Difference between revisions of "Gods"

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Gods work similarly to other roguelike games, each giving themed bonuses and penalties.
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Gods work similarly to other roguelike games, each giving themed '''bonuses''' and '''penalties'''.
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.
+
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.
+
Please note that due to the recent changes to how gods work, this page is very much a WIP.  
+
  
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
+
No class begins with a religion, and must instead find an altar. Each dungeon has up to three altars, each assigned to a randomly selected god. Stepping on the altar will display a brief flavor text description and the option to begin worship if you have not selected one yet.
|- style="background-color: #EEEEEE"
+
 
!God
+
Some lesser divinities can also sometimes be encountered in subdungeons.
!Worship Bonus
+
 
!Initial Piety
+
__TOC__
!Reward/Repent
+
== Piety and Altars ==
!Restrictions
+
 
!Options
+
Piety is the spiritual equivalent of gold.  You start with 0 Piety, and can never have less than 0.  You can never have more than 100 Piety saved up, so any gains beyond this are wasted.
|-
+
 
|
+
The number of altars in a standard dungeon depends on your kingdom.  Initially, no altars will spawn. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Altars will spawn based on the amount of gods you've unlocked. If you have 1-3, one god will spawn. 4-8 two gods will spawn. If you unlock your ninth god, you will have all three altars spawn.
'''Binlor Ironshield'''
+
 
|
+
Each altar has a 3x3 square of sparkles centred on it, coloured-coded according to the deity of the altar.  You should learn the colours, as these give advance notice of which deity is present.  Each sparkle disappears when stepped on, giving +1 piety (regardless of your current religious status).
* +5 to Max Health
+
 
 +
If you are currently following a god, you can desecrate the altar of any other god (except for the Pactmaker's altar, which can never be desecrated).  Doing so gains 30 piety (-10 for each subsequent desecration) and three indulgences, but you will suffer a punishment from the god whose altar you smashed, and the smashed altar will become unusable.  The punishments vary from irrelevant to disastrous depending on the god and your overall strategy.
 +
 
 +
The principal way to gain piety is by performing actions your current god approves of.  If however you perform a disapproved action, your god will 'fine' you a certain amount of piety.  If you have indulgences, he/she will take off one of those in preference to fining you in piety, so it's a good idea to time your desecrations so that the indulgences allow you to avoid heavy fines.  If you do not have any indulgences, nor enough piety to pay the fine, you will suffer your god's punishment (the {{c|Paladin}} is exempt from this).
 +
 
 +
The Pactmaker uses Piety a little differently from the other gods.  Whenever you perform the action associated with your Pact, the Pactmaker will try to take away the necessary Piety and give you the associated benefit.  If you cannot afford the Piety cost, the Pactmaker won't deduct any piety and won't give you the benefit, but there is no punishment and the Pact remains active.
 +
 
 +
You must return to your god's altar in order to request boons from them.  On some maps you will need to be careful about getting cut off from the altar.
 +
 
 +
== Initial worship and conversion ==
 +
 
 +
You can only follow one god at a time, and at the start, you are not following any god.  (Note: The Pactmaker cannot be followed, but you can take one of its Pacts regardless of whether or not you are following a god.)
 +
 
 +
If you are not currently following any god, you can start following a god at his/her altar.  Depending on the god, you will receive an initial worship bonus in the form of piety and sometimes a free glyph.
 +
 
 +
If you are already following a god, and you are not a {{c|Paladin}}, you can convert to another god with an intact altar (even a god you previously abandoned).  You need at least 50 piety in the bank to convert, and you lose half of whatever you have when you convert.  Converting does not give any of the initial worship benefits.
 +
 
 +
== Main Gods ==
 +
 
 +
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked "repeatable" on the chart below, usually with a cost of "X + Y*n Piety" (n being the number of times the boon has already been used).
 +
 
 +
{| style="border-collapse: collapse;" border="1" cellspacing="0" cellpadding="4"
 +
|-
 +
| rowspan="2" style="vertical-align:top;" |
 +
====<p style="text-align:center;">[[Binlor Ironshield]]</p>====
 +
[[File:Binlor.jpg|center|link=Binlor Ironshield]]<br />
 +
'''Initial worship'''
 +
* Free [[PISORF]] glyph on joining
 +
'''PUNISHMENT'''
 +
* Removes 50% player physical and magic resistances
 +
'''[[Preparations#Church|Preparation]] penalty'''
 +
* 30% of the walls become unbreakable
 +
! style="background-color: #EEEEEE;"|Likes
 +
! style="background-color: #EEEEEE;"|Dislikes
 +
! style="background-color: #EEEEEE;"|Boons
 +
|-
 
|
 
|
Amount is % based on the amount of gold picked up during the current level.
+
Destroy a wall
 +
* +5 Piety
 +
Cast [[BYSSEPS]]
 +
* +1 Piety
 
|
 
|
*Destroy a wall: +2 Piety
+
Gain a level
*Gain a level: +10 Piety
+
* -10 Piety
 +
Use [[IMAWAL]] on an empty space
 +
* -5 Piety
 
|
 
|
*Use a rune (other than ENDISWAL): -1 Piety, -10% Resistances
+
'''Stone Soup'''
*Kill a golem: -? Piety, -10% Resistances
+
* Cost: 35 Piety
|
+
* Receive [[ENDISWAL]] glyph
*Convert from Earthmother
+
'''Stone Skin''' (repeatable)
*Convert from Glowing Guardian
+
* Cost: 15 Piety
*Boon: Mining. 20 Piety: destroys random chunks of wall
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* Destroys 3 nearby visible wall segments, gives 3 layers of Stone Skin (temporary 60% physical resistance) and permanent +3% magic resistance
*Boon: Hardiness. 30 Piety: 25% Physical Resistance
+
'''Stone Form'''
*Boon: Heroics. 80 Piety: Advance instantly to level 10. No further piety gain.
+
* Cost: 25 Piety
 +
* Destroys 10 nearby visible wall segments, grants Might ([[BYSSEPS]]) whenever a wall is destroyed, gives +5% magic resistance
 +
'''Stone Fist'''
 +
* Cost: 40 Piety
 +
* Destroys 20 nearby visible wall segments, +50% knockback damage, gives +5% magic resistance
 +
'''Stone Heart''' (repeatable)
 +
* Cost: 10 Piety
 +
* Destroys 15 nearby wall segments, lowers all visible enemy resistances by 5%, gives +3% magic resistance
 
|-
 
|-
 +
| colspan="4" style="background-color: #888899; height:5px;"|
 +
|-
 +
| rowspan="2" style="vertical-align:top;" |
 +
====<p style="text-align:center;">[[Dracul]]</p>====
 +
[[File:Dracul.jpg|center|link=Dracul]]<br />
 +
'''Initial worship'''
 +
* Starting Piety: Killed enemies x2
 +
'''PUNISHMENT'''
 +
* -20 Max Health
 +
'''[[Preparations#Church|Preparation]] penalty'''
 +
* 25% of enemies become Bloodless
 +
! style="background-color: #EEEEEE;"|Likes
 +
! style="background-color: #EEEEEE;"|Dislikes
 +
! style="background-color: #EEEEEE;"|Boons
 +
|-
 
