Difference between revisions of "HALPMEH"

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The healing glyph is a powerful tool for any melee specialist character, allowing them to funnel their mana to bolster their health.  It also cures poison, rendering monsters like the {{m|Snake}} impotent.  Similar to the {{s|BURNDAYRAZ}} glyph, HALPMEH increases in potency based on your character level.  The amount of healing provided is not related to your maximum HP, so dwarves have no particular advantage with this glyph.
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The healing glyph is a powerful tool for any melee specialist character, allowing them to funnel their mana to bolster their health.  It also cures poison, rendering monsters like the {{m|Serpent}} impotent.  Similar to the {{s|BURNDAYRAZ}} glyph, HALPMEH increases in potency based on your character level.  The amount of healing provided is not related to your maximum HP, so dwarves have no particular advantage with this glyph.
  
 
The HALPMEH glyph works best for characters with high attack damage and resistances.  Because resistances will lower incoming damage, you need less mana to cure it with HALPMEH, and the higher your attack damage the more you gain by doing this.
 
The HALPMEH glyph works best for characters with high attack damage and resistances.  Because resistances will lower incoming damage, you need less mana to cure it with HALPMEH, and the higher your attack damage the more you gain by doing this.

Revision as of 21:12, 17 September 2012

This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see Alpha:HALPMEH
HALPMEH.png
HALPMEH
5 Mana Points  Missing info
Effects
  • Restore 4 × character level HP to the caster.
  • Remove Trait: Poisoned Poisoned from the caster.
Hotkey

The healing glyph is a powerful tool for any melee specialist character, allowing them to funnel their mana to bolster their health. It also cures poison, rendering monsters like the Monster: Serpent Serpent impotent. Similar to the Glyph: BURNDAYRAZ BURNDAYRAZ glyph, HALPMEH increases in potency based on your character level. The amount of healing provided is not related to your maximum HP, so dwarves have no particular advantage with this glyph.

The HALPMEH glyph works best for characters with high attack damage and resistances. Because resistances will lower incoming damage, you need less mana to cure it with HALPMEH, and the higher your attack damage the more you gain by doing this.

It's worth noting that God: Dracul Dracul, the god of death, hates this glyph and will deduct 5 piety every time you use it. This is unfortunate since he otherwise works very well with it. It's entirely possible to worship Dracul and then convert out to use this glyph, but otherwise only the Class: Paladin Paladin can effectively make use of this combo.