Difference between revisions of "Brainstorming"

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m (Still uncategorized)
(Still uncategorized)
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* Halfling and gnome have not bonus in potion count, but bonus in potions effectiveness.(about 55% instead of 40%)
 
* Halfling and gnome have not bonus in potion count, but bonus in potions effectiveness.(about 55% instead of 40%)
 
* Mana potions restore some health for berserkers.
 
* Mana potions restore some health for berserkers.
* Taurog followers get 50% HP restoration from any potion and no mana restoration.
 
 
* Make health potions and vampiric items cheaper in shops.
 
* Make health potions and vampiric items cheaper in shops.
* New boon for Earthmother: double HP regeneration.
 
 
* Make score not dependent on time.
 
* Make score not dependent on time.
 
* Make a mode with several dungeon levels (except campaign) like in classic roguelike games.
 
* Make a mode with several dungeon levels (except campaign) like in classic roguelike games.
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* Give -5 max HP for joining to Dracul, but don’t increase hero level.
 
* Give -5 max HP for joining to Dracul, but don’t increase hero level.
 
* Make monster stats specific; a bit various for every monster. For example, a monster of type x of level y can have random HP value from 50 to 65 and random attack from 20 to 25. It will make game a bit more unpredictable and interesting.
 
* Make monster stats specific; a bit various for every monster. For example, a monster of type x of level y can have random HP value from 50 to 65 and random attack from 20 to 25. It will make game a bit more unpredictable and interesting.
* New boon for Glowing Guardian: +25% damage to undead.
 
 
* Reduce piety gain for teleporting glyph when worshipping Tikki Tooki.
 
* Reduce piety gain for teleporting glyph when worshipping Tikki Tooki.
* Increase initial piety when joining Mystera Annur.
 
 
* Make ENDISWAL and CYDSTEPP mana cost less by 2 points.
 
* Make ENDISWAL and CYDSTEPP mana cost less by 2 points.

Revision as of 02:38, 15 January 2011

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Suggestions about this wiki

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General suggestions

Suggestions for Objects / Shops

Suggestions for the classes

Still uncategorized

  • Number of gold gained by Tinker for killing monsters depends on monster’s level.
  • Halfling and gnome have not bonus in potion count, but bonus in potions effectiveness.(about 55% instead of 40%)
  • Mana potions restore some health for berserkers.
  • Make health potions and vampiric items cheaper in shops.
  • Make score not dependent on time.
  • Make a mode with several dungeon levels (except campaign) like in classic roguelike games.
  • Give some gold for boss slaying.
  • Give -5 max HP for joining to Dracul, but don’t increase hero level.
  • Make monster stats specific; a bit various for every monster. For example, a monster of type x of level y can have random HP value from 50 to 65 and random attack from 20 to 25. It will make game a bit more unpredictable and interesting.
  • Reduce piety gain for teleporting glyph when worshipping Tikki Tooki.
  • Make ENDISWAL and CYDSTEPP mana cost less by 2 points.