Alpha:Thief

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The thief HeroThief.png is one of the four starting classes in Desktop Dungeons. Thieves are skilled at finding and using the items of the dungeon, and can catch opponents by surprise with their first strike.

Skills

  • Stabber - Your first attack against a monster does +30% damage
  • Hoarder - +33% more items on map (+1 of each: Health Powerup, Mana Powerup, Attack Powerup, Skill Glyph, Health Potion and Mana Potion)
  • Survivor - Potions restore both health and mana

General Strategy

The +30% damage on your first strike could become tricky to calculate because of Attack Powerups and Human Glyph Conversions. Hover your mouse cursor on the Attack icon to display Base Damage and Damage Bonus. It's essential to have the correct calculation when you plan on beating a high level monster.

When you are about to drink a potion, be sure that you have exhausted both your Health and Mana so that you don't waste the potion's effects. For this reason, thieves work best as hybrid characters.

Since thieves have a larger pool of items on the map at first, and both potion types heal magic and health, they can usually get more out of exploration even when at high health/magic, so don't be afraid to look for more items.

Race and Deity Choices

Since potions have exactly the same effects for a Thief, being a Halfling and being a Gnome are essentially the same thing. Be one of them. The other races simply can't compete with the utility of that many health+mana potions.

In order to make the best use of the Survivor trait, try to avoid gods that emphasize one kind of playstyle more heavily over the others, like Taurog or Mystera Annur. As long as you keep that in mind, you're pretty much free to take whatever deity you prefer.

Challenge Modes

Snake Pit

Since this level has both Serpents and Nagas who are anti-melee, you'll naturally want to find BURNDAYRAZ as soon as possible. If you can find the altar of Mystera Annur the entire dungeon can become somewhat easier. However, what you really want is the BLUDTUPOWA glyph and a low-cost spell. Get Mystera's Magic boon, activate BLUDTOPOWA, and start spamming that spell as long as you can safely explore the dungeon for more mana. Get the Faith boon as soon as it becomes available, and continue until you can get Flames. From that point on the rest of the dungeon is a joke.

Crypt

Having the Glowing Guardian early on will make this a breeze using either a Halfling or a Gnome thief. Simply pile up your potions until you can face the bosses while getting a huge power boost from Glowing Guardian. The bosses will easily go down with fireballs and melee attacks. Just make sure that you first bring down BOTH, your health and your mana, before you use a potion and you should be able to clear out the whole crypt.

Without Glowing Guardian things can get a bit nastier. Jehora Jeheyu and the Pactmaker are always helpful, Taurog will power you up but will leave you without helpful fireballs. Tikki Tokki nets you an extra potion and Dodge Bonus and of course you can try an magic only run with Mystera Annur.

Having no Glowing Guardian it will be a big help to make your attacks magical to beat the Tormented One.

Factory

The Factory is relatively easy with the Thief. Pile up Potions (as Halfling or Gnome) and slash your way to the bosses. A combination of HALPMEH and fireballs provides enough endurance to kill high level enemies, just make sure you don't use up too many potions. If you have APHEELSIK use it to take on Super Meat Man at around level 6-8, if you have enough free tiles to regenerate. When it's only you and Iron Man, you can convert your fireballs, for an extra potion and afterwards simply outlast him.

It's not really important which deity you have. Tikki Tooki gives an extra potion and a few free hits. Jehora, Binlor and the Pactmaker buff your stats and Dracula gives Life Steal (an option but not that helpful).