Difference between revisions of "Gods"

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Binlor Ironshield:<br>
 
Binlor Ironshield:<br>
Gives stat bonuses for long-term loyalty and gold for mining.<br>
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Gives stat bonuses for long-term loyalty and gold for mining.<br><br>
  
 
Dracul:<br>
 
Dracul:<br>

Revision as of 02:43, 11 March 2010

Taurog, the god of battle:
Gives attack bonuses for physical kills; penalizes for use of magic.
Good for physical combat specialists.

The Earthmother:
Rewards the act of petrification.
Good for transmuters and gorgons.

Glowing Guradian:
Gives protection from poison, and rewards the slaying of undead; dislikes the use of unholy magic.
Good when fighting many undead.

Binlor Ironshield:
Gives stat bonuses for long-term loyalty and gold for mining.

Dracul:
Rewards killing with up to 30% lifesteal. Deducts maximum health when recruiting, punishes the killing of undead, detests holy spells and holy men.
Good for vampires and physical combat specialists. Proceed with caution when serving this God.

Tikki Tooki:
Rewards displays of skills (killing an enemy in normal combat without taking damage) by curing ailments and increasing nimbleness.
Good for rogues and assassins.

Jehora Jeheyu, god of destruction.
Rewards damage taken with increased health and damage dealt with increased attack power. Removes first strike and punishes the use of magic to protect own life.
Good for units that do not rely on defensive magic for their survival.