Difference between revisions of "Gods"

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(Lesser divinities)
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=== Main Gods ===
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=== Piety and Altars ===
  
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked "repeatable" on the chart below, usually with a cost of "X + Y*n Piety" (n being the number of times the boon has already been used).
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Piety is the spiritual equivalent of gold.  You start with 0 Piety, and can never have less than 0. You can never have more than 100 Piety saved up, so any gains beyond this are wasted.
  
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshiping another one) and allow this god's altars to spawn in any dungeon. Altars will spawn based on the amount of gods you've unlocked. If you have 1-3, one god will spawn. 4-8 two gods will spawn. If you unlock your ninth god, you will have all three altars spawn.
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The number of altars in a standard dungeon depends on your kingdom.  Initially, no altars will spawn. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Altars will spawn based on the amount of gods you've unlocked. If you have 1-3, one god will spawn. 4-8 two gods will spawn. If you unlock your ninth god, you will have all three altars spawn.
  
Two other major changes have occurred to the way altars work. First is Desecration: If worshiping a god, you can smash up another god's altar to gain gain 30 piety (diminishes by 10 for each subsequent desecration) and immunity from the next three piety losses you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.
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Each altar has a 3x3 square of sparkles centred on it, coloured-coded according to the deity of the altar. You should learn the colours, as these give advance notice of which deity is present.  Each sparkle disappears when stepped on, giving +1 piety (regardless of your current religious status).
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If you are currently following a god, you can desecrate the altar of any other god (except for the Pactmaker's altar, which can never be desecrated).  Doing so gains 30 piety (-10 for each subsequent desecration) and three indulgences, but you will suffer a major punishment from the god whose altar you smashed, and the smashed altar will become unusable.  The major punishments vary from irrelevant to disastrous depending on the god and your overall strategy.
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The principal way to gain piety, however, is by performing actions your current god approves of.  If however you perform a disapproved action, your god will 'fine' you a certain amount of piety. If you have indulgences, he/she will take off one of those in preferences to fining you in piety, so it's a good idea to time your desecrations so that the indulgences allow you to avoid heavy fines.  If you do not have any indulgences, nor enough piety to pay the fine, you will suffer your god's major punishment (the {{c|Paladin}} is exempt from this).
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The Pactmaker uses Piety a little differently from the other gods.  Whenever you perform the action associated with your Pact, the Pactmaker will try to take away the necessary Piety and give you the associated benefit.  If you cannot afford the Piety cost, the Pactmaker won't deduct any piety and won't give you the benefit, but there is no punishment and the Pact remains active.
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You must return to your god's altar in order to request boons from them.  On some maps you will need to be careful about getting cut off from the altar.
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=== Initial worship and conversion ===
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You can only follow one god at a time, and at the start, you are not following any god.  (Note: The Pactmaker cannot be followed, but you can take one of its Pacts regardless of whether or not you are following a god.)
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If you are not currently following any god, you can start following a god at his/her altar.  Depending on the god, you will receive an initial worship bonus in the form of piety and sometimes a free glyph.
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If you are already following a god, and you are not a {{c|Paladin}}, you can convert to another god with an intact altar (even a god you previously abandoned).  You need at least 50 piety in the bank to convert, and you lose half of whatever you have when you convert.  Converting does not give any of the initial worship benefits.
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=== Main Gods ===
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Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked "repeatable" on the chart below, usually with a cost of "X + Y*n Piety" (n being the number of times the boon has already been used).
  
 
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Revision as of 04:17, 14 June 2014

Gods work similarly to other roguelike games, each giving themed bonuses and penalties.

No class begins with a religion, and must instead find an altar. Each dungeon has up to three altars, each assigned to a randomly selected god. Stepping on the altar will display a brief flavor text description and the option to begin worship if you have not selected one yet.

Some lesser divinities can also sometimes be encountered in subdungeons.

Piety and Altars

Piety is the spiritual equivalent of gold. You start with 0 Piety, and can never have less than 0. You can never have more than 100 Piety saved up, so any gains beyond this are wasted.

The number of altars in a standard dungeon depends on your kingdom. Initially, no altars will spawn. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Altars will spawn based on the amount of gods you've unlocked. If you have 1-3, one god will spawn. 4-8 two gods will spawn. If you unlock your ninth god, you will have all three altars spawn.

Each altar has a 3x3 square of sparkles centred on it, coloured-coded according to the deity of the altar. You should learn the colours, as these give advance notice of which deity is present. Each sparkle disappears when stepped on, giving +1 piety (regardless of your current religious status).

