Classes

From DDwiki
(Redirected from Full:Classes)
Jump to: navigation, search

Tier 1

Human Fighter.png Fighter

Main article: Fighter
Traits Suggested Races How to Unlock
Class trait: INSTINCTS INSTINCTS
Monsters of an equal or lower level always have their location revealed
Class trait: VETERAN VETERAN
Fighters earn 1 extra experience on any monster kill (Permanent Trait: Learning Learning), 10% less exp required to level
Class trait: PIT DOG PIT DOG
Dungeon runs start with 1 level of standard Trait: Death Protection Death Protection on the character
Class: Fighter [[Fighter#Elf|<span title="Template loop detected: Fighter Elfs get +1 Max Mana for every 70 Conversion Points">Elf Fighter]]</span>, Class: Fighter [[Fighter#Goblin|<span title="Template loop detected: Fighter Goblins get 5 (+1 stacking) XP for every 85 Conversion Points">Goblin Fighter]]</span>, Class: Fighter [[Fighter#Human|<span title="Template loop detected: Fighter Humans get a 10% Attack Bonus for every 100 Conversion Points">Human Fighter]]</span>, Class: Fighter [[Fighter#Orc|<span title="Template loop detected: Fighter Orcs get +2 Base Damage for every 80 Conversion Points">Orc Fighter]]</span> Building: Guild Level 1 Adventure Clubhouse

Human Thief.png Thief

Main article: Thief
Traits Suggested Races How to Unlock
Class trait: STABBER STABBER
Deals an extra 30% damage to enemies with full health
Class trait: HOARDER HOARDER
+33% more items on dungeon map
Class trait: SURVIVOR SURVIVOR
All Item: Health Potion Health Potions and Item: Mana Potion Mana Potions restore both health AND mana
Class: Thief [[Thief#Halfling|<span title="Template loop detected: Thief Halflings get a Health Potion for every 80 Conversion Points">Halfling Thief]]</span>, Class: Thief [[Thief#Gnome|<span title="Template loop detected: Thief Gnomes get a Mana Potion for every 90 Conversion Points">Gnome Thief]]</span> Building: Thief Den Level 1 Criminal Den

Human Priest.png Priest

Main article: Priest
Traits Suggested Races How to Unlock
Class trait: GOOD HEALTH GOOD HEALTH
An extra 3 health is gained per level
Class trait: GOOD DRINK GOOD DRINK
Item: Health Potion Health Potions are 100% effective
Class trait: GOOD GOLLY GOOD GOLLY
Physical damage against Trait: Undead Undead is +100%
Class: Priest [[Priest#Halfling|<span title="Template loop detected: Priest Halflings get a Health Potion for every 80 Conversion Points">Halfling Priest]]</span>, Class: Priest [[Priest#Orc|<span title="Template loop detected: Priest Orcs get +2 Base Damage for every 80 Conversion Points">Orc Priest]]</span>, Class: Priest [[Priest#Elf|<span title="Template loop detected: Priest Elfs get +1 Max Mana for every 70 Conversion Points">Elf Priest]]</span> Building: Church Level 1 House Of The Holy

Human Wizard.png Wizard

Main article: Wizard
Traits Suggested Races How to Unlock
Class trait: MAGIC SENSE MAGIC SENSE
Can see locations of all glyphs from level start, all glyphs are small items
Class trait: MAGIC AFFINITY MAGIC AFFINITY
Skills cost -1 mana, glyphs donate 10 points to other conversions
Class trait: MAGIC ATTUNEMENT MAGIC ATTUNEMENT
Starts with Glyph: BURNDAYRAZ BURNDAYRAZ, double burning stacks
Class: Wizard [[Wizard#Elf|<span title="Template loop detected: Wizard Elfs get +1 Max Mana for every 70 Conversion Points">Elf Wizard]]</span>, Class: Wizard [[Wizard#Gnome|<span title="Template loop detected: Wizard Gnomes get a Mana Potion for every 90 Conversion Points">Gnome Wizard]]</span>, Class: Wizard [[Wizard#Orc|<span title="Template loop detected: Wizard Orcs get +2 Base Damage for every 80 Conversion Points">Orc Wizard]]</span> Building: Mage Tower Level 1 Wizard School

