Difference between revisions of "Classes"

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Revision as of 17:15, 28 November 2013

This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see Alpha:Classes
Classes Table of Contents
Tier 1 Fighter Thief Priest Wizard
Tier 2 Berserker Rogue Monk Sorcerer
Tier 3 Warlord Assassin Paladin Bloodmage
Special Crusader Transmuter Tinker
Monster Classes Half-Dragon Gorgon Vampire

Tier 1

Human Fighter.png Fighter

Main article: Fighter
Traits Suggested Races How to Unlock
Class trait: INSTINCTS INSTINCTS
Monsters of an equal or lower level always have their location revealed
Class trait: VETERAN VETERAN
Fighters earn 1 extra experience on any monster kill (Permanent Trait: Learning Learning), 10% less exp required to level
Class trait: PIT DOG PIT DOG
Dungeon runs start with 1 level of standard Trait: Death Protection Death Protection on the character
Class: Fighter [[Fighter#Elf|<span title="Template loop detected: Fighter Elfs get +1 Max Mana for every 70 Conversion Points">Elf Fighter]]</span>, Class: Fighter [[Fighter#Goblin|<span title="Template loop detected: Fighter Goblins get 5 (+1 stacking) XP for every 85 Conversion Points">Goblin Fighter]]</span>, Class: Fighter [[Fighter#Human|<span title="Template loop detected: Fighter Humans get a 10% Attack Bonus for every 100 Conversion Points">Human Fighter]]</span>, Class: Fighter [[Fighter#Orc|<span title="Template loop detected: Fighter Orcs get +2 Base Damage for every 80 Conversion Points">Orc Fighter]]</span> Building: Guild Level 1 Adventure Clubhouse

Human Thief.png Thief

Main article: Thief
Traits Suggested Races How to Unlock
Class trait: STABBER STABBER
Deals an extra 30% damage to enemies with full health
Class trait: HOARDER HOARDER
+33% more items on dungeon map
Class trait: SURVIVOR SURVIVOR
All Item: Health Potion Health Potions and Item: Mana Potion Mana Potions restore both health AND mana
Class: Thief [[Thief#Halfling|<span title="Template loop detected: Thief Halflings get a Health Potion for every 80 Conversion Points">Halfling Thief]]</span>, Class: Thief [[Thief#Gnome|<span title="Template loop detected: Thief Gnomes get a Mana Potion for every 90 Conversion Points">Gnome Thief]]</span> Building: Thief Den Level 1 Criminal Den

Human Priest.png Priest

Main article: Priest
Traits Suggested Races How to Unlock
Class trait: GOOD HEALTH GOOD HEALTH
An extra 3 health is gained per level
Class trait: GOOD DRINK GOOD DRINK
Item: Health Potion Health Potions are 100% effective
Class trait: GOOD GOLLY GOOD GOLLY
Physical damage against Trait: Undead Undead is +100%
Class: Priest [[Priest#Halfling|<span title="Template loop detected: Priest Halflings get a Health Potion for every 80 Conversion Points">Halfling Priest]]</span>, Class: Priest [[Priest#Orc|<span title="Template loop detected: Priest Orcs get +2 Base Damage for every 80 Conversion Points">Orc Priest]]</span>, Class: Priest [[Priest#Elf|<span title="Template loop detected: Priest Elfs get +1 Max Mana for every 70 Conversion Points">Elf Priest]]</span> Building: Church Level 1 House Of The Holy

Human Wizard.png Wizard

Main article: Wizard
Traits Suggested Races How to Unlock
Class trait: MAGIC SENSE MAGIC SENSE
Can see locations of all glyphs from level start, all glyphs are small items
Class trait: MAGIC AFFINITY MAGIC AFFINITY
Skills cost -1 mana, glyphs donate 10 points to other conversions
Class trait: MAGIC ATTUNEMENT MAGIC ATTUNEMENT
Starts with Glyph: BURNDAYRAZ BURNDAYRAZ, double burning stacks
Class: Wizard [[Wizard#Elf|<span title="Template loop detected: Wizard Elfs get +1 Max Mana for every 70 Conversion Points">Elf Wizard]]</span>, Class: Wizard [[Wizard#Gnome|<span title="Template loop detected: Wizard Gnomes get a Mana Potion for every 90 Conversion Points">Gnome Wizard]]</span>, Class: Wizard [[Wizard#Orc|<span title="Template loop detected: Wizard Orcs get +2 Base Damage for every 80 Conversion Points">Orc Wizard]]</span> Building: Mage Tower Level 1 Wizard School

