Difference between revisions of "Gods"
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No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god. | No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god. | ||
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet. | Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet. | ||
− | + | Please note that due to the recent changes to how gods work, this page is very much a WIP. | |
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Revision as of 00:35, 18 June 2010
Gods work similarly to other roguelike games, each giving themed bonuses and penalties. No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god. Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet. Please note that due to the recent changes to how gods work, this page is very much a WIP.
God | Worship | Piety Rewards | Piety Penalties | <0 Piety Penalty | Options |
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Binlor Ironshield | Grants 5 additional maximum HP |
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Dracul | Die | ||||
The Earthmother | Creates IMAWAL Glyph if it doesn't exist. | Use IMAWAL on a creature - +10 Piety |
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Glitterfinger | |||||
Glowing Guardian | |||||
Jehora Jeheyu, god of destruction | |||||
Mystera Annur | |||||
The Pactmaker | |||||
Taurog, the god of battle | Subtracts 2 maximum mana, inflicts mana burn, and removes any immunity from mana burn | Health is halved |
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Tikki Tooki |