Difference between revisions of "Bloodsoaked Blade"

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The '''''Bloodsoaked Blade''''' is the {{c|Bloodmage}} silver [[Class Challenges|challenge]].  The dungeon is a modified version of the [[Havendale Bridge]].  The reward for completion is the {{i|Vampiric Blade}}.
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[[File:Bloodmage_SIlver.png|right|450px]]
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The '''''Bloodsoaked Blade''''' is the {{c|Bloodmage}} silver [[Class Challenges|challenge]].  The dungeon is a modified version of the {{d|Havendale Bridge}}.  The reward for completion is the {{i|Vampiric Blade}}.
  
  
 
== Preparations ==
 
== Preparations ==
[[Mage Tower]], [[Blacksmith]], and [[Bazaar]].
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{{b|Mage Tower||Mage Tower}}, [[Blacksmith]], and [[Bazaar]].
  
 
== Monsters ==
 
== Monsters ==
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*{{m|Goblin}}
 
*{{m|Goblin}}
  
*Additionally, there are between 1-5 [[Tokoloshe]]s that each drop a [[Tokoloshe Charm]].
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*{{m|Tokoloshe}}
  
*The Bridge Troll is present and drops a [[Sensation Stone]].
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*The Bridge Troll is present and drops a {{i|Sensation Stone}}.
  
 
== Boss ==
 
== Boss ==
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== Resources ==
 
== Resources ==
Unlike the standard [[Havendale Bridge]], there are no altars.  There are no subdungeons or secret subdungeons.  Standard number of stat boosters.  Standard number of shops.
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Unlike the standard {{d|Havendale Bridge}}, there are no altars.  There are no subdungeons or secret subdungeons.  Standard number of stat boosters.  Standard number of shops.
  
 
All glyphs except {{s|BURNDAYRAZ}} are random.
 
All glyphs except {{s|BURNDAYRAZ}} are random.
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The typical {{c|Bloodmage}} strategy of fueling {{s|BURNDAYRAZ}} with {{s|BLUDTUPOWA}} is problematic once you get to the boss for three reasons.
 
The typical {{c|Bloodmage}} strategy of fueling {{s|BURNDAYRAZ}} with {{s|BLUDTUPOWA}} is problematic once you get to the boss for three reasons.
  
1) Fireballs will make Trikkistix blink and spawn three plants.  The map has several long tunnels that are easily and quickly cut off by plants, and Trikkistix will inevitably spawn to a location where he is protected by his plants.  Because there are no altars, {{g|The Earthmother}}'s Clearance boon is not an option.  Killing these plants, in addition to causing status ailments, will discharge {{t|Burned}} on Trikkistix; Trikkistix will not blink, but discharging {{t|Burned}} will spawn additional plants.  The plants will frequently cover bloodpools.
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1) Fireballs will make Trikkistix blink and spawn three plants.  The map has several long tunnels that are easily and quickly cut off by plants, and Trikkistix will inevitably spawn to a location where he is protected by his plants.  Because there are no altars, {{boon|Clearance}} is not an option.  Killing these plants, in addition to causing status ailments, will discharge {{t|Burned}} on Trikkistix; Trikkistix will not blink, but discharging {{t|Burned}} will spawn additional plants.  The plants will frequently cover bloodpools.
 
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2) Unless you are an {{r|Elf}}, you will not have enough mana to cast two fireballs in a row.  Because the boss {{t|Blinks}}, the map will be mostly explored by the time you fight him, so {{s|BLUDTUPOWA}} is not viable for mana recovery.  Your only options are either Mana Potions, [[Crystal Ball]] (which cannot be prepped), or mid-fight level ups.
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3) If you survive his first form, his second form has 50% {{t|Magic resist}}.  Even with a [[Piercing Wand]], fireballs will not be mana-efficient compared to physical attacks.
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2) Unless you are an {{r|Elf}}, you will not have enough mana to cast two fireballs in a rowBecause the boss {{t|Blinks}}, the map will be mostly explored by the time you fight him, so {{s|BLUDTUPOWA}} is not viable for mana recovery.  Your only options are either Mana Potions, {{i|Crystal Ball}} (which cannot be prepped), or mid-fight level ups.
  
