Difference between revisions of "Halls of Steel"

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[[File:Halls_of_steel_2.jpg|frame]]
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<onlyinclude>{{
__NOTOC__
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{{{tpl|DungeonInfobox}}}
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|DungeonName=Halls of Steel
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|ShortHand=SteelHallDungeon
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|Rumor=''Deceptively small from the outside, the Creeplight monastery actually hides miles of underground obsidian passages filled with ancient ceremonial weaponry and armour. Unfortunately, just about all of it is sentient.''
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|SpecialRules=The {{i|Orb of Lusory}} spawns in this dungeon. It can be destroyed to get rid of all illusions. Beating this dungeon with 4 classes will unlock Vicious mode.
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|Difficulty=Hard
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|MonsterStats=120%
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|Region=East
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|Monsters={{m|Illusion}}, {{m|Animated Armour}}, {{m|Steel Golem}}, {{m|Warlock}}, {{m|Wraith}}, {{m|Random}}
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|Boss={{boss|The Indomitable (HoS)}}, {{boss|Random boss}}
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|SuggestedClasses={{c|Berserker}}, {{c|Bloodmage}}, {{c|Monk}}, {{c|Paladin}}, {{c|Sorcerer}}
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|Quests=
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{{q|Dancing Blades}}
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{{q|Vicious Edge}}
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|Unlock=Complete {{q|Cult of Personality}}
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}}</onlyinclude>
  
This is a Hard difficulty dungeon populated with many nasty minions such as Illusions and Animated Armors. The boss is an elite version of Animated Armor with awful stats, but has 20 levels of death protection. This is the only dungeon where the Orb of Lusory ([[File:Orb_of_Lusory2.jpg]]) spawns. It is unlocked by completing [[Creeplight Ruins]]
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== Quests ==
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{{:Dancing Blades}}
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{{:Vicious Edge}}
  
== Overview ==
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== Bosses ==
 
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{{:Random Boss}}
=== Hard Mode ===
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{{:The Indomitable (HoS)}}
'''Monsters:''' Animated armors, Wraiths, Warlocks, Steel Golems, and Illusions.
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'''Boss:''' {{Monster|name=The Indomitable|type=Animated Armor|hp=190|attack=62|other=[[File:Death_protection.png|link=Death Protection]] (10) [[File:Magical_attack.jpg]]}}
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'''Special Rules:''' The Orb of Lusory spawns here: it is an item that grants 50% magic resistance. It can be destroyed to get rid of all illusions.
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=== Vicious Mode ===
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'''Monsters:''' Animated armors, Wraiths, Warlocks, Steel Golems, and Illusions.
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'''Boss:''' {{Monster|name=The Indomitable|type=Animated Armor|hp=222|attack=73|other=[[File:Death_protection.png|link=Death Protection]] (50) [[File:Magical_attack.jpg]]}}
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Unlike the hard version of this dungeon you cannot get rid of the illusions, unless you kill them.
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== Strategy ==
 
== Strategy ==
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This boss has a considerable amount of staying power, so it is recommended you play a class that lasts long. The 4 main classes are Bloodmages, because of the considerable amount of fireballs you can throw, Monks, because their resistances and their considerable [[regen-fighting]] capabilities, Paladins, because {{s|HALPMEH}} and resistances are a great counteraction to low damage, and Sorcerers, because the {{a|MANA SHIELD}} takes out an additional layer of death protection. Also, make sure not to incur any weakening and lower resist, if it matters.
  
'''Suggested Classes:''' Berzerker, Bloodmage, Monk(not), Paladin, Sorcerer, Transmuter
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If you play a {{c|Bloodmage}} use your fireballs to kill things above your level and bring a battle mage ring or burning heart so you can regen fight monsters. When you get to the boss, use all your fireballs until you run out of mana. Then, turn on {{s|BLUDTUPOWA}} and reveal 3 tiles, bringing the boss to 31 HP. If you are at least LV7 you should deal 35 damage, removing another layer of death protection. When you run out of tiles use your mana potions, blood pools, and health potions to finish him off.
  
=== Hard ===
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If you are playing a {{c|Monk}}, you should be regen fighting sorcerers and wraiths a few levels above you. You shouldn't do this too much because you need to save enough tiles to out regen the boss. Use {{g|Taurog}}, and avoid weakening or lower resists. When you reach the boss begin fighting until you cannot, then reveal tiles till your HP is above 31. Once your HP is high enough, assuming you deal enough damage, you should be able to take off another layer of death protection. Use {{boon|Unstoppable Fury}} and health potions to try to outlast him once you run out of tiles.
  
