Difference between revisions of "Dracul"

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{{alphapage|Alpha:Dracul}}
 
 
<onlyinclude>{{
 
<onlyinclude>{{
 
{{{tpl|GodInfobox}}}
 
{{{tpl|GodInfobox}}}
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|ShortHand=DR
 
|ShortHand=DR
 
|InitialWorship=
 
|InitialWorship=
* {{Piety|+2}} for each killed enemy.
+
* {{Piety|+2}} for each killed enemy
 
|Punishment=
 
|Punishment=
* -20 Max Health
+
* -20 Max Health, -1 {{t|Life steal}}
 +
|PrepPenalty=
 +
* 20% of enemies are bloodless
 
|RewardedActions=
 
|RewardedActions=
;Attack with Lifesteal (once per monster):{{Piety|+1}}
+
*Attack with {{t|Life steal}} (once per monster):&nbsp;{{Piety|+1}}
;Use {{t|Sanguine}}:{{Piety|+3}}
+
 
;Kill a non {{t|Undead}} monster:{{Piety|+2}}
+
*Kill a non {{t|Undead}} monster:&nbsp;{{Piety|+2}}
;Destroy a {{s|HALPMEH}} glyph:{{Piety|+10}}
+
 
;Destroy a {{s|CYDSTEPP}} glyph:{{Piety|+10}}
+
*Convert {{s|HALPMEH}}:&nbsp;{{Piety|+10}}
;Destroy a {{i|Health potion}}:{{Piety|+5}}
+
 
;Drink a blood pool:{{Piety|+1 per stack of Blood Tithe}}
+
*Convert {{s|CYDSTEPP}}:&nbsp;{{Piety|+10}}
 +
 
 +
*Convert a {{i|Health Potion}}:&nbsp;{{Piety|+5}}
 +
 
 +
*Drink a blood pool:&nbsp;{{Piety|+1}} per stack of {{boon|Blood Tithe}}
 
|PenalizedActions=
 
|PenalizedActions=
;Kill an undead monster:{{Piety|-5}}
+
*Kill an {{t|Undead}} monster:&nbsp;{{Piety|-5}}
;Use a {{i|Health potion}}:{{Piety|-5}}
+
 
;Cast {{s|HALPMEH}}:{{Piety|-5}}
+
*Drink a {{i|Health Potion}}:&nbsp;{{Piety|-5}}
;Cast {{s|CYDSTEPP}}:{{Piety|-5}}
+
 
 +
*Cast {{s|HALPMEH}}:&nbsp;{{Piety|-5}}
 +
 
 +
*Cast {{s|CYDSTEPP}}:&nbsp;{{Piety|-5}}
 
|Boons=
 
|Boons=
;Blood Curse  
+
;{{boon|Blood Curse}} {{SingleUse}}
:'''Cost''': Increases level by 1 (no stat increase, no HP/MP fill, cannot be chosen at level 10)  
+
:'''Cost''': Increases level by 1 (no stat increase, no HP/MP fill, cannot be chosen at L10)  
:'''Effect''': +20 Piety
+
:'''Effect''': {{piety|+20}}
;Blood Tithe (Repeat)
+
 
:'''Cost''': 10 + 15n Piety, -5 Max Health
+
;{{boon|Blood Tithe}} {{MultipleUse}}
:'''Effect''': Grants {{t|Sanguine}} 5%, or boosts +5% to {{t|Sanguine}} if you already have it.
+
:'''Cost''': {{piety|10 (+15)}}
;Blood Hunger (Repeat)
+
:'''Effect''': Grants {{t|Sanguine}} 5%, or boosts +5% to {{t|Sanguine}} if you already have it, - 5 Max HP, +1 Base damage
:'''Cost''': 20 + 25n Piety, -20% to maximum [[resistances]]
+
 
:'''Effect''': {{t|Life steal}} +1
+
;{{boon|Blood Hunger}} {{MultipleUse}}
;Blood Shield  
+
:'''Cost''': {{piety|20 (+25)}}
;Cost: 40 Piety
+
:'''Effect''': {{t|Life steal}} +1, -20% to maximum resistances, +1 Base damage
 +
 
 +
;{{boon|Blood Shield}} {{SingleUse}}
 +
:'''Cost''': {{piety|40}}
 
:'''Effect''': {{t|Physical resist}} +15%, {{t|Magic resist}} +15%
 
:'''Effect''': {{t|Physical resist}} +15%, {{t|Magic resist}} +15%
;Blood Swell (Repeat)
+
 
:'''Cost''': 20 + 10n Piety
+
;{{boon|Blood Swell}} {{MultipleUse}}
:'''Effect''': Restore all HP
+
:'''Cost''': {{piety|20 (+10)}}
 +
:'''Effect''': Restore all HP, +1 {{t|Cursed}}
 
