Difference between revisions of "Glyphs"

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'''Glyphs''' are spells located throughout a dungeon that must first be picked up before they can be used. Each glyph occupies a full inventory slot, and otherwise is treated like any other item.  The [[Wizard]], however, treats all glyphs as small items.  Glyphs are each worth 100 conversion points, which will grant you a special bonus by destroying them.  The result of the conversion is based on their [[races|race]].
 
'''Glyphs''' are spells located throughout a dungeon that must first be picked up before they can be used. Each glyph occupies a full inventory slot, and otherwise is treated like any other item.  The [[Wizard]], however, treats all glyphs as small items.  Glyphs are each worth 100 conversion points, which will grant you a special bonus by destroying them.  The result of the conversion is based on their [[races|race]].
  
===Summary===
+
=== Summary ===
  
 
A glyph's name hints at the spell effect it performs. Some glyphs cost more mana than others to cast and not all are available from the start.  Note that the [[Wizard]] and [[Berserker]] classes respectively get a 1 point discount and 2 point penalty to mana costs for their glyphs.  As well, the deity [[Mystera Annur]] has a boon which will change the cost of various glyphs, raising the cost of some and reducing the cost of others.   
 
A glyph's name hints at the spell effect it performs. Some glyphs cost more mana than others to cast and not all are available from the start.  Note that the [[Wizard]] and [[Berserker]] classes respectively get a 1 point discount and 2 point penalty to mana costs for their glyphs.  As well, the deity [[Mystera Annur]] has a boon which will change the cost of various glyphs, raising the cost of some and reducing the cost of others.   
Line 15: Line 15:
 
|-
 
|-
 
|[[File:APHEELSIK.png|center]]
 
|[[File:APHEELSIK.png|center]]
|[[APHEELSIK]]<br>(Poison - "I feel sick")  
+
|[[APHEELSIK]]<br />(Poison - "I feel sick")  
 
|align="center" |7
 
|align="center" |7
|Inflicts the poison status on a monster, preventing it from regenerating health as you explore.  Will wear off when you attack anything. Undead are immune.  When the assassin uses this glyph, he also deals 1 point of corrosion to the target.
+
|Inflicts the poison status on a monster, preventing it from regenerating health as you explore.  Will wear off when you attack anything. Undead are immune.  When the assassin uses this glyph, he also applies a stack of corrosion to the target.
 
* Unlocked when you unlock the [[Assassin]] class
 
* Unlocked when you unlock the [[Assassin]] class
 
|-
 
|-
 
|[[File:BLUDTUPOWA.png|center]]
 
|[[File:BLUDTUPOWA.png|center]]
|[[BLUDTUPOWA]]<br>(Blood Magic - "Blood to power")
+
|[[BLUDTUPOWA]]<br />(Blood Magic - "Blood to power")
 
|align="center" |0
 
|align="center" |0
|Enable to revoke cause yourself to lose health whenever you explore, but double mana regeneration
+
|Can be toggled to gain double mana regeneration per tile, but disables health regeneration and take 1 magic damage per revealed tile. No damage while cursed.
 
* Unlocked when you unlock the [[Bloodmage]] class
 
* Unlocked when you unlock the [[Bloodmage]] class
 
|-
 
|-
 
|[[File:BURNDAYRAZ.png|center]]
 
|[[File:BURNDAYRAZ.png|center]]
|[[BURNDAYRAZ]]<br>(Fireball - "Burn their ass")
+
|[[BURNDAYRAZ]]<br />(Fireball - "Burn their ass")
 
|align="center" |6
 
|align="center" |6
|Hits a monster with a fireball, causing 4 points of damage per player level, and inflicting 1 point of burning effect.
+
|Hits a monster with a fireball, causing 4 points of damage per player level, and applying 1 stack of {{t|Burned}}.
 
|-
 
|-
 
|[[File:BYSSEPS.png|center]]
 
|[[File:BYSSEPS.png|center]]
|[[BYSSEPS]]<br>(Power Strike - "Biceps")
+
|[[BYSSEPS]]<br />(Power Strike - "Biceps")
 
|align="center" |2
 
|align="center" |2
|Player gets +30% damage bonus for next physical attack only, and causes the victim of your attack to lose 3% to physical and magic resist
+
|Player gets +30% damage bonus for their next physical attack, and causes the victim of your attack to lose 3% of physical and magic resistance
 
|-
 
|-
 
|[[File:CYDSTEPP.png|center]]
 
|[[File:CYDSTEPP.png|center]]
|[[CYDSTEPP]]<br>(Protection from Death - "Sidestep")
+
|[[CYDSTEPP]]<br />(Protection from Death - "Sidestep")
 
|align="center" |10
 
|align="center" |10
|The player will be protected from the next fatal attack and will be reduced to 1 point of health instead of dying. Can only be used when at full health, unless you are a Warlord.
+
|The player receives Death Protection, and any fatal attack will reduce you to 1 HP instead. Can only be used when at full health, unless you are a Warlord. Can only have one layer of Death Protection at a time.
 