This boss has a considerable amount of staying power, so it is recommended you play a class that lasts long. The 4 main classes are Bloodmages, because of the considerable amount of fireballs you can throw, Monks, because their resistances and their considerable regen fighting capabilities, Paladins, because HALPMEH and resistances are a great counteraction to low damage, and Sorcerers, because the mana shield takes out an additional layer of death protection. Also, make sure not to incur any weakening and lower resist, if it matters.
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If you play a {{c|Paladin}}, try to maximize out your resistances so {{s|HALPMEH}} will be most effective. Avoid fighting wraiths, illusions, and steel golems, as the mana burn lower resists, and weakening can be crippling. When you cannot gain any more levels begin fighting the boss, but make sure there are tiles left to regen fight. When you fight the boss, get him as low as possible, then explore three tiles. Then, use HALPMEH and tank as many hits as you can. Then continue repeating this until you run tiles. Then use all other resources to outlast the boss.
 
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If you play a Bloodmage use your fireballs to kill things above your level and bring a battle mage ring or burning heart so you can regen fight monsters. When you get to the boss, use all your fireballs until you run out of mana. Then, turn on BLUDTUPOWA and reveal 3 tiles, bringing the boss to 31 hp. If you are at least level 7 you should deal 35 damage, removing another layer of death protection. When you run out of tiles use your mana potions, blood pools, and health potions to finish him off.
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If you are playing a monk, you should be regen fighting sorcerers and wraiths a few levels above you. You shouldn't do this too much because you need to save enough tiles to out regen the boss. Use taurog, and avoid weakening or lower resists. When you reach the boss begin fighting until you cannot, then reveal tiles till your hp is above 31. Once your hp is high enough, assuming you deal enough damage, you should be able to take off another layer of death protection. Use your Unstoppable Fury and health potions to try to outlast him once you run out of tiles.
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If you play a Paladin, try to maximize out your resistances so HALPMEH will be most effective. Avoid fighting wraiths, illusions, and steel golems, as the mana burn lower resists, and weakening can be crippling. When you cannot gain any more levels begin fighting the boss, but make sure there are tiles left to regen fight. When you fight the boss, get him as low as possible, then explore three tiles. Then, use HALPMEH and tank as many hits as you can. Then continue repeating this until you run tiles. Then use all other resources to outlast the boss.
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If you are playing a sorcerer, use the your normal sorcerer strategy. Just make sure you don't get an untimely mana burn or any weakening. The mana shield takes out 2 death protections, so you should have no problem out lasting the boss.
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=== Vicious ===
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The Barbarian is by far the best class for the job because of his massive damage output and 50% magic resist. all I can say is get items to get your resist up to max (65%) and hold on for dear life. make sure to bring a burn salve and if possible you might want to have bazar spawn a few extra apathocaries so you can get a second one. then use one when you have gotten him down to about 30 death protections and use the other AFTER you get his head because he will drop some acid on the ground. then blah blah is just a whack fest so have fun.
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the second class that is good for this is the sorcerer because he has his mana-shield which effectively allows you to take out two death protections for the price of one. I Have found that indominatable is quite easy with the right preparations the trouble comes when you face blahblah he has so much health and I have burned so much already I usually can only take him down to 300, but I do have a tendancy towards godlessness.
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Note: (the monk has no base magic resist and both bosses use magic so most of this is useless)~Loop Dragonblade
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The Indomitable is the boss that takes the most hits out of any in the game. Not only that, but he has okay damage too! You need a character with EXTREME staying power. The only two characters that provide this are the monk and the paladin. You must avoid steel golems and illusions at all cost, because their lower resist or weakening could be the difference between victory and defeat. Mana burn can be crippling, so you may want to avoid wraiths too. Animated armors are to be avoided, unless you can take off a death protection and you were going to explore anyways, because they expend your precious tiles. Unfortunately, this leaves only sorcerers which will be the main targets in this dungeon. At all costs, avoid exploring if you can!
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If you choose to play a monk, you need a HALPMEH glyph. Since most of The Indomitable's staying power comes from death protections, you don't need very high damage. You do need to have damage that you can still take off a death protection after you regenerate above 36 hp. When you fight the boss, you are going to need a colossal amount of tiles, so explore extremely sparingly. When fighting the boss, whenever you can't take a shot, regenerate to just above 36, he will regenerate to 31 or 21, and if you do enough damage you should take off a death protection anyways. Finally, when you run out of tiles, start using potions, or god boons like protection, to elongate your staying power as long as possible.
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If you choose to play a Paladin, you must find a way to achieve max resists. One way to do this is to take Dracul or Taurog and The Pactmaker. Take the pact that gives resistances whenever you damage a new enemy and the piety from Taurog, or Dracul if need be, should cover the piety expense. Once again, when you are ready to take on The Indomitable, you must have a ton of tiles left to regenerate throughout the battle, because if you don't have tiles you won't even come close.
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One strategy which works surprisingly well is the transmuter. The transmuter works surprisingly well, because not only does he have unlimited spells as long as there are walls. Also, if you find PISORF or another form of knockback it takes of an additional layer of death protection. Also, because of the transmuter's ability to gain mana from walls PISORF costs no mana, so it removes a layer of death protection for free.
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Useful items are any sort of resist giving items, schadenfreude potions, and anything that gives knockback.
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== Quests ==
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=== Hard ===
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If you are playing a {{c|Sorcerer}}, use the your normal sorcerer strategy. Just make sure you don't get an untimely mana burn or any weakening. The {{a|MANA SHIELD}} takes out 2 death protections, so you should have no problem out lasting the boss.
The only quest in the Halls of Steel is The Dancing Blades which grants 250 gold when you win the dungeon.
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=== Vicious ===
 
No quests.
 
