Jehora Jeheyu

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Jehora Jeheyu
Jehora Jeheyu.png
Initial worship
  • Random  Piety based on your level
  • Free Glyph: WEYTWUT WEYTWUT glyph
Punishment
  • 50% chance of reducing your health to 1 and mana to 0, and reducing bonus damage, max health and max mana by 33%
Prep penalty
  • Removes one inventory slot from the player
Likes
All of the following effects may randomly grant 2-4 Piety or cause Jehora Jeheyu to randomly punish you (no piety loss)
  • Discover a monster while exploring (plants excluded)
  • Kill an XP-valuable enemy
  • Dodge an attack
  • Convert an item or glyph
Dislikes
On minor punishment
randomly inflicts Trait: Poisoned Poisoned, Trait: Mana Burned Mana Burned, Trait: Weakening Weakening, Trait: Corrosion Corrosion debuffs, or sets your health to 1
Boons
God boon: Petition Petition Single use
Cost: 45 Piety
Effect: Jehora Jeheyu stops randomly punishing you
God boon: Last Chance Last Chance Single use
Cost: all remaining Piety
Effect: Grants a chance to fully restore your health and mana; probability improves if you have more piety
God boon: Boost Health Boost Health Multiple use
Cost: 20 + 25n Piety, 1 Item: Health Potion Health Potion
Effect: Increases your maximum health by 20
God boon: Boost Mana Boost Mana Multiple use
Cost: 20 + 25n Piety, 1 Item: Mana Potion Mana Potion
Effect: Increases your maximum mana by 3
God boon: Chaos Avatar Chaos Avatar Single use
Cost: 80 Piety
Effect: Increases your current level by 1, granting a full heal and mana restore, grants +100 conversion points, removes all Trait: Weakening blow Weakening blow and Trait: Corrosion Corrosion from your character, and reduces the physical and Trait: Magic resist Magic resistance of all monsters on the current level by 20%

Jehora Jeheyu, the mad god of primordial chaos, is an unsolvable enigma. He grants power and punishment in equal measures, depending on how amused or bored he is at the time. He is one of the most balanced gods in terms of the benefits he grants from his boons, and works well with almost any type of character.

Jehora is unlocked from a subdungeon with 25 unique imps in it. Once the altar is touched, a maze is generated that hinders the passage back, so bring Glyph: WEYTWUT WEYTWUT or Glyph: ENDISWAL ENDISWAL with you.

Piety Gain Mechanics

Your initial worship random piety bonus is based on your current level. The bonus piety is capped ((your level)²-1), and you gain around 70%-100% of this maximum. (70% of the maximum is not a correct value, it needs more experiment to examine the formula for minimum bonus piety)

Jehora Jeheyu performs a piety/punish roll on the following actions:

This roll picks a random integer from 1-15, which is compared to an internal "happiness value" for the god which starts at 14. If the rolled number is less than or equal to JJ's happiness, 2-4 piety will be granted and JJ's internal happiness value will be decreased by 1 (to a minimum of 5).

If the rolled number is higher, a minor punishment is inflicted and JJ's happiness increases by 2 (to a maximum of 14 again).

The minor punishments are determined by another roll, from 0 to 10.

This is where it gets a little trickier to describe: each status ailment now has a "reroll threshold", and if the punishment roll lands on an ailment with a threshold that's too high, it rerolls instead of inflicting that punishment. All thresholds start at 0 (except health loss and burn, which start more graciously at 1). The threshold number represents the minimum number of RNG rolls needed in any given punishment check before that particular punishment is available.

Thus -- given starting values as an example -- if the first roll lands on health loss, it will force a reroll. That reroll is then at liberty to inflict health loss or mana burn. If any ailments exist at a threshold of 2 or more, on the other hand, those are exempt for at least one more RNG.

Whenever a particular punishment is successfully inflicted, that punishment's threshold will permanently increase by 1.

Boons

God boon: Petition Petition

Jehora is actually much less threatening than he appears, but you must move to acquire God boon: Petition Petition as early as possible. The weakening punishment in particular can cripple a low-level character, and avoiding taking too many penalties is important. If you're both Trait: Poisoned Poisoned and Trait: Mana Burn Mana Burned, it can become very difficult to survive. The Item: Burn Salve Burn Salve and Item: Fortitude Tonic Fortitude Tonic are both very useful for followers of Jehora Jeheyu.

