Difference between revisions of "Gods"

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Gods work similarly to other roguelike games, each giving themed bonuses and penalties.
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Gods work similarly to other roguelike games, each giving themed '''bonuses''' and '''penalties'''.  While some penalties are more trivial to avoid or withstand than others, every god has the ability to substantially improve a dungeon run given proper planning.  When you play with gods, however, you play with fire - it is up to the player to wield it against the enemy rather than against herself in the form of harsh and avoidable punishments.
  
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.
+
All classes except for {{c|Goatperson}} begin without a religion, and must visit an altar to join a religion (except for {{c|Vampire}}, who cannot join a religion). Each dungeon has up to three altars, each assigned to a randomly-selected god among those unlocked. Stepping on the altar will display a brief flavor text description and the option to begin worship if you have not selected a god yet. It is also possible to change religions mid-run through the (religious) Conversion mechanic (explained below), allowing the player to take boons from multiple gods while avoiding penalties.
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.
+
 
Please note that due to the recent changes to how gods work, this page is very much a WIP.  
+
Relatively new players can experiment with gods in a punishment-free setting using a {{c|Paladin}}, once unlocked.  Intermediate-to-advanced practice with gods can had by using the challenging {{c|Goatperson}} class, whose mandatory polytheism forces the player away from comfort picks and instead teaches them how to plan actions around religious conversions.
 +
 
 +
Some lesser divinities can infrequently be encountered in subdungeons.  These only differ from other subdungeons thematically, as they do not otherwise function as a god in the same broad mechanical sense as the 9 major deities.
  
 
__TOC__
 
__TOC__
 +
== Piety and Altars ==
 +
 +
Piety is the spiritual equivalent of gold.  You start with 0 Piety, and can never have less than 0.  You can never have more than 100 Piety saved up, so any gains beyond this are wasted.
  
===Summary===
+
The number of altars in a standard dungeon depends on your kingdom.  Initially, no altars will spawn. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Altars will spawn based on the amount of gods you've unlocked. If you have 1-3, one god will spawn. 4-8 two gods will spawn. If you unlock your ninth god, you will have all three altars spawn.
  
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.
+
Each altar has a 3x3 square of sparkles centred on it, coloured-coded according to the deity of the altar. You should learn the colours, as these give advance notice of which deity is present.  Each sparkle disappears when stepped on, giving +1 piety (regardless of your current religious status).
  
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.
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If you are currently following a god, you can desecrate the altar of any other god (except for the Pactmaker's altar, which can never be desecrated). Doing so gains 30 piety (-10 for each subsequent desecration) and three indulgences, but you will suffer a punishment from the god whose altar you smashed, and the smashed altar will become unusable.  The punishments vary from irrelevant to disastrous depending on the god and your overall strategy.
  
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
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The principal way to gain piety is by performing actions your current god approves of.  If however you perform a disapproved action, your god will 'fine' you a certain amount of piety.  If you have indulgences, he/she will take off one of those in preference to fining you in piety, so it's a good idea to time your desecrations so that the indulgences allow you to avoid heavy fines.  If you do not have any indulgences, nor enough piety to pay the fine, you will suffer your god's punishment (the {{c|Paladin}} is exempt from this).
|- style="background-color: #EEEEEE"
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!Name
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The Pactmaker uses Piety a little differently from the other gods.  Whenever you perform the action associated with your Pact, the Pactmaker will try to take away the necessary Piety and give you the associated benefit.  If you cannot afford the Piety cost, the Pactmaker won't deduct any piety and won't give you the benefit, but there is no punishment and the Pact remains active.
!Worship Bonuses
+
 
!Rewarded/Repent Actions
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You must return to your god's altar in order to request boons from them.  On some maps you will need to be careful about getting cut off from the altar.
!Penalized Actions
+
 
!Boons
+
== Initial worship and conversion ==
|-
+
 
|
+
You can only follow one god at a time, and at the start, you are not following any god.  (Note: The Pactmaker cannot be followed, but you can take one of its Pacts regardless of whether or not you are following a god.)
===== [[Binlor Ironshield]] =====
+
 
 +
If you are not currently following any god, you can start following a god at his/her altar.  Depending on the god, you will receive an initial worship bonus in the form of piety and sometimes a free glyph.
 +
 
 +
If you are already following a god, and you are not a {{c|Paladin}} or {{c|Goatperson}}, you can convert to another god with an intact altar (even a god you previously abandoned).  You need at least 50 piety in the bank to convert, and you lose half of whatever you have when you convert.  Converting does not give any of the initial worship benefits.
 +
 
 +
== Main Gods ==
 +
 
 +
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked "repeatable" on the chart below, usually with a cost of "X + Y*n Piety" (n being the number of times the boon has already been used).
 +
 
 +
{| style="border-collapse: collapse;" border="1" cellspacing="0" cellpadding="4"
 +
|-  
 +
| rowspan="2" style="vertical-align:top;" |
 +
====<p style="text-align:center;">[[Binlor Ironshield]]</p>====
 +
[[File:Binlor.jpg|center|link=Binlor Ironshield]]<br />
 +
'''Initial worship'''
 +
* Free [[PISORF]] glyph on joining
 +
'''PUNISHMENT'''
 +
* Removes 50% player physical and magic resistances
 +
'''[[Preparations#Church|Preparation]] penalty'''
 +
* 30% of the walls become unbreakable
 +
! style="background-color: #EEEEEE;"|Likes
 +
! style="background-color: #EEEEEE;"|Dislikes
 +
! style="background-color: #EEEEEE;"|Boons
 +
|-
 
|
 
|
* Creates ENDISWAL glyph on altar space
+
Destroy a wall
** Not created if glyph exists or was converted
+
* +5 Piety
* +5 Max Health
+
Cast [[BYSSEPS]]
* Starting Piety equals acquired gold
+
* +1 Piety
 
|
 
|
*Destroy a wall
+
Gain a level
** +2 Piety
+
* -10 Piety
*Gain a level
+
Use [[IMAWAL]] on an empty space
** +10 Piety
+
* -5 Piety
 
|
 
|
*Use any glyph (except ENDISWAL)
+
'''Stone Soup'''
** -1 Piety
+
* Cost: 35 Piety
*Kill a golem
+
* Receive [[ENDISWAL]] glyph
** -3 Piety
+
'''Stone Skin''' (repeatable)
*Less than 0 Piety
+
* Cost: 15 Piety
** -10% Resistances
+
* Destroys 3 nearby visible wall segments, gives 3 layers of Stone Skin (temporary 60% physical resistance) and permanent +3% magic resistance
|
+
'''Stone Form'''
*Convert from Earthmother
+
* Cost: 25 Piety
** Cost: 45 Piety
+
* Destroys 10 nearby visible wall segments, grants Might ([[BYSSEPS]]) whenever a wall is destroyed, gives +5% magic resistance
*Convert from Glowing Guardian
+
'''Stone Fist'''
** Cost: 35 Piety
+
* Cost: 40 Piety
*Boon: Mining
+
* Destroys 20 nearby visible wall segments, +50% knockback damage, gives +5% magic resistance
** Cost: 20 Piety
+
'''Stone Heart''' (repeatable)
** Effect: destroys random chunks of wall
+
* Cost: 10 Piety
*Boon: Hardiness
+
* Destroys 15 nearby wall segments, lowers all visible enemy resistances by 5%, gives +3% magic resistance
** Cost: 30 Piety
+
** Effect: Sets Physical Resistance to 25%
+
*Boon: Heroics
+
** Cost: 80 Piety
+
** Effect: Instant advance to level 10.
+
** Effect: No further piety gain.
+
 
