Difference between revisions of "Alpha:Fighter"

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===General Strategy===
 
===General Strategy===
  
The most useful ability of the fighter is Instincts, which allows you to explore more efficiently. If you head directly for monsters you can see, you'll cut down on wasted exploration regeneration.
+
The most useful ability of the fighter is Instincts, which allows you to explore more efficiently. If you head directly for [[monster]]s you can see, you'll cut down on wasted exploration regeneration.
  
 
You can tell the level of an unknown monster by taking note of the level (yours) at which it pops up on the map.
 
You can tell the level of an unknown monster by taking note of the level (yours) at which it pops up on the map.
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Since fighters are so flexible, any race (except maybe [[Races|orcs]], since the fighter gets extra experience) can work well as one. For new players, though, human and dwarf are probably the better choices, with [[Races|humans]] for players who prefer offense and [[Races|dwarves]] for defensive players.
 
Since fighters are so flexible, any race (except maybe [[Races|orcs]], since the fighter gets extra experience) can work well as one. For new players, though, human and dwarf are probably the better choices, with [[Races|humans]] for players who prefer offense and [[Races|dwarves]] for defensive players.
  
Likewise, [[Gods|deity]] choice is pretty flexible. As always, the [[Gods#The Pactmaker|Pactmaker]] is a good catch-all deity, and the others can fit your situation as necessary. [[Gods#Jehora Jeheyu|Jehora]] takes your death protection, but that's not going to be a big handicap to experienced players. Likewise, [[Gods#Glowing Guardian|Glowing Guardian]] can grant extra death protection if your first one runs out, but that [[piety]] is usually better spent on the Healing boon (unless fighting Gharbad). Fighters really only have to worry about the dictates of the dungeon and a player's given style, so as with race, you can make any god work for you.
+
Likewise, [[Gods|deity]] choice is pretty flexible. As always, the [[The Pactmaker]] is a good catch-all deity, and the others can fit your situation as necessary. [[Jehora Jeheyu|Jehora]] takes your death protection, but that's not going to be a big handicap to experienced players. Likewise, [[Glowing Guardian]] can grant extra death protection if your first one runs out, but that [[piety]] is usually better spent on the Healing boon (unless fighting [[Goat#Boss info|Gharbad)]]. Fighters really only have to worry about the dictates of the dungeon and a player's given style, so as with race, you can make any god work for you.
  
 
===Challenge Modes===
 
===Challenge Modes===
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Trying out an [[Races|Elf]] Fighter is a very viable option. Due to the high physical resistance of the [[Wraith#Boss_info|Tormented One]], you'll have a hard time beating him as a (typical) [[Races|Human]] Fighter (unless you can change you physical attacks to magical ones in a shop). As an Elf Fighter you'll get a significant Mana Boost, that will help you beating the Tormented One with fireballs and midfight leveling at level 7-9. Due to INSTINCTS you should be able to conserve many tiles to regenerate afterwards and face [[Zombie#Boss_info|Frank]], who can be outlasted, if you have piled up some health potions. An [[Races|Orc]] Fighter may be an option too, as it eases midfight leveling, but you'll be unable to use fireballs that much.
 
Trying out an [[Races|Elf]] Fighter is a very viable option. Due to the high physical resistance of the [[Wraith#Boss_info|Tormented One]], you'll have a hard time beating him as a (typical) [[Races|Human]] Fighter (unless you can change you physical attacks to magical ones in a shop). As an Elf Fighter you'll get a significant Mana Boost, that will help you beating the Tormented One with fireballs and midfight leveling at level 7-9. Due to INSTINCTS you should be able to conserve many tiles to regenerate afterwards and face [[Zombie#Boss_info|Frank]], who can be outlasted, if you have piled up some health potions. An [[Races|Orc]] Fighter may be an option too, as it eases midfight leveling, but you'll be unable to use fireballs that much.
  
