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| | {{alphapage|Alpha:Classes}} | | {{alphapage|Alpha:Classes}} |
| - | | + | {{stub}}__NOTOC__ |
| - | Here are some brief descriptions of the character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!
| + | {|style="text-align:center;width:100%" class="wikitable" |
| - | | + | |+ Classes Table of Contents |
| - | {| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class | + | |
| - | |- style="background-color: #EEEEEE"
| + | |
| - | ! colspan="2" | Class
| + | |
| - | ! Special Features
| + | |
| - | !Suggested Races
| + | |
| - | !Unlock
| + | |
| | |- | | |- |
| - | | colspan="5" | <center><b>Tier 1 Classes</b></center>
| + | !scope="row"\|[[#Tier 1|Tier 1]] |
| | + | |[[#Fighter|Fighter]] |
| | + | |[[#Thief|Thief]] |
| | + | |[[#Priest|Priest]] |
| | + | |[[#Wizard|Wizard]] |
| | |- | | |- |
| - | | [[Full:Fighter|Fighter]] | + | !scope="row"\|[[#Tier 2|Tier 2]] |
| - | | align="center" | [[File:HeroBase.png|25px|link=Full:Fighter]]
| + | |[[#Berserker|Berserker]] |
| - | |INSTINCTS: Monsters of an equal or lower level always have their location revealed<br/>VETERAN: Fighters earn 1 extra experience on any monster kill, 10% less exp required to level<br/>PIT DOG: Dungeon runs start with 1 level of standard Death Protection on the character | + | |[[#Rogue|Rogue]] |
| - | | Any | + | |[[#Monk|Monk]] |
| - | | Level 1 Guild | + | |[[#Sorcerer|Sorcerer]] |
| | |- | | |- |
| - | | [[Full:Thief|Thief]] | + | !scope="row"\|[[#Tier 3|Tier 3]] |
| - | | align="center" | [[File:HeroThief.png|25px|link=Full:Thief]] | + | |[[#Warlord|Warlord]] |
| - | | STABBER: Deal an extra 30% damage on the first attack against any new monster<br/>HOARDER: +33% more items on dungeon maps<br/>SURVIVOR: All health/mana potions restore both health AND mana | + | |[[#Assassin|Assassin]] |
| - | | Halfling, Gnome | + | |[[#Paladin|Paladin]] |
| - | | Level 1 Thief Den | + | |[[#Bloodmage|Bloodmage]] |
| | + | |- style="height:2px" |
| | + | |colspan="5"| |
| | |- | | |- |
| - | |[[Full:Priest|Priest]] | + | !scope="row"\|[[#Special|Special]] |
| - | | align="center" | [[File:HeroPriest.png|25px|link=Full:Priest]] | + | |[[#Crusader|Crusader]] |
| - | | GOOD HEALTH: An extra 3 health is gained per level<br/>GOOD DRINK: Health potions are now 100% effective<br/>GOOD GOLLY: Physical damage against undead is +100% | + | |[[#Transmuter|Transmuter]] |
| - | | Dwarf, Halfling, Orc | + | |[[#Tinker|Tinker]] |
| - | | Level 1 Church | + | | |
| | + | |- style="height:2px" |
| | + | |colspan="5"| |
| | |- | | |- |
| - | | [[Full:Wizard|Wizard]]
| + | !scope="row"|[[#Monster Classes|Monster Classes]] |
| - | | align="center" | [[File:HeroWizard.png|25px|link=Full:Wizard]]
| + | |[[#Half-Dragon|Half-Dragon]] |
| - | | MAGIC SENSE: Can see all locations of all glyphs from the start<br/>MAGIC AFFINITY: Skills cost -1 mana, -25% starting attack bonus<br/>MAGIC ATTUNEMENT: Spawns with fireball glyph, all glyphs are small items
| + | |[[#Gorgon|Gorgon]] |
| - | | Human, Elf, Gnome, Orc
| + | |[[#Vampire|Vampire]] |
| - | | Level 1 Mage Tower
| + | | |
| - | |-
| + | |
| - | | colspan="5" | <center><b>Tier 2 Classes</b></center>
| + | |
| - | |- | + | |
| - | | [[Full:Berserker|Berserker]]
| + | |