|-
 
|-
 +
| colspan="4" style="background-color: #888899; height:5px;"|
 +
|-
 +
| rowspan="2" style="vertical-align:top;" |
 +
====<p style="text-align:center;">[[Dracul]]</p>====
 +
[[File:Dracul.jpg|center|link=Dracul]]<br />
 +
'''Initial worship'''
 +
* Starting Piety: Killed enemies x2
 +
'''PUNISHMENT'''
 +
* -20 Max Health
 +
'''[[Preparations#Church|Preparation]] penalty'''
 +
* 25% of enemies become Bloodless
 +
! style="background-color: #EEEEEE;"|Likes
 +
! style="background-color: #EEEEEE;"|Dislikes
 +
! style="background-color: #EEEEEE;"|Boons
 +
|-
 
|
 
|
 
+
Attack with Lifesteal (once per monster)
=====[[Dracul]]=====
+
* +1 Piety
 +
Drink a Blood Pool
 +
* +1 piety per level of blood tithe
 +
Kill a non-undead monster
 +
* +2 Piety
 +
Convert HALPMEH or CYDSTEPP glyph
 +
* +10 Piety
 +
Convert health potion
 +
* +5 Piety
 
|
 
|
* Gain 1 level but don't get the usual increased stats or healing
+
Kill an undead monster
* HALPMEH glyph is destroyed (when in inventory, or picked up later)
+
* -5 Piety
* Starting Piety equals the number of bloodstains visible onscreen.
+
Use a health potion
 +
* -5 Piety
 +
Use a HALPMEH or CYDSTEPP glyph
 +
* -5 Piety
 
|
 
|
*Kill a living creature
+
'''Blood Curse'''
** +3 Piety
+
* Cost: Increases level by 1 (no stat increase, no HP/MP fill)
|
+
* +20 Piety
*Kill an undead creature
+
'''Blood Tithe''' (repeatable)
** -5 Piety
+
* Cost: 10 + 15n Piety, -5 Max Health
*Drop below 0 Piety
+
* Grants Sanguine (can suck up blood pool to heal 5% of max health), or boosts Sanguine by 5% if you already have Sanguine, +1 Base Damage
** Instant Death
+
'''Blood Hunger''' (repeatable)
|
+
* Cost: 20 + 25n Piety, -20% to maximum resistances
*Boon: Bloodpower
+
* +1 Life Steal, +1 base damage
** Cost: 10 Piety, -5 Max Health
+
'''Blood Shield'''
** Effect: +5 Max Mana
+
* Cost: 40 Piety
*Boon: Bloodfury
+
* +15% to physical & magical resistances
** Cost: 20 Piety, -5 Max Health
+
'''Blood Swell''' (repeatable)
** Effect: +20% Physical Damage
+
* Cost: 20 + 10n Piety
*Boon: Bloodshield
+
* Restore all HP, +1 layer of curse
** Cost: 25 Piety, -5 Max Health
+
** Effect: +20% Physical and Magical Resistances
+
*Boon: Bloodhunger
+
** Cost: 30 Piety, -5 Max Health
+
** Effect: +20% Life Steal
+
*Boon: Bloodswell
+
** Cost: 40 Piety, -5 Max Health
+
** Effect: Restore full Health
+
 
|-
 
|-
 +
| colspan="4" style="background-color: #888899; height:5px;"|
 +
|-
 +
| rowspan="2" style="vertical-align:top;" |
 +
====<p style="text-align:center;">[[The Earthmother]]</p>====
 +
[[File:Earthmother.jpg|center|link=The Earthmother]]<br />
 +
'''Initial worship'''
 +
* Starting Piety: Always +5
 +
* Free [[IMAWAL]] glyph on joining.
 +
'''PUNISHMENT'''
 +
*Inflicts 5 levels of Corrosion.
 +
'''[[Preparations#Church|Preparation]] penalty'''
 +
* Doubles number of plants spawned from boons
 +
! style="background-color: #EEEEEE;"|Likes
 +
! style="background-color: #EEEEEE;"|Dislikes
 +
! style="background-color: #EEEEEE;"|Boons
 +
|-
 
|
 
|
 
+
Use IMAWAL on a monster
===== [[The Earthmother]] =====
+
* +10 Piety
|
+
Use IMAWAL on a plant
* Creates IMAWAL glyph on altar space
+
* +5 Piety
** Not created if glyph exists or was converted
+
* Starting Piety mechanism is unknown
+
|
+
*Use IMAWAL on a monster
+
** +10 Piety
+
*Use IMAWAL on a plant
+
** +3 Piety
+
 
|
 
|
*Destroy a wall
+
Kill a plant
** -??? Piety
+
* -15 Piety
*Kill an animal (goat, snake)
+
Use Lifesteal
** -3 Piety
+
* -5 Piety
* Convert IMAWAL glyph or Kill a plant
+
** -15 Piety
+
* Use Life Drain
+
** -??? Piety
+
** Lose Life Drain ability
+
* Step on a blood pool while playing Bloodmage
+
** -10 Piety
+
 
|
 
|
*Convert from Glowing Guardian
+
'''Plantation''' (repeatable)
** Cost: 35 Piety
+
* Cost: 5 Piety
*Convert from Binlor Ironshield
+
* Spawns a plant on each bloodstain (acid pools excluded) for 5 Piety each.
** Cost: 45 Piety
+
'''Clearance''' (repeatable)
*Boon: Greenblood
+
* Cost: 5 Piety + 5n Piety
** Cost: 15 Piety
+
* Remove up to 10 random plants and restore 1 mana per plant removed
** Effect: Poison Immunity
+
'''Greenblood''' (repeatable)
*Boon: Plantation
+
* Cost: 5 + 3n Piety
** Cost: 15 Piety
+
* Applies Corrosion to all enemies (on dungeon level) and removes a stack of Cursed. Spawns 3 random plants.
** Effect: +10 Piety for every visible bloodstain
+
'''Entanglement''' (repeatable)
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)
+
* Cost: 5 Piety
*Boon: Stoneform
+
* All enemies are slowed. Spawns 5 random plants.
** Cost: 100 Piety
+
'''Vine Form''' (repeatable)
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage
+
* Cost: 5 + 3n Piety
** Applies only if worship is maintained.
+
* Grants permanent +1 to damage reduction and +4 to health. Spawns 2 random plants.
** Applied values maintained if renounced.
+
 
|-
 
|-
 +
| colspan="4" style="background-color: #888899; height:5px;"|
 +
|-
 +
| rowspan="2" style="vertical-align:top;" |
 +
====<p style="text-align:center;">[[Glowing Guardian]]</p>====
 +
[[File:GlowingGuardian.jpg|center|link=Glowing Guardian]]<br />
 +
'''Initial worship'''
 +
* Starting Piety: +5 per level
 +
'''PUNISHMENT'''
 +
* Removes all glyphs/items from inventory
 +
'''[[Preparations#Church|Preparation]] penalty'''
 +
* Piety gain per level up reduced to 0+2 stacking Piety
 +
! style="background-color: #EEEEEE;"|Likes
 +
! style="background-color: #EEEEEE;"|Dislikes
 +
! style="background-color: #EEEEEE;"|Boons
 +
|-
 
|
 
|
===== [[Glowing Guardian]] =====
+
Become Poisoned
 +
* +2 Piety
 +
Become Mana Burned
 +
* +2 Piety
 +
Kill any undead
 +
* +1 Piety
 +
Gain Level
 +
* +3 stacking Piety
 +
Convert [[APHEELSIK]] or [[BLUDTUPOWA]] glyph
 +
* +10 Piety
 +
Convert a large item, a glyph or a health/mana potion
 +
* +5 Piety
 +
Convert a small item (excluding health/mana potions)
 +
* +2 Piety
 +
Burnt Offering (Monster had Burning applied upon dying)
 +
* +1 Piety
 
|
 
|
* Restores full Health
+
Use a Health or Mana potion
* BLUDTUPOWA is permanently deactivated
+
* -10 Piety
* Starting Piety based on prior Health spent
+
Use poison (Venom blade, APHEELSIK glyph)
 +
* -10 Piety
 +
Use lifesteal
 +
* -10 Piety
 +
Use the BLUDTUPOWA glyph
 +
* -20 Piety
 +
Drink a blood pool
 +
* -10 Piety  
 