|
 
|
'''Dracul'''
+
Attack with Lifesteal (once per monster)
 +
* +1 Piety
 +
Drink a Blood Pool
 +
* +1 piety per level of blood tithe
 +
Kill a non-undead monster
 +
* +2 Piety
 +
Convert HALPMEH or CYDSTEPP glyph
 +
* +10 Piety
 +
Convert health potion
 +
* +5 Piety
 
|
 
|
* -5 to Max Health
+
Kill an undead monster
* Current Health reduced to 1.
+
* -5 Piety
 +
Use a health potion
 +
* -5 Piety
 +
Use a HALPMEH or CYDSTEPP glyph
 +
* -5 Piety
 
|
 
|
???
+
'''Blood Curse'''
|
+
* Cost: Increases level by 1 (no stat increase, no HP/MP fill)
*Kill a non-undead creature: +3 Piety
+
* +20 Piety
|
+
'''Blood Tithe''' (repeatable)
*Kill an undead creature: -5 Piety, Death
+
* Cost: 10 + 15n Piety, -5 Max Health
|
+
* Grants Sanguine (can suck up blood pool to heal 5% of max health), or boosts Sanguine by 5% if you already have Sanguine, +1 Base Damage
*Boon: Bloodpower. 10 Piety: gain 5 max mana, lose 5 max health
+
'''Blood Hunger''' (repeatable)
*Boon: Bloodfury. 20 Piety: 20% bonus damage, lose 5 max health
+
* Cost: 20 + 25n Piety, -20% to maximum resistances
*Boon: Bloodshield. 25 Piety: 20% resistances, lose 5 max health
+
* +1 Life Steal, +1 base damage
*Boon: Bloodhunger. 30 Piety: 20% lifesteal, lose 5 max health
+
'''Blood Shield'''
*Boon: Bloodswell. 40 Piety: Fully restore health, lose 5 max health
+
* Cost: 40 Piety
 +
* +15% to physical & magical resistances
 +
'''Blood Swell''' (repeatable)
 +
* Cost: 20 + 10n Piety
 +
* Restore all HP, +1 layer of curse
 
|-
 
|-
 +
| colspan="4" style="background-color: #888899; height:5px;"|
 +
|-
 +
| rowspan="2" style="vertical-align:top;" |
 +
====<p style="text-align:center;">[[The Earthmother]]</p>====
 +
[[File:Earthmother.jpg|center|link=The Earthmother]]<br />
 +
'''Initial worship'''
 +
* Starting Piety: Always +5
 +
* Free [[IMAWAL]] glyph on joining.
 +
'''PUNISHMENT'''
 +
*Inflicts 5 levels of Corrosion.
 +
'''[[Preparations#Church|Preparation]] penalty'''
 +
* Doubles number of plants spawned from boons
 +
! style="background-color: #EEEEEE;"|Likes
 +
! style="background-color: #EEEEEE;"|Dislikes
 +
! style="background-color: #EEEEEE;"|Boons
 +
|-
 
|
 
|
'''The Earthmother'''
+
Use IMAWAL on a monster
|
+
* +10 Piety
Creates IMAWAL Glyph on altar space if it doesn't (or didn't) exist.
+
Use IMAWAL on a plant
|
+
* +5 Piety
Zero
+
|
+
*Use IMAWAL on a creature: +10 Piety
+
*Use IMAWAL on a plant: +3 Piety
+
 
|
 
|
*Destroy a wall: -? Piety, Lose Health Regeneration
+
Kill a plant
*Kill a goat or snake: -3 Piety, Lose Health Regeneration
+
* -15 Piety
*Convert IMAWAL glyph or Kill a plant: -15 Piety, Lose Health Regeneration
+
Use Lifesteal
 +
* -5 Piety
 
|
 
|
*Convert from Glowing Guardian
+
'''Plantation''' (repeatable)
*Convert from Binlor Ironshield
+
* Cost: 5 Piety
*Boon: Greenblood. 15 Piety: Poison Immunity
+
* Spawns a plant on each bloodstain (acid pools excluded) for 5 Piety each.
*Boon: Plantation. 15 Piety: +10 Piety for every onscreen bloodstain
+
'''Clearance''' (repeatable)
*Boon: Stoneform. 100 Piety: Leveling up grants 5 max HP, 2 base damage, 1 max mana. Only if worship is maintained.
+
* Cost: 5 Piety + 5n Piety
 +
* Remove up to 10 random plants and restore 1 mana per plant removed
 +
'''Greenblood''' (repeatable)
 +
* Cost: 5 + 3n Piety
 +
* Applies Corrosion to all enemies (on dungeon level) and removes a stack of Cursed. Spawns 3 random plants.
 +
'''Entanglement''' (repeatable)
 +
* Cost: 5 Piety
 +
* All enemies are slowed. Spawns 5 random plants.
 +
'''Vine Form''' (repeatable)
 +
* Cost: 5 + 3n Piety
 +
* Grants permanent +1 to damage reduction and +4 to health. Spawns 2 random plants.
 
|-
 
|-
 +
| colspan="4" style="background-color: #888899; height:5px;"|
 +
|-
 +
| rowspan="2" style="vertical-align:top;" |
 +
====<p style="text-align:center;">[[Glowing Guardian]]</p>====
 +
[[File:GlowingGuardian.jpg|center|link=Glowing Guardian]]<br />
 +
'''Initial worship'''
 +
* Starting Piety: +5 per level
 +
'''PUNISHMENT'''
 +
* Removes all glyphs/items from inventory
 +
'''[[Preparations#Church|Preparation]] penalty'''
 +
* Piety gain per level up reduced to 0+2 stacking Piety
 +
! style="background-color: #EEEEEE;"|Likes
 +
! style="background-color: #EEEEEE;"|Dislikes
 +
! style="background-color: #EEEEEE;"|Boons
 +
|-
 
|
 
|
'''Glowing Guardian'''
+
Become Poisoned
 +
* +2 Piety
 +
Become Mana Burned
 +
* +2 Piety
 +
Kill any undead
 +
* +1 Piety
 +
Gain Level
 +
* +3 stacking Piety
 +
Convert [[APHEELSIK]] or [[BLUDTUPOWA]] glyph
 +
* +10 Piety
 +
Convert a large item, a glyph or a health/mana potion
 +
* +5 Piety
 +
Convert a small item (excluding health/mana potions)
 +
* +2 Piety
 +
Burnt Offering (Monster had Burning applied upon dying)
 +
* +1 Piety
 