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3) If you survive his first form, his second form has 50% {{t|Magic resist}}.  Even with a {{i|Piercing Wand}}, fireballs will not be mana-efficient compared to physical attacks.
  
 
== Strategies ==
 
== Strategies ==
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* A {{r|Dwarf}} will maximize your {{t|Sanguine}} ability by increasing the % of health regained by blood pools.  During leveling, it allows for more uses of {{s|BLUDTUPOWA}} as well.  Between glyphs and the {{i|Sensation Stone}}, a health pool of 200 is easily attained, making it possible to take two hits from the boss before needing to drink blood pools/health potions.
 
* A {{r|Dwarf}} will maximize your {{t|Sanguine}} ability by increasing the % of health regained by blood pools.  During leveling, it allows for more uses of {{s|BLUDTUPOWA}} as well.  Between glyphs and the {{i|Sensation Stone}}, a health pool of 200 is easily attained, making it possible to take two hits from the boss before needing to drink blood pools/health potions.
  
* A {{r|Gnome}} can produce mana potions that can boost the effectiveness of {{t|Sanguine}} and is a race that can reliably defeat this challenge.  Glyph conversions, combined with the preppable apothecary and the [[Sensation Stone]] dropped by the troll, will boost your {{t|Sanguine}} bonus to surpass the effectiveness of health potions.  Normally during gameplay, potions are a "last resort," if they get used at all.  For this challenge, it is preferable to use mana potions early to facilitate leveling.  Blood pools should be saved for the boss fight.  If the {{i|Gloves of Midas}} are found early enough, the Triling strategy (fueling the {{i|Trisword}} and {{i|Alchemist Scroll}} with one mana potion per level) can be particularly effective.  Since none of those items can be prepped, this is nearly impossible to pull off.
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* A {{r|Gnome}} can produce mana potions that can boost the effectiveness of {{t|Sanguine}} and is a race that can reliably defeat this challenge.  Glyph conversions, combined with the preppable apothecary and the {{i|Sensation Stone}} dropped by the troll, will boost your {{t|Sanguine}} bonus to surpass the effectiveness of health potions.  Normally during gameplay, potions are a "last resort," if they get used at all.  For this challenge, it is preferable to use mana potions early to facilitate leveling.  Blood pools should be saved for the boss fight.  If the {{i|Gloves of Midas}} are found early enough, the Triling strategy (fueling the {{i|Trisword}} and {{i|Alchemist Scroll}} with one mana potion per level) can be particularly effective.  Since none of those items can be prepped, this is nearly impossible to pull off.
  
 
* The {{r|Goblin}} can level up extremely fast and thus create more "popcorn", but without a store item to boost his HP pool the Goblin will struggle against the boss.
 
* The {{r|Goblin}} can level up extremely fast and thus create more "popcorn", but without a store item to boost his HP pool the Goblin will struggle against the boss.

Latest revision as of 11:43, 12 May 2016

Bloodmage SIlver.png

The Bloodsoaked Blade is the Class: Bloodmage Bloodmage silver challenge. The dungeon is a modified version of the Dungeon: Havendale Bridge Havendale Bridge. The reward for completion is the Item: Vampiric Blade Vampiric Blade.


Preparations

Building: Mage Tower Mage Tower, Blacksmith, and Bazaar.

Monsters

Boss

The boss is a Monster: Druid Druid named Trikkistix that has two forms.

First Form (Physical Resist Form):

  • Trait: Spawns Spawns 3 random plants in random locations whenever he is struck.


Second Form (Magic Resist Form):


Resources

Unlike the standard Dungeon: Havendale Bridge Havendale Bridge, there are no altars. There are no subdungeons or secret subdungeons. Standard number of stat boosters. Standard number of shops.

All glyphs except Glyph: BURNDAYRAZ BURNDAYRAZ are random.

The Problem

The typical Class: Bloodmage Bloodmage strategy of fueling Glyph: BURNDAYRAZ BURNDAYRAZ with Glyph: BLUDTUPOWA BLUDTUPOWA is problematic once you get to the boss for three reasons.

