Lothlorien is a special 3-stage challenge dungeon. The three stages run consecutively with no break in between, meaning your gold stocks have to last across all three levels.
Level 1 - Scouting
You play an elven rogue - 20% dodge, +50% damage, first strike, glyphs convert to +2 mana. The enemies are Goblins, Gorgons, Imps and Goats. Imps and especially goats are the easy meat here, with one-hit kills aplenty. Cydstepp, Burndayraz and Afeelsik are glyphs worth hoping for, and deities with +% damage are a help. The boss is a goblin with 20% resistances, 90 damage and 397 hits. Plan on finding a way to plink him down while healing in between blows.
Level 2 - Defending the walls
This time you're an Elf Wizard. Enemies are Naga, Dragonspawn, Serpents, Goats. Boss is a Dragonspawn with 75 damage, 954 hits and 25% magic resistance. Even worshipping Mystera Annur, I wouldn't bet on fireballing him to death.
Level 3 - Kill the Leader
Ever wanted to be an Elf Berzerker? Here your wishes are fulfilled, and you're likely to be low on cash by this point as well. You'll be fighting a remix of enemies from the previous levels, and the boss is a Goat with 300-odd hits, dealing 270 damage per hit (so plan on being incredibly tough or casting Cydstepp a lot). Oh, and he blinks, so if you were thinking of hitting him, poisoning him and then exploring to regain hits/mana... sorry.
Level 3 Tips
- Deities are key here, getting Jehora Jeheyu and subsequently using polymorph makes this a winnable battle.
- Health potions are also worthless in the boss fight, use them only to level up!
- CYDSTEPP and getting the Poison Blade from a shop is a lucky break.
- Make sure you unlock as much as you can before undertaking this quest as it makes it much, much easier.
- Level 1's Elven Rogue, Snafu Glitterfinger, is a god that was scrapped in the June 10, 2010 release of Desktop Dungeons. The Snafu most likely represents it's five-letter expression as the god's name was simply Glitterfinger. Glitterfinger granted extra gold to the player upon a successful kill and there was no way to anger him. However, because granting a measly 1 gold for every kill was useful only for beginning players, Glitterfinger quickly became very useless for mid-end game Crawlers and was seen by most as a "waste of a shrine" by that point. His ability was retooled and merged with Binlor, who now grants starting piety based on the amount of gold collected over the course of the current map.