|
 
|
Fully heals you.
+
Use a Health or Mana potion
 +
* -10 Piety
 +
Use poison (Venom blade, APHEELSIK glyph)
 +
* -10 Piety
 +
Use lifesteal
 +
* -10 Piety
 +
Use the BLUDTUPOWA glyph
 +
* -20 Piety
 +
Drink a blood pool
 +
* -10 Piety
 
|
 
|
???
+
'''Humility'''
|
+
* Cost: 15 Piety
*Kill an undead enemy: +1 Piety
+
* Effect: Reduces player level by 1, but maintains health, base damage and XP
*Kill a snake: +1 Piety
+
'''Absolution''' (repeatable)
*Kill an imp: +1 Piety
+
* Cost: 2 + 2n Piety
*Kill a warlock: +1 Piety
+
* Effect: Removes one monster of your level or lower from the game (exception: Undead, monsters on different dungeon levels, bosses), gain +4 Max HP and a Prayer Bead
*Use the HALPMEH glyph: +1 Piety
+
'''Cleansing''' (repeatable)
*Level up +3 Piety
+
* Cost: 10 Piety
|
+
* Removes Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion, applies Consecrated Strike buff (next attack deals Magical damage), receive a Prayer Bead
*Use the BLUDTUPOWA glyph: Glowing Guardian dumps you, lose BLUDTUPOWA usage
+
'''Protection''' (repeatable)
*Use a poison attack (Venom blade, APHEELSIK glyph): -10 Piety, lose poison attack
+
* Cost: 10 + 5n Piety
|
+
* Restores 35% Max Health and Mana, receive a Prayer Bead
*Convert from Earthmother: -? Piety
+
'''Enlightenment'''
*Convert from Binlor: -? Piety
+
* Cost: 100 Piety
*Boon: Healing. 50 Piety: The Glowing Guardian will fully restore your health.
+
* Enchants all Prayer Beads in inventory, gain +1 Max HP, +1% bonus damage, +1% magic resistance, +1 XP and +10 Conversion Points per bead. Gain +5 Max Mana and all stacks of Curse removed.
*Boon: Protection. 50 Piety: The Glowing Guardian will offer you protection from the next killing strike.
+
*Boon: Absolution. 100 Piety: The Glowing Guardian will absolve all slain enemies, granting you +1 maximum health per on-screen blood stain.
+
 
|-
 
|-
 +
| colspan="4" style="background-color: #888899; height:5px;"|
 +
|-
 +
| rowspan="2" style="vertical-align:top;" |
 +
====<p style="text-align:center;">[[Jehora Jeheyu]]</p>====
 +
[[File:Jehora.jpg|center|link=Jehora Jeheyu]]<br />
 +
'''Initial worship'''
 +
* Starting Piety: Random, based on player level
 +
* Free WEYTWUT glyph on joining
 +
'''MINOR PUNISHMENT'''
 +
* Poison, mana burn, corrode, weaken, curse, or reduce HP to 1
 +
'''MAJOR PUNISHMENT'''
 +
* 50% chance of reducing HP to 1 and MP to 0 and of reducing max health, max mana and attack bonus by 33%.
 +
'''[[Preparations#Church|Preparation]] penalty'''
 +
* Removes one inventory slot
 +
! colspan="2" style="background-color: #EEEEEE;"|Random actions
 +
! style="background-color: #EEEEEE;"|Boons
 +
|-
 +
| colspan="2" |
 +
Randomly grants +2-4 Piety or MINOR PUNISHMENT from:
 +
* Enemy reveal (except plants)
 +
* Enemy death (XP-valuable)
 +
* Successful dodge
 +
* Item conversion
 +
* Casting BYSEPPS, WONAFYT, WEYTWUT, GETINDARE, APHEELSIK, CYDSTEPP
 
|
 
|
'''Jehora Jeheyu, god of destruction'''
+
'''Petition'''
|
+
* Cost: 45 Piety
Removes poison immunity, mana burn immunity, death gaze immunity, death protection, dodge, and first strike.
+
* Stops inflicting MINOR PUNISHMENT
|
+
'''Last Chance'''
Random amount from 1-25.
+
* Cost: 1 Piety
|
+
* Drain remaining piety and use it making an X out of 100 roll. If you succeed your hp and mp are fully recovered.
*Destroy a wall: +1 Piety
+
'''Boost Health'''
*Deal xx damage: +4 Piety
+
* Cost: 20 + 25n Piety
*Receive xx damage: +4 Piety
+
* Destroy a health potion and gain +20 max health
*Use the WEYTWUT glyph: +5 Piety
+
'''Boost Mana'''
*Use the PISORF glyph: +1 Piety
+
* Cost: 20 + 25n Piety
|
+
* Destroy a mana potion and gain +3 max mana
*Use the CYDSTEPP glyph: -10 piety
+
'''Chaos Avatar'''
|
+
* Cost: 80 Piety
*Boon: Chaos.Costs all of your piety. Jehora will either fully restore you health or mana, or kill you.Chances of success correlate directly to the amount of remaining piety(which is always 0).
+
* Gain a level, lose all corrosion and weakening, gain 100 conversion points, and all monsters have their resistances reduced by 20% (same screen only)
*Boon: Madness. 25 piety: Jehora increases your base damage by 5.
+
*Boon: Bolstering. 15 piety: Jehora will destroy 1 health potion, and increases your max health by 15.
+
*Boon: Retaliation. 30 piety: Jehora will grant you a mana shield (see Sorcerer), hurting your enemies for an amount of damage equal to your level when they hurt you.
+
*Boon: Polymorph. 50 piety: Jehora will randomly polymorph all enemies into something else.
+
 
|-
 
|-
 +
| colspan="4" style="background-color: #888899; height:5px;"|
 +
|-
 +
| rowspan="2" style="vertical-align:top;" |
 +
====<p style="text-align:center;">[[Mystera Annur]]</p>====
 +
[[File:Mystera.jpg|center|link=Mystera Annur]]<br />
 +
'''Initial worship'''
 +
* Starting piety: Number of previous glyphs cast
 +
'''PUNISHMENT'''
 +
* +15% to all monsters' physical and magical resistances
 +
'''[[Preparations#Church|Preparation]] penalty'''
 +
* Reduces Mystera's piety gain by 25%
 +
! style="background-color: #EEEEEE;"|Likes
 +
! style="background-color: #EEEEEE;"|Dislikes
 +
! style="background-color: #EEEEEE;"|Boons
 +
|-
 
|
 
|
'''Mysteria Annur'''
+
Use a glyph
 +
* +(MP Cost / 2) Piety
 
|
 
|
Base Physical damage set permanently to 1.
+
Kill an enemy that uses a magical attack
 +
* -5 Piety
 +
Become Mana Burned
 +
* -(Mana lost + 1) Piety
 