| - | | align="center" | [[File:HeroBerserker.png|25px|link=Full:Berserker]]
| + | |
| - | | BLOODLUST: Deals an extra 30% damage on normal attacks against higher-level foes<br/>SPELLKILL: +50% starting magic resistance<br/>MAGESLAY: All glyph-activated abilities cost an extra 2 mana, but starting attack bonus is +30%
| + | |
| - | | Human, Orc
| + | |
| - | | Level 2 Guild
| + | |
| - | |-
| + | |
| - | | [[Full:Rogue|Rogue]]
| + | |
| - | | align="center" | [[File:HeroRogue.png|25px|link=Full:Rogue]]
| + | |
| - | | DEXTEROUS: First strike in combat, ignoring level constraints<br/>EVASIVE: +20% starting dodge trait<br/>DANGEROUS: Rogues earn -5 health per level, but start off with +50% damage
| + | |
| - | | Dwarf, Orc
| + | |
| - | | Level 2 Thief Den
| + | |
| - | |-
| + | |
| - | | [[Full:Monk|Monk]]
| + | |
| - | | align="center" | [[File:HeroMonk.png|25px|link=Full:Monk]]
| + | |
| - | | HAND TO HAND: -2 base damage per level, -30% attack bonus<br/>DIAMOND BODY: +50% to starting physical resistance, higher resistance cap<br/>DISCIPLINE: Health regeneration rate is doubled
| + | |
| - | | Human, Orc
| + | |
| - | | Level 2 Church
| + | |
| - | |-
| + | |
| - | | [[Full:Sorcerer|Sorcerer]]
| + | |
| - | | align="center" | [[File:HeroSorcerer.png|25px|link=Full:Sorcerer]]
| + | |
| - | | ESSENCE TRANSIT: Every mana point spent regenerates 2 health<br/>ARCANE KNOWLEDGE: +5 starting mana<br/>MANA SHIELD: Deal one damage (per character level) whenever an opponent hits you
| + | |
| - | | Human, Elf, Gnome
| + | |
| - | | Level 3 Mage Tower
| + | |
| - | |-
| + | |
| - | | colspan="5" | <center><b>Tier 3 Classes</b></center>
| + | |
| - | |-
| + | |
| - | | [[Full:Warlord|Warlord]]
| + | |
| - | | align="center" | [[File:HeroWarlord.png|25px|link=Full:Warlord]]
| + | |
| - | | DEFIANT: Start with CYDSTEPP glyph, always castable<br/>DETERMINED: +30% bonus damage whenever below half health<br/>COURAGEOUS: Drinking a mana potion will cause the next attack to do +30% damage
| + | |
| - | | Gnome, Elf, Orc
| + | |
| - | | Level 3 Guild
| + | |
| - | |-
| + | |
| - | | [[Full:Assassin|Assassin]]
| + | |
| - | | align="center" | [[File:HeroAssassin.png|25px|link=Full:Assassin]]
| + | |
| - | | POISONED BLADE: Starts with the APHEELSIK glyph, casting APHEELSIK inflicts 1 level of corrosion<br/>LIGHT FOOT: Exploring an area around a monster gives the player first strike<br/>SWIFT HAND: attacking a lower level monster always grants an instant kill. This will overwhelm every other status effect in the game
| + | |
| - | | Human, Dwarf, Elf, Goblin
| + | |
| - | | Level 2 Thief Den
| + | |
| - | |-
| + | |
| - | | [[Full:Paladin|Paladin]]
| + | |
| - | | align="center" | [[File:HeroPaladin.png|25px|link=Full:Paladin]]
| + | |
| - | | HOLY HANDS: Starts the dungeon session with the HALPMEH glyph<br/>HOLY WORK: Cannot switch religions, piety loss removes 2 max health instead<br/>HOLY SHIELD: Physical resistance starts at +25%
| + | |
| - | | Human, Elf, Orc
| + | |
| - | | Level 3 Church
| + | |
| - | |-
| + | |
| - | | [[Full:Bloodmage|Bloodmage]]
| + | |
| - | | align="center" | [[File:HeroBloodmage.png|25px|link=Full:Bloodmage]]
| + | |
| - | | INSANE: Start with the BLUDTOPOWA glyph<br/>SANGUINE: Walking over a Blood Pool restores 15% of max health<br/>POWER-HUNGRY: Mana potions boost SANGUINE Effects