Having the [[Glowing Guardian]] as a deity is good, because you can take two more heavy blows for free. [[Taurog]] may power you up, but forces you to not use fireballs effectively, which are a big help. [[Tikki_Tooki|Tikki Tooki]] is always an option, since an extra potion and Dodge Bonuses can never harm. IF (!!!) you manage to get fireballs and [[Mysteria Annur]] early on, you can try to beat the crypt as a mage. Finally, Jehora is a good option too, especially if you happen to find WEYTWUT early to pump piety quickly, because for 50 piety you will transform both bosses to something less problematic. Maybe.
+
Having the [[Glowing Guardian]] as a deity is good, because you can take two more heavy blows for free. [[Taurog]] may power you up, but forces you to not use fireballs effectively, which are a big help. [[Tikki Tooki]] is always an option, since an extra potion and Dodge Bonuses can never harm. IF (!!!) you manage to get fireballs and [[Mysteria Annur]] early on, you can try to beat the crypt as a mage. Finally, Jehora is a good option too, especially if you happen to find [[WEYTWUT]] early to pump piety quickly, because for 50 piety you will transform both bosses to something less problematic. Maybe.
  
It is also important to try to beat high level monsters while leveling up to level 7-8. It will make midfight leveling with the bosses easier. A combination of fireballs end HALPMEH as well as clever handling of tile regeneration will help beating monsters 2-3 levels above your own level.
+
It is also important to try to beat high level monsters while leveling up to level 7-8. It will make midfight leveling with the bosses easier. A combination of fireballs end [[HALPMEH]] as well as clever handling of tile regeneration will help beating monsters 2-3 levels above your own level.
  
 
====Factory====
 
====Factory====
  
Much like the crypt, an Elf Fighter may have the easiest time in the Factory. Locating BURNDAYRAZ early is crucial, as you must leap up to higher levels by destroying very-high-level Animated Armor with it. BLUDTUPOWA will cut down on the amount of tiles you need to explore to do this. Allow yourself to take out level 6-9 Golems when possible. Of course, unless you can located HALPMEH or CYDSTEPP you probably won't be able to win, as at least one of these is practically required for the Boss fights.
+
Much like the crypt, an Elf Fighter may have the easiest time in the Factory. Locating [[BURNDAYRAZ]] early is crucial, as you must leap up to higher levels by destroying very-high-level [[Animated Armour]] with it. [[BLUDTUPOWA]] will cut down on the amount of tiles you need to explore to do this. Allow yourself to take out level 6-9 Golems when possible. Of course, unless you can located HALPMEH or [[CYDSTEPP]] you probably won't be able to win, as at least one of these is practically required for the Boss fights.
  
Take the Iron Man first, which should be simple if you have either CYDSTEPP or HALPMEH. Super Meat Man is more challenging, but if you've followed the above strategy then the dungeon will now be littered with low- and mid-level monsters who can be taken out for huge chunks of experience. This means you can probably level-up ''twice'' during the fight with the Super Meat Man, enabling you to maximize your efforts. As always, if APHEELSIK is found and there are enough tiles left, consider picking it up for this fight.
+
Take the Iron Man first, which should be simple if you have either CYDSTEPP or HALPMEH. Super Meat Man is more challenging, but if you've followed the above strategy then the dungeon will now be littered with low- and mid-level monsters who can be taken out for huge chunks of experience. This means you can probably level-up ''twice'' during the fight with the [[Meat man#Boss info|Super Meat Man]], enabling you to maximize your efforts. As always, if [[APHEELSIK]] is found and there are enough tiles left, consider picking it up for this fight.
  
  
 
{{DDNav}}
 
{{DDNav}}
 
[[Category:Tier 1 Classes]]
 
[[Category:Tier 1 Classes]]
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[[Category:Classes]]

Revision as of 23:05, 30 December 2010

Fighter
HeroFighterLarge.png
Suggested Races Human, Dwarf
Tier 1 (Basic)
Unlocked By Available at start
Rewards for completion Unlocks Berserker class
Skills Instincts - Can see locations of monsters of equal or lower level (appear as EnemyGeneric.png on map)

Veteran - +1 experience per kill
Pit Dog - Will survive first killing blow (Protection From Death, one time)



The fighter is one of the four starting classes in Desktop Dungeons. Fighters are versatile combatants who are quick to adapt, and their battle-tested skill lets them sense enemies and take an otherwise-fatal blow.

Skills

  • Instincts - Can see locations of monsters of equal or lower level (appear as EnemyGeneric.png on map)
  • Veteran - +1 experience per kill
  • Pit Dog - Will survive first killing blow (Protection From Death, one time)

General Strategy

The most useful ability of the fighter is Instincts, which allows you to explore more efficiently. If you head directly for monsters you can see, you'll cut down on wasted exploration regeneration.

You can tell the level of an unknown monster by taking note of the level (yours) at which it pops up on the map.