|
 
|
Amount based on mana spent prior to worship.
+
'''Magic''' (repeatable)
|
+
* Cost: 5 + 20n Piety
*Use a glyph: +1 piety
+
* +1 Max Mana
|
+
'''Refreshment'''
*Destroy a glyph: -10 piety
+
* Cost: 50 Piety
*Kill a magical attack-using enemy without using BURNDAYRAZ or a magic shield: -5 Piety
+
* Causes Glyph Conversions to restore 50% of max mana
*Kill a physical attack-using enemy the same way: -1 Piety
+
'''Flames'''
|
+
* Cost: 20 Piety
*Convert from Tikki Tooki:-60 piety.
+
* +1 damage/level for BURNDAYRAZ glyph attack, -50% bonus damage
*Boon: Magic. 20 piety: Max mana increased by 15
+
'''Weakening''' (repeatable)
*Boon: Faith. 20 piety: Double piety bonus of spell casting(+1 piety goes to +2)
+
* Cost: 30 Piety
*Boon: Flames. 50 piety: 25 percent damage increase in BURNDAYRAZ glyph.
+
* -10% magic resistance to both player and all monsters on the current level
*Boon: Weakening. 100 piety: All monster magic resistance goes to 0.
+
'''Mystic Balance'''
 +
* Cost: 60 Piety
 +
* All glyph ability costs are increased or decreased towards 5 by a maximum of 2 mana.
 +
|-
 +
| colspan="4" style="background-color: #888899; height:5px;"|
 +
|-
 +
| rowspan="2" style="vertical-align:top;" |
 +
====<p style="text-align:center;">[[The Pactmaker]]</p>====
 +
[[File:Pactmaker.jpg|center|link=The Pactmaker]]<br />
 +
The Pactmaker is not a religion in the same sense as the other eight deities. He allows one and only one Pact to be made with him, even if you are worshiping another god.
 +
! colspan="3" style="background-color: #EEEEEE;"|Pacts
 +
|-  
 +
| colspan="3" |
 +
'''Scholar's Pact'''
 +
* On level up: -10 Piety, overheal and casts [[BYSSEPS]]
 +
'''Warrior's Pact'''
 +
* On XP kill: -3 Piety, +1 Max Health
 +
'''Alchemist's Pact'''
 +
* On health or mana potion use: -4 Piety, +3 Experience
 +
'''Body Pact'''
 +
* On damage (XP-valuable enemy only): -4 Piety, +1% physical & magical resistance
 +
'''Spirit Pact'''
 +
* On item conversion: -5 Piety, +15 bonus conversion points
 +
'''Consensus'''
 +
* Effect: +50 Piety, -50 max Piety
 +
* Can be taken along with a pact if Consensus is taken first
 
|-
 
|-
 +
| colspan="4" style="background-color: #888899; height:5px;"|
 +
|-
 +
| rowspan="2" style="vertical-align:top;" |
 +
====<p style="text-align:center;">[[Taurog]]</p>====
 +
[[File:Taurog.jpg|center|link=Taurog]]<br />
 +
'''Initial worship'''
 +
* Starting Piety: Enemies killed x2
 +
'''PUNISHMENT'''
 +
* -40% bonus damage, enemies gain 10% magic resist
 +
'''[[Preparations#Church|Preparation]] penalty'''
 +
* All enemies become Cowardly
 +
! style="background-color: #EEEEEE;"|Likes
 +
! style="background-color: #EEEEEE;"|Dislikes
 +
! style="background-color: #EEEEEE;"|Boons
 +
|-
 
|
 
|
'''The Pactmaker'''
+
Kill an enemy
 +
* +4 Piety
 +
Kill an enemy that uses magical attack
 +
* +8 Piety
 +
Convert a glyph
 +
* +10 Piety
 
|
 
|
???
+
Use a glyph
 +
* -2 Piety per use
 +
Convert Taurog's Equipment (even if not actively worshiping Taurog)
 +
* -10% attack bonus, but no piety loss
 
|
 
|
Based on how much of the dungeon is explored.
+
'''Taurog's Blade'''
|
+
* Cost: 20 Piety, -1 Max Mana
*Level up: +20 Piety
+
* Obtain Taurog's Skullpicker (+5 Base Damage), +5% bonus damage
|
+
'''Taurog's Shield'''
None
+
* Cost: 25 Piety, -1 Max Mana
|
+
* Obtain Taurog's Wereward (-5 Damage Reduction), +5% bonus damage
*Convert from Mysteria Annur to Pactmaker: ? Piety.
+
'''Taurog's Helm'''
*Boon: Experience. 20 piety: Get 10 bonus experience.
+
* Cost: 25 Piety, -1 Max Mana
*Boon: Learning. 45 piety: Get extra experience per kill.
+
* Obtain Taurog's Gloat (+15% magical resistance), +5% bonus damage
*Boon: Mana. 80 piety: Granted 10 more maximum mana.
+
'''Taurog's Armour'''
*Boon: Health. 80 piety: Granted 15 more maximum health.
+
* Cost: 25 Piety, -1 Max Mana
 +
* Obtain Taurog's Will (+15% physical resistance), +5% bonus damage
 +
'''Unstoppable Fury''' (repeatable)
 +
* Cost: 20 + 10n Piety
 +
* Gain Death Protection. Prerequisite: Must be equipped with all of Taurog's Equipment
 
|-
 
|-
 +
| colspan="4" style="background-color: #888899; height:5px;"|
 +
|-
 +
|-
 +
| rowspan="2" style="vertical-align:top;" |
 +
 +
====<p style="text-align:center;">[[Tikki Tooki]]</p>====
 +
[[File:Tikki.jpg|center|link=Tikki Tooki]]<br />
 +
'''Initial worship'''
 +
* Free GETINDARE glyph on joining.
 +
'''PUNISHMENT'''
 +
*All enemies (on all floors) gain First Strike, Weakening; all permanent Tikki Tooki boons except Tikki's Edge are removed
 +
'''[[Preparations#Church|Preparation]] penalty'''
 +
* All damage taken incurs a Piety penalty
 +
! style="background-color: #EEEEEE;"|Likes
 +
! style="background-color: #EEEEEE;"|Dislikes
 +
! style="background-color: #EEEEEE;"|Boons
 +
|-
 
|
 
|
'''Taurog, the god of battle'''
+
Kill any enemy below your level
 +
* +5 Piety
 +
Dodge any attack
 +
* +3 Piety
 +
Poison an enemy
 +
* +1 Piety (once per enemy)
 +
Use WEYTWUT or WONAFYT glyph
 +
* +1 Piety
 
|
 
|
Subtracts 2 maximum mana, inflicts mana burn, and removes any immunity from mana burn
+
Get hit twice or more by the same monster
 +
* -3 Piety per hit
 +
Trigger a death protection effect (occurs when lethal attack is survived, not on cast)
 +
* -10 Piety
 
