Brainstorming

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Revision as of 14:03, 15 January 2011 by Deso (Talk | contribs) (General suggestions)

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Suggestions about this wiki

Suggestions for the game interface

  • Make a tile selection overlay, so we can avoid misclicking a tile.

Suggestions for the Gods system

  • Taurog followers get 50% HP restoration from any potion and no mana restoration.
  • New boon for Glowing Guardian: +25% damage to undead.
  • Increase initial piety when joining Mystera Annur.
  • New boon for Earthmother: double HP regeneration.
  • Give -5 max HP for joining to Dracul, but don’t increase hero level.
  • Reduce piety gain for teleporting glyph when worshipping Tikki Tooki.

Suggestions for the Scoring system

  • Make score not dependent on time.

Suggestions for the glyph system

  • Reduce ENDISWAL mana cost by 1-4 points.
  • Reduce CYDSTEPP mana cost by 1-2 points.
  • Reduce PISORF mana cost by 2-5 points.
  • Make IMAWAL spawn only if there's a Earthmother altar around.

General suggestions

  • Remove the gold keep between levels. As it is pointless since one can farm gold with some good characters.
  • Starting gold could be set to 50 Gold, and gold piles could give more gold (5 + lvl/2).

Suggestions for Objects / Shops

  • Make health potions and vampiric items cheaper in shops.

Suggestions for the Classes/Races

  • Number of gold gained by Tinker for killing monsters depends on monster’s level (divided by 2, rounded up).
  • Halfling and gnome have not bonus in potion count, but bonus in potions effectiveness.(about 60% instead of 40%)
  • Mana potions restore some (20-30%) health for berserkers.
  • Add a race that converts glyphs to piety.
  • Increase goblin gold when converting glyphs to something like 4+level.

Still uncategorized

  • Make a mode with several dungeon levels (except campaign) like in classic roguelike games.
  • Give some gold for boss slaying.
  • Make monster stats specific; a bit various for every monster. For example, a monster of type x of level y can have random HP value from 50 to 65 and random attack from 20 to 25. It will make game a bit more unpredictable and interesting.