Difference between revisions of "Classes"

From DDwiki
Jump to: navigation, search
m (Robot: Cosmetic changes)
(9 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{alphapage|Alpha:Classes}}
 
{{alphapage|Alpha:Classes}}
 
+
{{stub}}__NOTOC__
Here are some brief descriptions of the character classes.  Follow the links to their individual pages for more in-depth tips and suggested strategies!
+
{|style="text-align:center;width:100%" class="wikitable"
 
+
|+ Classes Table of Contents
{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class
+
|- style="background-color: #EEEEEE"
+
! colspan="2" | Class
+
! Special Features
+
!Suggested Races
+
!Unlock
+
 
|-
 
|-
| colspan="5" | <center><b>Tier 1 Classes</b></center>
+
!scope="row"\|[[#Tier 1|Tier 1]]
 +
|[[#Fighter|Fighter]]
 +
|[[#Thief|Thief]]
 +
|[[#Priest|Priest]]
 +
|[[#Wizard|Wizard]]
 
|-
 
|-
| [[Full:Fighter|Fighter]]
+
!scope="row"\|[[#Tier 2|Tier 2]]
| align="center" | [[File:HeroBase.png|25px|link=Full:Fighter]]
+
|[[#Berserker|Berserker]]
|INSTINCTS: Monsters of an equal or lower level always have their location revealed<br/>VETERAN: Fighters earn 1 extra experience on any monster kill, 10% less exp required to level<br/>PIT DOG: Dungeon runs start with 1 level of standard Death Protection on the character
+
|[[#Rogue|Rogue]]
| Any
+
|[[#Monk|Monk]]
| Level 1 Guild
+
|[[#Sorcerer|Sorcerer]]
 
|-
 
|-
| [[Full:Thief|Thief]]
+
!scope="row"\|[[#Tier 3|Tier 3]]
| align="center" | [[File:HeroThief.png|25px|link=Full:Thief]]
+
|[[#Warlord|Warlord]]
| STABBER: Deal an extra 30% damage on the first attack against any new monster<br/>HOARDER: +33% more items on dungeon maps<br/>SURVIVOR: All health/mana potions restore both health AND mana
+
|[[#Assassin|Assassin]]
| Halfling, Gnome
+
|[[#Paladin|Paladin]]
| Level 1 Thief Den
+
|[[#Bloodmage|Bloodmage]]
 +
|- style="height:2px"
 +
|colspan="5"|
 
|-
 
|-
|[[Full:Priest|Priest]]
+
!scope="row"\|[[#Special|Special]]
| align="center" | [[File:HeroPriest.png|25px|link=Full:Priest]]
+
|[[#Crusader|Crusader]]
| GOOD HEALTH: An extra 3 health is gained per level<br/>GOOD DRINK: Health potions are now 100% effective<br/>GOOD GOLLY: Physical damage against undead is +100%
+
|[[#Transmuter|Transmuter]]
| Dwarf, Halfling, Orc
+
|[[#Tinker|Tinker]]
| Level 1 Church
+
|
 +
|- style="height:2px"
 +
|colspan="5"|
 