* Unlocked when you unlock the [[Warlord]] class.
 
* Unlocked when you unlock the [[Warlord]] class.
 
|-
 
|-
 
|[[File:ENDISWAL.png|center]]
 
|[[File:ENDISWAL.png|center]]
|[[ENDISWAL]]<br>(Wall destruction - "End this wall")
+
|[[ENDISWAL]]<br />(Wall destruction - "End this wall")
 
|align="center" |6
 
|align="center" |6
|Destroys a section of wall and grants temporary 20% physical resist against the next attack. This stacks up to your maximum resistance value if used repeatedly.
+
|Destroys a section of wall and grants temporary 20% physical resist against the next attack. This stacks up to your maximum resistance value if used repeatedly.
 
|-
 
|-
 
|[[File:GETINDARE.png|center]]
 
|[[File:GETINDARE.png|center]]
|[[GETINDARE]]<br>(First Strike - "Get in there")
+
|[[GETINDARE]]<br />(First Strike - "Get in there")
 
|align="center" |3
 
|align="center" |3
|Player gets first strike status for next physical attack only.
+
|Player gets First Strike status for their next physical attack and a stacking temporary 5% dodge and dodge prediction. Dodge is removed when you successfully dodge an attack.
 
|-
 
|-
 
|[[File:HALPMEH.png|center]]
 
|[[File:HALPMEH.png|center]]
|[[HALPMEH]]<br>(Heal - "Help me")
+
|[[HALPMEH]]<br />(Heal - "Help me")
|align="center" |4
+
|align="center" |5
|Restores 3 points of health per player level and cures poison status.
+
|Restores 4 points of health per player (5 points per level for Paladins) level and cures Poison status.
 
* Unlocked when you unlock the [[Paladin]] class.
 
* Unlocked when you unlock the [[Paladin]] class.
 
|-
 
|-
 
|[[File:IMAWAL.png|center]]
 
|[[File:IMAWAL.png|center]]
|[[IMAWAL]]<br>(Flesh to Stone - "I'm a wall")
+
|[[IMAWAL]]<br />(Flesh to Stone - "I'm a wall")
 
|align="center" |5
 
|align="center" |5
 
|Transforms the target into a section of wall, and grants +50% experience bonus on your next attack (bonus XP is also multiplier).  No experience is granted for the target of the petrification.  Plants (presuming they are not magic immune) and no-XP monsters are valid targets and you still get the +50% XP bonus.
 
|Transforms the target into a section of wall, and grants +50% experience bonus on your next attack (bonus XP is also multiplier).  No experience is granted for the target of the petrification.  Plants (presuming they are not magic immune) and no-XP monsters are valid targets and you still get the +50% XP bonus.
 
|-
 
|-
 
|[[File:LEMMISI.png|center]]
 
|[[File:LEMMISI.png|center]]
|[[LEMMISI]]<br>(Clairvoyance - "Let me see")
+
|[[LEMMISI]]<br />(Clairvoyance - "Let me see")
 
|align="center" |2
 
|align="center" |2
|Fully reveals 3 random unexplored tiles. Is more likely to reveal tiles that contain monsters, powerups, shops, or glyphs than it is to reveal empty tiles.  As a result, you'll usually regain as much or more mana than you spent casting it. Still uses mana even if there are no unrevealed tiles.
+
|Fully reveals 3 random unexplored tiles. Is more likely to reveal tiles that contain monsters, powerups, shops, or glyphs than empty tiles.  As a result, you'll usually regain as much or more mana than you spent casting it. Still uses mana even if there are no unrevealed tiles.
 
|-
 
|-
 
|[[File:PISORF.png|center]]
 
|[[File:PISORF.png|center]]
|[[PISORF]]<br>(Knockback Monster - "Piss off")
+
|[[PISORF]]<br />(Knockback Monster - "Piss off")
 
|align="center" |4
 
|align="center" |4
|Pushes the monster away. If the monster is pushed into a wall or another monster, it takes damage proportional to your base attack.
+
|Pushes the monster away. If monster is pushed to a wall, deals 60% of your physical damage and destroys the wall. Deals 50% damage if monster collides with another monster.
 
|-
 
|-
 
|[[File:WEYTWUT.png|center]]
 
|[[File:WEYTWUT.png|center]]
|[[WEYTWUT]]<br>(Self-Monster Swap - "Wait what?")
+
|[[WEYTWUT]]<br />(Self-Monster Swap - "Wait what?")
 
|align="center" |8
 
|align="center" |8
|Swaps the player's position with the target monster and slows it. Slowed monsters lose many special abilities (including first strike, retaliates fireball, and cowardice) and also grant 1 extra bonus XP if slain while slowed. Slowed only expires when the monster is attacked, and unlike poison you can have as many monsters slowed at a time as you like.
+
|Swaps the player's position with the target monster and slows it. Slowed monsters lose many special abilities (including First Strike, Counters Fireball, and Cowardly) and also grant 1 extra bonus XP if slain while slowed. Slowed only expires when the monster is attacked, and you can have as many monsters slowed at a time as you like.
 
