Items

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This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see Alpha:Items


Icon Item Description Method of Obtaining Cost CP
Sword.png Sword +2 base damage Blacksmith 25 35
Shield.png Shield -2 damage reduction Blacksmith 15 35
Slaying Wand.png Slaying Wand Instantly slays one target monster, granting base experience

(no bonus experience; capped at your level)

Blacksmith 5 10
Perseverance Badge.png Perseverance Badge +10% bonus damage; small item Blacksmith 15 20
Really Big Sword.png Really Big Sword Attacks ignore 35% of target's physical resistance, but always strike second Blacksmith 12 35
Bear Mace.png Bear Mace Your regular attack causes Knockback; +25% knockback damage Blacksmith 12 35
Spoon.png Spoon +1 base damage; small item Shop (basic) 1 1
Tower Shield.png Tower Shield +10% physical resistance Shop (basic) 14 35
Fine Sword.png Fine Sword +4 base damage Shop (basic) 15 35
Pendant of Health.png Pendant of Health +10 max hit points. Shop (basic) 15 35
Pendant of Mana.png Pendant of Mana +2 max mana Shop (basic) 12 35
Troll Heart.png Troll Heart Gain +2 Max HP every time you level up (Bonus is not lost from converting this item) Shop (basic) 16 55
Bloody Sigil.png Bloody Sigil +5 max HP, -10% bonus attack, +1 health regeneration per square revealed Shop (basic) 8 45
Badge of Honour.png Badge of Honour +10% attack bonus, can be consumed to grant 1-time death protection Shop (basic) 18 40
Piercing Wand.png Piercing Wand BURNDAYRAZ reduce enemy magic resistance by 3% (Cannot go below 0%) 13 30
Rock Heart.png Rock Heart Replenishes 1 Health per level and 1 Mana whenever a wall is destroyed (ENDISWALL or knockback) Quest: Defeat The Slime Pit with Tinker, Transmuter, Crusader 14 60
Dragon Soul.png Dragon Soul Free cast chance: 15%, prevents you from entering the cursed realm in the Cursed Oasis Quest: Defeat Cursed Oasis with Tinker, Transmuter, Crusader, also dropped by the Cursed Shade in the Cursed Oasis 18 50
Fire Heart.png Fire Heart Gains +5% charge every time you cast a spell that costs 3 or more mana; activate to use stored charge to restore HP (maximum 100%) Quest: Ice And Fury 20 1
Crystal Ball.png Crystal Ball Gains 1 charge every time you cast a spell that costs 3 or more mana; activate to use all charges and restore mana equal to number of charges for 5 gold Quest: Second Generation 15 1
Witchalok Pendant.png Witchalok Pendant Grants a layer of Trait: Stone skin Stone skin when casting BURNDAYRAZ; small item Quest: Halflings Ho! 19 30
Battlemage Ring.png Battlemage Ring BURNDAYRAZ deals +1 damage per level (+25% damage) Quest: Minecraft 25 20
Hero's Helm.png Hero's Helm +5 HP, +1 MP, +2 base damage 18 50
Platemail.png Platemail -2 damage reduction per character level; your attacks are slowed Class Challenge: Fighter Silver ChallengeFighter Silver Challenge Toe-To-Toe 23 40
Whurrgarbl.png Whurrgarbl Your physical attacks apply Burning effect like BURNDAYRAZ Class Challenge: Berserker Silver ChallengeBerserker Silver Challenge Again! Again! 15 45
Trisword.png Trisword +2 base damage; Gain +5 decaying base damage whenever you drink a potion Class Challenge: Warlord Silver ChallengeWarlord Silver Challenge Terror Grows 12 35
Balanced Dagger.png Balanced Dagger Grants 3 bonus experience every time you kill an equal-leveled enemy; small item Class Challenge: Thief Silver ChallengeThief Silver Challenge The Metal Age 12 44
Gloves of Midas.png Gloves of Midas Gain +1 gold every time you kill an XP-valuable monster Class Challenge: Rogue Silver ChallengeRogue Silver Challenge Wrath Of Midas 10 45
Venom Dagger.png Venom Dagger Your first attack against any monster poisons them; small item Class Challenge: Assassin Silver ChallengeAssassin Silver Challenge Creeplight Contract 16 50
Stone Sigil.png Stone Sigil Gain +1 Piety whenever you kill an XP-valuable monster; small item Class Challenge: Priest Silver ChallengePriest Silver Challenge The Evil Zombie 18 30
Martyr Wraps.png Martyr Wraps Your attacks apply a stack of Corrosion; everything (including you) gains 1 corrosion on level-up Class Challenge: Monk Silver ChallengeMonk Silver Challenge Way of the Open Fist 15 45
