Difference between revisions of "Gorgon (monster)"

From DDwiki
Jump to: navigation, search
m
Line 1: Line 1:
{{alphapage|Alpha:Gorgon}}
+
{{Alphapage|Alpha:Gorgon (monster)}}
 
<onlyinclude>{{
 
<onlyinclude>{{
{{{tpl|MonsterClassInfobox}}}
+
{{{tpl|MonsterInfoBox}}}
 +
|DisplayText={{{DisplayText|XXXX}}}
 
|Name=Gorgon
 
|Name=Gorgon
|ShortHand=
+
|HP=90%
 +
|Att=100%
 
|Traits=
 
|Traits=
;AZURE BODY: +25% to starting physical resistance
+
{{t|First strike}} {{t|Death-gaze}} 50%
;SAPPHIRE LOCKS: Naturally poisonous strikes, petrifies enemies, starts with ENDISWAL glyph
+
|Unlock=[[Tutorial 2]]
;AMETHYST GAZE: Deathgaze effect deals unresistable damage upon attacking enemies with low health
+
}}</onlyinclude>{{Stub}}
|Conversion=5% Deathgaze per 100 Conversion Points
+
|Unlock=
+
Complete [[Naga City]] with 3 [[Class]]es
+
|Group=Monster
+
}}</onlyinclude>
+
{{Stub}}
+
  
== Class Features ==
+
The Gorgon is one of the few monsters in the game to use the {{t|Death-gaze}} special.  If your health is below 50%, a Gorgon's attack causes instant death (though {{t|Death Protection}} can still save you).  However, this is not as dangerous as it first appears.  Higher level gorgons are already very likely to deal more than half your health in a single attack, and effectively gain no benefit from their death gaze.  By preying on their generally low durability, this makes them prime targets for bonus experience.  Only characters with extreme durability (such as Monks or Dwarves) will even need to concern themselves with death gaze.
*'''AZURE BODY''': +25% to starting physical resistance, Death Gaze immune
+
*'''SAPPHIRE LOCKS''': Naturally poisonous strikes, petrifies enemies, starts with ENDISWAL glyph, -50% attack bonus
+
*'''AMETHYST GAZE''': Deathgaze effect deals unresistable damage upon attacking enemies with low health, starts with 10% Deathgaze
+
  
== Strategy ==
+
Where the death gaze of gorgons becomes truly dangerous is when fighting ''lower-level'' opponents. Because the gorgon has first strike, a 1st level gorgon can potentially kill a high-level adventurer if you're below half-health.  The best way to deal with such gorgons is to slow them with {{s|WEYTWUT}}, {{s|WONAFYT}} or use the entanglement boon of the {{g|The Earthmother}}.  This will disable their first strike and allow you to clean them up without risking death gaze attacks.  The {{c|Assassin}} is also useful in this regard, since his swift hands ability ignores first strike.
The Gorgon is a very bizarre class. Gorgons play sort of like monks, in that they both rely on the "regen fight" strategy, and they both have naturally bad damage. Gorgons don't have base damage reductions, but unfortunately raising bonus damage is harder to accomplish. However, with the right items, the Gorgon should negate their negative bonus damage and beyond.
+
  
The most powerful part about gorgons are their intrinsic poison attacks. Combined with their natural physical resistance, gorgons are able to tackle higher level enemies than monks can manage. Combining this with their death gaze immunity means gorgons are easy prey.
+
If you cannot slow a gorgon, the best course of action is to try to kill them while you're at high-health to avoid their death gaze. This is especially important for users of {{i|Platemail}}, who likely won't even take damage from a very low-level foe but are very vulnerable to death gaze.
  
What the Gorgon's Deathgaze does is that when the enemy is below the Deathgaze %, their resistances and First Strike are nullified. A good Deathgaze % essentially removes the need of {{s|GETINDARE}} and {{s|WEYTWUT}} at later levels.
+
The Gorgon boss is Medusa, and she has 100% death gaze. This means that if you are not at full health, she will instantly kill you with her attack. She also has the {{t|Mana Burn}} special attack, so using the {{s|HALPMEH}} glyph to heal between strikes won't work. Medusa's primary weakness is that she's a relatively fragile boss, so any method of setting up a long attack chain will defeat her relatively easily. {{g|Taurog}} and {{g|Dracul}} are particularly useful for battling her, since Taurog can easily allow you to create a death protection chain to ignore her death gaze, and Dracul's blood swell, blood hunger and blood tithe boons are excellent ways to heal yourself between attacks even after your mana has been drained.
 