|-
 
|-
| [[Full:Wizard|Wizard]]
+
!scope="row"|[[#Monster Classes|Monster Classes]]
| align="center" | [[File:HeroWizard.png|25px|link=Full:Wizard]]
+
|[[#Half-Dragon|Half-Dragon]]
| MAGIC SENSE: Can see all locations of all glyphs from the start<br/>MAGIC AFFINITY: Skills cost -1 mana, -25% starting attack bonus<br/>MAGIC ATTUNEMENT: Spawns with fireball glyph, all glyphs are small items
+
|[[#Gorgon|Gorgon]]
| Human, Elf, Gnome, Orc
+
|[[#Vampire|Vampire]]
| Level 1 Mage Tower
+
|
|-
+
| colspan="5" | <center><b>Tier 2 Classes</b></center>
+
|-
+
| [[Full:Berserker|Berserker]]
+
| align="center" | [[File:HeroBerserker.png|25px|link=Full:Berserker]]
+
| BLOODLUST: Deals an extra 30% damage on normal attacks against higher-level foes<br/>SPELLKILL: +50% starting magic resistance<br/>MAGESLAY: All glyph-activated abilities cost an extra 2 mana, but starting attack bonus is +30%
+
| Human, Orc
+
| Level 2 Guild
+
|-
+
| [[Full:Rogue|Rogue]]
+
| align="center" | [[File:HeroRogue.png|25px|link=Full:Rogue]]
+
| DEXTEROUS: First strike in combat, ignoring level constraints<br/>EVASIVE: +20% starting dodge trait<br/>DANGEROUS: Rogues earn -5 health per level, but start off with +50% damage
+
| Dwarf, Orc
+
| Level 2 Thief Den
+
|-
+
| [[Full:Monk|Monk]]
+
| align="center" | [[File:HeroMonk.png|25px|link=Full:Monk]]
+
| HAND TO HAND: -2 base damage per level, -30% attack bonus<br/>DIAMOND BODY: +50% to starting physical resistance, higher resistance cap<br/>DISCIPLINE: Health regeneration rate is doubled
+
| Human, Orc
+
| Level 2 Church
+
|-
+
| [[Full:Sorcerer|Sorcerer]]
+
| align="center" | [[File:HeroSorcerer.png|25px|link=Full:Sorcerer]]
+
| ESSENCE TRANSIT: Every mana point spent regenerates 2 health<br/>ARCANE KNOWLEDGE: +5 starting mana<br/>MANA SHIELD: Deal one damage (per character level) whenever an opponent hits you
+
| Human, Elf, Gnome
+
| Level 3 Mage Tower
+
|-
+
| colspan="5" | <center><b>Tier 3 Classes</b></center>
+
|-
+
| [[Full:Warlord|Warlord]]
+
| align="center" | [[File:HeroWarlord.png|25px|link=Full:Warlord]]
+
| DEFIANT: Start with CYDSTEPP glyph, always castable<br/>DETERMINED: +30% bonus damage whenever below half health<br/>COURAGEOUS: Drinking a mana potion will cause the next attack to do +30% damage
+
| Gnome, Elf, Orc
+
| Level 3 Guild
+
|-
+
| [[Full:Assassin|Assassin]]
+
| align="center" | [[File:HeroAssassin.png|25px|link=Full:Assassin]]
+
| POISONED BLADE: Starts with the APHEELSIK glyph, casting APHEELSIK inflicts 1 level of corrosion<br/>LIGHT FOOT: Exploring an area around a monster gives the player first strike<br/>SWIFT HAND: attacking a lower level monster always grants an instant kill. This will overwhelm every other status effect in the game
+
| Human, Dwarf, Elf, Goblin
+
| Level 2 Thief Den
+
|-
+
| [[Full:Paladin|Paladin]]
+
| align="center" | [[File:HeroPaladin.png|25px|link=Full:Paladin]]
+
| HOLY HANDS: Starts the dungeon session with the HALPMEH glyph<br/>HOLY WORK: Cannot switch religions, piety loss removes 2 max health instead<br/>HOLY SHIELD: Physical resistance starts at +25%
+
| Human, Elf, Orc
+
| Level 3 Church
+
|-
+
| [[Full:Bloodmage|Bloodmage]]
+
| align="center" | [[File:HeroBloodmage.png|25px|link=Full:Bloodmage]]
+
| INSANE: Start with the BLUDTOPOWA glyph<br/>SANGUINE: Walking over a Blood Pool restores 15% of max health<br/>POWER-HUNGRY: Mana potions boost SANGUINE Effects
+
| Elf, Gnome
+
| Level 3 Mage Tower
+
|-
+
| colspan="5" | <center><b>Special Classes</b></center>
+
|-
+
| [[Full:Transmuter|Transmuter]]
+
| align="center" | [[File:HeroTransmuter.png|25px|link=Full:Transmuter]]
+
| EARTH LORE: Starts with ENDISWAL glyph<br/>EARTH MASTERY: Destroying walls increase next item conversion bonus by 10% (Up to 100%)<br/>EARTH FOCUS: Average stats are lowered
+
| Elf, Gnome, Human
+
| Subdungeon Mission: Find transmuter, complete 3 quests after
+
|-
+
| [[Full:Crusader|Crusader]]
+
| align="center" | [[File:HeroCrusader.png|25px|link=Full:Crusader]]
+
| MOMENTUM: Successive killing blows add 25% bonus damage (up to 100%)<br/>SCARRED: Immune to first affliction suffered ''(except Resist Down)''<br/>MARTYR: Extra altar in dungeon
+
| Orc
+
| Subdungeon Mission: Speak to him with 100 Piety
+
|-
+
| [[Full:Tinker|Tinker]]
+
| align="center" | [[File:HeroTinker.png|25px|link=Full:Tinker]]
+
| MERCHANT: 2 extra shops in dungeon<br/>NEGOTIATOR: Items cost 5 less gold in shops<br/>MACGUYVER: Starts with a swiss alchemy kit, can sense dungeon stairs
+
| Any
+
| Subdungeon Mission: Find a secret subdungeon hidden beneath thick walls
+
|-
+
| colspan="5" | <center><b>Monster Classes</b></center>
+
|-
+
| [[Full:Gorgon|Gorgon]]
+
| align="center" | [[File:HeroGorgon.png|25px|link=Gorgon(race)]]
+
|
+
| Monster race
+
| Clear [[Naga City]] with 3 classes
+
|-
+
| [[Full:Half-dragon|Half Dragon]]
+
| align="center" | [[File:HeroDragon.png|25px|link=Half-dragon]]
+
|
+
| Monster race
+
| Clear [[Dragon Isle]] with 3 classes
+
|-
+
| [[Full:Vampire|Vampire]]
+
| align="center" | [[File:HeroVampire.png|25px|link=Vampire(race)]]
+
|  
+
| Monster race
+
| Clear [[Halls of Steel|Halls of Steel (Vicious)]] with 3 classes
+
 
