Dungeons

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* These will are meant to be killed first, so you may not get a trophy from them.  It is technically possible to kill Hurr or Durr last on Magma Mines, but there is no reward or rational reason for doing so.
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* These are meant to be killed first, so you may not get a trophy from them.  It is technically possible to kill Hurr or Durr last on Magma Mines, but there is no reward or rational reason for doing so.
-
Note: All hard and vicious dungeons have a random monster added from your currently unlocked monsters.
+
*Note: All hard and vicious dungeons have a random monster added from your currently unlocked monsters.
-
Note: The monster type specified in brackets after the boss name doesn't necessarily have to do with the stats or abilities of the monster, just the trophy it gets and its sprite.  
+
*Note: The monster type specified in brackets after the boss name doesn't necessarily have to do with the stats or abilities of the monster, just the trophy it gets and its sprite.  
-
Note: Unique type means they drop an item that is usually only attainable through killing them.
+
*Note: Unique type means they drop an item that is usually only attainable through killing them.
-
Note: The Vicious versions of dungeons are included on the page.
+
*Note: The Vicious versions of dungeons are included on the page.
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Revision as of 08:06, 31 January 2013

There are 4 difficulties of dungeons in Desktop Dungeons: Easy, Normal, Hard, and Vicious.

List of Dungeons

Name Region Difficulty Flavor Text Boss(es) Monsters

Hobbler's Hold

Central

Easy

For struggling journeymen who want to help the realm, but aren't quite ready for the full adventuring experience. Corpses of previous hopefuls litter this dungeon, offering much-needed looting opportunities. The lord of the hold is also old and sickly compared to his counterparts in other dungeons.

Lord Gobb (Level 8 version)

All unlocked monsters

Venture Cave

Central

Normal

A balanced and ever-evolving experience for aspiring heros, Venture Cave is one of the realm's favourite mercenary attractions.

Random (From your currently unlocked monsters)

All unlocked monsters

Den of Danger

Central

Normal

The Den of Danger is a settlement near your kingdom. A reliable adventuring favourite, this classic dungeon plays host to many of the realms known denizens.

Random (From your currently unlocked monsters)

All unlocked monsters

Northern Desert

Northern

Normal

Far to the north lies a desert that few are foolish enough to cross. It is said those of magical aptitude can find ancient knowledge if they survive the desert heat and monsters.

Either Tower of Goo (Goo Blob) or The Tormented One (Wraith)

All unlocked monsters and desert trolls

Eastern Tundra

Eastern

Normal

The tundra is roamed by the undead, but it was not always this way. The legends say this used to be the realm of the living, but the undead infest it to keep something hidden.

Count BlahBlah (Vampire)

All unlocked monsters and vampires

Southern Swamp

Southern

Normal

The swamp is the home of serpents and naga. Poison and weakening can law low even the mightiest of warriors, though rumors of sunken empires and epic treasures often pique the attention of self-styled "excavators".

Jörmungandr (Snake)

All unlocked monsters and naga

Western Jungle

Western

Normal

The jungles to the west claim almost all who wander into them. Only the strongest warriors seem to stand a chance here.

Getandafix (Druid)

All unlocked monsters

Grimm's Grotto

Central

Hard

The Grotto is a place where more seasoned adventurers tend to mess about with swords and sorcery. It's absolutely infested with all sorts of nasty nasties which seem a fair bit tougher than the average dungeon monster.

Random (From your currently unlocked monsters)

All unlocked monsters

Doubledoom

Central

Hard

Whenever the dungeoneering landscape gets a bit crowded, more economically-minded dungeon horrors will share their living quarters with other creatures. Adventurers who wander into the coincidentally-named Doubledoom Crypt often report multiple boss sightings.

Random x2 (From your currently unlocked monsters)

All unlocked monsters

Rock Garden

Northern

Hard

Deep inside the desert stands an ancient stone maze. Foul beasts come forth from the very walls themselves to wreak vengeance on those deemed unworthy of life. Beware as the labyrinth you travel through shifts and changes.

Brother of Stone (Golem) Brother of Earth (Golem) Random (From your currently unlocked monsters)

Rock trolls, golems, wraiths, goo blobs, and dragon spawn

Creeplight Ruins

Eastern

Hard

Rumors persist of a dark cult operating from the ruins if ancient monastary in the frozen wastes. A hero is needed to disband them.

"Disband" may be interpreted as slaughter where appropriate.

Anoobis (Cultist, revives as a zombie and a wraith)

Zombies, snakes, golems, and cultists/shades

Hexx Ruins

Southern

Hard

In an almost impassible region of the southern swamp, a set of ancient ruins peeks out of the muck. This bridge to new realms is guarded by a force both mysterious and deadly

Stheno (Gorgon, Palette swap) Random (From your currently unlocked monsters)

Gorgon, naga, meat men, goo blobs, goblins, and snakes

Havendale Bridge

Western

Hard

A distant valley lies hidden from the world, nestled between mountains and protected by a mighty river. Travelers report malevolent spirits stirring up the waters and trolls guarding the few crossing points that exist.

Zin Kibaru (Zombie) Random (From your currently unlocked monsters)

Bandits, druids, goblins, goats, rusalkas, tokoloshes

Shifting Passages

Northern

Hard

The illusion that kept the ancient desert empire hidden was the work of ancient and sinister changeling demons. Madness and death await most heros here.