Tier 2

Human Berserker.png Berserker

Main article: Berserker
Traits Suggested Races How to Unlock
Class trait: BLOODLUST BLOODLUST
Deals an extra 20% damage on normal attacks against higher-level foes
Class trait: MAGESLAY MAGESLAY
All glyph-activated abilities cost an extra 2 mana, but starting attack bonus is +20%
Class trait: SPELLKILL SPELLKILL
Starts with 50% Trait: Magic resist Magic resist
Class: Berserker [[Berserker#Human|<span title="Template loop detected: Berserker Humans get a 10% Attack Bonus for every 100 Conversion Points">Human Berserker]]</span>, Class: Berserker [[Berserker#Orc|<span title="Template loop detected: Berserker Orcs get +2 Base Damage for every 80 Conversion Points">Orc Berserker]]</span>, Class: Berserker [[Berserker#Halfling|<span title="Template loop detected: Berserker Halflings get a Health Potion for every 80 Conversion Points">Halfling Berserker]]</span> Building: Guild Level 2 Mead Hall

Human Rogue.png Rogue

Main article: Rogue
Traits Suggested Races How to Unlock
Class trait: DANGEROUS DANGEROUS
-5 health per level, but start off with +40% damage
Class trait: DEXTEROUS DEXTEROUS
Permanent Trait: First strike First strike buff
Class trait: EVASIVE EVASIVE
Starts with 20% Trait: Dodge Dodge
Class: Rogue [[Rogue#Dwarf|<span title="Template loop detected: Rogue Dwarves get +1 Max Health Bonus per level for every 80 Conversion Points">Dwarf Rogue]]</span>, Class: Rogue [[Rogue#Orc|<span title="Template loop detected: Rogue Orcs get +2 Base Damage for every 80 Conversion Points">Orc Rogue]]</span> Building: Thief Den Level 2 Legitimate Pawn Shoppe

Human Monk.png Monk

Main article: Monk
Traits Suggested Races How to Unlock
Class trait: HAND TO HAND HAND TO HAND
-2 base damage per level, -30% attack bonus
Class trait: DISCIPLINE DISCIPLINE
Health regeneration rate is doubled
Class trait: DIAMOND BODY DIAMOND BODY
50% Trait: Physical resist Physical resistance, resistance cap increased to 75%
Class: Monk [[Monk#Human|<span title="Template loop detected: Monk Humans get a 10% Attack Bonus for every 100 Conversion Points">Human Monk]]</span>, Class: Monk [[Monk#Orc|<span title="Template loop detected: Monk Orcs get +2 Base Damage for every 80 Conversion Points">Orc Monk]]</span> Building: Church Level 2 United Cathedral

Human Sorcerer.png Sorcerer

Main article: Sorcerer
Traits Suggested Races How to Unlock
Class trait: ESSENCE TRANSIT ESSENCE TRANSIT
Every mana point spent regenerates 2 health
Class trait: ARCANE KNOWLEDGE ARCANE KNOWLEDGE
+5 starting mana
Class trait: MANA SHIELD MANA SHIELD
Deal one magic damage (per character level) whenever an opponent hits you
Class: Sorcerer [[Sorcerer#Human|<span title="Template loop detected: Sorcerer Humans get a 10% Attack Bonus for every 100 Conversion Points">Human Sorcerer]]</span>, Class: Sorcerer [[Sorcerer#Elf|<span title="Template loop detected: Sorcerer Elfs get +1 Max Mana for every 70 Conversion Points">Elf Sorcerer]]</span>, Class: Sorcerer [[Sorcerer#Gnome|<span title="Template loop detected: Sorcerer Gnomes get a Mana Potion for every 90 Conversion Points">Gnome Sorcerer]]</span> Building: Mage Tower Level 2 Tower Of Magic