|
 
|
*Become Poisoned
+
'''Humility'''
** +1 Piety
+
* Cost: 15 Piety
*Be saved from death (effect from CYDESTEPP or shop item)
+
* Effect: Reduces player level by 1, but maintains health, base damage and XP
** +1 Piety
+
'''Absolution''' (repeatable)
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)
+
* Cost: 2 + 2n Piety
** +1 Piety
+
* Effect: Removes one monster of your level or lower from the game (exception: Undead, monsters on different dungeon levels, bosses), gain +4 Max HP and a Prayer Bead
*Use the HALPMEH glyph
+
'''Cleansing''' (repeatable)
** +1 Piety
+
* Cost: 10 Piety
*Use the CYDESTEPP glyph
+
* Removes Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion, applies Consecrated Strike buff (next attack deals Magical damage), receive a Prayer Bead
** +2 Piety
+
'''Protection''' (repeatable)
*Gain Level
+
* Cost: 10 + 5n Piety
** +3 Piety
+
* Restores 35% Max Health and Mana, receive a Prayer Bead
*Kill a monster N levels higher than you
+
'''Enlightenment'''
** +N Piety
+
* Cost: 100 Piety
*Convert BLUDTUPOWA or APHEELSIK glyph
+
* Enchants all Prayer Beads in inventory, gain +1 Max HP, +1% bonus damage, +1% magic resistance, +1 XP and +10 Conversion Points per bead. Gain +5 Max Mana and all stacks of Curse removed.
** +10 Piety
+
|
+
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)
+
** -1 Piety
+
*Use a potion
+
** -1 Piety
+
*Activate the BLUDTUPOWA glyph
+
** -20 Piety
+
** BLUDTUPOWA is not activated
+
*Use poison (Venom blade, APHEELSIK glyph)
+
** -10 Piety
+
** Lose ability to use the attack
+
*Use lifesteal (Vampire attack)
+
** Glowing Guardian renounces you
+
** Lose lifesteal
+
*Convert HALPMEH
+
** Glowing Guardian renounces you
+
*Regenerate Health by "sucking up" a Blood-stain
+
** -10 Piety
+
|
+
*Convert from Earthmother
+
** Cost: 35 Piety
+
*Convert from Binlor
+
** Cost: 35 Piety
+
*Boon: Healing
+
** Cost: 50 Piety
+
** Restores full Health
+
*Boon: Protection
+
** Cost: 50 Piety
+
** Gain Protection from next Killing Blow
+
*Boon: Absolution
+
** Cost: 100 Piety
+
** Gain +1 Max Health for all visible bloodstains
+
 
|-
 
|-
 +
| colspan="4" style="background-color: #888899; height:5px;"|
 +
|-
 +
| rowspan="2" style="vertical-align:top;" |
 +
====<p style="text-align:center;">[[Jehora Jeheyu]]</p>====
 +
[[File:Jehora.jpg|center|link=Jehora Jeheyu]]<br />
 +
'''Initial worship'''
 +
* Starting Piety: Random, based on player level
 +
* Free WEYTWUT glyph on joining
 +
'''MINOR PUNISHMENT'''
 +
* Poison, mana burn, corrode, weaken, curse, or reduce HP to 1
 +
'''MAJOR PUNISHMENT'''
 +
* 50% chance of reducing HP to 1 and MP to 0 and of reducing max health, max mana and attack bonus by 33%.
 +
'''[[Preparations#Church|Preparation]] penalty'''
 +
* Removes one inventory slot
 +
! colspan="2" style="background-color: #EEEEEE;"|Random actions
 +
! style="background-color: #EEEEEE;"|Boons
 +
|-
 +
| colspan="2" |
 +
Randomly grants +2-4 Piety or MINOR PUNISHMENT from:
 +
* Enemy reveal (except plants)
 +
* Enemy death (XP-valuable)
 +
* Successful dodge
 +
* Item conversion
 +
* Casting BYSEPPS, WONAFYT, WEYTWUT, GETINDARE, APHEELSIK, CYDSTEPP
 
|
 
|
 
+
'''Petition'''
===== [[Jehora Jeheyu]] =====
+
* Cost: 45 Piety
|
+
* Stops inflicting MINOR PUNISHMENT
* Removes poison immunity
+
'''Last Chance'''
* Removes mana burn immunity
+
* Cost: 1 Piety
* Removes death gaze immunity
+
* Drain remaining piety and use it making an X out of 100 roll. If you succeed your hp and mp are fully recovered.
* Removes death protection
+
'''Boost Health'''
* Removes dodge
+
* Cost: 20 + 25n Piety
* Removes first strike
+
* Destroy a health potion and gain +20 max health
* Starting Piety is random from 1-25
+
'''Boost Mana'''
|
+
* Cost: 20 + 25n Piety
* Destroy a wall
+
* Destroy a mana potion and gain +3 max mana
** +1 Piety
+
'''Chaos Avatar'''
* Deal ??? damage
+
* Cost: 80 Piety
** +4 Piety
+
* Gain a level, lose all corrosion and weakening, gain 100 conversion points, and all monsters have their resistances reduced by 20% (same screen only)
* Receive ??? damage
+
** +4 Piety
+
* Use the PISORF glyph
+
** +1 Piety
+
* Use the WEYTWUT glyph
+
** +5 Piety
+
|
+
* Use the CYDSTEPP glyph
+
** -10 piety
+
* Use the GETINDARE glyph
+
** -10 piety
+
|
+
*Boon: Chaos
+
** Cost: All Piety
+
** Effect: Either death or restore full health or mana or death.
+
*** Success correlates to amount of remaining piety (which is 0).
+
*Boon: Madness
+
** Cost: 25 piety
+
** Effect: +5 Physical Damage
+
*Boon: Bolstering
+
** Cost: 15 piety, 1 Health Potion
+
** Effect: +15 Max Health
+
*Boon: Retaliation
+
** Cost: 30 piety
+
** Effect: Gain Mana Shield (see [[Sorcerer]])
+
*Boon: Polymorph
+
** Cost: 50 piety
+
** Effect: Randomly change all enemies
+
*** Will become enemies of same level
+
 
|-
 
|-
 +
| colspan="4" style="background-color: #888899; height:5px;"|
 +
|-
 +
| rowspan="2" style="vertical-align:top;" |
 +
====<p style="text-align:center;">[[Mystera Annur]]</p>====
 +
[[File:Mystera.jpg|center|link=Mystera Annur]]<br />
 +
'''Initial worship'''
 +
* Starting piety: Number of previous glyphs cast
 +
'''PUNISHMENT'''
 +
* +15% to all monsters' physical and magical resistances
 +
'''[[Preparations#Church|Preparation]] penalty'''
 +
* Reduces Mystera's piety gain by 25%
 +
! style="background-color: #EEEEEE;"|Likes
 +
! style="background-color: #EEEEEE;"|Dislikes
 +
! style="background-color: #EEEEEE;"|Boons
 +
|-
 
|
 
|
 
+
Use a glyph
===== [[Mystera Annur]] =====
+
* +(MP Cost / 2) Piety
 
|
 
|
* Sets Physical damage permanently to 1
+
Kill an enemy that uses a magical attack
* Starting Piety based on prior Mana spent
+
* -5 Piety
 +
Become Mana Burned
 +
* -(Mana lost + 1) Piety
 