|
 
|
???
+
'''Tribute''' (repeatable)
|
+
* Cost: 15 Gold
*Kill an enemy: +2 Piety
+
* +10 Piety  
*Kill an enemy that uses magical attack: +5 Piety
+
'''Tikki's Edge''' (repeatable)
*Convert a rune: +5 Piety
+
* Cost: 25 + 25n Piety
|
+
* +1 to experience from all XP kills, +10 Gold
*Use a rune: -5 Piety, Health is halved.
+
'''Dodging'''
|
+
* Cost: 25 Piety
*Boon: Fury. 15 Piety: Add 5 damage, lose 2 maximum mana
+
* +10% Dodge, +10 Gold
*Boon: Command. 15 Piety: Add 5 experience, lose 2 maximum mana
+
'''Poison'''
*Boon: Mageshield. 25 Piety: Sets magical resistance to 25%, lose 2 maximum mana
+
* Cost: 15 + 10n Piety
*Boon: Penetration. 50 Piety: All monsters physical resistance reduced to 0, lose 2 maximum mana
+
* Gain 1 level of Poisonous strike
*Boon: Rage. 90 Piety: Add 50% damage to all attacks, maximum mana reduced to 1
+
'''Reflexes''' (repeatable)
 +
* Cost: 35 Piety
 +
* Convert 1 Health potion to 1 Quicksilver + 1 Reflex potion
 
|-
 
|-
|
+
| colspan="4" style="background-color: #888899; height:5px;"|  
'''Tikki Tooki'''
+
|
+
You must pay 10 gold upon first worshiping Tikki.
+
|
+
???
+
|
+
*Avoid damage in combat: +4 Piety
+
*Dodge an attack that would deal xx% of your health: +5 Piety
+
|
+
*Take damage: -1 Piety, lose all dodge bonuses, all enemies gain first strike.
+
|
+
*Convert from Pactmaker to Tikki: 60 piety.
+
*Boon: Dodging. 15 Piety: Enhance your dodge chance by 10%
+
*Boon: Gold. 30 Piety: Gain a bonus of 40 gold
+
*Boon: Poison. 60 Piety: Melee attacks become Poisonous
+
*Boon: First Strike. 80 Piety: Gain permanent first strike in battle
+
 
|}
 
|}
 +
 +
==Choose your god==
 +
'''!!Warning!!''' That information provides some useful hints, but is '''not''' always of '''top accuracy'''. Veteran will probably disagree a lot with what is written there. But it still is a good start...
 +
 +
 +
*{{g|Binlor Ironshield}}: Binlor works as a source of magic resistance and resistance reduction, and is an okay source of piety. He grants a free PISORF on worship, which may be tricky to get piety with. You can get ENDISWAL for 35 piety, or can pick one up if it spawns making Extra Glyphs a good preperation to take if you plan on worshiping him. If you have the BLUDTUPOWA glyph then you can accumulate piety with Binlor faster than with any other deity. Constantly requesting Stone Skin and Stone Heart will allow you to rack up a great amount of magic resistance. Binlor is also a good desecration target, as long as you don't have any resistances. One downside to Binlor is that if the boss has high resistance, it's important you find the boss as soon as possible, as Stone Heart works on visible enemies only.
 +
*{{g|Dracul}}: Dracul is a good selection for most melee classes, due to how much health he can bring to the table. By conserving blood pools and exploiting his Blood Tithe boon, you can get the equivalent of a dozen Health Potions, even more if you're a Bloodmage. Unfortunately, he HATES all holy magic (HALPMEH and CYDSTEPP) so if you rely on these he is not a good choice. The other reason he's useful is for if Blood Shield boon, which stacks extremely well with the Dragon Shield, but has a high piety cost. His Blood Hunger boon works well for striker builds, since you can overheal using life steal.
 +
*{{g|The Earthmother}}: A somewhat useful deity by herself, but a great source of piety. The exp bonus from IMAWAL can work to your advantage, and you gain piety from it! Her Plantation boon allows you to get 100 Piety extremely easily, which can be used to convert to another deity. She also works well with The Pactmaker. As for her other boons, they provide decent leverage early game, but tends to fall off late game. Vine Form is a cheap source of HP at early levels. Clearance provides a cheap source of mana for the first few requests. Greenblood is a weak boon, but it's usable if you desperately need to get rid of curse. Entanglement can be used for cleaning up, since killing slowed enemies gives you an extra experience point. The Earthmother's also an easy desecration target, since a single Burn Salve negates her punishment.
 +
*{{g|Glowing Guardian}}: A powerful deity for every class except Bloodmage and Assassin, or Tri-Sword/Alchemist's Scroll builds. Worship him as early as possible to get the most piety out of him. Absolution is deceptively powerful, allowing gain a ton of max HP, although it costs 1/5 of an item slot and some potential XP. Enlightenment can be used to your advantage, providing a nice bonus to everything, plus a complete curse wipe. Unfortunately he hates potions, and converting in and out of him isn't a great option.
 +
*{{g|Jehora Jeheyu}}: A very strange god. His boons can be very powerful, but will deplete your potions so they must be used carefully. Piety gain is random; if you get lucky, he can give you inordinate amounts of piety. However, punishments are also at random! Try to get the Petition boon to end his punishments as soon as possible. Desecrating him is very risky. A desecration can destroy your run, or give you free piety. Desecrate only when desperate.
 +
*{{g|Mystera Annur}}: Mystera works well for certain strategies. Refreshment is a powerful boon, providing roughly 5-6 Mana Potions worth of mana, so saving glyphs for mana replenishment is crucial. Mystic Balance is a strong boon that allows for 5 MP fireballs and 8 MP CYDSTEPPs, although it fares poorly with other cheaper glyphs. Flames and Weakening is an option if you desperately need magic damage. Magic basically equates to 1 almost-free MP. Don't worship her if the dungeon is full of magical monsters or mana burners, however.
 +
*{{g|The Pactmaker}}: Not a real deity. The Pactmaker offers 5 pacts which decrease your piety, but give you god effects when certain things happen. If you cannot pay the piety because you have no other god, nothing happens. If you have a god, but can't pay the piety, you do not invoke the gods punishment. You can also use Consensus for instant piety gratification or for converting out of a deity. Works well with "piety farms" like The Earthmother and Taurog, as well as the Stone Sigil.
 +
*{{g|Taurog}}: Taurog is a good source of piety, and benefits classes that beg for physical damage, especially the Berserker and the Monk. However, the mana penalty can be crippling and his boons will fill your inventory and prevent you from purchasing other items from shops. With Taurog, you can either worship him full-time and abuse his Unstoppable Fury boon or grab a few of his items and convert out of him before the MP penalty cripples you.
 +
*{{g|Tikki Tooki}}: Good choice as a later game deity, as he enjoys you slaying lower level monsters, but a big no for tanks. His Dodging boon is useful, and Reflexes gives you two powerful potions at your disposal. Tikki's Edge can also be abused if you saved a lot of low-level monsters. Poison isn't particularly powerful, but the first shot basically pays for itself. The best part of Tikki Tooki is that his boons give you gold, so you can afford buying powerful items and abusing gold-consuming items like the Tri-Sword or Crystal Ball.
 +
 +
== Lesser divinities==
 +
Some other divinities can be encountered in [[subdungeons]]. You can sometimes interact, or even worship them.
 +
 +
* The metal spider, in the [[Metal Spider Temple]], who will reward you if you abandon some life.
 +
* The mighty lost Lekon, who likes you to kill goats
 +
 +
 +
{{MainNav}}

Revision as of 09:27, 17 March 2015

Gods work similarly to other roguelike games, each giving themed bonuses and penalties.