Agnostic Collar.png Agnostic Collar Prevents deity punishment for desecration Class Challenge: Paladin Silver ChallengePaladin Silver Challenge Honour and Glory 25 50
Mage Plate.png Mage Plate Gain +1 MP and -5% bonus damage per character level Class Challenge: Wizard Silver ChallengeWizard Silver Challenge Malfunctionarium 20 40
Blue Bead.png Blue Bead Gain +1 MP whenever you kill an XP-valuable monster; small item Class Challenge: Sorcerer Silver ChallengeSorcerer Silver Challenge Damp Darkness 5 10
Vampiric Blade.png Vampiric Blade +1 Trait: Life steal Life steal Class Challenge: Bloodmage Silver ChallengeBloodmage Silver Challenge Bloodsoaked Blade 25 50
Fabulous Treasure.png Fabulous Treasure This is amazing! You've never seen anything like it! Class Challenge: Thief Gold ChallengeThief Gold Challenge Deadly Shadows 95 1
Viper Ward.png Viper Ward Immune to poison; small item Complete "Hello, halflings!" introduction puzzles 16 65
Soul Orb.png Soul Orb Immune to Mana Burn; small item Complete "Hello, gnomes!" introduction puzzles 16 65
Keg of Health.png Keg of Health Obtain 3 healing potions when used Shop (Elite) 25 70
Keg of Mana.png Keg of Mana Obtain 3 mana potions when used Shop (Elite) 25 70
Elven Boots.png Elven Boots +3 max mana, +15% magic resistance Shop (Elite) 35 50
Dwarven Gauntlets.png Dwarven Gauntlets +20% bonus damage, +2 max HP on level up Shop (Elite) 35 50
Amulet of Yendor.png Amulet of Yendor Grants +50 XP when used Shop (Elite) 45 100
Orb of Zot.png Orb of Zot Every visible enemy has their max health (not current health) reduced by 50% Shop (Elite) 45 100
Alchemist Scroll.png Alchemist's Scroll Grants +8 HP at the cost of 3 gold whenever a potion is used (Effect can only be activated once per character level) Shop (Elite) 13 40
Wicked Guitar.png Wicked Guitar All visible enemies have their level increased by 1. Cannot affect the same enemy twice, and cannot raise their level above 10 Shop (Elite) 11 11
Dragon Shield.png Dragon Shield +18% physical and magic resistance Dungeon boss reward: Dragon Isles
Namtar's Ward.png Namtar's Ward Can be used once per character level to give yourself death protection at no extra cost. Dungeon boss reward: Namtar's Lair
Avatar's Codex.png Avatar's Codex Fireballs do +4 damage per level, set burning to maximum stacks, but makes gives each monster Retaliate:Fireball Dungeon boss reward: Demonic Library
Naga Cauldron.png Naga Cauldron Gives healing potions overheal, and icreases health and mana potion effectivness by 5% for every kind of debuff your character has (corrosion, weakening, curse, slow, poison and mana burn). Dungeon boss reward: Naga City
Sensation Stone.png Sensation Stone No inherent effect, but can be converted for 150 conversion points. Dropped by the Bridge Troll on the Havendale Bridge 150
Tokoloshe Charm.png Tokoloshe Charm +5% magic resistance; small item 1 10
Fake Beard.png Fake Beard +5 XP on pickup, can't be converted 10 N/A
Orb of Lusory Increases magic resistance by 50% when carried. Can be used to remove all Illusion minions from the dungeon. Randomly found in the Halls of Steel (Hard).
Cracked Amulet Consume to gain +5 XP Subdungeon
Mass09 Ledger.png Mass09 Ledger Use 1 gp to swap every monsters positions Subdungeon
Cracked Orb.png Cracked Orb Reduces all visible enemies max health to 90%, but doesn't reduce their current HP Subdungeon
Blade of Yin.png Blade of Yin +3 base damage, can be consumed to grant Death Protection; small item Subdungeon: Yin and Yang 15 35
Yang's Sword.png Yang's Sword +3 base damage, can be consumed to grant Death Protection; small item Subdungeon: Yin and Yang 15 35
File:Draco's Heart.png Dragon Heart +3 HP every time you gain a level; convert to kill Draco enemy Subdungeon: Draco 1 5
Amulet  ??? Subdungeon: Teeth Teeth Teeth 15 35
ARMOUR.EXE 20% phys resist Subdungeon: WIZARD.EXE 1 1
Prayer Bead.png Prayer Bead +1% magic resistance; small item; cannot be converted Received from Glowing Guardian from certain boons
Patches.png Patches the Teddy On level up, gives a random boon and random curse from the following list.