|
 
|
*Use a glyph
+
'''Magic''' (repeatable)
** +1 piety
+
* Cost: 5 + 20n Piety
|
+
* +1 Max Mana
*Destroy a glyph
+
'''Refreshment'''
** -10 piety
+
* Cost: 50 Piety
*Use a Physical Attack
+
* Causes Glyph Conversions to restore 50% of max mana
** To kill an enemy that uses a physical attack
+
'''Flames'''
*** -1 Piety
+
* Cost: 20 Piety
** To kill an enemy that uses a magical attack
+
* +1 damage/level for BURNDAYRAZ glyph attack, -50% bonus damage
*** -5 Piety
+
'''Weakening''' (repeatable)
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks
+
* Cost: 30 Piety
|
+
* -10% magic resistance to both player and all monsters on the current level
*Convert from Tikki Tooki
+
'''Mystic Balance'''
** Cost: 60 piety
+
* Cost: 60 Piety
*Boon: Magic
+
* All glyph ability costs are increased or decreased towards 5 by a maximum of 2 mana.
** Cost: 20 piety
+
** Effect: +15 Max Mana
+
*Boon: Faith
+
** Cost: 20 piety
+
** Effect: Doubles piety bonus for glyph use (+2 piety)
+
*Boon: Flames
+
** Cost: 50 piety
+
** Effect: +25% damage for BURNDAYRAZ glyph attack
+
*Boon: Weakening
+
** Cost: 100 piety
+
** Effect: Removes all enemy Magic Resistances
+
 
|-
 
|-
 +
| colspan="4" style="background-color: #888899; height:5px;"|
 +
|-
 +
| rowspan="2" style="vertical-align:top;" |
 +
====<p style="text-align:center;">[[The Pactmaker]]</p>====
 +
[[File:Pactmaker.jpg|center|link=The Pactmaker]]<br />
 +
The Pactmaker is not a religion in the same sense as the other eight deities. He allows one and only one Pact to be made with him, even if you are worshiping another god.
 +
! colspan="3" style="background-color: #EEEEEE;"|Pacts
 +
|-
 +
| colspan="3" |
 +
'''Scholar's Pact'''
 +
* On level up: -10 Piety, overheal and casts [[BYSSEPS]]
 +
'''Warrior's Pact'''
 +
* On XP kill: -3 Piety, +1 Max Health
 +
'''Alchemist's Pact'''
 +
* On health or mana potion use: -4 Piety, +3 Experience
 +
'''Body Pact'''
 +
* On damage (XP-valuable enemy only): -4 Piety, +1% physical & magical resistance
 +
'''Spirit Pact'''
 +
* On item conversion: -5 Piety, +15 bonus conversion points
 +
'''Consensus'''
 +
* Effect: +50 Piety, -50 max Piety
 +
* Can be taken along with a pact if Consensus is taken first
 +
|-
 +
| colspan="4" style="background-color: #888899; height:5px;"|
 +
|-
 +
| rowspan="2" style="vertical-align:top;" |
 +
====<p style="text-align:center;">[[Taurog]]</p>====
 +
[[File:Taurog.jpg|center|link=Taurog]]<br />
 +
'''Initial worship'''
 +
* Starting Piety: Enemies killed x2
 +
'''PUNISHMENT'''
 +
* -40% bonus damage, enemies gain 10% magic resist
 +
'''[[Preparations#Church|Preparation]] penalty'''
 +
* All enemies become Cowardly
 +
! style="background-color: #EEEEEE;"|Likes
 +
! style="background-color: #EEEEEE;"|Dislikes
 +
! style="background-color: #EEEEEE;"|Boons
 +
|-
 
|
 
|
===== [[Pactmaker|The Pactmaker]] =====
+
Kill an enemy
|
+
* +4 Piety
* No Bonuses
+
Kill an enemy that uses magical attack
* Starting Piety equals # of revealed tiles / 10.
+
* +8 Piety
|
+
Convert a glyph
*Gain Level
+
* +10 Piety
** +20 Piety
+
 
|
 
|
* None
+
Use a glyph
 +
* -2 Piety per use
 +
Convert Taurog's Equipment (even if not actively worshiping Taurog)
 +
* -10% attack bonus, but no piety loss
 
|
 
|
*Convert from Mysteria Annur
+
'''Taurog's Blade'''
** Cost: 30 Piety
+
* Cost: 20 Piety, -1 Max Mana
*Boon: Experience
+
* Obtain Taurog's Skullpicker (+5 Base Damage), +5% bonus damage
** Cost: 20 piety
+
'''Taurog's Shield'''
** Effect: +10 Experience
+
* Cost: 25 Piety, -1 Max Mana
*Boon: Learning
+
* Obtain Taurog's Wereward (-5 Damage Reduction), +5% bonus damage
** Cost: 45 piety
+
'''Taurog's Helm'''
** Effect: +1 Experience per enemy kill
+
* Cost: 25 Piety, -1 Max Mana
*Boon: Mana
+
* Obtain Taurog's Gloat (+15% magical resistance), +5% bonus damage
** Cost: 80 piety
+
'''Taurog's Armour'''
** Effect: +10 Max Mana
+
* Cost: 25 Piety, -1 Max Mana
*Boon: Health
+
* Obtain Taurog's Will (+15% physical resistance), +5% bonus damage
** Cost: 80 piety
+
'''Unstoppable Fury''' (repeatable)
** Effect: +15 Max Health
+
* Cost: 20 + 10n Piety
 +
* Gain Death Protection. Prerequisite: Must be equipped with all of Taurog's Equipment
 
|-
 
|-
|
+
| colspan="4" style="background-color: #888899; height:5px;"|
 +
|-
 +
|-
 +
| rowspan="2" style="vertical-align:top;" |
  
===== [[Taurog]] =====
+
====<p style="text-align:center;">[[Tikki Tooki]]</p>====
 +
[[File:Tikki.jpg|center|link=Tikki Tooki]]<br />
 +
'''Initial worship'''
 +
* Free GETINDARE glyph on joining.
 +
'''PUNISHMENT'''
 +
*All enemies (on all floors) gain First Strike, Weakening; all permanent Tikki Tooki boons except Tikki's Edge are removed
 +
'''[[Preparations#Church|Preparation]] penalty'''
 +
* All damage taken incurs a Piety penalty
 +
! style="background-color: #EEEEEE;"|Likes
 +
! style="background-color: #EEEEEE;"|Dislikes
 +
! style="background-color: #EEEEEE;"|Boons
 +
|-
 
|
 
|
* -2 Max Mana
+
Kill any enemy below your level
* Removes Immunity from Mana Burn
+
* +5 Piety
* Inflicted with Mana Burn
+
Dodge any attack
* Starting Piety based on Number of bloodstains on the ground.
+
* +3 Piety
 +
Poison an enemy
 +
* +1 Piety (once per enemy)
 +
Use WEYTWUT or WONAFYT glyph
 +
* +1 Piety
 
|
 
|
*Kill an enemy
+
Get hit twice or more by the same monster
** +2 Piety
+
* -3 Piety per hit
*Kill an enemy that uses magical attack
+
Trigger a death protection effect (occurs when lethal attack is survived, not on cast)
** +5 Piety
+
* -10 Piety
*Convert a glyph
+
** +5 Piety
+
 
|
 
|
*Use a glyph
+
'''Tribute''' (repeatable)
** -5 Piety
+
* Cost: 15 Gold
*Less than 0 Piety
+
* +10 Piety
** -50% Health after each glyph usage
+
'''Tikki's Edge''' (repeatable)
|
+
* Cost: 25 + 25n Piety
*Boon: Fury
+
* +1 to experience from all XP kills, +10 Gold
** Cost: 15 Piety, -2 Max Mana
+
'''Dodging'''
** Effect: +5 Physical Damage
+
* Cost: 25 Piety
*Boon: Command
+
* +10% Dodge, +10 Gold
** Cost: 15 Piety, -2 Max Mana
+
'''Poison'''
** Effect: +5 Experience
+
* Cost: 15 + 10n Piety
*Boon: Mageshield
+
* Gain 1 level of Poisonous strike
** Cost: 25 Piety, -2 Max Mana
+
'''Reflexes''' (repeatable)
** Effect: Sets Magical Resistance to 25%
+
* Cost: 35 Piety
*Boon: Penetration
+
* Convert 1 Health potion to 1 Quicksilver + 1 Reflex potion
** Cost: 50 Piety, -2 Max Mana
+
** Effect: Removes all enemy Physical Resistances
+
*Boon: Rage
+
** Cost: 90 Piety, Max Mana set to 1
+
** Effect: +50% Physical Damage
+
 
