Difference between revisions of "Halls of Steel"

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[[File:Halls of Steel.jpg]]
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<onlyinclude>{{
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{{{tpl|DungeonInfobox}}}
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|DungeonName=Halls of Steel
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|ShortHand=HoS
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|Rumor=''Deceptively small from the outside, the Creeplight monastery actually hides miles of underground obsidian passages filled with ancient ceremonial weaponry and armour. Unfortunately, just about all of it is sentient.''
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|SpecialRules=The {{i|Orb of Lusory}} spawns in this dungeon. It can be destroyed to get rid of all illusions. Beating this dungeon with 4 classes will unlock Vicious mode.
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|Difficulty=Hard
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|MonsterStats=120%
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|Region=East
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|Monsters={{m|Illusion}}, {{m|Animated Armour}}, {{m|Steel Golem}}, {{m|Warlock}}, {{m|Wraith}}
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|Boss={{boss|The Indomitable (HoS)}}, {{boss|Random}}
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|SuggestedClasses={{c|Berserker}}, {{c|Bloodmage}}, {{c|Monk}}, {{c|Paladin}}, {{c|Sorcerer}}
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|Quests=
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{{q|Dancing Blades}}
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{{q|Vicious Edge}}
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|Unlock=Complete {{q|Cult of Personality}}
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}}</onlyinclude>
  
This is a Hard difficulty dungeon populated with many nasty minions such as Illusions and Animated Armors. The boss is an elite version of Animated Armor with awful stats, but has 20 levels of death protection. This is the only dungeon where the Orb of Lusory ([[File:Orb_of_Lusory2.jpg]]) spawns. It is unlocked by completing [[Creeplight Ruins]]
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== Quests ==
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{{:Dancing Blades}}
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{{:Vicious Edge}}
  
==Overview==
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== Bosses ==
'''Monsters:''' Animated armors, Wraiths, Warlocks, Steel Golems, and Illusions.
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{{:The Indomitable (HoS)}}
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{{:Random Boss}}
  
'''Boss:''' {{Monster|name=The Indomitable|file=Animated_armor|hp=190|attack=62|other=[[File:Death_protection.png|link=Death Protection]] (20)}}
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== Strategy ==
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This boss has a considerable amount of staying power, so it is recommended you play a class that lasts long. The 4 main classes are Bloodmages, because of the considerable amount of fireballs you can throw, Monks, because their resistances and their considerable [[regen-fighting]] capabilities, Paladins, because {{s|HALPMEH}} and resistances are a great counteraction to low damage, and Sorcerers, because the {{a|MANA SHIELD}} takes out an additional layer of death protection. Also, make sure not to incur any weakening and lower resist, if it matters.
  
'''Special Rules:''' The Orb of Lusory spawns here: it is an item that grants 50% magic resistance. It can be destroyed to get rid of all illusions.
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If you play a {{c|Bloodmage}} use your fireballs to kill things above your level and bring a battle mage ring or burning heart so you can regen fight monsters. When you get to the boss, use all your fireballs until you run out of mana. Then, turn on {{s|BLUDTUPOWA}} and reveal 3 tiles, bringing the boss to 31 HP. If you are at least LV7 you should deal 35 damage, removing another layer of death protection. When you run out of tiles use your mana potions, blood pools, and health potions to finish him off.
  
==Strategy==
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If you are playing a {{c|Monk}}, you should be regen fighting sorcerers and wraiths a few levels above you. You shouldn't do this too much because you need to save enough tiles to out regen the boss. Use {{g|Taurog}}, and avoid weakening or lower resists. When you reach the boss begin fighting until you cannot, then reveal tiles till your HP is above 31. Once your HP is high enough, assuming you deal enough damage, you should be able to take off another layer of death protection. Use {{boon|Unstoppable Fury}} and health potions to try to outlast him once you run out of tiles.
This boss has a considerable amount of staying power, so it is recommended you play a class that lasts long. The 4 main classes are Bloodmages, because of the considerable amount of fireballs you can throw, Monks, because their resistances and their considerable regen fighting capabilities, Paladins, because HALPMEH and resistances are a great counteraction to low damage, and Sorcerers, because the mana shield takes out an additional layer of death protection. Also, make sure not to incur any weakening and lower resist, if it matters.
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If you play a Bloodmage use your fireballs to kill things above your level and bring a battle mage ring so you can regen fight monsters. When you get to the boss, use all your fireballs until you run out of mana. Then, turn on BLUDTUPOWA and reveal 3 tiles, bringing the boss to 31 hp. If you are at least level 7 you should deal 35 damage, removing another layer of death protection. When you run out of tiles use your mana potions, blood pools, and health potions to finish him off.
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If you play a {{c|Paladin}}, try to maximize out your resistances so {{s|HALPMEH}} will be most effective. Avoid fighting wraiths, illusions, and steel golems, as the mana burn lower resists, and weakening can be crippling. When you cannot gain any more levels begin fighting the boss, but make sure there are tiles left to regen fight. When you fight the boss, get him as low as possible, then explore three tiles. Then, use HALPMEH and tank as many hits as you can. Then continue repeating this until you run tiles. Then use all other resources to outlast the boss.
  
If you are playing a monk, you should be regen fighting sorcerers and wraiths a few levels above you. You shouldn't do this too much because you need to save enough tiles to out regen the boss. Use taurog, and avoid weakening or lower resists. When you reach the boss begin fighting until you cannot, then reveal tiles till your hp is above 31. Once your hp is high enough, assuming you deal enough damage, you should be able to take off another layer of death protection. Use your Unstoppable Fury and health potions to try to outlast him once you run out of tiles.
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If you are playing a {{c|Sorcerer}}, use the your normal sorcerer strategy. Just make sure you don't get an untimely mana burn or any weakening. The {{a|MANA SHIELD}} takes out 2 death protections, so you should have no problem out lasting the boss.
  
