Difference between revisions of "Grimm's Grotto"

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The Grotto is the hardest of the completely random dungeons in the game.  The boss and monster populations are randomly generated, and everything has vastly increased combat strength.  Grimm's Grotto is the closest dungeon equivalent to [[Alpha:Dungeon#Ranked|ranked mode]] from the alpha.  Since it only has a single boss that is chosen randomly, its difficulty is going to be very random.
 
The Grotto is the hardest of the completely random dungeons in the game.  The boss and monster populations are randomly generated, and everything has vastly increased combat strength.  Grimm's Grotto is the closest dungeon equivalent to [[Alpha:Dungeon#Ranked|ranked mode]] from the alpha.  Since it only has a single boss that is chosen randomly, its difficulty is going to be very random.
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Monster difficulty is 140%.
  
 
Grimm's Grotto uses a different monster placement algorithm than other dungeons.  While most dungeons will weight the placement of low-level monsters towards the player's start location and high-level monsters away from it, Grimm's Grotto places them randomly.  This means it has a significantly higher probability of creating unwinnable layouts than any other dungeon.  According to the developers, this is an intentional throwback to the alpha.  
 
Grimm's Grotto uses a different monster placement algorithm than other dungeons.  While most dungeons will weight the placement of low-level monsters towards the player's start location and high-level monsters away from it, Grimm's Grotto places them randomly.  This means it has a significantly higher probability of creating unwinnable layouts than any other dungeon.  According to the developers, this is an intentional throwback to the alpha.  

Revision as of 12:25, 4 July 2015

Grimms Grotto.PNG

The Grotto is the hardest of the completely random dungeons in the game. The boss and monster populations are randomly generated, and everything has vastly increased combat strength. Grimm's Grotto is the closest dungeon equivalent to ranked mode from the alpha. Since it only has a single boss that is chosen randomly, its difficulty is going to be very random.

Monster difficulty is 140%.

Grimm's Grotto uses a different monster placement algorithm than other dungeons. While most dungeons will weight the placement of low-level monsters towards the player's start location and high-level monsters away from it, Grimm's Grotto places them randomly. This means it has a significantly higher probability of creating unwinnable layouts than any other dungeon. According to the developers, this is an intentional throwback to the alpha.

Strategy

Due to the randomized boss, it is difficult to approach Grimm's Grotto with an overly-specialized strategy. Instead, it is better to prepare yourself to deal with a wide variety of different bosses. Your most important goal is to find ways to navigate around monsters that are blocking your path to avoid getting cut off. The Glyph: ENDISWAL ENDISWAL, Glyph: WEYTWUT WEYTWUT and Glyph: PISORF PISORF glyphs all work very well for this purpose. There are also some preparations that can increase your chances against being stuck between monsters that are too powerful: the Item: Bear Mace Bear Mace or the Item: Slaying Wand Slaying Wand from the Blacksmith; the Item: Transmutation Seal Transmutation Seal from the Alchemist; or arguably the best one, the Item: Titan Guitar Titan Guitar in case you have it lockered or available via your backpack. Alternatively, you may prepare God: Jehora Jeheyu Jehora Jeheyu or God: Binlor Ironshield Binlor Ironshield for their free glyphs, though consider that especially Jehora's preparation penalty can be significant.