If you are currently following a god, you can desecrate the altar of any other god (except for the Pactmaker's altar, which can never be desecrated). Doing so gains 30 piety (-10 for each subsequent desecration) and three indulgences, but you will suffer a major punishment from the god whose altar you smashed, and the smashed altar will become unusable. The major punishments vary from irrelevant to disastrous depending on the god and your overall strategy.

The principal way to gain piety, however, is by performing actions your current god approves of. If however you perform a disapproved action, your god will 'fine' you a certain amount of piety. If you have indulgences, he/she will take off one of those in preferences to fining you in piety, so it's a good idea to time your desecrations so that the indulgences allow you to avoid heavy fines. If you do not have any indulgences, nor enough piety to pay the fine, you will suffer your god's major punishment (the Class: Paladin Paladin is exempt from this).

The Pactmaker uses Piety a little differently from the other gods. Whenever you perform the action associated with your Pact, the Pactmaker will try to take away the necessary Piety and give you the associated benefit. If you cannot afford the Piety cost, the Pactmaker won't deduct any piety and won't give you the benefit, but there is no punishment and the Pact remains active.

You must return to your god's altar in order to request boons from them. On some maps you will need to be careful about getting cut off from the altar.

Initial worship and conversion

You can only follow one god at a time, and at the start, you are not following any god. (Note: The Pactmaker cannot be followed, but you can take one of its Pacts regardless of whether or not you are following a god.)

If you are not currently following any god, you can start following a god at his/her altar. Depending on the god, you will receive an initial worship bonus in the form of piety and sometimes a free glyph.

If you are already following a god, and you are not a Class: Paladin Paladin, you can convert to another god with an intact altar (even a god you previously abandoned). You need at least 50 piety in the bank to convert, and you lose half of whatever you have when you convert. Converting does not give any of the initial worship benefits.

Main Gods

Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, usually with an increased Piety cost each time; they will be marked "repeatable" on the chart below, usually with a cost of "X + Y*n Piety" (n being the number of times the boon has already been used).

Binlor Ironshield

Binlor.jpg

Initial worship

PUNISHMENT

  • Removes 50% player physical and magic resistances

Preparation penalty

  • 30% of the walls become unbreakable
Likes Dislikes Boons

Destroy a wall

  • +5 Piety

Cast BYSSEPS

  • +1 Piety

Gain a level

  • -10 Piety

Use IMAWAL on an empty space

  • -5 Piety

Stone Soup

Stone Skin (repeatable)

  • Cost: 15 Piety
  • Destroys 3 nearby visible wall segments, gives 3 layers of Stone Skin (temporary 60% physical resistance) and permanent +3% magic resistance

Stone Form

  • Cost: 25 Piety
  • Destroys 10 nearby visible wall segments, grants Might (BYSSEPS) whenever a wall is destroyed, gives +5% magic resistance

Stone Fist

  • Cost: 40 Piety
  • Destroys 20 nearby visible wall segments, +50% knockback damage, gives +5% magic resistance

Stone Heart (repeatable)

  • Cost: 10 Piety
  • Destroys 15 nearby wall segments, lowers all visible enemy resistances by 5%, gives +3% magic resistance

Dracul

Dracul.jpg

Initial worship

  • Starting Piety: Killed enemies x2

PUNISHMENT

  • -20 Max Health

Preparation penalty

  • 25% of enemies become Bloodless
Likes Dislikes Boons

Attack with Lifesteal (once per monster)

  • +1 Piety

Drink a Blood Pool

  • +1 piety per level of blood tithe

Kill a non-undead monster

  • +2 Piety

Convert HALPMEH or CYDSTEPP glyph

  • +10 Piety

Convert health potion

  • +5 Piety

Kill an undead monster

  • -5 Piety

Use a health potion

  • -5 Piety

Use a HALPMEH or CYDSTEPP glyph

  • -5 Piety

Blood Curse

  • Cost: Increases level by 1 (no stat increase, no HP/MP fill)
  • +20 Piety

Blood Tithe (repeatable)

  • Cost: 10 + 15n Piety, -5 Max Health
  • Grants Sanguine (can suck up blood pool to heal 5% of max health), or boosts Sanguine by 5% if you already have Sanguine, +1 Base Damage

Blood Hunger (repeatable)

  • Cost: 20 + 25n Piety, -20% to maximum resistances
  • +1 Life Steal, +1 base damage

Blood Shield

  • Cost: 40 Piety
  • +15% to physical & magical resistances

Blood Swell (repeatable)

  • Cost: 20 + 10n Piety
  • Restore all HP, +1 layer of curse

The Earthmother

Earthmother.jpg

Initial worship

  • Starting Piety: Always +5
  • Free IMAWAL glyph on joining.

PUNISHMENT

  • Inflicts 5 levels of Corrosion.