+
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.
+
 
|-
 
|-
|
+
| colspan="4" style="background-color: #888899; height:5px;"|
===== [[Tikki Tooki]] =====
+
|
+
* Lose half of your gold
+
* Starting Piety based on amount of gold carried (up to 40)
+
|
+
*Kill enemy without taking damage
+
** +4 Piety
+
*Dodge an attack that would deal ???% of your health
+
** +5 Piety
+
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)
+
** +1 Piety
+
*Use PISORF glyph
+
** +1 Piety
+
*Use WEYTWUT glyph
+
** +10 Piety
+
|
+
*Get hit too often(2+?) in combat
+
**-1 Piety
+
*Use a death protection effect
+
**-10 Piety
+
|
+
*Convert from Pactmaker
+
** Cost: 55 Piety
+
*Boon: Dodging
+
** Cost: 15 Piety
+
** Effect: +10% Dodge
+
*Boon: Gold
+
** Cost: 30 Piety
+
** Effect: +40 Gold
+
*Boon: Poison
+
** Cost: 60 Piety
+
** Effect: All Physical attacks cause Poison
+
*Boon: First Strike
+
** Cost: 80 Piety
+
** Effect: Gain permanent First Strike
+
 
|}
 
|}
 +
 +
==Choose your god==
 +
'''!!Warning!!''' That information provides some useful hints, but is '''not''' always of '''top accuracy'''. Veteran will probably disagree a lot with what is written there. But it still is a good start...
 +
 +
(Been edited a bit since that warning for stuff that was quite a bit more inaccurate than than "not always top accuracy", now there's just more to be said about each god)
 +
 +
 +
*{{g|Binlor Ironshield}}: Binlor works as a source of knockback melee damage, temporary physical damage resistance and permanent magic damage resistance, and is quite easy to farm piety with. He grants a free PISORF on worship, which also makes him a popular "glyph magnet" as a preparation. If Pissorf is difficult to gain Piety with, You can get ENDISWAL from him for 35 piety, or can pick one up if it spawns - or you can prep Bear Mace to help farm his piety. Constantly requesting Stone Skin and/or Stone Heart will allow you to rack up a great amount of magic resistance. Binlor is also a good desecration target, as long as you don't care about your resistance, and if you're going to spam Stoneskins you don't mind his punishment even if you're worshiping him.
 +
*{{g|Dracul}}: Dracul is a good selection for most melee classes, due to how much health refills he can bring to the table. He can grant you lifesteal (heals you when eating low level monsters), sanguine (turns blood on the floor into healing powerups) or even a stright up full heal via Blood Swell. Unfortunately, he doesn't really like you using other forms of healing like Halpmeh or Cydstep - it takes a bit of practice to combine him with folks who like to use those. He doesn't like you using healing potions, either, but he like you CONVERTING those, which paradoxically makes him a fine Halfling deity if you want quick piety with him (makes a "parched halfling a strategy). The other reason he's useful is for if Blood Shield boon, which stacks extremely well with other forms of damage resistance while not takink up an item slot, and he's a key player in resist stacking strategies. Both glass cannon builds and big health builds can make good use out of overhealing with his lifesteal, too, and Dwarves can get great mileage out of everything he provides.
 +
*{{g|The Earthmother}}: A very useful deity whatever your plan is, and a great source of piety. Her free IMAWAL glyph will both give you piety and help you level up faster, and her Vine Form boon will let you get more out of the Exp bonus by letting you fight higher level enemies with less effort. Her Plantation boon allows you to get 100 Piety extremely easily, and also allow for seemingly enless spam of her Clearance boon which can be an equivalent to having several kegs of mana potions. It can also be used to convert to another deity. Entanglement is multi purpose - bonus experience on every monster, protection from enemy first strike and retaliation and it's cheap to spam just to put plants on the map. The Earthmother's altar is an easy desecration target, since a single Burn Salve negates her punishment.
 +
*{{g|Glowing Guardian}}: A powerful deity for every class except Bloodmage and Assassin, or Tri-Sword/Alchemist's Scroll builds. Worship him as early as possible to get the most piety out of him. Absolution is deceptively powerful, allowing gain a ton of max HP, although it costs 1/5 of an item slot and some potential XP. Enlightenment can be used to your advantage, providing a nice bonus to everything, plus a complete curse wipe. Unfortunately he hates potions, and converting in and out of him isn't a great option. Also, he gives piety for converting things and leveling, and goblins convert things for leveling, they make ideal GG worshipers.
 +
*{{g|Jehora Jeheyu}}: He's reward almost anything you do, but sometimes he will inflict a random small punishment instead untill you get the Petition boon from him. In return for this bit of inconvenience he provides very, VERY cheap stat boosts. Grab his Petition boon to end his punishments as soon as possible, and burn a potion or whatever to get to lvl2 and enjoy the great boosts, quality refills and also the handy Wheytwut glyph which lets you explore any map easily. Desecrating him is somewhat risky. A desecration can either severely reduce your total health, mana and damage, or just give you free piety. Desecrate only when desperate, or feel lucky. Also a great god for Goblins as they can take all his punishments at lvl 1 and just covnert something to get rid of most of them, and they can get a lot of mileage out of his stat boosts, and you can get grat mileage out of Halflings and Gnomes as well.
 +
*{{g|Mystera Annur}}: Mystera works well for most Burndayraz spellcaster builds (even when your character isn't one because worshiping Mystera turns anyone into one). Her magic boon is a free mana point, and another one each time you can afford it.  Refreshment provides roughly 5-6 Mana Potions worth of mana, so saving glyphs for mana replenishment is often crucial for getting the most out of her. Mystic Balance allows for 5 MP fireballs and 8 MP CYDSTEPPs, although it fares poorly with other cheaper glyphs. Flames bump your effective caster level at levels 4 and 8 for dedicated casters and Weakening can fully negate one of the few obstacles to fireball spam if used a bunch. Don't worship her if the dungeon is full of magical monsters or mana burners unless you know what you're doing, in most other cases she's supremely easy to play and powerful. Also - don't desecrate her unless youe know you have a way around her punishment.
 +
*{{g|The Pactmaker}}: Works differently than other deities and can be worshipped at the same time as another deity. The Pactmaker offers 5 pacts which decrease your piety, but give you god effects when certain things happen. If you cannot pay the piety because you have no other god, nothing happens. If you have a god, but can't pay the piety, you do not invoke the gods punishment. You can also use Consensus for an instant piety boost or for converting out of another deity. Works well with "piety farms" like The Earthmother and Taurog, as well as the Stone Sigil. Always keep in mind that you can't take the powerful Consensus if you take another pact before, but you can still take another pact if you take Consensus first.
 +
*{{g|Taurog}}: Taurog is a good source of piety, and benefits classes that beg for physical damage, especially the Berserker and the Monk. However, the mana penalty can be crippling and his boons will fill your inventory and prevent you from purchasing other items from shops. With Taurog, you can either worship him full-time and abuse his Unstoppable Fury boon or grab a few of his items and convert out of him before the MP penalty cripples you. He rewards converting glyphs, so front-loaded guys like Orcs, or the melee happy Halflings make good "Warmonger" melee-only builds with him because they can dump all their glyphs to get a lot of his stuff in their inventory early. He's also good for mele types going "Miser" as he doesn't leave too much room for other items anyway.
 +
*{{g|Tikki Tooki}}: Good choice as a later game deity, as he enjoys you slaying lower level monsters, but a big no for tanks. That is, if you can just hop in with a tank and grab his Dodging boon and maybe a hit of Tikki's edge then get out, he's great - the more hits you can tank the more potential dodges, you just have to get out of TT worship first. This prep penalty looks harsh, but just promotes optimal play on spellcasters and glass cannon types - and Tikki's Edge stacking is great with spellcasters while each hit of Reflexes gives you two powerful potions almost anyone can find a use for. When playing for a lot of Tikki's Edge benefits - save some low level monsters. Poison isn't particularly powerful outside of very specific builds, but the first shot basically pays for itself. A nice thing about Tikki Tooki is that his boons give you gold, so you can afford buying powerful items or potions and abusing gold-consuming items like the Crystal Ball. Just don't prep him with Cydstep users whatever you do, he doesn't like that. On plant maps he can give you a lot of piety for dodgning plant hits (just don't try it with the plants that kill you :) )
 +
 +
== Lesser divinities==
 +
Some other divinities can be encountered in [[subdungeons]]. You can sometimes interact, or even worship them.
 +
 +
* The metal spider, in the [[Metal Spider Temple]], who will reward you if you abandon some life.
 +
* The mighty lost Lekon, who likes you to kill goats
 +
 +
 +
{{MainNav}}

