Difference between revisions of "Full:Classes"
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| [[Full:Fighter|Fighter]] | | [[Full:Fighter|Fighter]] | ||
| align="center" | [[File:HeroBase.png|25px|link=Full:Fighter]] | | align="center" | [[File:HeroBase.png|25px|link=Full:Fighter]] | ||
− | |INSTINCTS: Monsters of an equal or lower level always have their location revealed<br/>VETERAN: Fighters earn 1 extra experience on any monster kill<br/>PIT DOG: Dungeon runs start with 1 level of standard Death Protection on the character | + | |INSTINCTS: Monsters of an equal or lower level always have their location revealed<br/>VETERAN: Fighters earn 1 extra experience on any monster kill, 10% less exp required to level<br/>PIT DOG: Dungeon runs start with 1 level of standard Death Protection on the character |
| Human, Dwarf | | Human, Dwarf | ||
| Level 1 Guild | | Level 1 Guild | ||
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|[[Full:Priest|Priest]] | |[[Full:Priest|Priest]] | ||
| align="center" | [[File:HeroPriest.png|25px|link=Full:Priest]] | | align="center" | [[File:HeroPriest.png|25px|link=Full:Priest]] | ||
− | | GOOD HEALTH: An extra | + | | GOOD HEALTH: An extra 3 health is gained per level<br/>GOOD DRINK: Health potions are now 100% effective<br/>GOOD GOLLY: Physical damage against undead is +100% |
| Dwarf, Halfling | | Dwarf, Halfling | ||
| Level 1 Church | | Level 1 Church | ||
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| [[Full:Wizard|Wizard]] | | [[Full:Wizard|Wizard]] | ||
| align="center" | [[File:HeroWizard.png|25px|link=Full:Wizard]] | | align="center" | [[File:HeroWizard.png|25px|link=Full:Wizard]] | ||
− | | MAGIC SENSE: Can see all locations of all glyphs from the start<br/>MAGIC AFFINITY: Skills cost -1 mana, -25% starting attack bonus<br/>MAGIC ATTUNEMENT: | + | | MAGIC SENSE: Can see all locations of all glyphs from the start<br/>MAGIC AFFINITY: Skills cost -1 mana, -25% starting attack bonus<br/>MAGIC ATTUNEMENT: Spawns with fireball glyph, all glyphs are small items |
| Elf, Gnome | | Elf, Gnome | ||
| Level 1 Mage Tower | | Level 1 Mage Tower | ||
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| [[Full:Warlord|Warlord]] | | [[Full:Warlord|Warlord]] | ||
| align="center" | [[File:HeroWarlord.png|25px|link=Full:Warlord]] | | align="center" | [[File:HeroWarlord.png|25px|link=Full:Warlord]] | ||
− | | DEFIANT: Start with CYDSTEPP glyph, | + | | DEFIANT: Start with CYDSTEPP glyph, always castable<br/>DETERMINED: +30% bonus damage whenever below half health<br/>COURAGEOUS: Drinking a mana potion will cause the next attack to do +30% damage |
| Human, Gnome, Elf, Orc | | Human, Gnome, Elf, Orc | ||
| Level 3 Guild | | Level 3 Guild | ||
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| [[Full:Assassin|Assassin]] | | [[Full:Assassin|Assassin]] | ||
| align="center" | [[File:HeroAssassin.png|25px|link=Full:Assassin]] | | align="center" | [[File:HeroAssassin.png|25px|link=Full:Assassin]] | ||
− | | POISONED BLADE: Starts with the APHEELSIK glyph<br/>LIGHT FOOT: Exploring an area around a monster gives the player first strike<br/>SWIFT HAND: attacking a lower level monster always grants an instant kill. This will overwhelm every other status effect in the game | + | | POISONED BLADE: Starts with the APHEELSIK glyph, casting APHEELSIK inflicts 1 level of corrosion<br/>LIGHT FOOT: Exploring an area around a monster gives the player first strike<br/>SWIFT HAND: attacking a lower level monster always grants an instant kill. This will overwhelm every other status effect in the game |
| Human, Dwarf, Orc | | Human, Dwarf, Orc | ||
| Level 2 Thief Den | | Level 2 Thief Den | ||
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| [[Full:Bloodmage|Bloodmage]] | | [[Full:Bloodmage|Bloodmage]] | ||
| align="center" | [[File:HeroBloodmage.png|25px|link=Full:Bloodmage]] | | align="center" | [[File:HeroBloodmage.png|25px|link=Full:Bloodmage]] | ||
− | | INSANE: Start with the BLUDTOPOWA glyph | + | | INSANE: Start with the BLUDTOPOWA glyph<br/>SANGUINE: Walking over a Blood Pool restores 15% of max health<br/>POWER-HUNGRY: Mana potions boost SANGUINE Effects |
| Elf, Gnome | | Elf, Gnome | ||
| Level 3 Mage Tower | | Level 3 Mage Tower |
Revision as of 13:14, 4 February 2012
Here are some brief descriptions of the character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!