No class begins with a religion, and must instead find an altar. Each dungeon has up to three altars, each assigned to a randomly selected god. Stepping on the altar will display a brief flavor text description and the option to begin worship if you have not selected one yet.

Some lesser divinities can also sometimes be encountered in subdungeons.

Piety and Altars

Piety is the spiritual equivalent of gold. You start with 0 Piety, and can never have less than 0. You can never have more than 100 Piety saved up, so any gains beyond this are wasted.

The number of altars in a standard dungeon depends on your kingdom. Initially, no altars will spawn. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Altars will spawn based on the amount of gods you've unlocked. If you have 1-3, one god will spawn. 4-8 two gods will spawn. If you unlock your ninth god, you will have all three altars spawn.

Each altar has a 3x3 square of sparkles centred on it, coloured-coded according to the deity of the altar. You should learn the colours, as these give advance notice of which deity is present. Each sparkle disappears when stepped on, giving +1 piety (regardless of your current religious status).

If you are currently following a god, you can desecrate the altar of any other god (except for the Pactmaker's altar, which can never be desecrated). Doing so gains 30 piety (-10 for each subsequent desecration) and three indulgences, but you will suffer a punishment from the god whose altar you smashed, and the smashed altar will become unusable. The punishments vary from irrelevant to disastrous depending on the god and your overall strategy.

The principal way to gain piety is by performing actions your current god approves of. If however you perform a disapproved action, your god will 'fine' you a certain amount of piety. If you have indulgences, he/she will take off one of those in preference to fining you in piety, so it's a good idea to time your desecrations so that the indulgences allow you to avoid heavy fines. If you do not have any indulgences, nor enough piety to pay the fine, you will suffer your god's punishment (the Class: Paladin Paladin is exempt from this).

The Pactmaker uses Piety a little differently from the other gods. Whenever you perform the action associated with your Pact, the Pactmaker will try to take away the necessary Piety and give you the associated benefit. If you cannot afford the Piety cost, the Pactmaker won't deduct any piety and won't give you the benefit, but there is no punishment and the Pact remains active.

You must return to your god's altar in order to request boons from them. On some maps you will need to be careful about getting cut off from the altar.

Initial worship and conversion

You can only follow one god at a time, and at the start, you are not following any god. (Note: The Pactmaker cannot be followed, but you can take one of its Pacts regardless of whether or not you are following a god.)

If you are not currently following any god, you can start following a god at his/her altar. Depending on the god, you will receive an initial worship bonus in the form of piety and sometimes a free glyph.

If you are already following a god, and you are not a Class: Paladin Paladin, you can convert to another god with an intact altar (even a god you previously abandoned). You need at least 50 piety in the bank to convert, and you lose half of whatever you have when you convert. Converting does not give any of the initial worship benefits.

Main Gods

Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, usually with an increased Piety cost each time; they will be marked "repeatable" on the chart below, usually with a cost of "X + Y*n Piety" (n being the number of times the boon has already been used).

Binlor Ironshield

Binlor.jpg

Initial worship

PUNISHMENT

  • Removes 50% player physical and magic resistances

Preparation penalty

  • 30% of the walls become unbreakable
Likes Dislikes Boons

Destroy a wall

  • +5 Piety

Cast BYSSEPS

  • +1 Piety

Gain a level

  • -10 Piety

Use IMAWAL on an empty space

  • -5 Piety

Stone Soup

Stone Skin (repeatable)

  • Cost: 15 Piety
  • Destroys 3 nearby visible wall segments, gives 3 layers of Stone Skin (temporary 60% physical resistance) and permanent +3% magic resistance

Stone Form

  • Cost: 25 Piety
  • Destroys 10 nearby visible wall segments, grants Might (BYSSEPS) whenever a wall is destroyed, gives +5% magic resistance

Stone Fist

  • Cost: 40 Piety
  • Destroys 20 nearby visible wall segments, +50% knockback damage, gives +5% magic resistance

Stone Heart (repeatable)

  • Cost: 10 Piety
  • Destroys 15 nearby wall segments, lowers all visible enemy resistances by 5%, gives +3% magic resistance

Dracul

Dracul.jpg

Initial worship

  • Starting Piety: Killed enemies x2

PUNISHMENT

  • -20 Max Health

Preparation penalty

  • 25% of enemies become Bloodless
Likes Dislikes Boons

Attack with Lifesteal (once per monster)

  • +1 Piety

Drink a Blood Pool

  • +1 piety per level of blood tithe

Kill a non-undead monster

  • +2 Piety

Convert HALPMEH or CYDSTEPP glyph

  • +10 Piety

Convert health potion

  • +5 Piety

Kill an undead monster

  • -5 Piety

Use a health potion

  • -5 Piety

Use a HALPMEH or CYDSTEPP glyph

  • -5 Piety

Blood Curse

  • Cost: Increases level by 1 (no stat increase, no HP/MP fill)
  • +20 Piety

Blood Tithe (repeatable)

  • Cost: 10 + 15n Piety, -5 Max Health
  • Grants Sanguine (can suck up blood pool to heal 5% of max health), or boosts Sanguine by 5% if you already have Sanguine, +1 Base Damage

Blood Hunger (repeatable)

  • Cost: 20 + 25n Piety, -20% to maximum resistances
  • +1 Life Steal, +1 base damage

Blood Shield

  • Cost: 40 Piety
  • +15% to physical & magical resistances

Blood Swell (repeatable)

  • Cost: 20 + 10n Piety
  • Restore all HP, +1 layer of curse

The Earthmother

Earthmother.jpg

Initial worship

  • Starting Piety: Always +5
  • Free IMAWAL glyph on joining.

PUNISHMENT

  • Inflicts 5 levels of Corrosion.

Preparation penalty

  • Doubles number of plants spawned from boons
Likes Dislikes Boons

Use IMAWAL on a monster

  • +10 Piety

Use IMAWAL on a plant

  • +5 Piety

Kill a plant

  • -15 Piety

Use Lifesteal

  • -5 Piety

Plantation (repeatable)

  • Cost: 5 Piety
  • Spawns a plant on each bloodstain (acid pools excluded) for 5 Piety each.