Tier 2

Human Berserker.png Berserker

Main article: Berserker
Traits Suggested Races How to Unlock
Class trait: BLOODLUST BLOODLUST
Deals an extra 20% damage on normal attacks against higher-level foes
Class trait: MAGESLAY MAGESLAY
All glyph-activated abilities cost an extra 2 mana, but starting attack bonus is +20%
Class trait: SPELLKILL SPELLKILL
Starts with 50% Trait: Magic resist Magic resist
Class: Berserker [[Berserker#Human|<span title="Template loop detected: Berserker Humans get a 10% Attack Bonus for every 100 Conversion Points">Human Berserker]]</span>, Class: Berserker [[Berserker#Orc|<span title="Template loop detected: Berserker Orcs get +2 Base Damage for every 80 Conversion Points">Orc Berserker]]</span>, Class: Berserker [[Berserker#Halfling|<span title="Template loop detected: Berserker Halflings get a Health Potion for every 80 Conversion Points">Halfling Berserker]]</span> Building: Guild Level 2 Mead Hall

Human Rogue.png Rogue

Main article: Rogue
Traits Suggested Races How to Unlock
Class trait: DANGEROUS DANGEROUS
-5 health per level, but start off with +40% damage
Class trait: DEXTEROUS DEXTEROUS
Permanent Trait: First strike First strike buff
Class trait: EVASIVE EVASIVE
Starts with 20% Trait: Dodge Dodge
Class: Rogue [[Rogue#Dwarf|<span title="Template loop detected: Rogue Dwarves get +1 Max Health Bonus per level for every 80 Conversion Points">Dwarf Rogue]]</span>, Class: Rogue [[Rogue#Orc|<span title="Template loop detected: Rogue Orcs get +2 Base Damage for every 80 Conversion Points">Orc Rogue]]</span> Building: Thief Den Level 2 Legitimate Pawn Shoppe

Human Monk.png Monk

Main article: Monk
Traits Suggested Races How to Unlock
Class trait: HAND TO HAND HAND TO HAND
-2 base damage per level, -30% attack bonus
Class trait: DISCIPLINE DISCIPLINE
Health regeneration rate is doubled
Class trait: DIAMOND BODY DIAMOND BODY
50% Trait: Physical resist Physical resistance, resistance cap increased to 75%
Class: Monk [[Monk#Human|<span title="Template loop detected: Monk Humans get a 10% Attack Bonus for every 100 Conversion Points">Human Monk]]</span>, Class: Monk [[Monk#Orc|<span title="Template loop detected: Monk Orcs get +2 Base Damage for every 80 Conversion Points">Orc Monk]]</span> Building: Church Level 2 United Cathedral

Human Sorcerer.png Sorcerer

Main article: Sorcerer
Traits Suggested Races How to Unlock
Class trait: ESSENCE TRANSIT ESSENCE TRANSIT
Every mana point spent regenerates 2 health
Class trait: ARCANE KNOWLEDGE ARCANE KNOWLEDGE
+5 starting mana
Class trait: MANA SHIELD MANA SHIELD
Deal one magic damage (per character level) whenever an opponent hits you
Class: Sorcerer [[Sorcerer#Human|<span title="Template loop detected: Sorcerer Humans get a 10% Attack Bonus for every 100 Conversion Points">Human Sorcerer]]</span>, Class: Sorcerer [[Sorcerer#Elf|<span title="Template loop detected: Sorcerer Elfs get +1 Max Mana for every 70 Conversion Points">Elf Sorcerer]]</span>, Class: Sorcerer [[Sorcerer#Gnome|<span title="Template loop detected: Sorcerer Gnomes get a Mana Potion for every 90 Conversion Points">Gnome Sorcerer]]</span> Building: Mage Tower Level 2 Tower Of Magic