1) Fireballs will make Trikkistix blink and spawn three plants. The map has several long tunnels that are easily and quickly cut off by plants, and Trikkistix will inevitably spawn to a location where he is protected by his plants. Because there are no altars, God boon: Clearance Clearance is not an option. Killing these plants, in addition to causing status ailments, will discharge Trait: Burned Burned on Trikkistix; Trikkistix will not blink, but discharging Trait: Burned Burned will spawn additional plants. The plants will frequently cover bloodpools.

2) Unless you are an Race: Elf Elf, you will not have enough mana to cast two fireballs in a row. Because the boss Trait: Blinks Blinks, the map will be mostly explored by the time you fight him, so Glyph: BLUDTUPOWA BLUDTUPOWA is not viable for mana recovery. Your only options are either Mana Potions, Item: Crystal Ball Crystal Ball (which cannot be prepped), or mid-fight level ups.

3) If you survive his first form, his second form has 50% Trait: Magic resist Magic resist. Even with a Item: Piercing Wand Piercing Wand, fireballs will not be mana-efficient compared to physical attacks.

Strategies

A successful strategy should utilize Glyph: BURNDAYRAZ BURNDAYRAZ with Glyph: BLUDTUPOWA BLUDTUPOWA for leveling until the time comes to fight the boss, at which point transitioning to physical damage is necessary. A combination of the following tactics are effective:

  • A Race: Dwarf Dwarf will maximize your Trait: Sanguine Sanguine ability by increasing the % of health regained by blood pools. During leveling, it allows for more uses of Glyph: BLUDTUPOWA BLUDTUPOWA as well. Between glyphs and the Item: Sensation Stone Sensation Stone, a health pool of 200 is easily attained, making it possible to take two hits from the boss before needing to drink blood pools/health potions.
  • A Race: Gnome Gnome can produce mana potions that can boost the effectiveness of Trait: Sanguine Sanguine and is a race that can reliably defeat this challenge. Glyph conversions, combined with the preppable apothecary and the Item: Sensation Stone Sensation Stone dropped by the troll, will boost your Trait: Sanguine Sanguine bonus to surpass the effectiveness of health potions. Normally during gameplay, potions are a "last resort," if they get used at all. For this challenge, it is preferable to use mana potions early to facilitate leveling. Blood pools should be saved for the boss fight. If the Item: Gloves of Midas Gloves of Midas are found early enough, the Triling strategy (fueling the Item: Trisword Trisword and Item: Alchemist Scroll Alchemist Scroll with one mana potion per level) can be particularly effective. Since none of those items can be prepped, this is nearly impossible to pull off.
  • The Race: Goblin Goblin can level up extremely fast and thus create more "popcorn", but without a store item to boost his HP pool the Goblin will struggle against the boss.
  • The Item: Bear Mace Bear Mace can be prepped and is particularly effective. It can be used to move the Bridge Troll if no Glyph: WEYTWUT WEYTWUT is available. It prevents the boss from blinking and helps remove death protections quickly. Avoid hitting the boss into walls until he is down to his death protections, or you will spawn double the plants. Combined with the Item: Rock Heart Rock Heart and Glyph: BYSSEPS BYSSEPS it is particularly effective against the boss's first form. Adding a Item: Whurrgarbl Whurrgarbl will remove the death protections even faster.
  • Item: Burn Salve Burn Salve should be purchased as soon as possible. Once the boss's first form has been killed, kill every plant on the screen and soak up every corrosion pool that is not stacked on top of a blood pool; one Item: Burn Salve Burn Salve will remove the more than 100 stacks of Trait: Corrosion Corrosion that you can receive from this.
  • There are no Altars or subdungeons, and preps are limited, so you are particularly dependent on the shops. An early Item: Gloves of Midas Gloves of Midas find can dramatically change how this dungeon plays.
  • Monster: Zombie Zombies don't leave blood pools. Before you start to expend the resources to take down a level 8 or 9 Monster: Zombie Zombie, you may want to consider avoiding them altogether unless they are necessary for a level up.