Clearance (repeatable)

  • Cost: 5 Piety + 5n Piety
  • Remove up to 10 random plants and restore 1 mana per plant removed

Greenblood (repeatable)

  • Cost: 5 + 3n Piety
  • Applies Corrosion to all enemies (on dungeon level) and removes a stack of Cursed. Spawns 3 random plants.

Entanglement (repeatable)

  • Cost: 5 Piety
  • All enemies are slowed. Spawns 5 random plants.

Vine Form (repeatable)

  • Cost: 5 + 3n Piety
  • Grants permanent +1 to damage reduction and +4 to health. Spawns 2 random plants.

Glowing Guardian

GlowingGuardian.jpg

Initial worship

  • Starting Piety: +5 per level

PUNISHMENT

  • Removes all glyphs/items from inventory

Preparation penalty

  • Piety gain per level up reduced to 0+2 stacking Piety
Likes Dislikes Boons

Become Poisoned

  • +2 Piety

Become Mana Burned

  • +2 Piety

Kill any undead

  • +1 Piety

Gain Level

  • +3 stacking Piety

Convert APHEELSIK or BLUDTUPOWA glyph

  • +10 Piety

Convert a large item, a glyph or a health/mana potion

  • +5 Piety

Convert a small item (excluding health/mana potions)

  • +2 Piety

Burnt Offering (Monster had Burning applied upon dying)

  • +1 Piety

Use a Health or Mana potion

  • -10 Piety

Use poison (Venom blade, APHEELSIK glyph)

  • -10 Piety

Use lifesteal

  • -10 Piety

Use the BLUDTUPOWA glyph

  • -20 Piety

Drink a blood pool

  • -10 Piety

Humility

  • Cost: 15 Piety
  • Effect: Reduces player level by 1, but maintains health, base damage and XP

Absolution (repeatable)

  • Cost: 2 + 2n Piety
  • Effect: Removes one monster of your level or lower from the game (exception: Undead, monsters on different dungeon levels, bosses), gain +4 Max HP and a Prayer Bead

Cleansing (repeatable)

  • Cost: 10 Piety
  • Removes Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion, applies Consecrated Strike buff (next attack deals Magical damage), receive a Prayer Bead

Protection (repeatable)

  • Cost: 10 + 5n Piety
  • Restores 35% Max Health and Mana, receive a Prayer Bead

Enlightenment

  • Cost: 100 Piety
  • Enchants all Prayer Beads in inventory, gain +1 Max HP, +1% bonus damage, +1% magic resistance, +1 XP and +10 Conversion Points per bead. Gain +5 Max Mana and all stacks of Curse removed.

Jehora Jeheyu

Jehora.jpg

Initial worship

  • Starting Piety: Random, based on player level
  • Free WEYTWUT glyph on joining

MINOR PUNISHMENT

  • Poison, mana burn, corrode, weaken, curse, or reduce HP to 1

MAJOR PUNISHMENT

  • 50% chance of reducing HP to 1 and MP to 0 and of reducing max health, max mana and attack bonus by 33%.

Preparation penalty

  • Removes one inventory slot
Random actions Boons

Randomly grants +2-4 Piety or MINOR PUNISHMENT from:

  • Enemy reveal (except plants)
  • Enemy death (XP-valuable)
  • Successful dodge
  • Item conversion
  • Casting BYSEPPS, WONAFYT, WEYTWUT, GETINDARE, APHEELSIK, CYDSTEPP

Petition

  • Cost: 45 Piety
  • Stops inflicting MINOR PUNISHMENT

Last Chance

  • Cost: 1 Piety
  • Drain remaining piety and use it making an X out of 100 roll. If you succeed your hp and mp are fully recovered.

Boost Health

  • Cost: 20 + 25n Piety
  • Destroy a health potion and gain +20 max health

Boost Mana

  • Cost: 20 + 25n Piety
  • Destroy a mana potion and gain +3 max mana

Chaos Avatar

  • Cost: 80 Piety
  • Gain a level, lose all corrosion and weakening, gain 100 conversion points, and all monsters have their resistances reduced by 20% (same screen only)

Mystera Annur

Mystera.jpg

Initial worship

  • Starting piety: Number of previous glyphs cast

PUNISHMENT

  • +15% to all monsters' physical and magical resistances

Preparation penalty

  • Reduces Mystera's piety gain by 25%
Likes Dislikes Boons

Use a glyph

  • +(MP Cost / 2) Piety

Kill an enemy that uses a magical attack

  • -5 Piety

Become Mana Burned

  • -(Mana lost + 1) Piety

Magic (repeatable)

  • Cost: 5 + 20n Piety
  • +1 Max Mana

Refreshment

  • Cost: 50 Piety
  • Causes Glyph Conversions to restore 50% of max mana

Flames

  • Cost: 20 Piety
  • +1 damage/level for BURNDAYRAZ glyph attack, -50% bonus damage

Weakening (repeatable)

  • Cost: 30 Piety
  • -10% magic resistance to both player and all monsters on the current level

Mystic Balance

  • Cost: 60 Piety
  • All glyph ability costs are increased or decreased towards 5 by a maximum of 2 mana.

The Pactmaker

Pactmaker.jpg

The Pactmaker is not a religion in the same sense as the other eight deities. He allows one and only one Pact to be made with him, even if you are worshiping another god.

Pacts

Scholar's Pact

  • On level up: -10 Piety, overheal and casts BYSSEPS

Warrior's Pact

  • On XP kill: -3 Piety, +1 Max Health

Alchemist's Pact

  • On health or mana potion use: -4 Piety, +3 Experience

Body Pact

  • On damage (XP-valuable enemy only): -4 Piety, +1% physical & magical resistance

Spirit Pact

  • On item conversion: -5 Piety, +15 bonus conversion points

Consensus

  • Effect: +50 Piety, -50 max Piety
  • Can be taken along with a pact if Consensus is taken first

Taurog

Taurog.jpg

Initial worship

  • Starting Piety: Enemies killed x2

PUNISHMENT

  • -40% bonus damage, enemies gain 10% magic resist

Preparation penalty

  • All enemies become Cowardly
Likes Dislikes Boons

Kill an enemy

  • +4 Piety

Kill an enemy that uses magical attack

  • +8 Piety

Convert a glyph

  • +10 Piety

Use a glyph

  • -2 Piety per use

Convert Taurog's Equipment (even if not actively worshiping Taurog)

  • -10% attack bonus, but no piety loss

Taurog's Blade

  • Cost: 20 Piety, -1 Max Mana
  • Obtain Taurog's Skullpicker (+5 Base Damage), +5% bonus damage

Taurog's Shield

  • Cost: 25 Piety, -1 Max Mana
  • Obtain Taurog's Wereward (-5 Damage Reduction), +5% bonus damage

Taurog's Helm

  • Cost: 25 Piety, -1 Max Mana
  • Obtain Taurog's Gloat (+15% magical resistance), +5% bonus damage

Taurog's Armour

  • Cost: 25 Piety, -1 Max Mana
  • Obtain Taurog's Will (+15% physical resistance), +5% bonus damage

Unstoppable Fury (repeatable)

  • Cost: 20 + 10n Piety
  • Gain Death Protection. Prerequisite: Must be equipped with all of Taurog's Equipment

Tikki Tooki

Tikki.jpg

Initial worship

  • Free GETINDARE glyph on joining.