}}</onlyinclude>
 
}}</onlyinclude>
  
'''Dracul''' is the unholy deity of death, undeath, evil... your archetypical Lord of Darkness.  Dracul's boons are well suited to brawler-type characters, and with only a few very narrow exceptions is largely useless for spellcasters or striker-type attackers such as the rogue.   
+
'''Dracul''' is the unholy deity of death, undeath, evil... your archetypical Lord of Darkness.  Dracul's boons are well suited to brawler-type characters, and with only a few very narrow exceptions is largely useless for spellcasters or striker-type attackers such as the {{c|Rogue}}.   
  
Dracul is unlocked in a subdungeon to the east.  When you enter this subdungeon, you will be pitted in combat against a doppelganger of yourself.  However, there is a known bug where the subdungeon exit doesn't seal itself off until you move one tile.  If you adjust the visible tabs, you can leave the subdungeon and avoid unlocking Dracul in this fashion.
+
Dracul is unlocked in a subdungeon to the east.  When you enter this subdungeon, you will be pitted in combat against a doppelganger of yourself.  However, there is a known bug where the subdungeon exit doesn't seal itself off until you move one tile.  If you adjust the visible tabs, you can leave the subdungeon and avoid unlocking {{g|Dracul}} in this fashion.
  
  
 
== Strategy ==
 
== Strategy ==
Dracul is difficult to gain piety with under most circumstances. There are only three ways to do so: killing non-undead monsters, converting a "holy" glyph ({{s|CYDSTEPP}} or {{s|HALPMEH}}), and using a life-steal ability.  For most characters, the only way to get a life-steal ability is with one of Dracul's boons, which means it's imperative for Dracul worshippers to purchase either blood hunger or blood tithe as soon as possible to begin racking up real piety.
+
Dracul is difficult to gain piety with under most circumstances. There are only four ways to do so: killing non-undead monsters, converting a "holy" glyph ({{s|CYDSTEPP}} or {{s|HALPMEH}}),  converting a {{i|Health Potion}}, and using a {{t|Life steal}} ability.  For most characters, the only way to get a {{t|Life steal}} is with one of Dracul's boons, which means it's imperative for Dracul worshipers to purchase either {{boon|Blood Hunger}} or {{boon|Blood Tithe}} as soon as possible to begin racking up real piety.
 +
 
 +
Dracul's boons all grant ways to restore your hit points or (in the case of {{boon|Blood Shield}}) prevent incoming damage.  This gives a Dracul follower greatly increased staying power in combat, and Dracul often makes an excellent last-ditch choice in the end-game since none of these are dependent on exploration space.
 +
 
 +
Both the {{boon|Blood Tithe}} and the {{boon|Blood Hunger}} boons provide a balance of piety gain and healing.  They both have serious drawbacks that must be managed, but with a large number of weaker monsters to "farm" for lifesteal healing they can allow a significant boost to your end-game healing prospects.  For characters who can raise their resistances substantially above 45% you should virtually ''never'' purchase the {{boon|Blood Hunger}} boon. {{boon|Blood Tithe}} can offer some reasonable healing if you select it multiple times, but you'll need to find a way to raise your maximum HP to compensate and it will cost a significant amount of piety.  This usually means you'll need to convert into Dracul's religion with a large amount of piety already accrued, and found some way to increase your hit points.
  
Dracul's boons all grant ways to restore your hit points or (in the case of blood shield) prevent incoming damage. This gives a Dracul follower greatly increased staying power in combat, and he often makes an excellent last-ditch choice in the end-game since none of these are dependent on exploration space.
+
The need for improved hit points means {{g|Jehora Jeheyu}}, {{g|The Earthmother}} or {{g|Glowing Guardian}} all make excellent deities to worship prior to converting to {{g|Dracul}}. Followers of {{g|The Earthmother}} should take note that {{boon|Plantation}} will remove bloodstains. Followers of the {{g|Glowing Guardian}} must tread carefully with {{boon|Absolution}}; removing a monster will also prevent you from harvesting its blood after you convert. {{g|Jehora Jeheyu}} is difficult to manage, as most players will want to use {{boon|Chaos Avatar}} before converting out, which may leave you with insufficient piety, but this combo is very powerful when you do have enough piety to pull it off.
  