Tier 3

Human Warlord.png Warlord

Main article: Warlord
Traits Suggested Races How to Unlock
Class trait: COURAGEOUS COURAGEOUS
Drinking a Item: Mana Potion Mana Potion will cause the next attack to do +30% damage
Class trait: DETERMINED DETERMINED
+30% bonus damage whenever below half health
Class trait: DEFIANT DEFIANT
Starts with the Glyph: CYDSTEPP CYDSTEPP glyph, always castable
Class: Warlord [[Warlord#Human|<span title="Template loop detected: Warlord Humans get a 10% Attack Bonus for every 100 Conversion Points">Human Warlord]]</span>, Class: Warlord [[Warlord#Elf|<span title="Template loop detected: Warlord Elfs get +1 Max Mana for every 70 Conversion Points">Elf Warlord]]</span>, Class: Warlord [[Warlord#Gnome|<span title="Template loop detected: Warlord Gnomes get a Mana Potion for every 90 Conversion Points">Gnome Warlord]]</span>, Class: Warlord [[Warlord#Orc|<span title="Template loop detected: Warlord Orcs get +2 Base Damage for every 80 Conversion Points">Orc Warlord]]</span> Building: Guild Level 3 Heroic Headquarters

Human Assassin.png Assassin

Main article: Assassin
Traits Suggested Races How to Unlock
Class trait: POISONED BLADE POISONED BLADE
Free Glyph: APHEELSIK APHEELSIK glyph, 40% bonus damage vs poisoned monsters
Class trait: LIGHT FOOT LIGHT FOOT
Exploring the area around a monster grants Trait: First strike First strike
Class trait: SWIFT HAND SWIFT HAND
Starting attack penalty, attacking lower level monster is instant kill
Class: Assassin [[Assassin#Goblin|<span title="Template loop detected: Assassin Goblins get 5 (+1 stacking) XP for every 85 Conversion Points">Goblin Assassin]]</span>, Class: Assassin [[Assassin#Elf|<span title="Template loop detected: Assassin Elfs get +1 Max Mana for every 70 Conversion Points">Elf Assassin]]</span> Building: Thief Den Level 3 Mossy Isle Casino

Human Paladin.png Paladin

Main article: Paladin
Traits Suggested Races How to Unlock
Class trait: HOLY WORK HOLY WORK
Cannot switch religions. God boons are 20% cheaper. Gods do not punish.
Class trait: HOLY HANDS HOLY HANDS
Starts with the Glyph: HALPMEH HALPMEH glyph, regains +1 HP/level with it.
Class trait: HOLY SHIELD HOLY SHIELD
Starts with 25% Trait: Physical resist Physical resistance
Class: Paladin [[Paladin#Human|<span title="Template loop detected: Paladin Humans get a 10% Attack Bonus for every 100 Conversion Points">Human Paladin]]</span>, Class: Paladin [[Paladin#Elf|<span title="Template loop detected: Paladin Elfs get +1 Max Mana for every 70 Conversion Points">Elf Paladin]]</span>, Class: Paladin [[Paladin#Orc|<span title="Template loop detected: Paladin Orcs get +2 Base Damage for every 80 Conversion Points">Orc Paladin]]</span> Building: Church Level 3 The Ministry