Despite the usual inclination from fighters, you don't actually need to play them like a physical powerhouse. You can play them as a hybrid build or even as a magic-user if you're so inclined. It's probably easier, however, to stick to physical attacks unless the situation offers a better alternative.

Race and Deity Choices

Since fighters are so flexible, any race (except maybe orcs, since the fighter gets extra experience) can work well as one. For new players, though, human and dwarf are probably the better choices, with humans for players who prefer offense and dwarves for defensive players.

Likewise, deity choice is pretty flexible. As always, the The Pactmaker is a good catch-all deity, and the others can fit your situation as necessary. Jehora takes your death protection, but that's not going to be a big handicap to experienced players. Likewise, Glowing Guardian can grant extra death protection if your first one runs out, but that piety is usually better spent on the Healing boon (unless fighting Gharbad). Fighters really only have to worry about the dictates of the dungeon and a player's given style, so as with race, you can make any god work for you.

Challenge Modes

Crypt

Trying out an Elf Fighter is a very viable option. Due to the high physical resistance of the Tormented One, you'll have a hard time beating him as a (typical) Human Fighter (unless you can change you physical attacks to magical ones in a shop). As an Elf Fighter you'll get a significant Mana Boost, that will help you beating the Tormented One with fireballs and midfight leveling at level 7-9. Due to INSTINCTS you should be able to conserve many tiles to regenerate afterwards and face Frank, who can be outlasted, if you have piled up some health potions. An Orc Fighter may be an option too, as it eases midfight leveling, but you'll be unable to use fireballs that much.

Having the Glowing Guardian as a deity is good, because you can take two more heavy blows for free. Taurog may power you up, but forces you to not use fireballs effectively, which are a big help. Tikki Tooki is always an option, since an extra potion and Dodge Bonuses can never harm. IF (!!!) you manage to get fireballs and Mysteria Annur early on, you can try to beat the crypt as a mage. Finally, Jehora is a good option too, especially if you happen to find WEYTWUT early to pump piety quickly, because for 50 piety you will transform both bosses to something less problematic. Maybe.

It is also important to try to beat high level monsters while leveling up to level 7-8. It will make midfight leveling with the bosses easier. A combination of fireballs end HALPMEH as well as clever handling of tile regeneration will help beating monsters 2-3 levels above your own level.

Factory

Much like the crypt, an Elf Fighter may have the easiest time in the Factory. Locating BURNDAYRAZ early is crucial, as you must leap up to higher levels by destroying very-high-level Animated Armour with it. BLUDTUPOWA will cut down on the amount of tiles you need to explore to do this. Allow yourself to take out level 6-9 Golems when possible. Of course, unless you can located HALPMEH or CYDSTEPP you probably won't be able to win, as at least one of these is practically required for the Boss fights.

Take the Iron Man first, which should be simple if you have either CYDSTEPP or HALPMEH. Super Meat Man is more challenging, but if you've followed the above strategy then the dungeon will now be littered with low- and mid-level monsters who can be taken out for huge chunks of experience. This means you can probably level-up twice during the fight with the Super Meat Man, enabling you to maximize your efforts. As always, if APHEELSIK is found and there are enough tiles left, consider picking it up for this fight.


Desktop Dungeons Alpha
General Concepts: New Players Guide · Strategy · Advanced Strategy · Races · Glyphs · Mana · Leveling · Items · Scoring
Classes: Tier 1: Fighter · Thief · Priest · Wizard Tier 2: Berserker · Rogue · Monk · Sorcerer Tier 3: Warlord · Assassin · Paladin · Bloodmage Special: Transmuter · Crusader · Tinker · Gorgon · Half-dragon · Vampire · Changeling
Gods: Binlor Ironshield · Dracul · The Earthmother · Glowing Guardian · Jehora Jeheyu · Mystera Annur · The Pactmaker · Taurog · Tikki Tooki
Monsters: Animated Armour · Bandit · Dragonspawn · Goat · Goblin · Golem · Goo blob · Gorgon · Imp · Meat man · Naga · Serpent · Vampire · Warlock · Wraith · Zombie
Dungeons: Normal · Snake Pit · Library · Crypt · Factory · Ranked · Gauntlet · Lothlorien (Campaign) · The Boss Hive
Glyphs: APHEELSIK · BLUDTUPOWA · BURNDAYRAZ · BYSSEPS · CYDSTEPP · ENDISWAL · GETINDARE · HALPMEH · IMAWAL · LEMMISI · PISORF · WEYTWUT · WONAFYT