|-
 
|-
 
|[[File:WONAFYT.png|center]]
 
|[[File:WONAFYT.png|center]]
|[[WONAFYT]]<br>(Summon Monster - "Wanna fight")
+
|[[WONAFYT]]<br />(Summon Monster - "Wanna fight")
 
|align="center" |5
 
|align="center" |5
|Teleports a random monster of the player's level to a random empty tile next to the player and slows it. Fails if no such monster or tile exists.
+
|Teleports a random monster of the player's level or lower to a random empty tile next to the player and slows it. Fails if no such monster exists.
 
|}
 
|}
  
 
{{MainNav}}
 
{{MainNav}}

Revision as of 03:53, 18 August 2012

This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see Alpha:Glyphs

Glyphs are spells located throughout a dungeon that must first be picked up before they can be used. Each glyph occupies a full inventory slot, and otherwise is treated like any other item. The Wizard, however, treats all glyphs as small items. Glyphs are each worth 100 conversion points, which will grant you a special bonus by destroying them. The result of the conversion is based on their race.

Summary

A glyph's name hints at the spell effect it performs. Some glyphs cost more mana than others to cast and not all are available from the start. Note that the Wizard and Berserker classes respectively get a 1 point discount and 2 point penalty to mana costs for their glyphs. As well, the deity Mystera Annur has a boon which will change the cost of various glyphs, raising the cost of some and reducing the cost of others.

Image Glyph Cost (Mana) Effect
APHEELSIK.png
APHEELSIK
(Poison - "I feel sick")
7 Inflicts the poison status on a monster, preventing it from regenerating health as you explore. Will wear off when you attack anything. Undead are immune. When the assassin uses this glyph, he also applies a stack of corrosion to the target.
  • Unlocked when you unlock the Assassin class
BLUDTUPOWA.png
BLUDTUPOWA
(Blood Magic - "Blood to power")
0 Can be toggled to gain double mana regeneration per tile, but disables health regeneration and take 1 magic damage per revealed tile. No damage while cursed.
  • Unlocked when you unlock the Bloodmage class
BURNDAYRAZ.png
BURNDAYRAZ
(Fireball - "Burn their ass")
6 Hits a monster with a fireball, causing 4 points of damage per player level, and applying 1 stack of Trait: Burned Burned.
BYSSEPS.png
BYSSEPS
(Power Strike - "Biceps")
2 Player gets +30% damage bonus for their next physical attack, and causes the victim of your attack to lose 3% of physical and magic resistance
CYDSTEPP.png
CYDSTEPP
(Protection from Death - "Sidestep")
10 The player receives Death Protection, and any fatal attack will reduce you to 1 HP instead. Can only be used when at full health, unless you are a Warlord. Can only have one layer of Death Protection at a time.
  • Unlocked when you unlock the Warlord class.
ENDISWAL.png
ENDISWAL
(Wall destruction - "End this wall")
6 Destroys a section of wall and grants temporary 20% physical resist against the next attack. This stacks up to your maximum resistance value if used repeatedly.
GETINDARE.png
GETINDARE
(First Strike - "Get in there")
3 Player gets First Strike status for their next physical attack and a stacking temporary 5% dodge and dodge prediction. Dodge is removed when you successfully dodge an attack.
HALPMEH.png
HALPMEH
(Heal - "Help me")
5 Restores 4 points of health per player (5 points per level for Paladins) level and cures Poison status.
  • Unlocked when you unlock the Paladin class.
IMAWAL.png
IMAWAL
(Flesh to Stone - "I'm a wall")
5 Transforms the target into a section of wall, and grants +50% experience bonus on your next attack (bonus XP is also multiplier). No experience is granted for the target of the petrification. Plants (presuming they are not magic immune) and no-XP monsters are valid targets and you still get the +50% XP bonus.
LEMMISI.png
LEMMISI
(Clairvoyance - "Let me see")
2 Fully reveals 3 random unexplored tiles. Is more likely to reveal tiles that contain monsters, powerups, shops, or glyphs than empty tiles. As a result, you'll usually regain as much or more mana than you spent casting it. Still uses mana even if there are no unrevealed tiles.
PISORF.png
PISORF
(Knockback Monster - "Piss off")
4 Pushes the monster away. If monster is pushed to a wall, deals 60% of your physical damage and destroys the wall. Deals 50% damage if monster collides with another monster.
WEYTWUT.png
WEYTWUT
(Self-Monster Swap - "Wait what?")
8 Swaps the player's position with the target monster and slows it. Slowed monsters lose many special abilities (including First Strike, Counters Fireball, and Cowardly) and also grant 1 extra bonus XP if slain while slowed. Slowed only expires when the monster is attacked, and you can have as many monsters slowed at a time as you like.
WONAFYT.png
WONAFYT
(Summon Monster - "Wanna fight")
5 Teleports a random monster of the player's level or lower to a random empty tile next to the player and slows it. Fails if no such monster exists.