Human Bloodmage.png Bloodmage

Main article: Bloodmage
Traits Suggested Races How to Unlock
Class trait: POWER-HUNGRY POWER-HUNGRY
Item: Mana Potion Mana Potions are 60% effective and boost Trait: Sanguine Sanguine
Class trait: SANGUINE SANGUINE
Starts with Trait: Sanguine Sanguine 20% buff, drinking blood restores 1 mana
Class trait: INSANE INSANE
Starts with the Glyph: BLUDTUPOWA BLUDTUPOWA glyph, -3 max mana
Class: Bloodmage [[Bloodmage#Human|<span title="Template loop detected: Bloodmage Humans get a 10% Attack Bonus for every 100 Conversion Points">Human Bloodmage]]</span>, Class: Bloodmage [[Bloodmage#Dwarf|<span title="Template loop detected: Bloodmage Dwarves get +1 Max Health Bonus per level for every 80 Conversion Points">Dwarf Bloodmage]]</span>, Class: Bloodmage [[Bloodmage#Gnome|<span title="Template loop detected: Bloodmage Gnomes get a Mana Potion for every 90 Conversion Points">Gnome Bloodmage]]</span> Building: Mage Tower Level 3 Sky Tower

Special

Human Crusader.png Crusader

Main article: Crusader
Traits Suggested Races How to Unlock
Class trait: SCARS SCARS
Trait: Poison Immune Poison Immune, Trait: Mana Burn Immune Mana Burn Immune, Trait: Curse Immune Curse Immune
Class trait: MOMENTUM MOMENTUM
Successive kills add 15% bonus damage. Leveling up or losing momentum halves bonus
Class trait: MARTYR MARTYR
Extra altar spawn
Class: Crusader [[Crusader#Orc|<span title="Template loop detected: Crusader Orcs get +2 Base Damage for every 80 Conversion Points">Orc Crusader]]</span>, Class: Crusader [[Crusader#Halfling|<span title="Template loop detected: Crusader Halflings get a Health Potion for every 80 Conversion Points">Halfling Crusader]]</span> Once you have unlocked all Gods, you may encounter the Crusader in a subdungeon. You must reach 100 Piety with any deity in order to gain his trust, at which point you will unlock the class.

Human Transmuter.png Transmuter

Main article: Transmuter
Traits Suggested Races How to Unlock
Class trait: INNER FOCUS INNER FOCUS
3 conversion points for glyph casting
Class trait: DUNGEON LORE DUNGEON LORE
Starts with the Glyph: LEMMISI LEMMISI glyph
Class trait: SPIRIT SWORD SPIRIT SWORD
Hitting the conversion threshold drains mana and temporarily increases base damage (Player level + Max mana)
Class: Transmuter [[Transmuter#Human|<span title="Template loop detected: Transmuter Humans get a 10% Attack Bonus for every 100 Conversion Points">Human Transmuter]]</span>, Class: Transmuter [[Transmuter#Elf|<span title="Template loop detected: Transmuter Elfs get +1 Max Mana for every 70 Conversion Points">Elf Transmuter]]</span> Missing info

Human Tinker.png Tinker

Main article: Tinker
Traits Suggested Races How to Unlock
Class trait: MERCHANT MERCHANT
2 extra shops in dungeon
Class trait: NEGOTIATOR NEGOTIATOR
Items cost 5 Gold Pile Icon 18.png less in shops
Class trait: MACGUYVER MACGUYVER
Starts with a swiss alchemy kit:

2x Item: Compression Seal Compression Seal,

2x Item: Transmutation Seal Transmutation Seal,

1x Item: Translocation Seal Translocation Seal, can sense dungeon stairs

Any Race Missing Info

Human Chemist.png Chemist

Main article: Chemist
Traits Suggested Races How to Unlock
Class trait: ADDITIVES ADDITIVES
Start with Glyph: BYSSEPS BYSSEPS. Successive Glyph: BYSSEPS BYSSEPS casts stack, gives +1 base damage on top of the normal +30% attack bonus, and double in cost
Class trait: PRESERVATIVES PRESERVATIVES
More potion shops
Class trait: COLOURANTS COLOURANTS
Health and Mana potions only restore 10% of your health instead of the usual 40%. Drinking a health or mana potion puts you in a form with double regeneration based on that potions type, but will also prevent you from regenerating the other. Your form resets to normal on level up (or when you drink any potion)
Class: Chemist [[Chemist#Elf|<span title="Template loop detected: Chemist Elfs get +1 Max Mana for every 70 Conversion Points">Elf Chemist]]</span>, Class: Chemist [[Chemist#Orc|<span title="Template loop detected: Chemist Orcs get +2 Base Damage for every 80 Conversion Points">Orc Chemist]]</span> Requires Enhanced Edition