Preparation penalty

  • Doubles number of plants spawned from boons
Likes Dislikes Boons

Use IMAWAL on a monster

  • +10 Piety

Use IMAWAL on a plant

  • +5 Piety

Kill a plant

  • -15 Piety

Use Lifesteal

  • -5 Piety

Plantation (repeatable)

  • Cost: 5 Piety
  • Spawns a plant on each bloodstain (acid pools excluded) for 5 Piety each.

Clearance (repeatable)

  • Cost: 5 Piety + 5n Piety
  • Remove up to 10 random plants and restore 1 mana per plant removed

Greenblood (repeatable)

  • Cost: 5 + 3n Piety
  • Applies Corrosion to all enemies (on dungeon level) and removes a stack of Cursed. Spawns 3 random plants.

Entanglement (repeatable)

  • Cost: 5 Piety
  • All enemies are slowed. Spawns 5 random plants.

Vine Form (repeatable)

  • Cost: 5 + 3n Piety
  • Grants permanent +1 to damage reduction and +4 to health. Spawns 2 random plants.

Glowing Guardian

GlowingGuardian.jpg

Initial worship

  • Starting Piety: +5 per level

PUNISHMENT

  • Removes all glyphs/items from inventory

Preparation penalty

  • Piety gain per level up reduced to 0+2 stacking Piety
Likes Dislikes Boons

Become Poisoned

  • +2 Piety

Become Mana Burned

  • +2 Piety

Kill any undead

  • +1 Piety

Gain Level

  • +3 stacking Piety

Convert APHEELSIK or BLUDTUPOWA glyph

  • +10 Piety

Convert a large item, a glyph or a health/mana potion

  • +5 Piety

Convert a small item (excluding health/mana potions)

  • +2 Piety

Burnt Offering (Monster had Burning applied upon dying)

  • +1 Piety

Use a Health or Mana potion

  • -10 Piety

Use poison (Venom blade, APHEELSIK glyph)

  • -10 Piety

Use lifesteal

  • -10 Piety

Use the BLUDTUPOWA glyph

  • -20 Piety

Drink a blood pool

  • -10 Piety

Humility

  • Cost: 15 Piety
  • Effect: Reduces player level by 1, but maintains health, base damage and XP

Absolution (repeatable)

  • Cost: 2 + 2n Piety
  • Effect: Removes one monster of your level or lower from the game (exception: Undead, monsters on different dungeon levels, bosses), gain +4 Max HP and a Prayer Bead

Cleansing (repeatable)

  • Cost: 10 Piety
  • Removes Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion, applies Consecrated Strike buff (next attack deals Magical damage), receive a Prayer Bead

Protection (repeatable)

  • Cost: 10 + 5n Piety
  • Restores 35% Max Health and Mana, receive a Prayer Bead

Enlightenment

  • Cost: 100 Piety
  • Enchants all Prayer Beads in inventory, gain +1 Max HP, +1% bonus damage, +1% magic resistance, +1 XP and +10 Conversion Points per bead. Gain +5 Max Mana and all stacks of Curse removed.

Jehora Jeheyu

Jehora.jpg

Initial worship

  • Starting Piety: Random, based on player level
  • Free WEYTWUT glyph on joining

MINOR PUNISHMENT

  • Poison, mana burn, corrode, weaken, curse, or reduce HP to 1

MAJOR PUNISHMENT

  • 50% chance of reducing HP to 1 and MP to 0 and of reducing max health, max mana and attack bonus by 33%.

Preparation penalty

  • Removes one inventory slot
Random actions Boons

Randomly grants +2-4 Piety or MINOR PUNISHMENT from:

  • Enemy reveal (except plants)
  • Enemy death (XP-valuable)
  • Successful dodge
  • Item conversion
  • Casting BYSEPPS, WONAFYT, WEYTWUT, GETINDARE, APHEELSIK, CYDSTEPP

Petition

  • Cost: 45 Piety
  • Stops inflicting MINOR PUNISHMENT

Last Chance

  • Cost: 1 Piety
  • Drain remaining piety and use it making an X out of 100 roll. If you succeed your hp and mp are fully recovered.