Tier 3

Human Warlord.png Warlord

Main article: Warlord
Traits Suggested Races How to Unlock
Class trait: COURAGEOUS COURAGEOUS
Drinking a Item: Mana Potion Mana Potion will cause the next attack to do +30% damage
Class trait: DETERMINED DETERMINED
+30% bonus damage whenever below half health
Class trait: DEFIANT DEFIANT
Starts with the Glyph: CYDSTEPP CYDSTEPP glyph, always castable
Class: Warlord [[Warlord#Human|<span title="Template loop detected: Warlord Humans get a 10% Attack Bonus for every 100 Conversion Points">Human Warlord]]</span>, Class: Warlord [[Warlord#Elf|<span title="Template loop detected: Warlord Elfs get +1 Max Mana for every 70 Conversion Points">Elf Warlord]]</span>, Class: Warlord [[Warlord#Gnome|<span title="Template loop detected: Warlord Gnomes get a Mana Potion for every 90 Conversion Points">Gnome Warlord]]</span>, Class: Warlord [[Warlord#Orc|<span title="Template loop detected: Warlord Orcs get +2 Base Damage for every 80 Conversion Points">Orc Warlord]]</span> Building: Guild Level 3 Heroic Headquarters

Human Assassin.png Assassin

Main article: Assassin
Traits Suggested Races How to Unlock
Class trait: POISONED BLADE POISONED BLADE
Free Glyph: APHEELSIK APHEELSIK glyph, 40% bonus damage vs poisoned monsters
Class trait: LIGHT FOOT LIGHT FOOT
Exploring the area around a monster grants Trait: First strike First strike
Class trait: SWIFT HAND SWIFT HAND
Starting attack penalty, attacking lower level monster is instant kill
Class: Assassin [[Assassin#Goblin|<span title="Template loop detected: Assassin Goblins get 5 (+1 stacking) XP for every 85 Conversion Points">Goblin Assassin]]</span>, Class: Assassin [[Assassin#Elf|<span title="Template loop detected: Assassin Elfs get +1 Max Mana for every 70 Conversion Points">Elf Assassin]]</span> Building: Thief Den Level 3 Mossy Isle Casino

Human Paladin.png Paladin

Main article: Paladin
Traits Suggested Races How to Unlock
Class trait: HOLY WORK HOLY WORK
Cannot switch religions. God boons are 20% cheaper. Gods do not punish.
Class trait: HOLY HANDS HOLY HANDS
Starts with the Glyph: HALPMEH HALPMEH glyph, regains +1 HP/level with it.
Class trait: HOLY SHIELD HOLY SHIELD
Starts with 25% Trait: Physical resist Physical resistance
Class: Paladin [[Paladin#Human|<span title="Template loop detected: Paladin Humans get a 10% Attack Bonus for every 100 Conversion Points">Human Paladin]]</span>, Class: Paladin [[Paladin#Elf|<span title="Template loop detected: Paladin Elfs get +1 Max Mana for every 70 Conversion Points">Elf Paladin]]</span>, Class: Paladin [[Paladin#Orc|<span title="Template loop detected: Paladin Orcs get +2 Base Damage for every 80 Conversion Points">Orc Paladin]]</span> Building: Church Level 3 The Ministry

Human Bloodmage.png Bloodmage

Main article: Bloodmage
Traits Suggested Races How to Unlock
Class trait: POWER-HUNGRY POWER-HUNGRY
Item: Mana Potion Mana Potions are 60% effective and boost Trait: Sanguine Sanguine
Class trait: SANGUINE SANGUINE
Starts with Trait: Sanguine Sanguine 20% buff, drinking blood restores 1 mana
Class trait: INSANE INSANE
Starts with the Glyph: BLUDTUPOWA BLUDTUPOWA glyph, -3 max mana
Class: Bloodmage [[Bloodmage#Human|<span title="Template loop detected: Bloodmage Humans get a 10% Attack Bonus for every 100 Conversion Points">Human Bloodmage]]</span>, Class: Bloodmage [[Bloodmage#Dwarf|<span title="Template loop detected: Bloodmage Dwarves get +1 Max Health Bonus per level for every 80 Conversion Points">Dwarf Bloodmage]]</span>, Class: Bloodmage [[Bloodmage#Gnome|<span title="Template loop detected: Bloodmage Gnomes get a Mana Potion for every 90 Conversion Points">Gnome Bloodmage]]</span> Building: Mage Tower Level 3 Sky Tower