Monster

Human Rat Monarch.png Rat Monarch

Main article: Rat Monarch
Traits Suggested Races How to Unlock
Class trait: REGAL HYGIENE REGAL HYGIENE
Rat bites corrode enemies. Gains one stack of Trait: Corrosive Corrosive Strike per level.
Class trait: REGAL PERKS REGAL PERKS
Sensitive whiskers detect deals. All shops are scouted. Buying an item regenerates 50% health and mana (may overheal)
Class trait: REGAL SIZE REGAL SIZE
Rats are the CORRECT size: Small. Lower maximum health and mana, all items are large.
{{{SuggestedRaces}}} Requires Enhanced Edition. Complete Moving of the Cheese quest in the Dungeon: Demonic Library Demonic Library

Human Gorgon.png Gorgon

Main article: Gorgon
Traits Suggested Races How to Unlock
Class trait: AZURE BODY AZURE BODY
Starts with 25% Trait: Physical resist Physical resist, Trait: Death Gaze Immune Death Gaze Immune, -50% bonus damage
Class trait: SAPPHIRE LOCKS SAPPHIRE LOCKS
Natural Trait: Poisonous Poisonous:5 strike, petrifies enemies, starts with Glyph: ENDISWAL ENDISWAL glyph
Class trait: AMETHYST STARE AMETHYST STARE
Starts with Trait: Death-gaze Death-gaze 10%. Death-gaze effect deals unresistable damage upon attacking enemies with low health.
{{{SuggestedRaces}}} Complete Dungeon: Naga City Naga City with 3 Classes

Human Half-Dragon.png Half-Dragon

Main article: Half-Dragon
Traits Suggested Races How to Unlock
Class trait: DRAGON BREATH DRAGON BREATH
Normal attacks count as Trait: Magical Attack (Player) Magical Attack (Player)
Class trait: DRAGON TAIL DRAGON TAIL
Start with 20% Trait: Knockback Knockback damage
Class trait: DRAGON STATURE DRAGON STATURE
Doubled sight range and starting health
{{{SuggestedRaces}}} Complete Dungeon: Dragon Isles Dragon Isles with 3 Classes

VampireHero.png Vampire

Main article: Vampire
Traits Suggested Races How to Unlock
Class trait: UNDEAD UNDEAD
Trait: Poison Immune Poison Immune, Trait: Mana Burn Immune Mana Burn Immune
Class trait: DAMNED DAMNED
Cannot worship, exhausted while wounded, flat health regen of 1
Class trait: ETERNAL THIRST ETERNAL THIRST
Starts with Trait: Sanguine Sanguine and 1 level of Trait: Life steal Life steal
{{{SuggestedRaces}}} Complete Dungeon: Vicious Steel Vicious Steel with 3 classes

Human Goatperson.png Goatperson

Main article: Goatperson
Traits Suggested Races How to Unlock
Class trait: SCAPEGOAT SCAPEGOAT
Randomly worships a new god per level, no conversion or desecration
Class trait: PROTOTYPE PROTOTYPE
No restoration effects on level-up, gold instead of trophies
Class trait: HERBIVORE HERBIVORE
Eats food while exploring. Killing enemies yields more food
{{{SuggestedRaces}}} Find at least 6 gods (enough that two altars will spawn in dungeons), and pay 3000 Gold Pile Icon 18.png at the Goat Glade.