Creeplight Ruins

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Creeplight Ruins Big.png
Creeplight Ruins
Region Unknown
Difficulty Unknown
Monster Stats xx%
Population Monster: Zombie Zombies, Monster: Snake Snakes, Monster: Golem Golems, Monster: Cultist Cultists, Monster: Shade Shades
Bosses Anoobis.png Anoobis
Suggested Classes
Quests None
Unlock Bigger Money Pit
Creeplight Ruins Map

{{{Rumor}}}

Special Rules

No special rules[[Category:{{{Difficulty}}} Dungeons]][[Category:{{{Region}}} Dungeons]]Creeplight Ruins is a Hard difficulty dungeon, filled with evil reviving Monster: Cultist Cultists. It is unlocked by completing Eastern Tundra.

Boss

Anoobis, three formed boss:

  1. Cultist.png Cultist (166 HP, 117 Attack, Trait: Magical attack Magical attack, and Trait: Revives Revives)
  2. Zombie.png Zombie (249 HP, 78 Attack, 50% Trait: Magic resist Magic resist, Trait: Undead Undead and revives)
  3. Wraith.png Wraith (249 HP, 78 Attack, 60% Trait: Physical resist Physical resist, Trait: Undead Undead, and Trait: Mana burn Mana burn)

Note: Anoobis provides no experience or gold when killed in his first and second form.

Special Rules

The subdungeon is always a subdungeon with a sign that says "Hey Norman, here's the sacrificial Monster: Goat Goat you were looking for. It's been pre-configured for ceremonial slaughter, so go ahead and kill it when you have a moment." Upon killing the Monster: Goat Goat all Monster: Cultist Cultists are transformed into Monster: Shade Shades of the same level.

Strategy

Recommended Classes: Class: Priest Priest, Class: Monk Monk, Class: Paladin Paladin, Class: Warlord Warlord, Class: Assassin Assassin (see Creeplight Contract)

This level is really the first that tests new players staying power. There are really no specific strategies, you just need some sort of gambit to let you survive long enough, cause you're potions aren't gonna last long enough for 3 bosses. A few examples are finding a Glyph: CYDSTEPP CYDSTEPP or Glyph: HALPMEH HALPMEH glyph, resistances, the Class: Priest Priest's extra Item: Health potion Health potion strength, the Class: Monk Monk's regeneration and resistances, and usually Trait: Poisonous Poisonous. Unfortunately Trait: Poisonous Poisonous is ineffective in this dungeon because of the numerous amount of Trait: Undead Undead creatures. Class: Warlord Warlords, Class: Paladin Paladins, Class: Monk Monks, and Class: Priest Priests should not have too much trouble. Always make sure you save all of your Item: Mana potion Mana potions to the last form, because you're going to need to Glyph: BURNDAYRAZ BURNDAYRAZ this sucker. If you choose to use a Class: Priest Priest, your greatest difficulty will be the boss's first form, which is not undead and packs a heavy punch.

Although the Shades created when you slay the sacrificial goat may be intimidating, they are actually beneficial to your cause. Because the cultists revive as zombies, you have to defeat them twice to earn experience, and you get credit for killing a monster one level lower than the cultist. The shades may be powerful monsters, but you only have to fight them once and you get full credit for having done so. As a result, it makes more sense to transform the cultists into shades and fight them in that state. The most dangerous ability of the shades is the ability to drain your health and then teleport away when you attack them. However, these abilities are functionally useless if the dungeon is already explored. The general approach is to leave the cultists alone until you've fully explored the dungeon, then make them transform into shades.

Because you can regenerate your health between fighting different boss stages, you will want to fight the first boss stage early. However, he deals a large amount of damage and can 1-hit-KO most heroes with ease. As a result, you'll need to find a way to get around his dangerous attacks in order to slay him as a lower-level character. Because he is relatively fragile, it is possible to use the Glyph: APHEELSIK APHEELSIK glyph in combiantion with the Glyph: BURNDAYRAZ BURNDAYRAZ glyph to whittle him away as you explore.

With proper planning, the Class: Assassin Assassin is a very strong class for defeating Creeplight Ruins. A Class: Assassin Goblin Assassin who begins the boss battle early and saves all his glyphs can often kill the first boss with poison hit-and-run alone, then use level-up catapults to slay the second boss, then use his potions against the third boss. It's entirely possible for a Class: Assassin Goblin Assassin to simply catapult past all three stages of the boss.

Map

Creeplight Ruins.jpg

Quests

There are two quests in Creeplight Ruins, Cult of Personality and Creeplight Contract. The reward for cult of personality is 250 gold and all you have to do is beat the dungeon. Creeplight Contract requires you to win the dungeon with an assassin, and gain the unstoppable accolade. To do this it is recommended you use the above assassin Mystera strategy, but others work. The reward is the venom sword can be lockered, and will now be sold in shops.