Both the blood tithe and the blood hunger boons provide a balance of piety gain and healing.  They both have serious drawbacks that must be managed, but with a large number of weaker monsters to "farm" for lifesteal healing they can allow a significant boost to your end-game healing prospects.  For characters who can raise their resistances above 45%, you should virtually ''never'' purchase the blood hunger boon. Blood Tithe can offer some reasonable healing if you select it multiple times, but you'll need to find a way to raise your maximum HP to compensate and it will cost a significant amount of piety.  This usually means you'll need to convert into Dracul's religion with a large amount of piety already accrued, and found some way to increase your hit points.
+
{{g|Taurog}} into {{g|Dracul}} is a very powerful conversion chain. Taurog's easy piety generation lets you convert into Dracul with nearly full piety, and his armor pieces combine with {{boon|Blood Shield}} for a very easy way to get 30%/30% resists, making the chain one of the best ways to stack resistances. Combine with {{i|Patches the Teddy}} and the {{i|Dragon Shield}} and baby, you've got a stew goin'.
  
The need for improved hit points means {{g|Jehora Jeheyu}}, {{g|The Earthmother}} or {{g|Glowing Guardian}} all make excellent deities to worship prior to converting to Dracul.  Followers of the Earthmother should take note that her "plantation" boon will remove bloodstains.  Followers of the Glowing Guardian tread a double-edge; absolution will improve your maximum hit points and improve the effectiveness of sanguine, but it removes monsters (and therefor blood pools) from play and therefor limits your ability to use sanguineNormally removing somewhere between 10-20 monsters with this boon is ideal, giving you a balance of additional hit points without leaving you without potential targetsJehora Jeheyu is difficult to manage, as most players will want to use Chaos Avatar before converting out, which may leave you with insufficient piety, but this combo is very powerful when you do have enough piety to pull it off.
+
When combined with the {{s|BLUDTUPOWA}} glyph, {{g|Dracul}} becomes an awesome force for spellcasters. {{boon|Blood Tithe}} and {{boon|Blood Hunger}} boons can be used to farm hit points, and then {{s|BLUDTUPOWA}} can be used to convert them into [[mana]]This allows {{g|Dracul}} to fuel some of the most powerful spellcasting spikes in the game, turning any character into a {{c|Bloodmage}}However, without this glyph he offers no synergy with spellcasters.
  
When combined with the {{s|BLUDTUPOWA}} glyph, Dracul becomes an awesome force for spellcasters.  His blood tithe and blood hunger boons can be used to farm hit points, and then BLUDTUPOWA can be used to convert them into mana. This allows Dracul to fuel some of the most powerful spellcasting spikes in the game, turning any character into a {{c|Bloodmage}}.
+
Overall, Dracul is a very difficult diety to consistently worship, but is by far the best diety for a late-game health spike. With even a moderate store of piety, Dracul can fully heal most characters several times over with {{boon|Blood Tithe}} and {{boon|Blood Swell}}. While he is rarely a good choice as a first diety, his incredible late-game power is virtually essential in {{d|Vicious Gaan-Telet}} and can be incredibly impactful in other difficult dungeons as well. Just be sure to drink your health potions and kill off any {{m|Wraith}} and {{m|Zombie}} popcorn before converting.
  
 +
Note that if you leave Dracul and convert back, you only get 1 piety from drinking a bloodpool no matter how many {{boon|Blood Tithe}} you have purchased.
  
 
{{MainNav}}
 
{{MainNav}}

Revision as of 16:36, 7 October 2017

Dracul
Dracul.png
Initial worship
  • +2 Piety for each killed enemy
Punishment
Prep penalty
  • 20% of enemies are bloodless
Likes
  • Attack with Trait: Life steal Life steal (once per monster): +1 Piety
  • Kill a non Trait: Undead Undead monster: +2 Piety
  • Drink a blood pool: +1 Piety per stack of God boon: Blood Tithe Blood Tithe
Dislikes
  • Kill an Trait: Undead Undead monster: -5 Piety
Boons
God boon: Blood Curse Blood Curse Single use
Cost: Increases level by 1 (no stat increase, no HP/MP fill, cannot be chosen at L10)
Effect: +20 Piety
God boon: Blood Tithe Blood Tithe Multiple use
Cost: 10 (+15) Piety
Effect: Grants Trait: Sanguine Sanguine 5%, or boosts +5% to Trait: Sanguine Sanguine if you already have it, - 5 Max HP, +1 Base damage
God boon: Blood Hunger Blood Hunger Multiple use
Cost: 20 (+25) Piety
Effect: Trait: Life steal Life steal +1, -20% to maximum resistances, +1 Base damage
God boon: Blood Shield Blood Shield Single use
Cost: 40 Piety
Effect: Trait: Physical resist Physical resist +15%, Trait: Magic resist Magic resist +15%
God boon: Blood Swell Blood Swell Multiple use
Cost: 20 (+10) Piety
Effect: Restore all HP, +1 Trait: Cursed Cursed

Dracul is the unholy deity of death, undeath, evil... your archetypical Lord of Darkness. Dracul's boons are well suited to brawler-type characters, and with only a few very narrow exceptions is largely useless for spellcasters or striker-type attackers such as the Class: Rogue Rogue.