Boons: +3 Health, +3 Gold, +5% Attack Bonus, +1 Mana, +4% Physical and Magical Resistance

Curses: Mana Burn, Poison, Teleport, Grid Reveal

Preparation: Thieves Den
Draining Blade +1 lifesteal, 9 layers of curse and 5 corrosion on pickup Shop on Tinker Silver ChallengeTinker Silver Challenge Forging Ahead 25 50
Bound Sword.png Bound Sword +15% damage, can't be converted Shop on Tinker Silver ChallengeTinker Silver Challenge Forging Ahead 14 N/A
Bound Sword.png "Penance" +2 damage and +1 max MP on pickup, -3 damage and -2 max MP on removal Shop on Tinker Silver ChallengeTinker Silver Challenge Forging Ahead 25
Forlorn.png "Forlorn" Conversion value boosts to 100 upon entering inventory Shop on Tinker Silver ChallengeTinker Silver Challenge Forging Ahead 1 33/100
Ritual Scroll consume to add +5% resistances, +1 Max MP and +3 layers of curse Shop on Tinker Silver ChallengeTinker Silver Challenge Forging Ahead 13 20
Gate Scroll +5 max health, consume to read, unlocks Bazaar First dungeon after Bank unlocked 15 N/A

Potions

Icon Item Description Method of Obtaining
Healing Potion.png Healing Potion Restores 40% of your maximum HP (rounded down) when used Always available
Mana Potion.png Mana Potion Restores 40% of your maximum MP (rounded down) when used Always Available
FortitudeTonic.png Fortitude Tonic Removes Poison and all stacks of Weakening Unlocked by Witch level 1
BurnSalve.png Burn Salve Removes Mana Burn and all stacks of Corrosion Unlocked by Witch level 1
StrengthPotion.png Strength Potion Removes all your mana, your next attack deals an additional 5 + 1 damage per mana used damage Unlocked by Witch level 2
SchadenfreudePotion.png Schadenfreude Potion Restores 1 MP for every point of damage taken on your next attack


(Note: Mana burn is applied before damage is dealt, so if you attack an opponent with mana burn, it will take away all your mana and then this potion will kick in to restore your mana.)

