Difference between revisions of "Alpha:Races"

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==Regular Races==
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== Regular Races ==
There are seven regular races, each of which can convert [[glyphs]] (magic spells/skills) into a different permanent bonus.
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There are seven regular races, each of which can convert [[Alpha:Glyphs|glyphs]] (magic spells/skills) into a different permanent bonus.
  
 
{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class
 
{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class
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| Goblin
 
| Goblin
 
| +5 Experience (+10 gold pre v0.2)
 
| +5 Experience (+10 gold pre v0.2)
| Defeat the [[Crypt]] challenge with any race.
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| Defeat the [[Alpha:Crypt|Crypt]] challenge with any race.
 
| Extra experience at will makes leveling up to heal much easier. Good for Assassins.
 
| Extra experience at will makes leveling up to heal much easier. Good for Assassins.
 
|-
 
|-
 
| Orc
 
| Orc
 
| +2 Base Damage (+5 experience pre v0.2)
 
| +2 Base Damage (+5 experience pre v0.2)
| Defeat the [[Library]] challenge with any race.
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| Defeat the [[Alpha:Library|Library]] challenge with any race.
 
| Good for classes with high damage bonuses, like Rogues and Berserkers.
 
| Good for classes with high damage bonuses, like Rogues and Berserkers.
 
|}
 
|}
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|-
 
|-
| [[Gorgon(race)|Gorgon]]
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| [[Alpha:Gorgon(race)|Gorgon]]
 
| +5% Death Gaze
 
| +5% Death Gaze
| Beat [[Snake Pit]] with a Monk
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| Beat [[Alpha:Snake Pit|Snake Pit]] with a Monk
 
|-
 
|-
| [[Vampire(race)|Vampire]]
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| [[Alpha:Vampire(race)|Vampire]]
 
| +5% Lifesteal
 
| +5% Lifesteal
| Beat [[Crypt]] with an Assassin
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| Beat [[Alpha:Crypt|Crypt]] with an Assassin
 
|-
 
|-
| [[Half-dragon]]
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| [[Alpha:Half-dragon|Half-dragon]]
 
| +20% Knockback damage
 
| +20% Knockback damage
| Beat [[Library]] with a Warlord
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| Beat [[Alpha:Library|Library]] with a Warlord
 
|}
 
|}

Latest revision as of 05:09, 26 June 2012

Regular Races

There are seven regular races, each of which can convert glyphs (magic spells/skills) into a different permanent bonus.

Race Converts glyphs to... Unlock Strategy
Human +10% Damage Bonus Start Great for beginners and Rogues/Berserkers
Elf +2 Maximum Mana Start Amazing Wizards.
Dwarf +1 Max Health per level* Start Good for fighters and monks. Decent all-around.
Halfling +1 Healing Potion Start Great for many challenge missions, and for thieves.
Gnome +1 Mana Potion Start Great for thieves.
Goblin +5 Experience (+10 gold pre v0.2) Defeat the Crypt challenge with any race. Extra experience at will makes leveling up to heal much easier. Good for Assassins.
Orc +2 Base Damage (+5 experience pre v0.2) Defeat the Library challenge with any race. Good for classes with high damage bonuses, like Rogues and Berserkers.


  • Health Powerups and the Dwarf's Glyph Conversion gives you 1 Max Health per Level. This means the bonus scales while you level up, your total bonus Max Health equals Level * (Dwarf Conversion + Health Powerups). This is NOT a percentage bonus. Buying a +10 Max Health item will not increase the bonus from Health Powerups or Dwarf's Glyph Conversion, and likewise worshipping Dracul will not decrease the bonus.



In addition, 3 special races exist as unlockables, that are a both a race and class together. Each of these three cause significant changes to the core mechanics of the game.


Race Converts glyphs to... Unlock
Gorgon +5% Death Gaze Beat Snake Pit with a Monk
Vampire +5% Lifesteal Beat Crypt with an Assassin
Half-dragon +20% Knockback damage Beat Library with a Warlord