Revision as of 21:44, 10 May 2015

Gods work similarly to other roguelike games, each giving themed bonuses and penalties. While some penalties are more trivial to avoid or withstand than others, every god has the ability to substantially improve a dungeon run given proper planning. When you play with gods, however, you play with fire - it is up to the player to wield it against the enemy rather than against herself in the form of harsh and avoidable punishments.

All classes except for Class: Goatperson Goatperson begin without a religion, and must visit an altar to join a religion (except for Class: Vampire Vampire, who cannot join a religion). Each dungeon has up to three altars, each assigned to a randomly-selected god among those unlocked. Stepping on the altar will display a brief flavor text description and the option to begin worship if you have not selected a god yet. It is also possible to change religions mid-run through the (religious) Conversion mechanic (explained below), allowing the player to take boons from multiple gods while avoiding penalties.

Relatively new players can experiment with gods in a punishment-free setting using a Class: Paladin Paladin, once unlocked. Intermediate-to-advanced practice with gods can had by using the challenging Class: Goatperson Goatperson class, whose mandatory polytheism forces the player away from comfort picks and instead teaches them how to plan actions around religious conversions.

Some lesser divinities can infrequently be encountered in subdungeons. These only differ from other subdungeons thematically, as they do not otherwise function as a god in the same broad mechanical sense as the 9 major deities.

Piety and Altars

Piety is the spiritual equivalent of gold. You start with 0 Piety, and can never have less than 0. You can never have more than 100 Piety saved up, so any gains beyond this are wasted.

The number of altars in a standard dungeon depends on your kingdom. Initially, no altars will spawn. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Altars will spawn based on the amount of gods you've unlocked. If you have 1-3, one god will spawn. 4-8 two gods will spawn. If you unlock your ninth god, you will have all three altars spawn.

Each altar has a 3x3 square of sparkles centred on it, coloured-coded according to the deity of the altar. You should learn the colours, as these give advance notice of which deity is present. Each sparkle disappears when stepped on, giving +1 piety (regardless of your current religious status).

If you are currently following a god, you can desecrate the altar of any other god (except for the Pactmaker's altar, which can never be desecrated). Doing so gains 30 piety (-10 for each subsequent desecration) and three indulgences, but you will suffer a punishment from the god whose altar you smashed, and the smashed altar will become unusable. The punishments vary from irrelevant to disastrous depending on the god and your overall strategy.

The principal way to gain piety is by performing actions your current god approves of. If however you perform a disapproved action, your god will 'fine' you a certain amount of piety. If you have indulgences, he/she will take off one of those in preference to fining you in piety, so it's a good idea to time your desecrations so that the indulgences allow you to avoid heavy fines. If you do not have any indulgences, nor enough piety to pay the fine, you will suffer your god's punishment (the Class: Paladin Paladin is exempt from this).

The Pactmaker uses Piety a little differently from the other gods. Whenever you perform the action associated with your Pact, the Pactmaker will try to take away the necessary Piety and give you the associated benefit. If you cannot afford the Piety cost, the Pactmaker won't deduct any piety and won't give you the benefit, but there is no punishment and the Pact remains active.

You must return to your god's altar in order to request boons from them. On some maps you will need to be careful about getting cut off from the altar.

Initial worship and conversion

You can only follow one god at a time, and at the start, you are not following any god. (Note: The Pactmaker cannot be followed, but you can take one of its Pacts regardless of whether or not you are following a god.)

If you are not currently following any god, you can start following a god at his/her altar. Depending on the god, you will receive an initial worship bonus in the form of piety and sometimes a free glyph.

If you are already following a god, and you are not a Class: Paladin Paladin or Class: Goatperson Goatperson, you can convert to another god with an intact altar (even a god you previously abandoned). You need at least 50 piety in the bank to convert, and you lose half of whatever you have when you convert. Converting does not give any of the initial worship benefits.

Main Gods

Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, usually with an increased Piety cost each time; they will be marked "repeatable" on the chart below, usually with a cost of "X + Y*n Piety" (n being the number of times the boon has already been used).

Binlor Ironshield

Binlor.jpg

Initial worship

PUNISHMENT

  • Removes 50% player physical and magic resistances

Preparation penalty

  • 30% of the walls become unbreakable
Likes Dislikes Boons

Destroy a wall

  • +5 Piety

Cast BYSSEPS

  • +1 Piety

Gain a level

  • -10 Piety

Use IMAWAL on an empty space

  • -5 Piety

Stone Soup

Stone Skin (repeatable)

  • Cost: 15 Piety
  • Destroys 3 nearby visible wall segments, gives 3 layers of Stone Skin (temporary 60% physical resistance) and permanent +3% magic resistance

Stone Form

  • Cost: 25 Piety
  • Destroys 10 nearby visible wall segments, grants Might (BYSSEPS) whenever a wall is destroyed, gives +5% magic resistance

Stone Fist

  • Cost: 40 Piety
  • Destroys 20 nearby visible wall segments, +50% knockback damage, gives +5% magic resistance

Stone Heart (repeatable)

  • Cost: 10 Piety
  • Destroys 15 nearby wall segments, lowers all visible enemy resistances by 5%, gives +3% magic resistance

Dracul

Dracul.jpg

Initial worship

  • Starting Piety: Killed enemies x2

PUNISHMENT

  • -20 Max Health

Preparation penalty

  • 25% of enemies become Bloodless
Likes Dislikes Boons

Attack with Lifesteal (once per monster)

  • +1 Piety

Drink a Blood Pool

  • +1 piety per level of blood tithe

Kill a non-undead monster

  • +2 Piety

Convert HALPMEH or CYDSTEPP glyph

  • +10 Piety

Convert health potion

  • +5 Piety

Kill an undead monster

  • -5 Piety

Use a health potion

  • -5 Piety

Use a HALPMEH or CYDSTEPP glyph

  • -5 Piety

Blood Curse

  • Cost: Increases level by 1 (no stat increase, no HP/MP fill)
  • +20 Piety

Blood Tithe (repeatable)

  • Cost: 10 + 15n Piety, -5 Max Health
  • Grants Sanguine (can suck up blood pool to heal 5% of max health), or boosts Sanguine by 5% if you already have Sanguine, +1 Base Damage

Blood Hunger (repeatable)

  • Cost: 20 + 25n Piety, -20% to maximum resistances
  • +1 Life Steal, +1 base damage

Blood Shield

  • Cost: 40 Piety
  • +15% to physical & magical resistances

Blood Swell (repeatable)

  • Cost: 20 + 10n Piety
  • Restore all HP, +1 layer of curse

The Earthmother

Earthmother.jpg

Initial worship

  • Starting Piety: Always +5
  • Free IMAWAL glyph on joining.

PUNISHMENT

  • Inflicts 5 levels of Corrosion.

Preparation penalty

  • Doubles number of plants spawned from boons
Likes Dislikes Boons

Use IMAWAL on a monster

  • +10 Piety

Use IMAWAL on a plant

  • +5 Piety

Kill a plant

  • -15 Piety

Use Lifesteal

  • -5 Piety

Plantation (repeatable)

  • Cost: 5 Piety
  • Spawns a plant on each bloodstain (acid pools excluded) for 5 Piety each.