Boost Health

  • Cost: 20 + 25n Piety
  • Destroy a health potion and gain +20 max health

Boost Mana

  • Cost: 20 + 25n Piety
  • Destroy a mana potion and gain +3 max mana

Chaos Avatar

  • Cost: 80 Piety
  • Gain a level, lose all corrosion and weakening, gain 100 conversion points, and all monsters have their resistances reduced by 20% (same screen only)

Mystera Annur

Mystera.jpg

Initial worship

  • Starting piety: Number of previous glyphs cast

PUNISHMENT

  • +15% to all monsters' physical and magical resistances

Preparation penalty

  • Reduces Mystera's piety gain by 25%
Likes Dislikes Boons

Use a glyph

  • +(MP Cost / 2) Piety

Kill an enemy that uses a magical attack

  • -5 Piety

Become Mana Burned

  • -(Mana lost + 1) Piety

Magic (repeatable)

  • Cost: 5 + 20n Piety
  • +1 Max Mana

Refreshment

  • Cost: 50 Piety
  • Causes Glyph Conversions to restore 50% of max mana

Flames

  • Cost: 20 Piety
  • +1 damage/level for BURNDAYRAZ glyph attack, -50% bonus damage

Weakening (repeatable)

  • Cost: 30 Piety
  • -10% magic resistance to both player and all monsters on the current level

Mystic Balance

  • Cost: 60 Piety
  • All glyph ability costs are increased or decreased towards 5 by a maximum of 2 mana.

The Pactmaker

Pactmaker.jpg

The Pactmaker is not a religion in the same sense as the other eight deities. He allows one and only one Pact to be made with him, even if you are worshiping another god.

Pacts

Scholar's Pact

  • On level up: -10 Piety, overheal and casts BYSSEPS

Warrior's Pact

  • On XP kill: -3 Piety, +1 Max Health

Alchemist's Pact

  • On health or mana potion use: -4 Piety, +3 Experience

Body Pact

  • On damage (XP-valuable enemy only): -4 Piety, +1% physical & magical resistance

Spirit Pact

  • On item conversion: -5 Piety, +15 bonus conversion points

Consensus

  • Effect: +50 Piety, -50 max Piety
  • Can be taken along with a pact if Consensus is taken first

Taurog

Taurog.jpg

Initial worship

  • Starting Piety: Enemies killed x2

PUNISHMENT

  • -40% bonus damage

Preparation penalty

  • All enemies become Cowardly
Likes Dislikes Boons

Kill an enemy

  • +4 Piety

Kill an enemy that uses magical attack

  • +8 Piety

Convert a glyph

  • +10 Piety

Use a glyph

  • -2 Piety per use

Convert Taurog's Equipment (even if not actively worshiping Taurog)

  • -10% attack bonus, but no piety loss

Taurog's Blade

  • Cost: 20 Piety, -1 Max Mana
  • Obtain Taurog's Skullpicker (+5 Base Damage), +5% bonus damage

Taurog's Shield

  • Cost: 25 Piety, -1 Max Mana
  • Obtain Taurog's Wereward (-5 Damage Reduction), +5% bonus damage

Taurog's Helm

  • Cost: 25 Piety, -1 Max Mana
  • Obtain Taurog's Gloat (+15% magical resistance), +5% bonus damage

Taurog's Armour

  • Cost: 25 Piety, -1 Max Mana
  • Obtain Taurog's Will (+15% physical resistance), +5% bonus damage

Unstoppable Fury (repeatable)

  • Cost: 20 + 10n Piety
  • Gain Death Protection. Prerequisite: Must be equipped with all of Taurog's Equipment

Tikki Tooki

Tikki.jpg

Initial worship

  • Free GETINDARE glyph on joining.

PUNISHMENT

  • All enemies (on all floors) gain First Strike, Weakening; all permanent Tikki Tooki boons except Tikki's Edge are removed

Preparation penalty

  • All damage taken incurs a Piety penalty
Likes Dislikes Boons

Kill any enemy below your level

  • +5 Piety

Dodge any attack

  • +3 Piety

Poison an enemy

  • +1 Piety (once per enemy)

Use WEYTWUT or WONAFYT glyph

  • +1 Piety

Get hit twice or more by the same monster

  • -3 Piety per hit

Trigger a death protection effect (occurs when lethal attack is survived, not on cast)

  • -10 Piety

Tribute (repeatable)

  • Cost: 15 Gold
  • +10 Piety

Tikki's Edge (repeatable)

  • Cost: 25 + 25n Piety
  • +1 to experience from all XP kills, +10 Gold

Dodging

  • Cost: 25 Piety
  • +10% Dodge, +10 Gold

Poison

  • Cost: 15 + 10n Piety
  • Gain 1 level of Poisonous strike

Reflexes (repeatable)

  • Cost: 35 Piety
  • Convert 1 Health potion to 1 Quicksilver + 1 Reflex potion


Lesser divinities

Some other divinities can be encountered in subdugeons. You can sometimes interact with them, or even worship them.

  • The metal spider, in the Metal Spider Temple, who will reward you if you abandon some life.
  • The mighty lost Lekon, who likes you to kill goats