An level 1 character worshipping Johera cannot gain any initial bonus piety, and you can suffer from some serious minor punishements (Trait: Poisoned Poisoned, Trait: Mana Burned Mana Burned) around 40 Piety. This can be easily overcome by correct preperation such as Stone Sigil.png Crumbling Ward, Item: Cracked Amulet Cracked Amulet, or Item: Amulet of Yendor Amulet of Yendor. Being a Race: Goblin Goblin is another easy way to overcome this serious malflictions. Desecrating an altar is also a good choice, but God boon: consensus consensus is not a good idea because it will prevent you from purchasing God boon: Chaos Avatar Chaos Avatar.

God boon: Boost Health Boost Health and God boon: Boost Mana Boost Mana

Because the health bonus provided by boost health is flat, it's very valueable for a low level character. This boon can vastly increase a character's durability and allow him to fight monsters he normally wouldn't stand a chance against. It's still very powerful to a higher level characters. God boon: Boost Mana Boost Mana enables you to play like an Race: Elf Elf, using more elaborate spellcasting combos with a more generous mana pool.

These boons require a very little amount of piety compared to other boons, but instead require a potion. The loss of potions however isn't as bad as it first appears; because potions grant benefits based on a % of your maximum health and mana, your remaining potions will actually become more powerful(to be even you would have to consume 6 health potions or 4 mana). You will also get a %-based refill from God boon: Chaos Avatar Chaos Avatar. There are many other %-based refills such as Item: Fire Heart Fire Heart, Item: Schadenfreude Potion Schadenfreude Potion, Trait: Sanguine Sanguine or God boon: Protection Protection, so it's actually possible to come out ahead in terms of how much health or mana points you get from your remaining potions and things!

You can probabily grab 2-4 shots of these boons and climb up to God boon: Chaos Avatar Chaos Avatar. Followers of Jehora Jeheyu can be terrifying engines of destruction in the end-game, and the broad range of bonuses provided by this deity often makes for some of the most powerful hybrid characters possible.

God boon: Chaos Avatar Chaos Avatar

This boon gives the exact amount of exp you need to level up, as well as 100 conversion points, removes any Trait: Weakening blow Weakening blow and Trait: Corrosion Corrosion (which you probabily have in this points thanks to his random minor punishments), and reduces 20% resistances from every monster. This is well worth beyond 80 Piety and often is the ultimate goal for worshipping Jehora. Full restoration of health and mana synergies with Jehora's other two boons so this is even more powerful.

Despite the high cost of chaos avatar, you don't need to be a dedicated worshiper of Jehora to use it in the endgame. It's possible to accumulate 100 Piety from another deity, convert to JJ, and immediately desecrate an altar to reach the 80 Piety for this. God: The Earthmother The Earthmother altars are ideal desecration targets for this strategy, as God boon: Chaos Avatar Chaos Avatar immediately cancels out their desecration penalties. God: Mystera Annur Mystera Annur is also a perfect choice if the boss do not have initial resists to start with; and is in the same floor with Jehora's altar.

God boon: Last Chance Last Chance

The name of the boon self-describes the usage of it. This is not a good boon in most times; converting out to another god to get a last help do not have any randomness. This is where your calculation skill kicks in. If you are able to win without randomness, never purchase this boon; but if this boon is your last chace, pray and hope Jehora decides to help you. Keep in mind that desecrating other altar will increase your chance to win.


Piety strategy, just like with God: Mystera Annur Mystera Annur you try to not waste any mana while not fighting, here you can do the same: if you have to much health but little mana you can try Glyph: BYSSEPS BYSSEPS and Glyph: GETINDARE GETINDARE and hitting something and then repeating. Likewise prefer spaming Glyph: WONAFYT WONAFYT and Glyph: APHEELSIK APHEELSIK when you have to much mana. Try to waste all mana before leveling up.

Synergies

Race: Gnome Gnome and Race: Halfling Halfling make particularly good worshipers of Jehora Jeheyu since they have more potions to begin with and can more easily afford to sacrifice them. Class: Rogue Rogue benefit enormously from the God boon: Boost Health Boost Health, and at low-levels there is no better deity for a rogue to worship. The free Glyph: WEYTWUT WEYTWUT also works well for rogues, who need a way to bypass monster first strike. Race: Elf Elf also work well with Jehora Jeheyu; though they lose out more than other races from the loss of Item: Mana Potion Mana Potions, the absolutely massive amount of mana that an elf worshipper can accumulate makes them insanely good spellcasters. Raising your maximum mana above 30 is quite easy for an elven worshipper of Jehora Jeheyu. Class: Bloodmage Bloodmage lack starting mana, and extra health also works very well with their class features, so are another natural fit.