+
The biggest handicap that gorgons have to face is that they petrify enemies on kill. This includes kills with {{s|BURNDAYRAZ}}. The bad part about this is that in narrow places, the gorgon has to spend 6 mana to progress further. This means the gorgon is at a disadvantage on maps with many narrow hallways. Petrified enemies also don't leave any bloodstains, so this means gorgons have terrible synergy with {{g|The Earthmother}} and {{g|Dracul}}. Gorgons also fare poorly against maps with lots of undead enemies, because poison doesn't work against them.
+
 
+
Certain glyphs are a blessing to gorgons. {{s|IMAWAL}} synergizes with the gorgon very well because of their playstyle depending on facing higher level enemies. An early {{s|BURNDAYRAZ}} is an important tool for gorgons, since it maximizes their damage. Adding a few fireballs before poisoning will take down high-level enemies faster with less resource wasted. {{s|BLUDTUPOWA}} is also useful for gorgons, because they will need mana for {{s|ENDISWAL}}.
+
 
+
{{g|Binlor Ironshield}} is one of the best god for a gorgon to worship. Since you'll be casting {{s|ENDISWAL}} many, many times as a gorgon, Stone Form is the best boon a gorgon could ever ask for. There is never a shortage of walls as a gorgon, so gaining and spend piety is no sweat. {{g|Taurog}} also gives great benefits to gorgons, but constant casting of {{s|ENDISWAL}} means you'll be losing a lot of piety for long-term worship, so converting out of Taurog ASAP. Never worship {{g|The Earthmother}} and {{g|Glowing Guardian}}.
+
 
+
Gorgons need bonus damage badly, so that means Perseverance Badge, Badge of Honour, and Dwarven Gauntlets are excellent items for gorgons. Battlemage Ring is also a good option.
+
 
+
{{MainNav}}
+

Revision as of 15:09, 16 March 2013

This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see Alpha:Gorgon (monster)
Gorgon
Gorgon Large.png
Gorgon Monster Icon.png
Attack.png 100%
Health.png 90%
Traits
Unlocking
Locations
Any

The Gorgon is one of the few monsters in the game to use the Trait: Death-gaze Death-gaze special. If your health is below 50%, a Gorgon's attack causes instant death (though Trait: Death Protection Death Protection can still save you). However, this is not as dangerous as it first appears. Higher level gorgons are already very likely to deal more than half your health in a single attack, and effectively gain no benefit from their death gaze. By preying on their generally low durability, this makes them prime targets for bonus experience. Only characters with extreme durability (such as Monks or Dwarves) will even need to concern themselves with death gaze.

Where the death gaze of gorgons becomes truly dangerous is when fighting lower-level opponents. Because the gorgon has first strike, a 1st level gorgon can potentially kill a high-level adventurer if you're below half-health. The best way to deal with such gorgons is to slow them with Glyph: WEYTWUT WEYTWUT, Glyph: WONAFYT WONAFYT or use the entanglement boon of the God: The Earthmother The Earthmother. This will disable their first strike and allow you to clean them up without risking death gaze attacks. The Class: Assassin Assassin is also useful in this regard, since his swift hands ability ignores first strike.

If you cannot slow a gorgon, the best course of action is to try to kill them while you're at high-health to avoid their death gaze. This is especially important for users of Item: Platemail Platemail, who likely won't even take damage from a very low-level foe but are very vulnerable to death gaze.

The Gorgon boss is Medusa, and she has 100% death gaze. This means that if you are not at full health, she will instantly kill you with her attack. She also has the Trait: Mana Burn Mana Burn special attack, so using the Glyph: HALPMEH HALPMEH glyph to heal between strikes won't work. Medusa's primary weakness is that she's a relatively fragile boss, so any method of setting up a long attack chain will defeat her relatively easily. God: Taurog Taurog and God: Dracul Dracul are particularly useful for battling her, since Taurog can easily allow you to create a death protection chain to ignore her death gaze, and Dracul's blood swell, blood hunger and blood tithe boons are excellent ways to heal yourself between attacks even after your mana has been drained.