Class | Special Features | Suggested Races | Unlock | |
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Fighter | INSTINCTS: Monsters of an equal or lower level always have their location revealed VETERAN: Fighters earn 1 extra experience on any monster kill, 10% less exp required to level PIT DOG: Dungeon runs start with 1 level of standard Death Protection on the character |
Human, Dwarf | Level 1 Guild | |
Thief | STABBER: Deal an extra 30% damage on the first attack against any new monster HOARDER: +33% more items on dungeon maps SURVIVOR: All health/mana potions restore both health AND mana |
Halfling, Gnome | Level 1 Thief Den | |
Priest | GOOD HEALTH: An extra 3 health is gained per level GOOD DRINK: Health potions are now 100% effective GOOD GOLLY: Physical damage against undead is +100% |
Dwarf, Halfling | Level 1 Church | |
Wizard | MAGIC SENSE: Can see all locations of all glyphs from the start MAGIC AFFINITY: Skills cost -1 mana, -25% starting attack bonus MAGIC ATTUNEMENT: Spawns with fireball glyph, all glyphs are small items |
Elf, Gnome | Level 1 Mage Tower | |
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Berserker | BLOODLUST: Deals an extra 30% damage on normal attacks against higher-level foes SPELLKILL: +50% starting magic resistance MAGESLAY: All glyph-activated abilities cost an extra 2 mana, but starting attack bonus is +30% |
Human, Orc | Level 2 Guild | |
Rogue | DEXTEROUS: First strike in combat, ignoring level constraints EVASIVE: +20% starting dodge trait DANGEROUS: Rogues earn -5 health per level, but start off with +50% damage |
Dwarf, Orc | Level 2 Thief Den | |
Monk | HAND TO HAND: -2 base damage per level, -30% attack bonus DIAMOND BODY: +50% starting physical and magical resistance DISCIPLINE: Health regeneration rate is doubled |
Human, Orc | Level 2 Church | |
Sorcerer | ESSENCE TRANSIT: Every mana point spent regenerates 2 health ARCANE KNOWLEDGE: +5 starting mana MANA SHIELD: Deal one damage (per character level) whenever an opponent hits you |
Human, Elf, Gnome | Level 3 Mage Tower | |
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Warlord | DEFIANT: Start with CYDSTEPP glyph, always castable DETERMINED: +30% bonus damage whenever below half health COURAGEOUS: Drinking a mana potion will cause the next attack to do +30% damage |
Human, Gnome, Elf, Orc | Level 3 Guild | |
Assassin | POISONED BLADE: Starts with the APHEELSIK glyph, casting APHEELSIK inflicts 1 level of corrosion LIGHT FOOT: Exploring an area around a monster gives the player first strike SWIFT HAND: attacking a lower level monster always grants an instant kill. This will overwhelm every other status effect in the game |
Human, Dwarf, Orc | Level 2 Thief Den | |
Paladin | HOLY HANDS: Starts the dungeon session with the HALPMEH glyph HOLY WORK: The Paladin's devout monotheism cannot lose piety or convert to another religion HOLY SHIELD: Physical resistance starts at +25% |
?? | Level 3 Church | |
Bloodmage | INSANE: Start with the BLUDTOPOWA glyph SANGUINE: Walking over a Blood Pool restores 15% of max health POWER-HUNGRY: Mana potions boost SANGUINE Effects |
Elf, Gnome | Level 3 Mage Tower | |
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Transmuter | Starts with ENDISWAL (costs 2 MP), Destroying walls restores 4 MP, -5 starting MP, No natural MP regeneration. | Elf, Gnome, Human | Subdungeon Mission: | |
Crusader | Monster kills give 25% dmg bonus on next hit (can chain up to 100%), immune to first status change suffered (excluding lowered resists), extra altar in dungeon | Human, Orc | Subdungeon Mission: Speak to him with 100 Piety | |
Tinker | 2 more shops, items cost 5 less gold, starts with 5 alchemist scrolls, can sense subdungeon stairs | Subdungeon Mission: Find a secret subdungeon |