  
{{DD2Nav}}
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{{MainNav}}

Latest revision as of 09:16, 31 October 2016

Deceptively small from the outside, the Creeplight monastery actually hides miles of underground obsidian passages filled with ancient ceremonial weaponry and armour. Unfortunately, just about all of it is sentient.
Halls of Steel
Region East
Difficulty Hard
Monster Stats 120%
Population Monster: Illusion Illusion, Monster: Animated Armour Animated Armour, Monster: Steel Golem Steel Golem, Monster: Warlock Warlock, Monster: Wraith Wraith, Monster: Random Random
Bosses Boss: The Indomitable (HoS) The Indomitable (HoS), Boss: Random boss Random boss]]
Suggested Classes Class: Berserker Berserker, Class: Bloodmage Bloodmage, Class: Monk Monk, Class: Paladin Paladin, Class: Sorcerer Sorcerer
Quests Quest: Dancing Blades Dancing Blades

Quest: Vicious Edge Vicious Edge

Unlock Complete Quest: Cult of Personality Cult of Personality
Halls of Steel Map

Deceptively small from the outside, the Creeplight monastery actually hides miles of underground obsidian passages filled with ancient ceremonial weaponry and armour. Unfortunately, just about all of it is sentient.

Special Rules

The Item: Orb of Lusory Orb of Lusory spawns in this dungeon. It can be destroyed to get rid of all illusions. Beating this dungeon with 4 classes will unlock Vicious mode.

Quests

Quest: Dancing Blades Dancing Blades

Defeat Dungeon: Halls of Steel Halls of Steel with Class: Priest Priest, Class: Monk Monk, and Class: Paladin Paladin

Reward: 500 Gold Pile Icon 18.png  Unlocks: Dungeon: Namtar's Lair Namtar's Lair

Quest: Vicious Edge Vicious Edge

Defeat Dungeon: Halls of Steel Halls of Steel with any four classes

Unlocks: Dungeon: Vicious Steel Vicious Steel

Bosses

Boss: The Indomitable (HoS)
Hard Difficulty with Vicious Token
Attack 62 83
Health Points 190 318
Traits
Trophy
Found
Dungeon: Halls of Steel Halls of Steel

The Monster: Animated Armour Animated Armour Boss in Dungeon: Halls of Steel Halls of Steel

Strategy

This boss has a considerable amount of staying power, so it is recommended you play a class that lasts long. The 4 main classes are Bloodmages, because of the considerable amount of fireballs you can throw, Monks, because their resistances and their considerable regen-fighting capabilities, Paladins, because Glyph: HALPMEH HALPMEH and resistances are a great counteraction to low damage, and Sorcerers, because the Class trait: MANA SHIELD MANA SHIELD takes out an additional layer of death protection. Also, make sure not to incur any weakening and lower resist, if it matters.

If you play a Class: Bloodmage Bloodmage use your fireballs to kill things above your level and bring a battle mage ring or burning heart so you can regen fight monsters. When you get to the boss, use all your fireballs until you run out of mana. Then, turn on Glyph: BLUDTUPOWA BLUDTUPOWA and reveal 3 tiles, bringing the boss to 31 HP. If you are at least LV7 you should deal 35 damage, removing another layer of death protection. When you run out of tiles use your mana potions, blood pools, and health potions to finish him off.

If you are playing a Class: Monk Monk, you should be regen fighting sorcerers and wraiths a few levels above you. You shouldn't do this too much because you need to save enough tiles to out regen the boss. Use God: Taurog Taurog, and avoid weakening or lower resists. When you reach the boss begin fighting until you cannot, then reveal tiles till your HP is above 31. Once your HP is high enough, assuming you deal enough damage, you should be able to take off another layer of death protection. Use God boon: Unstoppable Fury Unstoppable Fury and health potions to try to outlast him once you run out of tiles.

If you play a Class: Paladin Paladin, try to maximize out your resistances so Glyph: HALPMEH HALPMEH will be most effective. Avoid fighting wraiths, illusions, and steel golems, as the mana burn lower resists, and weakening can be crippling. When you cannot gain any more levels begin fighting the boss, but make sure there are tiles left to regen fight. When you fight the boss, get him as low as possible, then explore three tiles. Then, use HALPMEH and tank as many hits as you can. Then continue repeating this until you run tiles. Then use all other resources to outlast the boss.

If you are playing a Class: Sorcerer Sorcerer, use the your normal sorcerer strategy. Just make sure you don't get an untimely mana burn or any weakening. The Class trait: MANA SHIELD MANA SHIELD takes out 2 death protections, so you should have no problem out lasting the boss.