Difference between revisions of "Dracul"
(19 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
<onlyinclude>{{ | <onlyinclude>{{ | ||
{{{tpl|GodInfobox}}} | {{{tpl|GodInfobox}}} | ||
Line 5: | Line 4: | ||
|ShortHand=DR | |ShortHand=DR | ||
|InitialWorship= | |InitialWorship= | ||
− | * {{Piety|+2}} for each killed enemy | + | * {{Piety|+2}} for each killed enemy |
|Punishment= | |Punishment= | ||
* -20 Max Health | * -20 Max Health | ||
+ | |PrepPenalty= | ||
+ | * 20% of enemies are bloodless | ||
|RewardedActions= | |RewardedActions= | ||
− | + | *Attack with {{t|Life steal}} (once per monster): {{Piety|+1}} | |
− | + | ||
− | + | *Kill a non {{t|Undead}} monster: {{Piety|+2}} | |
− | + | ||
− | + | *Convert {{s|HALPMEH}}: {{Piety|+10}} | |
− | + | ||
− | + | *Convert {{s|CYDSTEPP}}: {{Piety|+10}} | |
+ | |||
+ | *Convert a {{i|Health Potion}}: {{Piety|+5}} | ||
+ | |||
+ | *Drink a blood pool: {{Piety|+1}} per stack of {{boon|Blood Tithe}} | ||
|PenalizedActions= | |PenalizedActions= | ||
− | + | *Kill an {{t|Undead}} monster: {{Piety|-5}} | |
− | + | ||
− | + | *Drink a {{i|Health Potion}}: {{Piety|-5}} | |
− | + | ||
+ | *Cast {{s|HALPMEH}}: {{Piety|-5}} | ||
+ | |||
+ | *Cast {{s|CYDSTEPP}}: {{Piety|-5}} | ||
|Boons= | |Boons= | ||
− | ;Blood Curse | + | ;{{boon|Blood Curse}} {{SingleUse}} |
− | :'''Cost''': Increases level by 1 (no stat increase, no HP/MP fill, cannot be chosen at | + | :'''Cost''': Increases level by 1 (no stat increase, no HP/MP fill, cannot be chosen at L10) |
− | :'''Effect''': +20 | + | :'''Effect''': {{piety|+20}} |
− | ;Blood Tithe | + | |
− | :'''Cost''': 10 + | + | ;{{boon|Blood Tithe}} {{MultipleUse}} |
− | :'''Effect''': Grants {{t|Sanguine}} 5%, or boosts +5% to {{t|Sanguine}} if you already have it | + | :'''Cost''': {{piety|10 (+15)}} |
− | ;Blood Hunger | + | :'''Effect''': Grants {{t|Sanguine}} 5%, or boosts +5% to {{t|Sanguine}} if you already have it, - 5 Max HP, +1 Base damage |
− | :'''Cost''': | + | |
− | :'''Effect''': {{t|Life steal}} +1 | + | ;{{boon|Blood Hunger}} {{MultipleUse}} |
− | ;Blood Shield | + | :'''Cost''': {{piety|20 (+25)}} |
− | :'''Cost''': 40 | + | :'''Effect''': {{t|Life steal}} +1, -20% to maximum resistances, +1 Base damage |
+ | |||
+ | ;{{boon|Blood Shield}} {{SingleUse}} | ||
+ | :'''Cost''': {{piety|40}} | ||
:'''Effect''': {{t|Physical resist}} +15%, {{t|Magic resist}} +15% | :'''Effect''': {{t|Physical resist}} +15%, {{t|Magic resist}} +15% | ||
− | ;Blood Swell | + | |
− | :'''Cost''': 20 + | + | ;{{boon|Blood Swell}} {{MultipleUse}} |
− | :'''Effect''': Restore all HP | + | :'''Cost''': {{piety|20 (+10)}} |
+ | :'''Effect''': Restore all HP, +1 {{t|Cursed}} | ||
}}</onlyinclude> | }}</onlyinclude> | ||
− | '''Dracul''' is the unholy deity of death, undeath, evil... your archetypical Lord of Darkness. Dracul's boons are well suited to brawler-type characters, and with only a few very narrow exceptions is largely useless for spellcasters or striker-type attackers such as the | + | '''Dracul''' is the unholy deity of death, undeath, evil... your archetypical Lord of Darkness. Dracul's boons are well suited to brawler-type characters, and with only a few very narrow exceptions is largely useless for spellcasters or striker-type attackers such as the {{c|Rogue}}. |
− | Dracul is unlocked in a subdungeon to the east. When you enter this subdungeon, you will be pitted in combat against a doppelganger of yourself. However, there is a known bug where the subdungeon exit doesn't seal itself off until you move one tile. If you adjust the visible tabs, you can leave the subdungeon and avoid unlocking Dracul in this fashion. | + | Dracul is unlocked in a subdungeon to the east. When you enter this subdungeon, you will be pitted in combat against a doppelganger of yourself. However, there is a known bug where the subdungeon exit doesn't seal itself off until you move one tile. If you adjust the visible tabs, you can leave the subdungeon and avoid unlocking {{g|Dracul}} in this fashion. |
== Strategy == | == Strategy == | ||
