Difference between revisions of "Alpha:Vampire(race)"

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As an alternate strategy, CYDESTEPP with BURNDAYRAZ can make the Factory extremely easy regardless of which gods are available; kill only the strongest creatures as you level up, spend the rest of your HP weakening the armors until the map is completely explored, then get the rest down to one hit kills. From that point, you'll be able to just alternate hits on the bosses with killing others to regenerate HP for the next cast of CYDESTEPP.
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As an alternate strategy, CYDSTEPP with BURNDAYRAZ can make the Factory extremely easy regardless of which gods are available; kill only the strongest creatures as you level up, spend the rest of your HP weakening the armors until the map is completely explored, then get the rest down to one hit kills. From that point, you'll be able to just alternate hits on the bosses with killing others to regenerate HP for the next cast of CYDSTEPP.
 
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Revision as of 02:58, 6 March 2011

Vampire
HeroVampireLarge.png
Suggested Races Special race
Tier Special class
Unlocked By Beat Crypt with an Assassin
Rewards for completion None
Skills Multiple:
  • Gains 7 Base Damage per level, instead of 5
  • No Health Regen - you lose 1 HP per tile explored instead
  • First Strike
  • Immune to Poison
  • Immune to Mana Burn
  • Can sense the locations of all monsters of equal or lower level
  • Spells cost Health instead of Mana
  • Restores 10% of Max Health from blood pools
  • 5% Life Steal, gains an additional 5% for every glyph converted
  • Every next spell cost one more HP, than last; cost sets to normal after hand-to-hand fight
  • HALPMEH doesn't work.



You may also be looking for the monster version of the vampire.

The vampire is one of the special races in Desktop Dungeons. It is unlocked by clearing the Crypt with an assassin. Vampires gradually lose health on their own, but they drain blood to heal themselves, be it from living or fallen creatures. Additionally, they cast spells using their health rather than their mana.

Skills

  • Gains 7 Base Damage per level, instead of 5
  • No Health Regen - you lose 1 HP per tile explored instead
  • First Strike
  • Immune to Poison
  • Immune to Mana Burn
  • Can sense the locations of all monsters of equal or lower level
  • Spells cost Health instead of Mana
  • Restores 10% of Max Health from blood pools
  • 5% Life Steal, gains an additional 5% for every glyph converted
  • Every next spell cost one more HP, than last; cost sets to normal after hand-to-hand fight
  • HALPMEH doesn't work.

Life Steal causes you to get back a percentage of your Total Damage you dealt as Health when you use a melee attack. So if you hit a monster for 50 damage, you'd recover 12 Health with 25% Life Steal.

General Strategy

Vampire is tricky at the start; once you've gained a couple of levels though, your increased Health and Damage makes taking on almost any enemy a breeze. However, First Strike does not let you go before other enemies with First Strike, and the lack of regeneration means that Gorgons can pose a minor threat if you're not careful. The increased Base Damage means that effects that increase your Damage Bonus are even more potent though.

Once you get BURNDAYRAZ, the Vampire can beat bosses almost immediately, because they draw mana from health, and at level 4, you can have, say, 52 health, which gives you 6 casts: 52-6-7-8-9-10-11=1, where each cast costs one additional HP, for a total of 96 damage, which is enough to take out most level 7 monsters, possibly level 8 if you can take advantage of First Strike.

Vampire is the only race/class in the game, that don't need exploration control - actually, you should explore as much of dungeon as you can. After first exploration you could start attacking - even with 1 HP you can kill a bunch of monsters. Level up will heal you; from this moment you can attack monsters 1-2 level higher than yours.

Try to save bloodpools for later but use your potions early -- at high levels you usually wouldn't need them (except for the Factory). Due to the Vampire's nature, neither BLUDTUPOWA nor HALPMEH is of any use, they should be converted on sight.

If you are lucky enough to find CYDSTEPP and push your Life Steal up high enough, you can set up for boss battles by leaving as many opponents (without First Strike) as possible one hit away from death. Hit the boss, kill someone to regenerate enough HP for CYDSTEPP, cast, then repeat until the boss is dead.

Deity Choice

Be careful with Glowing Guardian; praying to him will heal you, but first attack will make him denounce you - because of lifesteal. Still, one healing can save the game.

Challenge Modes

Snake Pit

This is as straightforward as it gets. Explore as much as possible, to find BURNDAYRAZ and all level 1 Serpentss and Nagas you can locate. Kill enough of them to go to level 2. Continue exploring if possible and repeat the process with the level 2 Serpents and Nagas. By level 3 you can probably start using BURNDAYRAZ to destroy high-level Enemies. Calculate the amount of damage you can dish out with the health you've got (heal it with blood-pools or potions if it can help take a higher-level one). This should lead to a chain of level-ups culminating around level 7. At 7, you can take out Medusa with a fireball volley. At 8 take out Jormungandr the same way - you should have plenty of potions left too, so this should be easy as pie.