Evolvia (Changeling) Random (From your currently unlocked monsters)

Changelings, djinns, dragon spawn, goats, and wraiths

Halls of Steel

Eastern

Hard

Deceptively small from the outside, the Creeplight Monastery actually hides miles of unground obsidian passages filled with ancient ceremonial weapons and armor. Unfortunately, just about all of it is sentient.

The Indomitable (Animated Armor) Random (From your currently unlocked monsters)

Animated armors, wraiths, warlocks, steel golems, and illusions

Ick Swamp

Southern

Hard

The villagers of Ick are peace-loving people who exist in not-so-peace-loving times. They live in terror of the nearby swamp--a source of mysterious lights, botanical experiments, and serpentine horrors.

Itssaama Itsssa (Naga) Random (From your currently unlocked monsters)

Gorgons, vampires, warlocks, naga, and all types of plants (excluding erosive eelroot)

The Labyrinth

Western

Hard

Many curious explorers wander into the ancient underground structure know only as The Labyrinth. Some return to tell stories of horrific bestial screams that echo through its corridors. Those who investigate further have a habit of not coming back.

Rex (Minotaur) Random (From your currently unlocked monsters)

Gorgons, zombies, goblins, dragon spawn, and serpents

Cursed Oasis

Northern

Hard

Said to be the site of a magical experiment gone horribly wrong, and inhabited by an immortal dragon, few survive a trip to this cursed oasis.

Cursed Shade (Unique, Shade)* Cursed Dragon (Dragon Spawn)

Wraith, Serpent, Bandit, Animated Armor, Thrall

Berserker Camp

Eastern

Hard

The recent undead uprising has agitated members of the local Jötunncarve tribe. Unfortunately, "agitated" in berserker terms tends to incorporate various degrees of murderous rage'.

Bjõrn Úlfhéõinn (Berserker) Random (From your currently unlocked monsters)

Berserkers, zombies, frozen trolls, burn vipers, and warlocks

The Slime Pit

Southern

Hard

In the wreckage of a former goblin sludge mine, an entire colony of gooey, corrosive nightmares waits for heros to come and be slimed upon.

Super Meat Man (Meat Man) Tower of Goo (Goo Blob)

Meat men, gelatinous things, muck walkers, goo blobs, slime blobs, and acid blobs

Magma Mines

Western

Hard

Goblins are always thinking of interesting new ways to make money. When mining for raw ore and sludge doesn't work out, they'll dig up and sell large quantities of lava instead. Nobody's really sure how that works.

Durr (Goblin)* Hurr (Goblin)* Herp the Foreman (Goblin, Palette swap)

Goblins, wraiths, goo blobs, rock trolls, and cave snakes

Tower of Gaan-Telet

None

Hard

Even when the old desert empire still existed, this structure was considered ancient and unassailable.

Horratio the Immortal (Unique, Goat sprite)

All unlocked monsters (See specific page for floor details)

Demonic Library

Northern

Vicious

The arch-wizards of the old desert empire played with hellfire, and their entire empire suffered for it. Now malevolent beings seek to bring forth a world-destroying force.

Perivolcan Ze (Demonlord)* Perivolcan Pa (Demonlord)* Mesostel Ze (Demonlord)* Mesostel Pa (Demonlord)* Aphelion (Demonlord)* The Avatar (Unique, Animated armor palette swap)

Doom armours, thralls, djinns, imps, goats, cultists, succubi, and steel golems

Namtar's Lair

Eastern

Vicious

You've tracked the undead scourge to its source: an ancient lair belonging to the immortal Namtar. It is said that death itself can neither see nor control him.

Namtar (Unique, Uses multiple sprites)

Frozen trolls, warlocks, goo blobs, shades, burn vipers, and vampires.

Naga City

Southern

Vicious

Tetl-Temasss is the ancient, impregnable home city of the mighty Naga Empire. Breaking into it is one level of madness. Seeking to slay Prince Kinissch is whole extra level of crazy.

Super Meat Man (Meat Man) Bleaty (Goat) Tomithy Longdall (Bandit) Tormented One (Wraith) Tower of Goo (Goo Blob) Frank (Zombie) Iron Man (Golem) Lord Gobb (Goblin) Aequitas (Wizard) Kinisssch (Naga, Palette swap)

Naga, burn vipers, vampires, acid blobs, meat men, and serpents

Dragon Isles

Western

Vicious

This archipelago is home to the world's last true dragon: an ancient and terrifying creature long thought to be extinct. It is said that these giant lizards used to devour dozens of adventurers at once.

The Firstborn (Dragon Spawn)* The Matron of Flame (Unique, Dragon spawn palette swap)

Dragon spawn, druids, meat men, zombies, serpents, and animated armours

  • These are meant to be killed first, so you may not get a trophy from them. It is technically possible to kill Hurr or Durr last on Magma Mines, but there is no reward or rational reason for doing so.
  • Note: All hard and vicious dungeons have a random monster added from your currently unlocked monsters.
  • Note: The monster type specified in brackets after the boss name doesn't necessarily have to do with the stats or abilities of the monster, just the trophy it gets and its sprite.
  • Note: Unique type means they drop an item that is usually only attainable through killing them.
  • Note: The Vicious versions of dungeons are included on the page.


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