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Revision as of 07:43, 22 April 2012
This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see
Alpha:Classes
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Tier 1
Fighter






| Traits
| Suggested Races
| How to unlock
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INSTINCTS- Monsters of an equal or lower level always have their location revealed
- VETERAN
- Fighters earn 1 extra experience on any monster kill (Permanent
Learning), 10% less exp required to level
- PIT DOG
- Dungeon runs start with 1 level of standard
Death Protection on the character
| Any Race
| Level 1 Guild
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Thief






Priest






Wizard






Tier 2
Berserker






| Traits
| Suggested Races
| How to unlock
|
BLOODLUST- Deals an extra 20% damage on normal attacks against higher-level foes
- SPELLKILL
- +50% starting
Magic resist
MAGESLAY- All glyph-activated abilities cost an extra 2 mana, but starting attack bonus is +20%
| Human Berserker, Orc Berserker
| Level 2 Guild
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Rogue






Monk






| Traits
| Suggested Races
| How to unlock
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HAND TO HAND- -2 base damage per level, -30% attack bonus
- DIAMOND BODY
-
Physical resist starts at +50%, higher resistance cap (both) (65% to 75%)
DISCIPLINE- Health regeneration rate is doubled
| Human Monk, Orc Monk
| Level 2 Church
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Sorcerer






| Traits
| Suggested Races
| How to unlock
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- ESSENCE TRANSIT
- Every mana point spent regenerates 2 health
- ARCANE KNOWLEDGE
- +5 starting mana
- MANA SHIELD
- Deal one magic damage (per character level) whenever an opponent hits you
| Human Sorcerer, Elf Sorcerer, Gnome Sorcerer
| Level 2 Mage Tower
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Tier 3
Warlord






Assassin






| Traits
| Suggested Races
| How to unlock
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- POISONED BLADE
- Starts with the APHEELSIK glyph, deals 40% bonus damage to poisoned enemies. Starts with -20% bonus damage.
- LIGHT FOOT
- Exploring the area around a monster gives the player first strike
- SWIFT HAND
- attacking a lower level monster always grants an instant kill. This will overwhelm every other status effect in the game.
| Human Assassin, Elf Assassin, Goblin Assassin
| Level 3 Thief Den
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Paladin






| Traits
| Suggested Races
| How to unlock
|
- HOLY HANDS
- Starts the dungeon session with the HALPMEH glyph
- HOLY WORK
- Cannot switch religions, god boons cost 20% less and gods will not punish for piety dropping to 0
- HOLY SHIELD
- Physical resistance starts at +25%
| Human Paladin, Elf Paladin, Orc Paladin
| Level 3 Church
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Bloodmage






| Traits
| Suggested Races
| How to unlock
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- INSANE
- Start with the BLUDTOPOWA glyph, - 3 Mana
- SANGUINE
- Walking over a BloodPool restores 20% of maximum health
- POWER-HUNGRY
- Mana potions 60% effective and boost Sanguine, drinking blood restores 1 mana
| Human Bloodmage, Dwarf Bloodmage, Gnome Bloodmage
| Level 3 Mage Tower
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Special
Crusader






| Traits
| Suggested Races
| How to unlock
|
- MOMENTUM
- Successive killing blows add 15% bonus damage, leveling up or losing momentum halves bonus
- SCARRED
- Immune to Poison, Mana Burn, and Curses
- MARTYR
- Extra altar in dungeon
| Orc Crusader
| Special Quest
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Transmuter






| Traits
| Suggested Races
| How to unlock
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- DUNGEON LORE
- Starts with the LEMISI glyph
- INNER MASTERY
- Using glyphs increases item conversion bonus by 3 points
- SPIRIT SWORD
- Hitting the conversion threshold drains mana and temporarily increases base damage (5+mana drained)
| Human Transmuter, Elf Transmuter
| Level 1 Guild
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Tinker






| Traits
| Suggested Races
| How to unlock
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- MERCHANT
- 2 extra shops in dungeon
- NEGOTIATOR
- Items cost 5 gold less in shops
- MACGUYVER
- Starts with a swiss alchemy kit, can sense dungeon stairs
| Any Race
| Level 1 Guild
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Monster Classes
Template:MonsterClassSummary
Template:MonsterClassSummary
Template:MonsterClassSummary