PUNISHMENT

  • All enemies (on all floors) gain First Strike, Weakening; all permanent Tikki Tooki boons except Tikki's Edge are removed

Preparation penalty

  • All damage taken incurs a Piety penalty
Likes Dislikes Boons

Kill any enemy below your level

  • +5 Piety

Dodge any attack

  • +3 Piety

Poison an enemy

  • +1 Piety (once per enemy)

Use WEYTWUT or WONAFYT glyph

  • +1 Piety

Get hit twice or more by the same monster

  • -3 Piety per hit

Trigger a death protection effect (occurs when lethal attack is survived, not on cast)

  • -10 Piety

Tribute (repeatable)

  • Cost: 15 Gold
  • +10 Piety

Tikki's Edge (repeatable)

  • Cost: 25 + 25n Piety
  • +1 to experience from all XP kills, +10 Gold

Dodging

  • Cost: 25 Piety
  • +10% Dodge, +10 Gold

Poison

  • Cost: 15 + 10n Piety
  • Gain 1 level of Poisonous strike

Reflexes (repeatable)

  • Cost: 35 Piety
  • Convert 1 Health potion to 1 Quicksilver + 1 Reflex potion

Choose your god

!!Warning!! That information provides some useful hints, but is not always of top accuracy. Veteran will probably disagree a lot with what is written there. But it still is a good start...


  • God: Binlor Ironshield Binlor Ironshield: Binlor works as a source of magic resistance and resistance reduction, and is an okay source of piety. He grants a free PISORF on worship, which may be tricky to get piety with. You can get ENDISWAL for 35 piety, or can pick one up if it spawns making Extra Glyphs a good preperation to take if you plan on worshiping him. If you have the BLUDTUPOWA glyph then you can accumulate piety with Binlor faster than with any other deity. Constantly requesting Stone Skin and Stone Heart will allow you to rack up a great amount of magic resistance. Binlor is also a good desecration target, as long as you don't have any resistances. One downside to Binlor is that if the boss has high resistance, it's important you find the boss as soon as possible, as Stone Heart works on visible enemies only.
  • God: Dracul Dracul: Dracul is a good selection for most melee classes, due to how much health he can bring to the table. By conserving blood pools and exploiting his Blood Tithe boon, you can get the equivalent of a dozen Health Potions, even more if you're a Bloodmage. Unfortunately, he HATES all holy magic (HALPMEH and CYDSTEPP) so if you rely on these he is not a good choice. The other reason he's useful is for if Blood Shield boon, which stacks extremely well with the Dragon Shield, but has a high piety cost. His Blood Hunger boon works well for striker builds, since you can overheal using life steal.
  • God: The Earthmother The Earthmother: A somewhat useful deity by herself, but a great source of piety. The exp bonus from IMAWAL can work to your advantage, and you gain piety from it! Her Plantation boon allows you to get 100 Piety extremely easily, which can be used to convert to another deity. She also works well with The Pactmaker. As for her other boons, they provide decent leverage early game, but tends to fall off late game. Vine Form is a cheap source of HP at early levels. Clearance provides a cheap source of mana for the first few requests. Greenblood is a weak boon, but it's usable if you desperately need to get rid of curse. Entanglement can be used for cleaning up, since killing slowed enemies gives you an extra experience point. The Earthmother's also an easy desecration target, since a single Burn Salve negates her punishment.
  • God: Glowing Guardian Glowing Guardian: A powerful deity for every class except Bloodmage and Assassin, or Tri-Sword/Alchemist's Scroll builds. Worship him as early as possible to get the most piety out of him. Absolution is deceptively powerful, allowing gain a ton of max HP, although it costs 1/5 of an item slot and some potential XP. Enlightenment can be used to your advantage, providing a nice bonus to everything, plus a complete curse wipe. Unfortunately he hates potions, and converting in and out of him isn't a great option.
  • God: Jehora Jeheyu Jehora Jeheyu: A very strange god. His boons can be very powerful, but will deplete your potions so they must be used carefully. Piety gain is random; if you get lucky, he can give you inordinate amounts of piety. However, punishments are also at random! Try to get the Petition boon to end his punishments as soon as possible. Desecrating him is very risky. A desecration can destroy your run, or give you free piety. Desecrate only when desperate.
  • God: Mystera Annur Mystera Annur: Mystera works well for certain strategies. Refreshment is a powerful boon, providing roughly 5-6 Mana Potions worth of mana, so saving glyphs for mana replenishment is crucial. Mystic Balance is a strong boon that allows for 5 MP fireballs and 8 MP CYDSTEPPs, although it fares poorly with other cheaper glyphs. Flames and Weakening is an option if you desperately need magic damage. Magic basically equates to 1 almost-free MP. Don't worship her if the dungeon is full of magical monsters or mana burners, however.
  • God: The Pactmaker The Pactmaker: Not a real deity. The Pactmaker offers 5 pacts which decrease your piety, but give you god effects when certain things happen. If you cannot pay the piety because you have no other god, nothing happens. If you have a god, but can't pay the piety, you do not invoke the gods punishment. You can also use Consensus for instant piety gratification or for converting out of a deity. Works well with "piety farms" like The Earthmother and Taurog, as well as the Stone Sigil.
  • God: Taurog Taurog: Taurog is a good source of piety, and benefits classes that beg for physical damage, especially the Berserker and the Monk. However, the mana penalty can be crippling and his boons will fill your inventory and prevent you from purchasing other items from shops. With Taurog, you can either worship him full-time and abuse his Unstoppable Fury boon or grab a few of his items and convert out of him before the MP penalty cripples you.
  • God: Tikki Tooki Tikki Tooki: Good choice as a later game deity, as he enjoys you slaying lower level monsters, but a big no for tanks. His Dodging boon is useful, and Reflexes gives you two powerful potions at your disposal. Tikki's Edge can also be abused if you saved a lot of low-level monsters. Poison isn't particularly powerful, but the first shot basically pays for itself. The best part of Tikki Tooki is that his boons give you gold, so you can afford buying powerful items and abusing gold-consuming items like the Tri-Sword or Crystal Ball.

Lesser divinities

Some other divinities can be encountered in subdungeons. You can sometimes interact, or even worship them.

  • The metal spider, in the Metal Spider Temple, who will reward you if you abandon some life.
  • The mighty lost Lekon, who likes you to kill goats