| + | |
| - | | Elf, Gnome
| + | |
| - | | Level 3 Mage Tower
| + | |
| - | |-
| + | |
| - | | colspan="5" | <center><b>Special Classes</b></center>
| + | |
| - | |-
| + | |
| - | | [[Full:Transmuter|Transmuter]]
| + | |
| - | | align="center" | [[File:HeroTransmuter.png|25px|link=Full:Transmuter]]
| + | |
| - | | EARTH LORE: Starts with ENDISWAL glyph<br/>EARTH MASTERY: Destroying walls increase next item conversion bonus by 10% (Up to 100%)<br/>EARTH FOCUS: Average stats are lowered
| + | |
| - | | Elf, Gnome, Human
| + | |
| - | | Subdungeon Mission: Find transmuter, complete 3 quests after
| + | |
| - | |-
| + | |
| - | | [[Full:Crusader|Crusader]]
| + | |
| - | | align="center" | [[File:HeroCrusader.png|25px|link=Full:Crusader]]
| + | |
| - | | MOMENTUM: Successive killing blows add 25% bonus damage (up to 100%)<br/>SCARRED: Immune to first affliction suffered ''(except Resist Down)''<br/>MARTYR: Extra altar in dungeon
| + | |
| - | | Orc
| + | |
| - | | Subdungeon Mission: Speak to him with 100 Piety
| + | |
| - | |-
| + | |
| - | | [[Full:Tinker|Tinker]]
| + | |
| - | | align="center" | [[File:HeroTinker.png|25px|link=Full:Tinker]]
| + | |
| - | | MERCHANT: 2 extra shops in dungeon<br/>NEGOTIATOR: Items cost 5 less gold in shops<br/>MACGUYVER: Starts with a swiss alchemy kit, can sense dungeon stairs
| + | |
| - | | Any
| + | |
| - | | Subdungeon Mission: Find a secret subdungeon hidden beneath thick walls
| + | |
| - | |-
| + | |
| - | | colspan="5" | <center><b>Monster Classes</b></center>
| + | |
| - | |-
| + | |
| - | | [[Full:Gorgon|Gorgon]]
| + | |
| - | | align="center" | [[File:HeroGorgon.png|25px|link=Gorgon(race)]]
| + | |
| - | |
| + | |
| - | | Monster race
| + | |
| - | | Clear [[Naga City]] with 3 classes
| + | |
| - | |-
| + | |
| - | | [[Full:Half-dragon|Half Dragon]] | + | |
| - | | align="center" | [[File:HeroDragon.png|25px|link=Half-dragon]] | + | |
| - | |
| + | |
| - | | Monster race
| + | |
| - | | Clear [[Dragon Isle]] with 3 classes
| + | |
| - | |-
| + | |
| - | | [[Full:Vampire|Vampire]] | + | |
| - | | align="center" | [[File:HeroVampire.png|25px|link=Vampire(race)]]
| + | |
| - | | | + | |
| - | | Monster race
| + | |
| - | | Clear [[Halls of Steel|Halls of Steel (Vicious)]] with 3 classes
| + | |
| | |} | | |} |
| | | | |
| | + | == Tier 1 == |
| | + | {{ClassSummary|Fighter}} |
| | + | {{ClassSummary|Thief}} |
| | + | {{ClassSummary|Priest}} |
| | + | {{ClassSummary|Wizard}} |
| | + | |
| | + | == Tier 2 == |
| | + | {{ClassSummary|Berserker}} |
| | + | {{ClassSummary|Rogue}} |
| | + | {{ClassSummary|Monk}} |
| | + | {{ClassSummary|Sorcerer}} |
| | + | |
| | + | == Tier 3 == |
| | + | {{ClassSummary|Warlord}} |
| | + | {{ClassSummary|Assassin}} |
| | + | {{ClassSummary|Paladin}} |
| | + | {{ClassSummary|Bloodmage}} |
| | + | |
| | + | == Special == |
| | + | {{ClassSummary|Crusader}} |
| | + | {{ClassSummary|Transmuter}} |
| | + | {{ClassSummary|Tinker}} |
| | + | |
| | + | == Monster Classes == |
| | + | {{MonsterClassSummary|Gorgon}} |
| | + | {{MonsterClassSummary|Half-Dragon}} |
| | + | {{MonsterClassSummary|Vampire}} |
| | | | |
| | {{MainNav}} | | {{MainNav}} |
| | + | |
| | + | [[Category:Classes|*]] |