− | Dracul is difficult to gain piety with under most circumstances. There are only four ways to do so: killing non-undead monsters, converting a "holy" glyph ({{s|CYDSTEPP}} or {{s|HALPMEH}}), converting a {{i| | + | Dracul is difficult to gain piety with under most circumstances. There are only four ways to do so: killing non-undead monsters, converting a "holy" glyph ({{s|CYDSTEPP}} or {{s|HALPMEH}}), converting a {{i|Health Potion}}, and using a {{t|Life steal}} ability. For most characters, the only way to get a {{t|Life steal}} is with one of Dracul's boons, which means it's imperative for Dracul worshipers to purchase either {{boon|Blood Hunger}} or {{boon|Blood Tithe}} as soon as possible to begin racking up real piety. |
+ | |||
+ | Dracul's boons all grant ways to restore your hit points or (in the case of {{boon|Blood Shield}}) prevent incoming damage. This gives a Dracul follower greatly increased staying power in combat, and Dracul often makes an excellent last-ditch choice in the end-game since none of these are dependent on exploration space. | ||
− | + | Both the {{boon|Blood Tithe}} and the {{boon|Blood Hunger}} boons provide a balance of piety gain and healing. They both have serious drawbacks that must be managed, but with a large number of weaker monsters to "farm" for lifesteal healing they can allow a significant boost to your end-game healing prospects. For characters who can raise their resistances substantially above 45% you should virtually ''never'' purchase the {{boon|Blood Hunger}} boon. {{boon|Blood Tithe}} can offer some reasonable healing if you select it multiple times, but you'll need to find a way to raise your maximum HP to compensate and it will cost a significant amount of piety. This usually means you'll need to convert into Dracul's religion with a large amount of piety already accrued, and found some way to increase your hit points. | |
− | + | The need for improved hit points means {{g|Jehora Jeheyu}}, {{g|The Earthmother}} or {{g|Glowing Guardian}} all make excellent deities to worship prior to converting to {{g|Dracul}}. Followers of {{g|The Earthmother}} should take note that {{boon|Plantation}} will remove bloodstains. Followers of the {{g|Glowing Guardian}} must tread carefully with {{boon|Absolution}}; removing a monster will also prevent you from harvesting its blood after you convert. {{g|Jehora Jeheyu}} is difficult to manage, as most players will want to use {{boon|Chaos Avatar}} before converting out, which may leave you with insufficient piety, but this combo is very powerful when you do have enough piety to pull it off. | |
− | + | {{g|Taurog}} into {{g|Dracul}} is a very powerful conversion chain. Taurog's easy piety generation lets you convert into Dracul with nearly full piety, and his armor pieces combine with {{boon|Blood Shield}} for a very easy way to get 30%/30% resists, making the chain one of the best ways to stack resistances. Combine with {{i|Patches the Teddy}} and the {{i|Dragon Shield}} and baby, you've got a stew goin'. | |
− | When combined with the {{s|BLUDTUPOWA}} glyph, Dracul becomes an awesome force for spellcasters. | + | When combined with the {{s|BLUDTUPOWA}} glyph, {{g|Dracul}} becomes an awesome force for spellcasters. {{boon|Blood Tithe}} and {{boon|Blood Hunger}} boons can be used to farm hit points, and then {{s|BLUDTUPOWA}} can be used to convert them into [[mana]]. This allows {{g|Dracul}} to fuel some of the most powerful spellcasting spikes in the game, turning any character into a {{c|Bloodmage}}. However, without this glyph he offers no synergy with spellcasters. |
{{MainNav}} | {{MainNav}} |
Revision as of 09:59, 28 July 2016
Dracul | |
---|---|
Initial worship | |
Punishment |
|
Prep penalty |
|
Likes | |
| |
Dislikes | |
| |
Boons | |
|
Dracul is the unholy deity of death, undeath, evil... your archetypical Lord of Darkness. Dracul's boons are well suited to brawler-type characters, and with only a few very narrow exceptions is largely useless for spellcasters or striker-type attackers such as the Rogue.
