Difference between revisions of "Alpha:Races"

From DDwiki
Jump to: navigation, search
(wikilinks)
(Undo revision 2291 by Ultraexactzz (Talk))
Line 10: Line 10:
 
!Strategy
 
!Strategy
 
|-
 
|-
| [[Human]]
+
| Human
 
| +10% Damage Bonus
 
| +10% Damage Bonus
 
| Start
 
| Start
 
| Great for beginners and Rogues/Berserkers
 
| Great for beginners and Rogues/Berserkers
 
|-
 
|-
| [[Elf]]
+
| Elf
 
| +2 Maximum Mana
 
| +2 Maximum Mana
 
| Start
 
| Start
 
| Amazing Wizards.
 
| Amazing Wizards.
 
|-
 
|-
| [[Dwarf]]
+
| Dwarf
 
| +1 Max Health per level*
 
| +1 Max Health per level*
 
| Start
 
| Start
 
| Good for fighters and monks. Decent all-around.
 
| Good for fighters and monks. Decent all-around.
 
|-
 
|-
| [[Halfling]]
+
| Hafling
 
| +1 Healing Potion
 
| +1 Healing Potion
 
| Start
 
| Start
 
| Great for many challenge missions, and for thieves.
 
| Great for many challenge missions, and for thieves.
 
|-
 
|-
| [[Gnome]]
+
| Gnome
 
| +1 Mana Potion
 
| +1 Mana Potion
 
| Start
 
| Start
 
| Great for thieves.
 
| Great for thieves.
 
|-
 
|-
| [[Goblin]]
+
| Goblin
 
| +10 gold
 
| +10 gold
 
| Defeat the [[Crypt]] challenge with any race.
 
| Defeat the [[Crypt]] challenge with any race.
 
| Natural fit for tinkers. Goblin Wizards are useful for farming gold.
 
| Natural fit for tinkers. Goblin Wizards are useful for farming gold.
 
|-
 
|-
| [[Orc]]
+
|Orc
 
| +5 experience
 
| +5 experience
 
| Defeat the [[Library]] challenge with any race.
 
| Defeat the [[Library]] challenge with any race.

Revision as of 03:36, 8 December 2010

Regular Races

There are seven regular races, each of which can convert glyphs (magic spells/skills) into a different permanent bonus.

Race Converts glyphs to... Unlock Strategy
Human +10% Damage Bonus Start Great for beginners and Rogues/Berserkers
Elf +2 Maximum Mana Start Amazing Wizards.
Dwarf +1 Max Health per level* Start Good for fighters and monks. Decent all-around.
Hafling +1 Healing Potion Start Great for many challenge missions, and for thieves.
Gnome +1 Mana Potion Start Great for thieves.
Goblin +10 gold Defeat the Crypt challenge with any race. Natural fit for tinkers. Goblin Wizards are useful for farming gold.
Orc +5 experience Defeat the Library challenge with any race. Extra experience at will makes leveling up to heal much easier. Good for Assassins.


  • Health Powerups and the Dwarf's Glyph Conversion gives you 1 Max Health per Level. This means the bonus scales while you level up, your total bonus Max Health equals Level * (Dwarf Conversion + Health Powerups). This is NOT a percentage bonus. Buying a +10 Max Health item will not increase the bonus from Health Powerups or Dwarf's Glyph Conversion, and likewise worshipping Dracul will not decrease the bonus.


In addition, 3 special races exist as unlockables, that are a both a race and class together. Each of these three cause significant changes to the core mechanics of the game.


Race Converts glyphs to... Unlock
Gorgon +5% Death Gaze Beat Snake Pit with a Monk
Vampire +5% Lifesteal Beat Crypt with an Assassin
Half-dragon +20% Knockback damage Beat Library with a Warlord