|}
 
|}
  
 +
== Tier 1 ==
 +
{{ClassSummary|Fighter}}
 +
{{ClassSummary|Thief}}
 +
{{ClassSummary|Priest}}
 +
{{ClassSummary|Wizard}}
 +
 +
== Tier 2 ==
 +
{{ClassSummary|Berserker}}
 +
{{ClassSummary|Rogue}}
 +
{{ClassSummary|Monk}}
 +
{{ClassSummary|Sorcerer}}
 +
 +
== Tier 3 ==
 +
{{ClassSummary|Warlord}}
 +
{{ClassSummary|Assassin}}
 +
{{ClassSummary|Paladin}}
 +
{{ClassSummary|Bloodmage}}
 +
 +
== Special ==
 +
{{ClassSummary|Crusader}}
 +
{{ClassSummary|Transmuter}}
 +
{{ClassSummary|Tinker}}
 +
 +
== Monster Classes ==
 +
{{MonsterClassSummary|Gorgon}}
 +
{{MonsterClassSummary|Half-Dragon}}
 +
{{MonsterClassSummary|Vampire}}
  
 
{{MainNav}}
 
{{MainNav}}
 +
 +
[[Category:Classes|*]]

Revision as of 09:22, 22 April 2012

This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see Alpha:Classes
Classes Table of Contents
Tier 1 Fighter Thief Priest Wizard
Tier 2 Berserker Rogue Monk Sorcerer
Tier 3 Warlord Assassin Paladin Bloodmage
Special Crusader Transmuter Tinker
Monster Classes Half-Dragon Gorgon Vampire

