Full:Classes
From DDwiki
Revision as of 22:48, 1 December 2011 by Zaratustra (Talk | contribs)
Here are some brief descriptions of the character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!
Class | Special Features | Suggested Races | Unlock | |
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Fighter | Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free | Human, Dwarf | Available at start. | |
Thief | First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP potions heal both | Halfling, Gnome | Available at start. | |
Priest | Bonus +2hp per lvl, HP potions heal 100% hp, deals +100% dmg to undead | Dwarf, Halfling | Available at start. | |
Wizard | Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra fireball glyph, glyphs are small items} | Elf, Gnome | Available at start. | |
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Berserker | +30% dmg vs. higher lvl monsters, +50% magic resistance, starts with +30% attack bonus, +2 mp cost to all glyphs | Human | ||
Rogue | First Strike enabled at all times, 20% base dodge rate, starts with +50% attack bonus, -5 hp per lvl up | Dwarf, Human | ||
Monk | Starts with -30% attack bonus, -2 base damage per level, +50% physical/magic resistance, HP regen from exploration doubled | Human | ||
Sorcerer | Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magical damage/level to monster when hit | Human, Elf, or Gnome | ||
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Warlord | Starts with CYDSTEPP (cheat death) glyph, +30% dmg when hp below half, drinking MP pot gives +30% dmg on next hit | Human, Gnome | ||
Assassin | Starts with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters | Human, Dwarf, Orc | ||
Paladin | Starts with HALPMEH (heal) glyph, cannot lose piety from deity punishments, cannot convert, -25% phys dmg taken | ?? | ||
Bloodmage | Starts with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools | Elf, Gnome | ||
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Transmuter | Starts with ENDISWAL (costs 2 MP), Destroying walls restores 4 MP, -5 starting MP, No natural MP regeneration. | Elf, Gnome | ||
Crusader | Monster kills give 25% dmg bonus on next hit (can chain up to 100%), immune to first status change suffered, extra altar in dungeon | Human |