If you play a Paladin, try to maximize out your resistances so HALPMEH will be most effective. Avoid fighting wraiths, illusions, and steel golems, as the mana burn lower resists, and weakening can be crippling. When you cannot gain any more levels begin fighting the boss, but make sure there are tiles left to regen fight. When you fight the boss, get him as low as possible, then explore three tiles. Then, use HALPMEH and tank as many hits as you can. Then continue repeating this until you run tiles. Then use all other resources to outlast the boss.
 
  
If you are playing a sorcerer, use the your normal sorcerer strategy. Just make sure you don't get an untimely mana burn or any weakening. The mana shield takes out 2 death protections, so you should have no problem out lasting the boss.
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{{MainNav}}
 
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==Quests==
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The only quest in the Halls of Steel is The Dancing Blades which grants 250 gold when you win the dungeon.
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{{DD2Nav}}
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Revision as of 12:47, 23 September 2016

Deceptively small from the outside, the Creeplight monastery actually hides miles of underground obsidian passages filled with ancient ceremonial weaponry and armour. Unfortunately, just about all of it is sentient.
Halls of Steel
Region East
Difficulty Hard
Monster Stats 120%
Population Monster: Illusion Illusion, Monster: Animated Armour Animated Armour, Monster: Steel Golem Steel Golem, Monster: Warlock Warlock, Monster: Wraith Wraith
Bosses Boss: The Indomitable (HoS) The Indomitable (HoS), Boss: Random Random
Suggested Classes Class: Berserker Berserker, Class: Bloodmage Bloodmage, Class: Monk Monk, Class: Paladin Paladin, Class: Sorcerer Sorcerer
Quests Quest: Dancing Blades Dancing Blades

Quest: Vicious Edge Vicious Edge

Unlock Complete Quest: Cult of Personality Cult of Personality
Halls of Steel Map

Deceptively small from the outside, the Creeplight monastery actually hides miles of underground obsidian passages filled with ancient ceremonial weaponry and armour. Unfortunately, just about all of it is sentient.

Special Rules

The Item: Orb of Lusory Orb of Lusory spawns in this dungeon. It can be destroyed to get rid of all illusions. Beating this dungeon with 4 classes will unlock Vicious mode.

Quests

Quest: Dancing Blades Dancing Blades

Defeat Dungeon: Halls of Steel Halls of Steel with Class: Priest Priest, Class: Monk Monk, and Class: Paladin Paladin

Reward: 500 Gold Pile Icon 18.png  Unlocks: Dungeon: Namtar's Lair Namtar's Lair

Quest: Vicious Edge Vicious Edge

Defeat Dungeon: Halls of Steel Halls of Steel with any four classes

Unlocks: Dungeon: Vicious Steel Vicious Steel

Bosses

Boss: The Indomitable (HoS)
Hard Difficulty with Vicious Token
Attack 62 83
Health Points 190 318
Traits
Trophy
Found
Dungeon: Halls of Steel Halls of Steel

The Monster: Animated Armour Animated Armour Boss in Dungeon: Halls of Steel Halls of Steel

Strategy

This boss has a considerable amount of staying power, so it is recommended you play a class that lasts long. The 4 main classes are Bloodmages, because of the considerable amount of fireballs you can throw, Monks, because their resistances and their considerable regen-fighting capabilities, Paladins, because Glyph: HALPMEH HALPMEH and resistances are a great counteraction to low damage, and Sorcerers, because the Class trait: MANA SHIELD MANA SHIELD takes out an additional layer of death protection. Also, make sure not to incur any weakening and lower resist, if it matters.

If you play a Class: Bloodmage Bloodmage use your fireballs to kill things above your level and bring a battle mage ring or burning heart so you can regen fight monsters. When you get to the boss, use all your fireballs until you run out of mana. Then, turn on Glyph: BLUDTUPOWA BLUDTUPOWA and reveal 3 tiles, bringing the boss to 31 HP. If you are at least LV7 you should deal 35 damage, removing another layer of death protection. When you run out of tiles use your mana potions, blood pools, and health potions to finish him off.

If you are playing a Class: Monk Monk, you should be regen fighting sorcerers and wraiths a few levels above you. You shouldn't do this too much because you need to save enough tiles to out regen the boss. Use God: Taurog Taurog, and avoid weakening or lower resists. When you reach the boss begin fighting until you cannot, then reveal tiles till your HP is above 31. Once your HP is high enough, assuming you deal enough damage, you should be able to take off another layer of death protection. Use God boon: Unstoppable Fury Unstoppable Fury and health potions to try to outlast him once you run out of tiles.

If you play a Class: Paladin Paladin, try to maximize out your resistances so Glyph: HALPMEH HALPMEH will be most effective. Avoid fighting wraiths, illusions, and steel golems, as the mana burn lower resists, and weakening can be crippling. When you cannot gain any more levels begin fighting the boss, but make sure there are tiles left to regen fight. When you fight the boss, get him as low as possible, then explore three tiles. Then, use HALPMEH and tank as many hits as you can. Then continue repeating this until you run tiles. Then use all other resources to outlast the boss.

If you are playing a Class: Sorcerer Sorcerer, use the your normal sorcerer strategy. Just make sure you don't get an untimely mana burn or any weakening. The Class trait: MANA SHIELD MANA SHIELD takes out 2 death protections, so you should have no problem out lasting the boss.