Clearance (repeatable)

  • Cost: 5 Piety + 5n Piety
  • Remove up to 10 random plants and restore 1 mana per plant removed

Greenblood (repeatable)

  • Cost: 5 + 3n Piety
  • Applies Corrosion to all enemies (on dungeon level) and removes a stack of Cursed. Spawns 3 random plants.

Entanglement (repeatable)

  • Cost: 5 Piety
  • All enemies are slowed. Spawns 5 random plants.

Vine Form (repeatable)

  • Cost: 5 + 3n Piety
  • Grants permanent +1 to damage reduction and +4 to health. Spawns 2 random plants.

Glowing Guardian

GlowingGuardian.jpg

Initial worship

  • Starting Piety: +5 per level

PUNISHMENT

  • Removes all glyphs/items from inventory

Preparation penalty

  • Piety gain per level up reduced to 0+2 stacking Piety
Likes Dislikes Boons

Become Poisoned

  • +2 Piety

Become Mana Burned

  • +2 Piety

Kill any undead

  • +1 Piety

Gain Level

  • +3 stacking Piety

Convert APHEELSIK or BLUDTUPOWA glyph

  • +10 Piety

Convert a large item, a glyph or a health/mana potion

  • +5 Piety

Convert a small item (excluding health/mana potions)

  • +2 Piety

Burnt Offering (Monster had Burning applied upon dying)

  • +1 Piety

Use a Health or Mana potion

  • -10 Piety

Use poison (Venom blade, APHEELSIK glyph)

  • -10 Piety

Use lifesteal

  • -10 Piety

Use the BLUDTUPOWA glyph

  • -20 Piety

Drink a blood pool

  • -10 Piety

Humility

  • Cost: 15 Piety
  • Effect: Reduces player level by 1, but maintains health, base damage and XP

Absolution (repeatable)

  • Cost: 2 + 2n Piety
  • Effect: Removes one monster of your level or lower from the game (exception: Undead, monsters on different dungeon levels, bosses), gain +4 Max HP and a Prayer Bead

Cleansing (repeatable)

  • Cost: 10 Piety
  • Removes Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion, applies Consecrated Strike buff (next attack deals Magical damage), receive a Prayer Bead

Protection (repeatable)

  • Cost: 10 + 5n Piety
  • Restores 35% Max Health and Mana, receive a Prayer Bead

Enlightenment

  • Cost: 100 Piety
  • Enchants all Prayer Beads in inventory, gain +1 Max HP, +1% bonus damage, +1% magic resistance, +1 XP and +10 Conversion Points per bead. Gain +5 Max Mana and all stacks of Curse removed.

Jehora Jeheyu

Jehora.jpg

Initial worship

  • Starting Piety: Random, based on player level
  • Free WEYTWUT glyph on joining

MINOR PUNISHMENT

  • Poison, mana burn, corrode, weaken, curse, or reduce HP to 1

MAJOR PUNISHMENT

  • 50% chance of reducing HP to 1 and MP to 0 and of reducing max health, max mana and attack bonus by 33%.

Preparation penalty

  • Removes one inventory slot
Random actions Boons

Randomly grants +2-4 Piety or MINOR PUNISHMENT from:

  • Enemy reveal (except plants)
  • Enemy death (XP-valuable)
  • Successful dodge
  • Item conversion
  • Casting BYSEPPS, WONAFYT, WEYTWUT, GETINDARE, APHEELSIK, CYDSTEPP

Petition

  • Cost: 45 Piety
  • Stops inflicting MINOR PUNISHMENT

Last Chance

  • Cost: 1 Piety
  • Drain remaining piety and use it making an X out of 100 roll. If you succeed your hp and mp are fully recovered.

Boost Health

  • Cost: 20 + 25n Piety
  • Destroy a health potion and gain +20 max health

Boost Mana

  • Cost: 20 + 25n Piety
  • Destroy a mana potion and gain +3 max mana

Chaos Avatar

  • Cost: 80 Piety
  • Gain a level, lose all corrosion and weakening, gain 100 conversion points, and all monsters have their resistances reduced by 20% (same screen only)

Mystera Annur

Mystera.jpg

Initial worship

  • Starting piety: Number of previous glyphs cast

PUNISHMENT

  • +15% to all monsters' physical and magical resistances

Preparation penalty

  • Reduces Mystera's piety gain by 25%
Likes Dislikes Boons

Use a glyph

  • +(MP Cost / 2) Piety

Kill an enemy that uses a magical attack

  • -5 Piety

Become Mana Burned

  • -(Mana lost + 1) Piety

Magic (repeatable)

  • Cost: 5 + 20n Piety
  • +1 Max Mana

Refreshment

  • Cost: 50 Piety
  • Causes Glyph Conversions to restore 50% of max mana

Flames

  • Cost: 20 Piety
  • +1 damage/level for BURNDAYRAZ glyph attack, -50% bonus damage

Weakening (repeatable)

  • Cost: 30 Piety
  • -10% magic resistance to both player and all monsters on the current level

Mystic Balance

  • Cost: 60 Piety
  • All glyph ability costs are increased or decreased towards 5 by a maximum of 2 mana.

The Pactmaker

Pactmaker.jpg

The Pactmaker is not a religion in the same sense as the other eight deities. He allows one and only one Pact to be made with him, even if you are worshiping another god.

Pacts

Scholar's Pact

  • On level up: -10 Piety, overheal and casts BYSSEPS

Warrior's Pact

  • On XP kill: -3 Piety, +1 Max Health

Alchemist's Pact

  • On health or mana potion use: -4 Piety, +3 Experience

Body Pact

  • On damage (XP-valuable enemy only): -4 Piety, +1% physical & magical resistance

Spirit Pact

  • On item conversion: -5 Piety, +15 bonus conversion points

Consensus

  • Effect: +50 Piety, -50 max Piety
  • Can be taken along with a pact if Consensus is taken first

Taurog

Taurog.jpg

Initial worship

  • Starting Piety: Enemies killed x2

PUNISHMENT

  • -40% bonus damage, enemies gain 10% magic resist

Preparation penalty

  • All enemies become Cowardly
Likes Dislikes Boons

Kill an enemy

  • +4 Piety

Kill an enemy that uses magical attack

  • +8 Piety

Convert a glyph

  • +10 Piety

Use a glyph

  • -2 Piety per use

Convert Taurog's Equipment (even if not actively worshiping Taurog)

  • -10% attack bonus, but no piety loss

Taurog's Blade

  • Cost: 20 Piety, -1 Max Mana
  • Obtain Taurog's Skullpicker (+5 Base Damage), +5% bonus damage

Taurog's Shield

  • Cost: 25 Piety, -1 Max Mana
  • Obtain Taurog's Wereward (-5 Damage Reduction), +5% bonus damage

Taurog's Helm

  • Cost: 25 Piety, -1 Max Mana
  • Obtain Taurog's Gloat (+15% magical resistance), +5% bonus damage

Taurog's Armour

  • Cost: 25 Piety, -1 Max Mana
  • Obtain Taurog's Will (+15% physical resistance), +5% bonus damage

Unstoppable Fury (repeatable)

  • Cost: 20 + 10n Piety
  • Gain Death Protection. Prerequisite: Must be equipped with all of Taurog's Equipment

Tikki Tooki

Tikki.jpg

Initial worship

  • Free GETINDARE glyph on joining.