Unlocked by Witch level 2
QuicksilverPotion.png Quicksilver Potion Grants temporary 50% Dodge and dodge prediction, removed after a successful dodge Unlocked by Witch level 3, or can be obtained from Tikki Tokki with the "Reflexes" boon
ReflexPotion.png Reflex Potion Grants temporary First Strike and a free retaliation (extra attack) against the next monster you attack. Has no effect against monsters with First Strike. Unlocked by Witch level 3, or can be obtained from Tikki Tokki with the "Reflexes" boon
WHUPAZ.png Can of WHUPAZ A wondrous elixir whose effects can NEVER be publicly stated. NEVER. Unlocked by Witch level 3, or inside a subdungeon

Unlisted Items

These items do not appear in the Codex and thus do not count for its completion ratio.

Icon Item Description Method of Obtaining Cost CP
Sword.png Bargain Sword +1 base damage Shop (Bazaar level 0) 15
Perseverance Badge.png Bargain Badge +10% bonus damage Shop (Bazaar level 0)
Pendant of Mana.png Bargain Pendant +1 max mana Shop (Bazaar level 0)
Troll Heart.png Bargain Heart Gain +1 Max HP every time you level up (Bonus is not lost from converting this item) Shop (Bazaar level 0)
File:Avatar Symbol (Outdated).png Avatar Symbol (Outdated) +9% physical and magic resistance, gains a charge for every XP-valuable enemy killed (up to 10), can be used to gain +10% bonus damage per charge when used for your next attack Dungeon boss reward: Demonic Library

Conversion Fodder

Sometimes, players will want to obtain large amounts of conversion points to better leverage their racial bonus. There are many items well-known as "conversion fodder" that are relatively cheap and effective choices for this purpose. Generally speaking, conversion fodder items are considered to be those which offer more than 3 CP for every 1 GP spent. The following items are all considered conversion fodder:

Item: Bloody Sigil Bloody Sigil (5.6 CP / GP)
This double-edged item is good for low-level characters, but quickly becomes excess baggage for a high-level character. Fortunately, it has a great conversion value and is worth buying for no other purpose than to immediately convert it.

Item: Gloves of Midas Gloves of Midas (4.5 CP / GP)
In addition to offering a superb conversion ratio, this item can also be used to earn additional gold which can be used to purchase even more stuff. As a result, it is highly prized.

Item: Rock Heart Rock Heart (4.3 CP / GP)
The Rock Heart is a great tool for anyone with knockback damage, the Glyph: PISORF PISORF glyph or the Glyph: ENDISWAL ENDISWAL glyph. Once you're done with it, you can convert it for a windfall. For those without the ability to crush walls, it's still worthwhile just for conversion points.

Item: Viper Ward Viper Ward & Item: Soul Orb Soul Orb (4 CP / GP)
These superb items grant you immunity to dangerous afflictions, consume only a small item slot, and convert for large amounts of CP when you're done. They're one of the best conversion-fodder buys around.

Item: Balanced Dagger Balanced Dagger (3.67 CP / GP)
A very niche item, usually relegated to vicious-difficulty dungeons where higher-level kills are impractical or for players without mad level-catapult skills like the pros have. However, in other scenarios it makes a good conversion fodder item. With its small size, you can carry it around and use it for what it's worth, then convert it when you're done.

Item: Troll Heart Troll Heart (3.44 CP / GP)
The troll heart will slowly accrue bonus HP as you level up, and can be converted afterwards without losing those hit points. Given its high CP value, this is often a great deal.

Item: Venom Dagger Venom Dagger (3.12 CP / GP)
A consolation prize for those seeking conversion points, the venom sword offers a reasonable amount for a reasonable price. The item itself isn't very useful otherwise, though.

Item: Alchemist Scroll Alchemist Scroll (3.07 CP / GP)
The rules for items like these can be confusing at times, but the alchemist scroll's bonus HP do not disappear when you convert it, meaning this item can be picked up on the cheap, used sparingly, then converted later without much risk.