Tier 1

Human Fighter.png Fighter

Main article: Fighter
Traits Suggested Races How to Unlock
Class trait: INSTINCTS INSTINCTS
Monsters of an equal or lower level always have their location revealed
Class trait: VETERAN VETERAN
Fighters earn 1 extra experience on any monster kill (Permanent Trait: Learning Learning), 10% less exp required to level
Class trait: PIT DOG PIT DOG
Dungeon runs start with 1 level of standard Trait: Death Protection Death Protection on the character
Class: Fighter Elf Fighter, Class: Fighter Goblin Fighter, Class: Fighter Human Fighter, Class: Fighter Orc Fighter Building: Guild Level 1 Adventure Clubhouse

Human Thief.png Thief

Main article: Thief
Traits Suggested Races How to Unlock
Class trait: STABBER STABBER
Deals an extra 30% damage to enemies with full health
Class trait: HOARDER HOARDER
+33% more items on dungeon map
Class trait: SURVIVOR SURVIVOR
All Item: Health Potion Health Potions and Item: Mana Potion Mana Potions restore both health AND mana
Class: Thief Halfling Thief, Class: Thief Gnome Thief Building: Thief Den Level 1 Criminal Den

Human Priest.png Priest

Main article: Priest
Traits Suggested Races How to Unlock
Class trait: GOOD HEALTH GOOD HEALTH
An extra 3 health is gained per level
Class trait: GOOD DRINK GOOD DRINK
Item: Health Potion Health Potions are 100% effective
Class trait: GOOD GOLLY GOOD GOLLY
Physical damage against Trait: Undead Undead is +100%
Class: Priest Halfling Priest, Class: Priest Orc Priest, Class: Priest Elf Priest Building: Church Level 1 House Of The Holy

Human Wizard.png Wizard

Main article: Wizard
Traits Suggested Races How to Unlock
Class trait: MAGIC SENSE MAGIC SENSE
Can see locations of all glyphs from level start, all glyphs are small items
Class trait: MAGIC AFFINITY MAGIC AFFINITY
Skills cost -1 mana, glyphs donate 10 points to other conversions
Class trait: MAGIC ATTUNEMENT MAGIC ATTUNEMENT
Starts with Glyph: BURNDAYRAZ BURNDAYRAZ, double burning stacks
Class: Wizard Elf Wizard, Class: Wizard Gnome Wizard, Class: Wizard Orc Wizard Building: Mage Tower Level 1 Wizard School

Tier 2

Human Berserker.png Berserker

Main article: Berserker
Traits Suggested Races How to Unlock
Class trait: BLOODLUST BLOODLUST
Deals an extra 20% damage on normal attacks against higher-level foes
Class trait: MAGESLAY MAGESLAY
All glyph-activated abilities cost an extra 2 mana, but starting attack bonus is +20%
Class trait: SPELLKILL SPELLKILL
Starts with 50% Trait: Magic resist Magic resist
Class: Berserker Human Berserker, Class: Berserker Orc Berserker, Class: Berserker Halfling Berserker Building: Guild Level 2 Mead Hall

Human Rogue.png Rogue

Main article: Rogue
Traits Suggested Races How to Unlock
Class trait: DANGEROUS DANGEROUS
-5 health per level, but start off with +40% damage
Class trait: DEXTEROUS DEXTEROUS
Permanent Trait: First strike First strike buff
Class trait: EVASIVE EVASIVE
Starts with 20% Trait: Dodge Dodge
Class: Rogue Dwarf Rogue, Class: Rogue Orc Rogue Building: Thief Den Level 2 Legitimate Pawn Shoppe

