|-
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|13
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|Blue bead
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|22
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|Offers extra +1 mana after every kill
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|-
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|14
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|Stone of seekers
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|26
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|Reveal the location of all monsters.
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|-
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|15
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|Spoon
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|1
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|Increases base damage by 1
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|-
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|16
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|Stone sigil
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|45
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|Grants immunity to death gaze
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|-
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|17
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|Badge of courage
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|20
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|Provides death protection
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|-
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|18
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|Talisman of rebirth
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|52
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|Instantly restores health to maximum, cures poison
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|-
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|19
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|Sign of the spirits
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|62
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|Instantly restores mana to maximum, cures mana burn
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|-
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|20
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|Bonebreaker
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|29
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|Adds a 30% damage bonus to your next attack only.
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|-
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|21
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|Stone heart
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|31
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|Restores 2 health whenever a wall is destroyed
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|-
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|22
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|Fire heart
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|38
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|Restores 10 health whenever an undead creature is destroyed
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|-
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|23
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|Platemail
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|50
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|Grants +20% physical resistance
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|-
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|24
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|Mage plate
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|45
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|Grants +20% magical resistance
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|-
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|25
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|Venom blade
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|55
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|Regular attacks do poison damage
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|-
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|26
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|Flaming sword
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|35
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|Attack damage counts as magical damage
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|-
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|27
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|Dancing sword
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|44
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|Grants first strike
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|-
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|28
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|Zombie Dog
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|1
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|Provides death protection
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|-
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|29
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|Dwarven gauntlets
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|60
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|Attack bonus +20%, health bonus +2
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|-
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|30
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|Elven boots
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|65
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|Dodge bonus +20%, mana bonus +2
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|-
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|31
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|Keg o' health
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|55
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|3 health potions
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|-
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|32
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|Keg o' magic
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|55
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|3 mana potions
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|-
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|33
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|WEYTWUT glyph
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|50
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|Creates the WEYTWUT glyph
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|-
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|34
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|HALPMEH glyph
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|50
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|Creates the HALPMEH glyph
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|-
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|35
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|BLUDTUPOWA glyph
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|50
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|Creates the BLUDTUPOWA glyph
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|-
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|36
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|Crystal ball
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|50
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|Regenerates your mana twice as quickly
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|-
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|37
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|Agnostic's collar
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|100
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|Allows you to safely renounce your current deity
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|-
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|38
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|Vampiric sword
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|65
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|Adds 20% life steal
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|-
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|39
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|Spiked flail
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|80
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|Adds 50% knockback
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|-
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|40
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|Alchemist's scroll
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|72
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|Drinking a potion adds 6 max health permanently
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|-
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|41
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|Ring of the battlemage
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|90
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|Adds +50% fireball damage
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|-
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|42
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|Wicked guitar
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|70
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|Increases base damage by 10, reduces life steal by 20%
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|-
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|43
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|Berserker's blade
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|120
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|Increases damage bonus by 50%, reduces maximum mana to 1
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|-
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|44
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|Magician's moonstrike
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|120
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|Adds 15 to maximum mana, reduces base damage to 1
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|-
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|45
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|Terror slice
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|120
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|Increases damage bonus by 100%, reduces maximum health to 1
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|-
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|46
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|Amulet of Yendor
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|115
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|Grants 50 bonus experience points
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|-
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|47
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|Orb of Zot
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|120
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|Temporarily sets all monsters to 50% health
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|}
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*Tinkers get a 20% discount on store prices, rounded up.
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===Shops===
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To begin with, only 3 stores are created in each dungeon. This can be increased by 1 for every 3 classes that complete the [[Factory Challenge]].  In addition, the Tinker class will cause an extra 6 stores to be created when the game begins.
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Item selection is not equally distributed within the Item Rank limit.  Only the final shop created will be able to pick randomly from the full limit.  The rest pick from a subset of the list based on what items have been unlocked and how many shops are to be created.  If 9 shops were created, then the first shop would only be able to choose from the bottom 9th of the list; the second shop would then be able to choose from the bottom 2/9ths of the list, so long as it doesn't pick whatever the first shop has.  This continues until all shops have selected the item to be sold.
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As an example, on a new profile, the first shop would only be able to stock the Pendant of health (Item Rank 1).  The second shop would only choose from the Pendant of mana and the Fine sword, which are Item Ranks 2 to 3: it can't pick Item Rank 1 because the first shop created is already stocking that.  Finally, the third shop can have any of the remaining unselected items up to the starting limit of Item Rank 5.  This gives a 100% chance of the Pendant of health appearing, a 66% chance each of the Pendant of mana and Fine Sword appearing, and a 33% chance each of the Health potion or Mana potion appearing on a starting profile.
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Because of this, increasing the number of shops spawned also increases the chance of getting items closer to the current Item Rank limit.  It's also worth noting that this makes the availability of top tier items limited: with 9 Shops and the full 47 Item Rank Limit, only one item out of Item Ranks 42 to 47 can possibly be found in a single game, and only two out of Item Ranks 37 to 47.
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Revision as of 07:58, 16 April 2010

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