PUNISHMENT

  • All enemies (on all floors) gain First Strike, Weakening; all permanent Tikki Tooki boons except Tikki's Edge are removed

Preparation penalty

  • All damage taken incurs a Piety penalty
Likes Dislikes Boons

Kill any enemy below your level

  • +5 Piety

Dodge any attack

  • +3 Piety

Poison an enemy

  • +1 Piety (once per enemy)

Use WEYTWUT or WONAFYT glyph

  • +1 Piety

Get hit twice or more by the same monster

  • -3 Piety per hit

Trigger a death protection effect (occurs when lethal attack is survived, not on cast)

  • -10 Piety

Tribute (repeatable)

  • Cost: 15 Gold
  • +10 Piety

Tikki's Edge (repeatable)

  • Cost: 25 + 25n Piety
  • +1 to experience from all XP kills, +10 Gold

Dodging

  • Cost: 25 Piety
  • +10% Dodge, +10 Gold

Poison

  • Cost: 15 + 10n Piety
  • Gain 1 level of Poisonous strike

Reflexes (repeatable)

  • Cost: 35 Piety
  • Convert 1 Health potion to 1 Quicksilver + 1 Reflex potion

Choose your god

!!Warning!! That information provides some useful hints, but is not always of top accuracy. Veteran will probably disagree a lot with what is written there. But it still is a good start...

(Been edited a bit since that warning for stuff that was quite a bit more inaccurate than than "not always top accuracy", now there's just more to be said about each god)


  • God: Binlor Ironshield Binlor Ironshield: Binlor works as a source of knockback melee damage, temporary physical damage resistance and permanent magic damage resistance, and is quite easy to farm piety with. He grants a free PISORF on worship, which also makes him a popular "glyph magnet" as a preparation. If Pissorf is difficult to gain Piety with, You can get ENDISWAL from him for 35 piety, or can pick one up if it spawns - or you can prep Bear Mace to help farm his piety. Constantly requesting Stone Skin and/or Stone Heart will allow you to rack up a great amount of magic resistance. Binlor is also a good desecration target, as long as you don't care about your resistance, and if you're going to spam Stoneskins you don't mind his punishment even if you're worshiping him.
  • God: Dracul Dracul: Dracul is a good selection for most melee classes, due to how much health refills he can bring to the table. He can grant you lifesteal (heals you when eating low level monsters), sanguine (turns blood on the floor into healing powerups) or even a stright up full heal via Blood Swell. Unfortunately, he doesn't really like you using other forms of healing like Halpmeh or Cydstep - it takes a bit of practice to combine him with folks who like to use those. He doesn't like you using healing potions, either, but he like you CONVERTING those, which paradoxically makes him a fine Halfling deity if you want quick piety with him (makes a "parched halfling a strategy). The other reason he's useful is for if Blood Shield boon, which stacks extremely well with other forms of damage resistance while not takink up an item slot, and he's a key player in resist stacking strategies. Both glass cannon builds and big health builds can make good use out of overhealing with his lifesteal, too, and Dwarves can get great mileage out of everything he provides.
  • God: The Earthmother The Earthmother: A very useful deity whatever your plan is, and a great source of piety. Her free IMAWAL glyph will both give you piety and help you level up faster, and her Vine Form boon will let you get more out of the Exp bonus by letting you fight higher level enemies with less effort. Her Plantation boon allows you to get 100 Piety extremely easily, and also allow for seemingly enless spam of her Clearance boon which can be an equivalent to having several kegs of mana potions. It can also be used to convert to another deity. Entanglement is multi purpose - bonus experience on every monster, protection from enemy first strike and retaliation and it's cheap to spam just to put plants on the map. The Earthmother's altar is an easy desecration target, since a single Burn Salve negates her punishment.
  • God: Glowing Guardian Glowing Guardian: A powerful deity for every class except Bloodmage and Assassin, or Tri-Sword/Alchemist's Scroll builds. Worship him as early as possible to get the most piety out of him. Absolution is deceptively powerful, allowing gain a ton of max HP, although it costs 1/5 of an item slot and some potential XP. Enlightenment can be used to your advantage, providing a nice bonus to everything, plus a complete curse wipe. Unfortunately he hates potions, and converting in and out of him isn't a great option. Also, he gives piety for converting things and leveling, and goblins convert things for leveling, they make ideal GG worshipers.
  • God: Jehora Jeheyu Jehora Jeheyu: He's reward almost anything you do, but sometimes he will inflict a random small punishment instead untill you get the Petition boon from him. In return for this bit of inconvenience he provides very, VERY cheap stat boosts. Grab his Petition boon to end his punishments as soon as possible, and burn a potion or whatever to get to lvl2 and enjoy the great boosts, quality refills and also the handy Wheytwut glyph which lets you explore any map easily. Desecrating him is somewhat risky. A desecration can either severely reduce your total health, mana and damage, or just give you free piety. Desecrate only when desperate, or feel lucky. Also a great god for Goblins as they can take all his punishments at lvl 1 and just covnert something to get rid of most of them, and they can get a lot of mileage out of his stat boosts, and you can get grat mileage out of Halflings and Gnomes as well.
  • God: Mystera Annur Mystera Annur: Mystera works well for most Burndayraz spellcaster builds (even when your character isn't one because worshiping Mystera turns anyone into one). Her magic boon is a free mana point, and another one each time you can afford it. Refreshment provides roughly 5-6 Mana Potions worth of mana, so saving glyphs for mana replenishment is often crucial for getting the most out of her. Mystic Balance allows for 5 MP fireballs and 8 MP CYDSTEPPs, although it fares poorly with other cheaper glyphs. Flames bump your effective caster level at levels 4 and 8 for dedicated casters and Weakening can fully negate one of the few obstacles to fireball spam if used a bunch. Don't worship her if the dungeon is full of magical monsters or mana burners unless you know what you're doing, in most other cases she's supremely easy to play and powerful. Also - don't desecrate her unless youe know you have a way around her punishment.
  • God: The Pactmaker The Pactmaker: Works differently than other deities and can be worshipped at the same time as another deity. The Pactmaker offers 5 pacts which decrease your piety, but give you god effects when certain things happen. If you cannot pay the piety because you have no other god, nothing happens. If you have a god, but can't pay the piety, you do not invoke the gods punishment. You can also use Consensus for an instant piety boost or for converting out of another deity. Works well with "piety farms" like The Earthmother and Taurog, as well as the Stone Sigil. Always keep in mind that you can't take the powerful Consensus if you take another pact before, but you can still take another pact if you take Consensus first.
  • God: Taurog Taurog: Taurog is a good source of piety, and benefits classes that beg for physical damage, especially the Berserker and the Monk. However, the mana penalty can be crippling and his boons will fill your inventory and prevent you from purchasing other items from shops. With Taurog, you can either worship him full-time and abuse his Unstoppable Fury boon or grab a few of his items and convert out of him before the MP penalty cripples you. He rewards converting glyphs, so front-loaded guys like Orcs, or the melee happy Halflings make good "Warmonger" melee-only builds with him because they can dump all their glyphs to get a lot of his stuff in their inventory early. He's also good for mele types going "Miser" as he doesn't leave too much room for other items anyway.
  • God: Tikki Tooki Tikki Tooki: Good choice as a later game deity, as he enjoys you slaying lower level monsters, but a big no for tanks. That is, if you can just hop in with a tank and grab his Dodging boon and maybe a hit of Tikki's edge then get out, he's great - the more hits you can tank the more potential dodges, you just have to get out of TT worship first. This prep penalty looks harsh, but just promotes optimal play on spellcasters and glass cannon types - and Tikki's Edge stacking is great with spellcasters while each hit of Reflexes gives you two powerful potions almost anyone can find a use for. When playing for a lot of Tikki's Edge benefits - save some low level monsters. Poison isn't particularly powerful outside of very specific builds, but the first shot basically pays for itself. A nice thing about Tikki Tooki is that his boons give you gold, so you can afford buying powerful items or potions and abusing gold-consuming items like the Crystal Ball. Just don't prep him with Cydstep users whatever you do, he doesn't like that. On plant maps he can give you a lot of piety for dodgning plant hits (just don't try it with the plants that kill you :) )

Lesser divinities

Some other divinities can be encountered in subdungeons. You can sometimes interact, or even worship them.

  • The metal spider, in the Metal Spider Temple, who will reward you if you abandon some life.
  • The mighty lost Lekon, who likes you to kill goats