Crypt

Use the same method as above (see Snake Pit), except this time concentrate on Wraiths and Vampires at the start (after thoroughly exploring everything you can explore!). Go for Zombies only if you don't have any better target. You may want to set up a midfight level-up for your encounter with Frank the Zombie.

Library

Yup, it's the same trick here. Your favoured targets should be the Warlocks and Imps, as they possess the least health. Since you'll be exploring the entire map anyway, Imps shouldn't be a bother at all. Go for Aequitas first.

Factory

Now this is the truly challenging part. In the factory, none of the enemies are as easy to take down as in other challenge dungeons. The Animated Armour requires a set number of hits to kill, the Meat Men have huge health, and the Golems are resistant to your BURNDAYRAZ. Patience here is the key, as is the help of The Pactmaker, so make sure you can locate him early (but don't join him yet!).

Begin by exploring as much of the dungeon as you can. Get as many good shop items as you can find (it helps being loaded with cash, so come prepared). Also find BURNDAYRAZ, you can't win without it. Once set, start taking out level 1 Golems. If you have good Lifesteal, you can take on Animated Armour and maybe even Meat Men - the regeneration will keep you safe, just make sure it says "SAFE" before attacking. Before leveling up to level 2, assuming you have explored thoroughly, join Pactmaker. This will net you a large amount of Piety from all the exploration.

At level 2, continue exploring if you can, and see if you can take out slightly higher-level targets. The moment you can't explore any further, level up again. At level 3 you can start taking on level 4 monsters, or level 5 Golems. Again the idea is to level up using as few monsters as you can find, but remember that lower-level monsters can be killed for Health (thanks to Lifesteal). The moment you have 80 Piety, immediately take Pactmaker's Health boon.

At level 7 make sure you have several monsters to level up with. Do not kill them before you start the boss fights! If you're low on health, try to replenish it by attacking lower-level Animated Armour: Your lifesteal should outweigh the damage they do to you, increasing your health instead of decreasing it for every attack. However do try to keep a few of them alive. Blast Super Meat Man with spells until you have about 50% of your health left. Then attack an Animated Armour to reduce your BURNDAYRAZ cost back to 6. Go at the meat man again. Then kill off a few of the monsters left to regain Health, but don't level up yet. Spend as much BURNDAYRAZ as you can still afford on the Super Meat Man, and then finally level up and finish him.

This will put you high up in level 8 or low in level 9. Repeat the process, making sure you are healthy and have enough low-level armors to attack (if any remain at all). Use the same tactic against Iron Man, attacking an Armour half-way through your health to reduce the cost of BURNDAYRAZ. Remember that this time you can use Potions and also drink up blood-stains on the map - this will be extremely helpful, as it can replenish your Health twice over if you've killed enough monsters. Also remember that when you are 10 points below leveling up, you can use Pactmaker's "Experience" boon to push you over the edge.


As an alternate strategy, CYDSTEPP with BURNDAYRAZ can make the Factory extremely easy regardless of which gods are available; kill only the strongest creatures as you level up, spend the rest of your HP weakening the armors until the map is completely explored, then get the rest down to one hit kills. From that point, you'll be able to just alternate hits on the bosses with killing others to regenerate HP for the next cast of CYDSTEPP.

Desktop Dungeons Alpha
General Concepts: New Players Guide · Strategy · Advanced Strategy · Races · Glyphs · Mana · Leveling · Items · Scoring
Classes: Tier 1: Fighter · Thief · Priest · Wizard Tier 2: Berserker · Rogue · Monk · Sorcerer Tier 3: Warlord · Assassin · Paladin · Bloodmage Special: Transmuter · Crusader · Tinker · Gorgon · Half-dragon · Vampire · Changeling
Gods: Binlor Ironshield · Dracul · The Earthmother · Glowing Guardian · Jehora Jeheyu · Mystera Annur · The Pactmaker · Taurog · Tikki Tooki
Monsters: Animated Armour · Bandit · Dragonspawn · Goat · Goblin · Golem · Goo blob · Gorgon · Imp · Meat man · Naga · Serpent · Vampire · Warlock · Wraith · Zombie
Dungeons: Normal · Snake Pit · Library · Crypt · Factory · Ranked · Gauntlet · Lothlorien (Campaign) · The Boss Hive
Glyphs: APHEELSIK · BLUDTUPOWA · BURNDAYRAZ · BYSSEPS · CYDSTEPP · ENDISWAL · GETINDARE · HALPMEH · IMAWAL · LEMMISI · PISORF · WEYTWUT · WONAFYT