Dracul is unlocked in a subdungeon to the east. When you enter this subdungeon, you will be pitted in combat against a doppelganger of yourself. However, there is a known bug where the subdungeon exit doesn't seal itself off until you move one tile. If you adjust the visible tabs, you can leave the subdungeon and avoid unlocking God: Dracul Dracul in this fashion.


Strategy

Dracul is difficult to gain piety with under most circumstances. There are only four ways to do so: killing non-undead monsters, converting a "holy" glyph (Glyph: CYDSTEPP CYDSTEPP or Glyph: HALPMEH HALPMEH), converting a Item: Health Potion Health Potion, and using a Trait: Life steal Life steal ability. For most characters, the only way to get a Trait: Life steal Life steal is with one of Dracul's boons, which means it's imperative for Dracul worshipers to purchase either God boon: Blood Hunger Blood Hunger or God boon: Blood Tithe Blood Tithe as soon as possible to begin racking up real piety.

Dracul's boons all grant ways to restore your hit points or (in the case of God boon: Blood Shield Blood Shield) prevent incoming damage. This gives a Dracul follower greatly increased staying power in combat, and Dracul often makes an excellent last-ditch choice in the end-game since none of these are dependent on exploration space.

Both the God boon: Blood Tithe Blood Tithe and the God boon: Blood Hunger Blood Hunger boons provide a balance of piety gain and healing. They both have serious drawbacks that must be managed, but with a large number of weaker monsters to "farm" for lifesteal healing they can allow a significant boost to your end-game healing prospects. For characters who can raise their resistances substantially above 45% you should virtually never purchase the God boon: Blood Hunger Blood Hunger boon. God boon: Blood Tithe Blood Tithe can offer some reasonable healing if you select it multiple times, but you'll need to find a way to raise your maximum HP to compensate and it will cost a significant amount of piety. This usually means you'll need to convert into Dracul's religion with a large amount of piety already accrued, and found some way to increase your hit points.

The need for improved hit points means God: Jehora Jeheyu Jehora Jeheyu, God: The Earthmother The Earthmother or God: Glowing Guardian Glowing Guardian all make excellent deities to worship prior to converting to God: Dracul Dracul. Followers of God: The Earthmother The Earthmother should take note that God boon: Plantation Plantation will remove bloodstains. Followers of the God: Glowing Guardian Glowing Guardian must tread carefully with God boon: Absolution Absolution; removing a monster will also prevent you from harvesting its blood after you convert. God: Jehora Jeheyu Jehora Jeheyu is difficult to manage, as most players will want to use God boon: Chaos Avatar Chaos Avatar before converting out, which may leave you with insufficient piety, but this combo is very powerful when you do have enough piety to pull it off.

God: Taurog Taurog into God: Dracul Dracul is a very powerful conversion chain. Taurog's easy piety generation lets you convert into Dracul with nearly full piety, and his armor pieces combine with God boon: Blood Shield Blood Shield for a very easy way to get 30%/30% resists, making the chain one of the best ways to stack resistances. Combine with Item: Patches the Teddy Patches the Teddy and the Item: Dragon Shield Dragon Shield and baby, you've got a stew goin'.

When combined with the Glyph: BLUDTUPOWA BLUDTUPOWA glyph, God: Dracul Dracul becomes an awesome force for spellcasters. God boon: Blood Tithe Blood Tithe and God boon: Blood Hunger Blood Hunger boons can be used to farm hit points, and then Glyph: BLUDTUPOWA BLUDTUPOWA can be used to convert them into mana. This allows God: Dracul Dracul to fuel some of the most powerful spellcasting spikes in the game, turning any character into a Class: Bloodmage Bloodmage. However, without this glyph he offers no synergy with spellcasters.

Overall, Dracul is a very difficult diety to consistently worship, but is by far the best diety for a late-game health spike. With even a moderate store of piety, Dracul can fully heal most characters several times over with God boon: Blood Tithe Blood Tithe and God boon: Blood Swell Blood Swell. While he is rarely a good choice as a first diety, his incredible late-game power is virtually essential in Dungeon: Vicious Gaan-Telet Vicious Gaan-Telet and can be incredibly impactful in other difficult dungeons as well. Just be sure to drink your health potions and kill off any Monster: Wraith Wraith and Monster: Zombie Zombie popcorn before converting.

Note that if you leave Dracul and convert back, you only get 1 piety from drinking a bloodpool no matter how many God boon: Blood Tithe Blood Tithe you have purchased.