Dracul is unlocked in a subdungeon to the east. When you enter this subdungeon, you will be pitted in combat against a doppelganger of yourself. However, there is a known bug where the subdungeon exit doesn't seal itself off until you move one tile. If you adjust the visible tabs, you can leave the subdungeon and avoid unlocking Dracul in this fashion.
Strategy
Dracul is difficult to gain piety with under most circumstances. There are only four ways to do so: killing non-undead monsters, converting a "holy" glyph ( CYDSTEPP or HALPMEH), converting a Health Potion, and using a Life steal ability. For most characters, the only way to get a Life steal is with one of Dracul's boons, which means it's imperative for Dracul worshipers to purchase either Blood Hunger or Blood Tithe as soon as possible to begin racking up real piety.
Dracul's boons all grant ways to restore your hit points or (in the case of Blood Shield) prevent incoming damage. This gives a Dracul follower greatly increased staying power in combat, and Dracul often makes an excellent last-ditch choice in the end-game since none of these are dependent on exploration space.
Both the Blood Tithe and the Blood Hunger boons provide a balance of piety gain and healing. They both have serious drawbacks that must be managed, but with a large number of weaker monsters to "farm" for lifesteal healing they can allow a significant boost to your end-game healing prospects. For characters who can raise their resistances substantially above 45% you should virtually never purchase the Blood Hunger boon. Blood Tithe can offer some reasonable healing if you select it multiple times, but you'll need to find a way to raise your maximum HP to compensate and it will cost a significant amount of piety. This usually means you'll need to convert into Dracul's religion with a large amount of piety already accrued, and found some way to increase your hit points.
The need for improved hit points means Jehora Jeheyu, The Earthmother or Glowing Guardian all make excellent deities to worship prior to converting to Dracul. Followers of The Earthmother should take note that Plantation will remove bloodstains. Followers of the Glowing Guardian must tread carefully with Absolution; removing a monster will also prevent you from harvesting its blood after you convert. Jehora Jeheyu is difficult to manage, as most players will want to use Chaos Avatar before converting out, which may leave you with insufficient piety, but this combo is very powerful when you do have enough piety to pull it off.
Taurog into Dracul is a very powerful conversion chain. Taurog's easy piety generation lets you convert into Dracul with nearly full piety, and his armor pieces combine with Blood Shield for a very easy way to get 30%/30% resists, making the chain one of the best ways to stack resistances. Combine with Patches the Teddy and the Dragon Shield and baby, you've got a stew goin'.
When combined with the BLUDTUPOWA glyph, Dracul becomes an awesome force for spellcasters. Blood Tithe and Blood Hunger boons can be used to farm hit points, and then BLUDTUPOWA can be used to convert them into mana. This allows Dracul to fuel some of the most powerful spellcasting spikes in the game, turning any character into a Bloodmage. However, without this glyph he offers no synergy with spellcasters.