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The monk is one of the classes in Desktop Dungeons. It is unlocked by clearing the normal dungeon as a priest. Monks are very durable and can recover health easily and quickly, but do less damage due to their unarmed fighting style.
- Hand to Hand - attack damage reduced by 50%
- Diamond Body - 50% physical and magical resistance
- Discipline - health regeneration rate doubled
In general, your initial strategy should be to kill low level monsters, seeking out anything which can mitigate your initial attack penalty; level 1 meat men will do 0 damage to you. Any shop items which reduce damage are of special interest to monks. A platemail or mage plate will bring your resistance up to an insane 70%.
After the first few levels, monks should seek out higher level enemies with low damage and high health. Because of monks' faster healing and high armor, they can often refill health via exploring without the monsters having enough time to do the same.
Glyphs of special interest to Monks are:
- BYSSEPS - Mitigates damage penalty
- HALPMEH - High armor makes health more valuable
- LEMMISI - Useful to avoid exploring accessible areas of the dungeon prematurely, and to heal between attacks against some bosses. Fast regeneration makes this especially effective.
Race and Deity Choices
Playing as a human to compensate for the hand to hand penalty is typically the best choice. Attack damage bonuses have a higher proportional effect for monks due to the lower initial damage.
Monks are incredibly effective fighters once their attack penalty is canceled out, but the value of their health can make sacrificing HALPMEH and LEMMISI too painful to make Taurog a strong choice. The Pactmaker is an excellent choice for any class, Monks included. Going after Tikki-Tooki is practically a deathwish that will end up stripping you of your resistances, as is Jehora Jeheyu. Dracul is also surprisingly useful in non-Crypt challenge levels, as the combination of Bloodshield and Bloodhunger turns you into an even bigger defensive powerhouse.
Poison Monk Strategy
Because of the monk's resistance, it has a heightened ability to survive first attacks. This means you can, upon finding APHEELSIK, wear down higher level monsters with up to twice as much attack as other characters! Using your spare mana for BURNDAYRAZ (or BYSSEPS or CYDESTEPP) plus taking advantage of your double HP regeneration you can level catapult in greater comfort than other classes.
Total key here is Taurog. Not only he will boost your low damage, he will also remove Tormented One's insane defenses. Begin to worship early, convert all your glyphs and accumulate enough piety to gain Fury and Penetration boon. Due to your high defense and increased regen you can explore during battles to outlast any given foe around 2 levels higher than you - experiment a little and you will see. Level up to 7 lvl, and begin to smack the Tormented One. He will succumb quickly to your attacks. Same goes for Frank, but you can also use potions here to speed up the process.
You can also use HALPMEH for benefit - kick enemy, explore 1-2 tiles and heal, then kick again. Monk is about endurance and outlasting foes, after all. If you rely on HALPMEH - consider Glowing Guardian as option to hit enemy a little bit more times.
If you manage your health, mana and xp cleverly you'll have both bosses defeated before coming near level 9. You can even kill the Tormented One without his defenses breached, but in this case you're going to need HALPMEH and Soul Orb to protect you from mana burn.
After a few levels you can easily defeat Dragonspawns 2-3 levels above you with fast regeneration. Having HALPMEH and/or LEMMISI will make things even easier. If neither of those is found, you can use fireballs to accumulate damage.
On Level 7 you will be able to defeat the Matron of Flame without even touching your potions (assumed, you have a few tiles to regenerate). Afterwards Aequitas won't be much of a challenge either.
Once you have reached level 3-4, the combination of high armor and fast regeneration should make it fairly easy to kill higher level animated armors. Attack the highest level animated armor you can that cannot kill you in one hit. The assistance of BURNDAYRAZ will make this more efficient, though HALPMEH or LEMMISI are a reasonable substitutes.
Super Meat Man is rather easy to defeat with monk, especially if you have bought the tower shield or platemail. Try to be at level 8 or higher before fighting the bosses. It should be possible to heal (via some mixture of HALPMEH, LEMMISI, and exploring) faster than Super Meat man can damage you.
The Iron Man doesn't have much health, so killing him should be fairly easy. You should still have most or all of your potions at this point, but you may want to time this fight to enable you to level up in the middle of it to assist further.