Human Monk.png Monk

Main article: Monk
Traits Suggested Races How to Unlock
Class trait: HAND TO HAND HAND TO HAND
-2 base damage per level, -30% attack bonus
Class trait: DISCIPLINE DISCIPLINE
Health regeneration rate is doubled
Class trait: DIAMOND BODY DIAMOND BODY
50% Trait: Physical resist Physical resistance, resistance cap increased to 75%
Class: Monk Human Monk, Class: Monk Orc Monk Building: Church Level 2 United Cathedral

Human Sorcerer.png Sorcerer

Main article: Sorcerer
Traits Suggested Races How to Unlock
Class trait: ESSENCE TRANSIT ESSENCE TRANSIT
Every mana point spent regenerates 2 health
Class trait: ARCANE KNOWLEDGE ARCANE KNOWLEDGE
+5 starting mana
Class trait: MANA SHIELD MANA SHIELD
Deal one magic damage (per character level) whenever an opponent hits you
Class: Sorcerer Human Sorcerer, Class: Sorcerer Elf Sorcerer, Class: Sorcerer Gnome Sorcerer Building: Mage Tower Level 2 Tower Of Magic

Tier 3

Human Warlord.png Warlord

Main article: Warlord
Traits Suggested Races How to Unlock
Class trait: COURAGEOUS COURAGEOUS
Drinking a Item: Mana Potion Mana Potion will cause the next attack to do +30% damage
Class trait: DETERMINED DETERMINED
+30% bonus damage whenever below half health
Class trait: DEFIANT DEFIANT
Starts with the Glyph: CYDSTEPP CYDSTEPP glyph, always castable
Class: Warlord Human Warlord, Class: Warlord Elf Warlord, Class: Warlord Gnome Warlord, Class: Warlord Orc Warlord Building: Guild Level 3 Heroic Headquarters

Human Assassin.png Assassin

Main article: Assassin
Traits Suggested Races How to Unlock
Class trait: POISONED BLADE POISONED BLADE
Free Glyph: APHEELSIK APHEELSIK glyph, 40% bonus damage vs poisoned monsters
Class trait: LIGHT FOOT LIGHT FOOT
Exploring the area around a monster grants Trait: First strike First strike
Class trait: SWIFT HAND SWIFT HAND
Starting attack penalty, attacking lower level monster is instant kill
Class: Assassin Goblin Assassin, Class: Assassin Elf Assassin Building: Thief Den Level 3 Mossy Isle Casino

Human Paladin.png Paladin

Main article: Paladin
Traits Suggested Races How to Unlock
Class trait: HOLY WORK HOLY WORK
Cannot switch religions. God boons are 20% cheaper. Gods do not punish.
Class trait: HOLY HANDS HOLY HANDS
Starts with the Glyph: HALPMEH HALPMEH glyph, regains +1 HP/level with it.
Class trait: HOLY SHIELD HOLY SHIELD
Starts with 25% Trait: Physical resist Physical resistance
Class: Paladin Human Paladin, Class: Paladin Elf Paladin, Class: Paladin Orc Paladin Building: Church Level 3 The Ministry

Human Bloodmage.png Bloodmage

Main article: Bloodmage
Traits Suggested Races How to Unlock
Class trait: POWER-HUNGRY POWER-HUNGRY
Item: Mana Potion Mana Potions are 60% effective and boost Trait: Sanguine Sanguine
Class trait: SANGUINE SANGUINE
Starts with Trait: Sanguine Sanguine 20% buff, drinking blood restores 1 mana
Class trait: INSANE INSANE
Starts with the Glyph: BLUDTUPOWA BLUDTUPOWA glyph, -3 max mana
Class: Bloodmage Human Bloodmage, Class: Bloodmage Dwarf Bloodmage, Class: Bloodmage Gnome Bloodmage Building: Mage Tower Level 3 Sky Tower

Special

Human Crusader.png Crusader

Main article: Crusader
Traits Suggested Races How to Unlock
Class trait: SCARS SCARS
Trait: Poison Immune Poison Immune, Trait: Mana Burn Immune Mana Burn Immune, Trait: Curse Immune Curse Immune
Class trait: MOMENTUM MOMENTUM
Successive kills add 15% bonus damage. Leveling up or losing momentum halves bonus
Class trait: MARTYR MARTYR
Extra altar spawn
Class: Crusader Orc Crusader, Class: Crusader Halfling Crusader Once you have unlocked all Gods, you may encounter the Crusader in a subdungeon. You must reach 100 Piety with any deity in order to gain his trust, at which point you will unlock the class.