Special

Human Crusader.png Crusader

Main article: Crusader
Traits Suggested Races How to Unlock
Class trait: SCARS SCARS
Trait: Poison Immune Poison Immune, Trait: Mana Burn Immune Mana Burn Immune, Trait: Curse Immune Curse Immune
Class trait: MOMENTUM MOMENTUM
Successive kills add 15% bonus damage. Leveling up or losing momentum halves bonus
Class trait: MARTYR MARTYR
Extra altar spawn
Class: Crusader [[Crusader#Orc|<span title="Template loop detected: Crusader Orcs get +2 Base Damage for every 80 Conversion Points">Orc Crusader]]</span>, Class: Crusader [[Crusader#Halfling|<span title="Template loop detected: Crusader Halflings get a Health Potion for every 80 Conversion Points">Halfling Crusader]]</span> Once you have unlocked all Gods, you may encounter the Crusader in a subdungeon. You must reach 100 Piety with any deity in order to gain his trust, at which point you will unlock the class.

Human Transmuter.png Transmuter

Main article: Transmuter
Traits Suggested Races How to Unlock
Class trait: INNER FOCUS INNER FOCUS
3 conversion points for glyph casting
Class trait: DUNGEON LORE DUNGEON LORE
Starts with the Glyph: LEMMISI LEMMISI glyph
Class trait: SPIRIT SWORD SPIRIT SWORD
Hitting the conversion threshold drains mana and temporarily increases base damage (Player level + Max mana)
Class: Transmuter [[Transmuter#Human|<span title="Template loop detected: Transmuter Humans get a 10% Attack Bonus for every 100 Conversion Points">Human Transmuter]]</span>, Class: Transmuter [[Transmuter#Elf|<span title="Template loop detected: Transmuter Elfs get +1 Max Mana for every 70 Conversion Points">Elf Transmuter]]</span> Missing info

Human Tinker.png Tinker

Main article: Tinker
Traits Suggested Races How to Unlock
Class trait: MERCHANT MERCHANT
2 extra shops in dungeon
Class trait: NEGOTIATOR NEGOTIATOR
Items cost 5 Gold Pile Icon 18.png less in shops
Class trait: MACGUYVER MACGUYVER
Starts with a swiss alchemy kit:

2x Item: Compression Seal Compression Seal,

2x Item: Transmutation Seal Transmutation Seal,

1x Item: Translocation Seal Translocation Seal, can sense dungeon stairs

Any Race Missing Info

Monster Classes

GorgonHero.png Gorgon

Traits Conversion How to Unlock
AZURE BODY
+25% to starting physical resistance
SAPPHIRE LOCKS
Naturally poisonous strikes, petrifies enemies, starts with ENDISWAL glyph
AMETHYST GAZE
Deathgaze effect deals unresistable damage upon attacking enemies with low health
5% Deathgaze per 100 Conversion Points Complete Naga City with 3 Classes

DragonHero.png Half-Dragon

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Traits Conversion How to Unlock
DRAGON TAIL
Start with 20% knockback
DRAGON BREATH
Fiery breath means normal attacks deal magical damage
DRAGON STATURE
Sight radius and starting health are doubled
20% Knockback damage per 100 Conversion Points Complete Dragon Isle with 3 Classes

VampireHero.png Vampire

Traits Conversion How to Unlock

Unknown

Unknown Complete Halls of Steel (Vicious Mode) with 3 classes

GoatpersonHero.png Goatperson

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Traits Conversion How to Unlock
SCAPEGOAT
Randomly worships a new god per level, no conversion or desecration
PROTOTYPE
No restoration effects on level-up, gold instead of trophies
HERBIVORE
Eats food while exploring. Killing enemies yields more food
Refill HP/MP per 100 (+10 cumulative) Conversion Points Reward for supporters + Unlock 6 gods