Human Transmuter.png Transmuter

Main article: Transmuter
Traits Suggested Races How to Unlock
Class trait: INNER FOCUS INNER FOCUS
3 conversion points for glyph casting
Class trait: DUNGEON LORE DUNGEON LORE
Starts with the Glyph: LEMMISI LEMMISI glyph
Class trait: SPIRIT SWORD SPIRIT SWORD
Hitting the conversion threshold drains mana and temporarily increases base damage (Player level + Max mana)
Class: Transmuter Human Transmuter, Class: Transmuter Elf Transmuter Missing info

Human Tinker.png Tinker

Main article: Tinker
Traits Suggested Races How to Unlock
Class trait: MERCHANT MERCHANT
2 extra shops in dungeon
Class trait: NEGOTIATOR NEGOTIATOR
Items cost 5 Gold Pile Icon 18.png less in shops
Class trait: MACGUYVER MACGUYVER
Starts with a swiss alchemy kit:

2x Item: Compression Seal Compression Seal,

2x Item: Transmutation Seal Transmutation Seal,

1x Item: Translocation Seal Translocation Seal, can sense dungeon stairs

Any Race Missing Info

Monster Classes

Does not wok yet!


Gorgon
Monster Class
Gorgon Hero Large.png
Class traits
Class trait: AZURE BODY AZURE BODY
Starts with 25% Trait: Physical resist Physical resist, Trait: Death Gaze Immune Death Gaze Immune, -50% bonus damage
Class trait: SAPPHIRE LOCKS SAPPHIRE LOCKS
Natural Trait: Poisonous Poisonous:5 strike, petrifies enemies, starts with Glyph: ENDISWAL ENDISWAL glyph
Class trait: AMETHYST STARE AMETHYST STARE
Starts with Trait: Death-gaze Death-gaze 10%. Death-gaze effect deals unresistable damage upon attacking enemies with low health.
Conversion
5% Trait: Death-gaze Death-gaze per 100 Conversion Points
Unlocking
Complete Dungeon: Naga City Naga City with 3 Classes

Does not wok yet!


Half-Dragon
Monster Class
Half-Dragon Hero Large.png
Class traits
Class trait: DRAGON BREATH DRAGON BREATH
Normal attacks count as Trait: Magical Attack (Player) Magical Attack (Player)
Class trait: DRAGON TAIL DRAGON TAIL
Start with 20% Trait: Knockback Knockback damage
Class trait: DRAGON STATURE DRAGON STATURE
Doubled sight range and starting health
Conversion
20% Trait: Knockback Knockback damage per 100 Conversion Points
Unlocking
Complete Dungeon: Dragon Isles Dragon Isles with 3 Classes

Does not wok yet!


Vampire
Monster Class
Vampire Hero Large.png
Class traits
Class trait: UNDEAD UNDEAD
Trait: Poison Immune Poison Immune, Trait: Mana Burn Immune Mana Burn Immune
Class trait: DAMNED DAMNED
Cannot worship, exhausted while wounded, flat health regen of 1
Class trait: ETERNAL THIRST ETERNAL THIRST
Starts with Trait: Sanguine Sanguine and 1 level of Trait: Life steal Life steal
Conversion
1 Trait: Life steal Life steal per 120 Conversion Points
Unlocking
Complete Dungeon: Vicious Steel Vicious Steel with 3 classes